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The club for everything Rejuvenation!
  1. What's new in this club
  2. You're right, Sleep Powder is more fair for the opponent. Sometimes, I forgot there is no sleep clause in game
  3. Hi folks ! It has been some time I haven't done an Aevian form on this discussion thread and I wanted to work on a new style I haven't done yet. Before presenting the new form, I need to explain the contest : Rejuvenation is a continuity concernning Fields mechanics. Plus, the game is known for having a complex history and lore. I wanted to create a Pokémon which reflects these 2 topics, so here is Aevian Banette ! Avant tout, Banette and its pre evolution will have a regional form, so I'll start with Shuppet. Pokedex Entry : Decades ago, it was a popular among the children. Nowadays, this subspecies is almost extinct. I won't detail more Shuppet but with its evolution they will have a softer design. This regional form will be like white dolls with blue eyes and some zippers for the evolution. Now a bit of lore about these two little guys : Before the cataclysm, there were no Ghost-type Shuppet and Banette. They were popular dolls every child wanted to have. But due to the cataclysm, most of them lost their owner, making them to feel anger and pain, leading them to become the Shuppet and Banette we currently know. Plus the Aevian Shuppet and Banette will be extremely rare since none remember how to craft them. I also decided to incorporate that notion in their evolution mechanic : A-Shuppet evolves into A-Banette with a level-up after reaching a high friendship cap. Here is the second Pokedex Entry : Only the most loving owner could have their Shuppet to evolve, becoming a delicacy. In return, it is highly faithful to their trainer and does everything in its power to support them. Once you gained the trust of your A-Shuppet, it evolves into a A-Banette able to support you the best it can. Of course, you've understood this regional form will be a support Pokémon. Type : Normal Base Stats : HP : 64 => 120 Atk : 115 => 55 Def : 65 => 66 Sp.Atk : 83 => 80 Sp.Def : 63 => 83 Speed : 65 => 51 Total BS : 455 Other data of the Pokémon : 1. Height : 0.90m 2. Weight : 0.99kg Ability : Adaptive Toolbox : The user takes a secondary type based on its first status move and uses it on entry. All Status moves of its type get priority. [The ability doesn't work on pivoting moves such as Parting Shot or Baton Pass] A-Banette will be a unique support Pokémon. It has decent stats while being extremely limited, but becomes far more versatile to help your team. Plus, the secondary typing will change depending on your needs. 0 Loving Burst Normal Special 90 100% 20 1 Covet Normal Physical 60 100% 20 1 Screech Normal Status — 85% 40 1 Seismic Toss Fighting Physical — 100% 20 1 Lucky Chant Normal Status — —% 30 4 Charm Fairy Status — 100% 20 7 Headbutt Normal Physical — 100% 15 10 Assist Normal Status — —% 20 13 Quick Attack Normal Physical 40 100% 30 16 Sleep Powder Grass Status — 75% 15 19 Knock Off Dark Physical 65 100% 20 22 Leech Seed Grass Status — 90% 10 26 Rapid Spin Noram Physical 50 100% 40 30 Hyper Voice Ghost Special 90 100% 10 34 Cotton Guard Grass Status — —% 10 40 Nature Power Normal Physical — —% 20 46 Recover Normal Status — —% 10 52 Glare Normal Status — 100% 30 58 Trick Psychic Status — 100% 10 64 Parting Shot Dark Status — 100% 20 Signature Move : Loving Burst BP : -- Type : Normal PP : 20 Acc : 100 The user unleashes a powerful blast. The Type matches the secondary typing that grows more powerful the more it likes its trainer. Egg Moves : Destiny Bond Ghost Status — —% 5 Disable Normal Status — 100% 20 Foresight Normal Status — —% 40 Gunk Shot Poison Physical 120 80% 5 Imprison Psychic Status — —% 10 By TM&HM : HM01 Cut HM03 Surf HM04 Strength TM01 Work Up TM03 Psyshock TM05 Roar TM06 Toxic TM07 Hail TM09 Venoshock TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM13 Ice Beam TM15 Hyper Beam TM16 Light Screen TM17 Protect TM18 Rain Dance TM19 Secret Power TM20 Safeguard TM21 Frustration TM23 Smack Down TM24 Thunderbolt TM25 Thunder TM27 Return TM28 Dig TM29 Psychic TM30 Shadow Ball TM31 Brick Break TM32 Double Team TM33 Reflect TM35 Flamethrower TM36 Sludge Bomb TM37 Sandstorm TM39 Rock Tomb TM42 Facade TM44 Rest TM45 Attract TM48 Round TM49 Echoed Voice TM54 False Swipe TM56 Fling TM60 Quash TM63 Embargo TM65 Shadow Claw TM68 Giga Impact TM70 Flash TM73 Thunder Wave TM77 Psych Up TM80 Rock Slide TM81 X-Scissor TM84 Poison Jab TM85 Dream Eater TM86 Grass Knot TM87 Swagger TM88 Sleep Talk TM90 Substitute TM92 Trick Room TM94 Rock Smash TM95 Snarl TM96 Nature Power TM99 Dazzling Gleam TM100 Confide TM101 Rock Climb TM103 Stacking Shot TM104 Deluge TM105 Arenite Wall TM108 Mud Barrage TM111 Aurora Veil TM113 Brutal Swing TM115 Mega Punch TM116 Mega Kick TM117 Pay Day TM122 Screech TM124 