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Very, very late to the "fan games / roms" scene, just kind of randomly got interest a few weeks ago, but Rejuvenation came highly recommended to me and I'm thoroughly enjoying the experience. The team did a great job and set the bar awfully high for me; I'm not even sure I'll want to explore many other options to get the ol' pokemon fix. There's a difficulty built in to the game that makes it much more enjoyable to me and drags the "early game" out a lot longer. Not as many revives to spam, no early legendaries, the level cap, etc. Story line has been very fun so far (I just beat the Thunder Warrior in a hilariously easy first-try, unlike Rift Chandelure that bullied me for a bunch of tries). I do think I need to do a harder run in the renegade route but I don't know if I'm ready for a nuzlocke run. Anyway, I just wanted to extend big thanks to the folks that made Rejuvenation. Love went into it and you can tell. And thank you for the expansive list of starters and the ability to easily restart in-client so I can reroll for shinies. I'm an old gen 3 player and never played anything newer so experimenting with a load of new pokemon I've never seen before has been wonderful. Still, my starter's hard carried me in every difficult fight so far. This little girl is going in my personal hall of fame for sure.
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Wonder if this would work for Desolation after all it works for Reborn Edit: It works partially, like you can load the menu of how many followers you want following you but it doesn't load the sprites for the followers and says something along the lines of your pokémon has been returned to it's pokeball.
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I just wanted to say thank you for this awesome mod; I've been waiting for literal years (the one enu was working on was postponed due to 19.6 development, which is understandable); Works perfectly, thanks!
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No Updater for MAC
pokemonmaster2209 replied to heftignicci's topic in Official Rejuvenation Club's Troubleshooting
thanks man was wondering about this -
The reason is that not all graphics are positioned perfectly (Since there are over 1000 following sprites). The simplest solution is to edit the .png of the corresponding Pokémon and nudge them to where you would like them to be.
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This multiplayer modification for rejuvenation is still under beta, and things might be changed soon Also beware to not save your progress in Entra Link map, you might got your game corrupted Features: Online Server Battle your friends Supports Pokémon Followers mod Instructions: Be sure to make copy of your game or use native rejuv without mods Unzip this archive and replace required files Enjoy Changelog: 0.4.2 New safety check for duplicate clients 0.4.1 Fixed issues with Pokémon items disappears after battle 0.4 Added trading system 0.3.4 Fixed issues with start new game Added safety back if you saved in entra link 0.3.3 Rewrited files to be worked directly in Data/Mods Only edited rejuv file is Battle_Online.rb Fixed z moves doesn't show and cybernav map crashes the game 0.2 There's nothing. 0.1 There's nothing. Beta v0.4.2 Download if you have any issues let me know, as i said it's beta test
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Route Z not working
bigindi replied to bigindi's topic in Official Rejuvenation Club's Troubleshooting
Huh maybe I was looking in the wrong spot, but it's there now. Thanks for responding anyway! -
The Rift should be north from the start of the route, near a rock climb spot. You'll need to use cut to get there. Are you sure you did not just miss it?
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I've been trying to access Route Z, but the rift isn't showing up. For reference, I've been following Bigjra's guide somewhat closely. I say somewhat because I cut down the pink sapling before it said to in the guide. I just did it during the main storyline in the game, whereas Bigjra returns to the past and does it later. I wouldn't think this would matter, but this is the only thing that I can imagine is causing the rift to not show up on Route 2. Any ideas? There's a Reddit post where someone has pretty much the exact same issue, but no information on how to resolve it:
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UPDATE – 4/29/26 – v1.2.3 This update mainly focuses on follower consistency, stability, smoother movement, and more natural overworld behavior across the game. Zip Link Follower Restoration Improvements The mod now remembers your last selected follower amount at all times. Healing or reviving Pokémon should now automatically restore your previous desired follower amount without needing to retoggle it manually. → If you had 0 followers selected, they remain off. → If you had 2 followers selected, it should restore 2 when possible. → If you had 6 followers selected, it should restore 6 when possible. This makes healing, fainting, and party recovery much smoother overall. Movement Improvements Follower line positioning has been refined further to reduce awkward spacing and visible gaps. Larger groups should now trail behind the player more naturally. More consistent chain movement overall when using multiple followers. Collision / Partner Trainer Improvements Pokémon followers should no longer overlap non-Pokémon followers, partner trainers, or land on the same tile as non-Pokémon followers. Additional safeguards have been added to help prevent getting stuck in situations involving partner trainers. If a trainer partner initially moves in weird ways after joining, simply untoggle followers and retoggle them once to immediately correct positioning. Cutscene Stability Cutscenes should no longer break from follower behavior. Follower hiding, restoring, and scripted movement handling has been improved to better integrate with story events. New Interaction Additions Status effect related follower interactions have been added. → Followers may react differently if poisoned, burned, asleep, frozen, and more. Map specific interactions have also been added for select locations. → Followers can now show more personality depending on where you are. Credit to Personthing, creator of the older follower mod versions, for these new interaction additions and prior inspiration! Switch / Variable Safety Changes The follower system’s switches and variables have been moved to the highest supported ranges in the game. This helps prevent conflicts with regular events, modded content, or accidental overwriting that could interfere with progress. Follower Selection Improvements Pokémon nicknames now display alongside their corresponding slot number when selecting followers. This makes choosing followers much clearer and faster, especially with larger parties. Additional Compatibility The mod is also compatible and working with Pokémon Reborn by changing the switch and variable numbers to match that game’s available ranges. After testing with Reborn, it looks like you don't need to change the events and switches. Should be plug-and-play.
