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The club for everything Rejuvenation!
  1. What's new in this club
  2. Yeah I fixed that. Not to be hasty or anything but did you finish the discord where we can share custom sprites to each other and talk about sprites?
  3. Make sure to delete old versions. Stack level too deep usually occurs from duplicate scripts/functions.
  4. Hi, I cannot proceed after the fight with Talon. It gives me an error log immediately upon completing the fight. My only guess why it's doing this is because this save file before the 13.5 update was a randomized game. After the 13.5 update, it's no longer randomized. Any help would be very appreciated! Game - Rika - 39 - 133h 37m - 15 badges - Central Rooftop.rxdata
  5. In Rotom's base form, at the end of every battle, the top move is constantly being replaced with Thunder Shock. I have tested this on a fresh copy of 13.5.7, and it consistently happens after every battle. Not a coder, but I'm assuming that something is checking for what form the Rotom is in, and ensuring that it always has the corresponding move, even though the way it works in the main games is that it only over rights with the corresponding move upon changing forms, not after every battle. Makes it annoying to use Rotom in its base form as Thunder Shock is outclassed as soon as you get Shock Wave. Embedded images are before and after a fight.
  6. So basically all I did was extract the original zip mod folder in the main rejuvenation folder for example your (Data,Saves,Graphics etc) So I basically took the zip file I downloaded then I extracted it into my Rejuvenation-13.5.0-windows folder. At first I overcomplicated it but all you need to do simply is just put the zip into this folder then extract all the contents into that exact folder without putting the zip in any specific folders JUST in the Rejuvenation-13.5.0-windows folder and that's it
  7. can someone help me? i try all the way to fix it. but it doesnt work. Rejuvenation 13.5.0 Game.rxdata
  8. i just did that but i dont have that option on any of my mons, i used debug to make some of them shiny does that make a difference?
  9. Very, very late to the "fan games / roms" scene, just kind of randomly got interest a few weeks ago, but Rejuvenation came highly recommended to me and I'm thoroughly enjoying the experience. The team did a great job and set the bar awfully high for me; I'm not even sure I'll want to explore many other options to get the ol' pokemon fix. There's a difficulty built in to the game that makes it much more enjoyable to me and drags the "early game" out a lot longer. Not as many revives to spam, no early legendaries, the level cap, etc. Story line has been very fun so far (I just beat the Thunder Warrior in a hilariously easy first-try, unlike Rift Chandelure that bullied me for a bunch of tries). I do think I need to do a harder run in the renegade route but I don't know if I'm ready for a nuzlocke run. Anyway, I just wanted to extend big thanks to the folks that made Rejuvenation. Love went into it and you can tell. And thank you for the expansive list of starters and the ability to easily restart in-client so I can reroll for shinies. I'm an old gen 3 player and never played anything newer so experimenting with a load of new pokemon I've never seen before has been wonderful. Still, my starter's hard carried me in every difficult fight so far. This little girl is going in my personal hall of fame for sure.
  10. Wonder if this would work for Desolation after all it works for Reborn Edit: It works partially, like you can load the menu of how many followers you want following you but it doesn't load the sprites for the followers and says something along the lines of your pokémon has been returned to it's pokeball.
  11. I just wanted to say thank you for this awesome mod; I've been waiting for literal years (the one enu was working on was postponed due to 19.6 development, which is understandable); Works perfectly, thanks!
  12. The reason is that not all graphics are positioned perfectly (Since there are over 1000 following sprites). The simplest solution is to edit the .png of the corresponding Pokémon and nudge them to where you would like them to be.
  13. I will be giving a link soon to the community sprite folders for Rejuv and Reborn.
  14. This multiplayer modification for rejuvenation is still under beta, and things might be changed soon Also beware to not save your progress in Entra Link map, you might got your game corrupted Features: Online Server Battle your friends Supports Pokémon Followers mod Instructions: Be sure to make copy of your game or use native rejuv without mods Unzip this archive and replace required files Enjoy Changelog: 0.5: Updated map (thanks to dred) 0.4.2 New safety check for duplicate clients 0.4.1 Fixed issues with Pokémon items disappears after battle 0.4 Added trading system 0.3.4 Fixed issues with start new game Added safety back if you saved in entra link 0.3.3 Rewrited files to be worked directly in Data/Mods Only edited rejuv file is Battle_Online.rb Fixed z moves doesn't show and cybernav map crashes the game 0.2 There's nothing. 0.1 There's nothing. Beta v0.5 Download if you have any issues let me know, as i said it's beta test
  15. Huh maybe I was looking in the wrong spot, but it's there now. Thanks for responding anyway!
  16. The Rift should be north from the start of the route, near a rock climb spot. You'll need to use cut to get there. Are you sure you did not just miss it?
  17. I've been trying to access Route Z, but the rift isn't showing up. For reference, I've been following Bigjra's guide somewhat closely. I say somewhat because I cut down the pink sapling before it said to in the guide. I just did it during the main storyline in the game, whereas Bigjra returns to the past and does it later. I wouldn't think this would matter, but this is the only thing that I can imagine is causing the rift to not show up on Route 2. Any ideas? There's a Reddit post where someone has pretty much the exact same issue, but no information on how to resolve it:
  18. UPDATE – 4/29/26 – v1.2.3 This update mainly focuses on follower consistency, stability, smoother movement, and more natural overworld behavior across the game. Zip Link Follower Restoration Improvements The mod now remembers your last selected follower amount at all times. Healing or reviving Pokémon should now automatically restore your previous desired follower amount without needing to retoggle it manually. → If you had 0 followers selected, they remain off. → If you had 2 followers selected, it should restore 2 when possible. → If you had 6 followers selected, it should restore 6 when possible. This makes healing, fainting, and party recovery much smoother overall. Movement Improvements Follower line positioning has been refined further to reduce awkward spacing and visible gaps. Larger groups should now trail behind the player more naturally. More consistent chain movement overall when using multiple followers. Collision / Partner Trainer Improvements Pokémon followers should no longer overlap non-Pokémon followers, partner trainers, or land on the same tile as non-Pokémon followers. Additional safeguards have been added to help prevent getting stuck in situations involving partner trainers. If a trainer partner initially moves in weird ways after joining, simply untoggle followers and retoggle them once to immediately correct positioning. Cutscene Stability Cutscenes should no longer break from follower behavior. Follower hiding, restoring, and scripted movement handling has been improved to better integrate with story events. New Interaction Additions Status effect related follower interactions have been added. → Followers may react differently if poisoned, burned, asleep, frozen, and more. Map specific interactions have also been added for select locations. → Followers can now show more personality depending on where you are. Credit to Personthing, creator of the older follower mod versions, for these new interaction additions and prior inspiration! Switch / Variable Safety Changes The follower system’s switches and variables have been moved to the highest supported ranges in the game. This helps prevent conflicts with regular events, modded content, or accidental overwriting that could interfere with progress. Follower Selection Improvements Pokémon nicknames now display alongside their corresponding slot number when selecting followers. This makes choosing followers much clearer and faster, especially with larger parties. Additional Compatibility The mod is also compatible and working with Pokémon Reborn by changing the switch and variable numbers to match that game’s available ranges. After testing with Reborn, it looks like you don't need to change the events and switches. Should be plug-and-play.
  19. Anyone? There must be a switch to turn followers off or else in debug mode...
  20. Hello. Just new to the game. Where can I download the cheats? The one posted here is no longer available. Thank you!
  21. I did it sometimes, but not in that particular part of the story...
  22. Did you debug walk through walls, or skip scenes? This shouldn't be possible.
  23. Anyone? There's any trigger in debug mode that can solve this? :(
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