About This Club
The club for everything Rejuvenation!
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Yeah. If you wanna catch up on renegade, I can link you a video to the current versions content, as it is recommended to have played both routes for a full understanding of the lore and what not.
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oooh, okay. that probably makes more sense now
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I'll be putting my reply in a spoiler text, in the event you haven't played Renegade, since that route answers a lot of questions & concerns you have with these characters.
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yep i did a few years ago on paragon. was watching yt playthroughs and they just die after battling? They're just variya's puppets it seems. Some beings with powers of sapce and time shouldnt really be that constrained in a game that actually takes the lore of pokemons into such consideration.
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Have you finished the game up to karma files?
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Kind of underwhelming to see that the literal deities of space and time and arceus spawns(the one this game revolves around) have such a side character role to the whole plot. Giratina and the pixies too.
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Underrated Pokemon
Enatsyrte replied to AccursedMuffin's topic in Official Rejuvenation Club's Discussions
Hi ! I saw in older posts a lot of people are talking about Dedenne and great utility during their runs. For me, Dedenne had a lot of utility with Electric Terrain. Just catching one with Plus + Rising Voltage and you have an offensive monster in early game. Even I, don't know its full potential in early game since when I did my run focused on Mono Electrik + Eletric Terrain, the Electric Terrain as an Overlay didn't interact with Plus & Minius abilities (It's currently working after I've post an intel to Rejuv Team). It has a decent speed tier and can become fearsome against Pokémon which don't resist Electrik attacks. Definitively a very good Pokémon for what it is. -
Help updating from 13.5 to 13.5.7
Berz replied to Berz's topic in Official Rejuvenation Club's Troubleshooting
Thank you very much! All fixed now! Cheers and to Pokémon, saw on the DC you're a dev for Overseer and I will be sure to check it out after I finish ripping my way through Aevia! -
Absolutely amazing, this mod is practically flawless now! It's everything I could imagine from a Follower Pokémon mod, thank you for your hard work! One small thing I want to ask is if you could also include a 'Through On' check while it's hidden during cutscenes? I've made a mod for Rejuvenation and one of the cutscenes in it features the Player moving backwards, except the Player runs into the Follower Pokémon and is completely unable to move.
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UPDATE - 1/20/26 This update significantly expands the Pokémon Followers for Pokémon Rejuvenation, transforming it into a fully interactive, form-aware system that integrates seamlessly with the base game and any future update or mod. What's new? Firstly, the issue of unplayable frames when playing the game in Debug mode with this mod has been fixed. (Meaning the script runs especially crisply natively) Both followers can now be toggled off even if there is only one Pokémon in the party. Followers still hide during healing and cutscenes, making the followers integrate smoothly with the game and story with no user handling needed. Followers now handle map transitions cleanly, and update live, along with party swapping, fainted Pokémon, etc. If the lead Pokémon faints, the next valid Pokémon automatically becomes the follower, no toggling or swapping required. Moving around the overworld with both followers or with a partner trainer is now seamless and snappy. Even in tight spaces, the followers avoid occupying the same tile as each other, the player, or a partner trainer. If, for whatever reason, you end up getting stuck, then just press CTRL like normal to force the followers back. In the same sense, if the order of followers with any partner trainers is jarring, then cycling through should fix the ordering on the next move. Important note on visuals: Due to RPG Maker limitations, when two followers are enabled, they may visually overlap, especially with larger Pokémon sprites. This does not mean the followers are on the same tile, though, since their positions are handled correctly. It is recommended to have the visually smaller Pokémon be the lead if you plan on having two followers out for better quality. Followers are no longer just visual. When facing and interacting with either follower by pressing C, a menu will show, giving a few options. Talk (plays cry + happiness-based dialogue) Check Happiness (Shows numeric value) Open the Pokémon Summary Return the selected Pokémon to its PokéBall Choose a different follower from party Make the second follower the party lead A newly added feature is that if a Pokémon is holding its corresponding Mega Stone (whether it is X, Y, or G), then its correct Mega and Gigantamax form will show for the followers! Likewise, if a Pokémon is holding a form-based item, then it will also display. (Dialga holding Adamant Orb shows Origin Dialga and so on) Any Pokémon form is now supported visually as an overworld follower as long as the correct follower graphic exists. The mod dynamically selects follower sprites based on: Dex number, Form number used by the game, Gender (if applicable), and then Shiny state. If a matching sprite exists, it will be used automatically. If not, the system falls back gracefully to the closest available graphic. (If no valid graphic is found, then it defaults to the base follower sprite) Shiny Pokémon are fully supported by the follower system. However, Shiny follower sprites are not included in the Followers folder of the newest upload. Pokémon Rejuvenation heavily customizes shiny palettes, so bundling shinies would cause inconsistencies, as I have not manually edited hundreds of shiny variations yet. Players may add their own shiny follower sprites, and they will be detected and displayed automatically if their Pokémon is shiny. Even though the Followers folder provided doesn't include the shinies, the update now includes follower sprites for all Generation 9 Pokémon, Alternative, Regional, Gigantamax, and Mega Pokémon vanilla forms. (Almost all Aevian forms are placeholders, with a few being completed. If I am missing any sprites for the vanilla forms, please let me know.) If a modded Pokémon has many form branches/edge cases, these can be easily extended in: PokemonFormItems.rb However, any mega evolutions/gigantamax should automatically be detected by their held item and display their given form properly if it is only 0115 -> 0115_1 for example. Follower sprites now support 4-digit dex numbering (recommended) with Legacy 3-digit filenames as a fallback This makes the system compatible with Gen 9 content, Expanded dex mods, and Custom encounter packs. If a follower graphic is missing for a specific Pokémon variation, you can add one by naming it correctly in the Followers folder.
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Help updating from 13.5 to 13.5.7
Dred replied to Berz's topic in Official Rejuvenation Club's Troubleshooting
https://www.rebornevo.com/downloads/rebornremote/Rejuvenation/patch.zip You can install the patch manually from that link there. I dont see anything out of the ordinary, but windows definitely should just be running that app without any issues, unless you've somehow uninstalled some kind of system files or something. Simply replace the contents from your games folder with the contents inside the patch folder, and you should be all set. -
Help updating from 13.5 to 13.5.7
Berz replied to Berz's topic in Official Rejuvenation Club's Troubleshooting
I am probably missing something obvious I must add, not great at the whole manually downloading things in folders and all unlike Steam or others where i just press Play.... -
Help updating from 13.5 to 13.5.7
Berz replied to Berz's topic in Official Rejuvenation Club's Troubleshooting
Still not sure, I continue to glitch out when claiming black prisms and the present in Teila Resort that's in your room at Tesla's house. -
Help updating from 13.5 to 13.5.7
Dred replied to Berz's topic in Official Rejuvenation Club's Troubleshooting
Can you send a screenshot of your rejuv file?