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Followers/partners following me endlessly bug
Elodin replied to Elodin's topic in Official Rejuvenation Club's Discussions
Anyone? There must be a switch to turn followers off or else in debug mode... -
Hello. Just new to the game. Where can I download the cheats? The one posted here is no longer available. Thank you!
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Followers/partners following me endlessly bug
Elodin replied to Elodin's topic in Official Rejuvenation Club's Discussions
I did it sometimes, but not in that particular part of the story... -
Followers/partners following me endlessly bug
Dred replied to Elodin's topic in Official Rejuvenation Club's Discussions
Did you debug walk through walls, or skip scenes? This shouldn't be possible. -
Followers/partners following me endlessly bug
Elodin replied to Elodin's topic in Official Rejuvenation Club's Discussions
Anyone? There's any trigger in debug mode that can solve this? :( -
Wanted to know if there was a mod that adds in both Generation 9 Pokemon and the new mega Pokemon from Legends ZA and it doesn't change the difficulty of the game.
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Hi, guys! Post eclesia pyramid, my game has bugged like this, I always have Aelita, Ren and Audino following me endlessly. I tried reloading at that moment, and it didn't work: Since I couldn't fix it, I've progressed in the story, but it gets annoying after a while. Can someone tell me how to solve this? Thanks!!!
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Dangerous Pokémon quest Not prompting
achapm14 replied to achapm14's topic in Official Rejuvenation Club's Troubleshooting
Head to the back wall of the help center and click on the blackboard. The quest board is just the light blue squares and lines on the wall. -
Dangerous Pokémon quest Not prompting
mcd replied to achapm14's topic in Official Rejuvenation Club's Troubleshooting
What was your solution? So that anyone that has the same problem in the future can know -
Dangerous Pokémon quest Not prompting
achapm14 replied to achapm14's topic in Official Rejuvenation Club's Troubleshooting
I figured it out. -
So, it has been a while since I played Pokémon rejuvenation and I wanted to complete all the side quest in Gearen. I wanted to complete the Dangerous Pokémon quest to get a litleo but for some reason cant get the mission to start. I tried reloading old save files and nothing is working. Is there a problem with my game or has the quest been removed. I am currently playing with the most up to date version and have gotten my first badge.
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I haven't made an official update post yet, but let me know if this bug persists with the v1.2 download. Otherwise, if you could pm me a save file to replicate this glitch, that would be amazing. (v1.2 update is still being tested, but the link is up)
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greetings, i have played your mod and have some mixed feedback. i really liked all the QOL additions! i liked how the pool of pokemon that can be obtained is very varying and big. i have sadly quit the mod, this is not because of the level of difficulty, but of how you make the difficulty. its not very fun when the opponent has a beneficial field (not changeable in certain fights?) broken custom 3 or 4 active abilities, broken custom moves and high power variants. impossible pokemon evolutions to fight at certain levels. all the while the player has a nerfed moveset, very limited access to tms or move learners. high difficulty is fun if you actually give the players the tools to be able to beat that difficulty...
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I can also confirm that bug: you can remove the mod files before the cutscene then put them back in once you're in the next room. I think something in the code makes it activate automatically, because I immediately got several Pokemon following me when I didn't even have it active in the first place. Should also mention this bug happens regardless of whether you have a follower out or not.