Scary Face TM125 Charm TM128 Weather Ball TM129 Fake Tears TM133 Mud Shot TM136 Assurance TM137 Power Swap TM138 Guard Swap TM139 Speed Swap TM143 Psycho Cut TM149 Draining Kiss TM150 Grassy Terrain TM151 Electric Terrain TM152 Misty Terrain TM153 Psychic Terrain TM154 Mystical Fire TM155 Eerie Impulse RM02 Avalanche RM03 Zap Cannon RM04 Metronome RM06 Retaliate RM09 Tri Attack Move Tutor : After You Normal Status Ally Switch Psychic Status Amnesia Psychic Status Aura Sphere Fighting Special Baton Pass Normal Status Bide Normal Status Block Normal Status Body Press Fighting Physical Body Slam Normal Physical Bubble Beam Water Special Counter Fighting Physical Covet Normal Physical Defense Curl Normal Status Double Edge Normal Physical Drain Punch Fighting Physical Drill Run Ground Physical Earth Power Ground Special Encore Normal Status Endeavor Normal Physical Endure Normal Status Expanding Force Psychic Special Fire Punch Fire Physical Focus Energy Normal Status Focus Punch Fighting Physical Gastro Acid Poison Status Gravity Psychic Status Guard Split Psychic Status Gunk Shot Poison Physical Headbutt Normal Physical Heal Bell Normal Status Helping Hand Normal Status Hyper Voice Normal Special Ice Punch Ice Physical Icy Wind Ice Special Imprison Psychic Status Knock Off Dark Physical Last Resort Normal Physical Lucky Chant Normal Status Magic Coat Psychic Status Magic Room Psychic Status Magnet Rise Electric Status Mimic Normal Status Natural Gift Normal Physical Play Rough Fairy Physical Pollen Puff Bug Special Psywave Psychic Special Recycle Normal Status Rising Voltage Electric Status Role Play Psychic Status Scorching Sands Ground Special Seed Bomb Grass Physical Seismic Toss Fighting Physical Shock Wave Electric Special Signal Beam Bug Special Skull Bash Normal Physical Snore Normal Special Stealth Rock Rock Status Swift Normal Special Switcheroo Dark Status Take Down Normal Physical Telekinesis Psychic Status Teleport Psychic Status Terrain Pulse Normal Special Thunder Punch Electric Physical Trick Psychic Status Uproar Normal Special Water Pulse Water Special Wonder Room Psychic Status Worry Seed Grass Status It's the end of the presentation. Of course, A-Banette gets a vaste movepool to support your team but it has some limits. Status moves gets priority only if they have the same typing as Banette ! Banette gets the Dark ? Beware of Taunt or Fast Parting Shot ! All the support movepool cannot be used in the same set while taking benefit from A-Banette ability, making it less effective in some situations compared to other Pokémons with the Prankster ability. Let's had to that A-Banette must communicate some information about its movepool if it wants to get a secondary typing. First, it will communicate its new typing, and reveal one of its moves ! Thats means you can get an idea of the movepool Banette could have. Let's take an example : You're facing an A-Banette with Normal / Dark typing ? Okay, don't try to set up on him, unless you have the Contrary ability, and destroy it with a Fighting move. Now, I'll show you some sets you can use : Overlay Setter Banette @ Amplified Rock Ability: Adaptive Toolbox EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Electric Terrain / Psychic Terrain / Grassy Terrain / Misty Terrain - Rising Voltage / Expanding Force / Sleep Powder / Loving Burst - Recover - Parting Shot Hazard Controller + Phazer Banette @ Leftovers Ability: Adaptive Toolbox EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Roar - Stealth Rock - Rapid Spin - Parting Shot Weather Setter Banette @ Weather Rock Ability: Adaptive Toolbox EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Rain Dance - Weather Ball / Loving Burst - Glare - Parting Shot As you see, sometimes its vast movepool doesn't always work perfectly to complete a role and it'll suffer the 4 Moveslots Syndrom => Depending on the situation you would have needed another move (with priority or not). But like this, a well prepared A-Banette may shine by its utility :)
  4. This repository was created with the goal of restoring and maintaining support for the SWM Modular Modpack for Pokémon Rejuvenation, which stopped receiving official updates some time ago. The SWM Modular Modpack is one of the most complete and flexible mod packs in the Rebornverse, designed to be fully modular, allowing players to enable only the components they want to use. My intention is to revive its compatibility with Rejuvenation, adapt it to modern versions, and make long-term maintenance easier. At the moment, I do not have access to all of the original SWM modules that existed for Rejuvenation, which means that not all mods from the modpack are currently available. If anyone still has older versions of these mods (backups, original files, or old installations), I would greatly appreciate it if you could share them so they can be properly updated and restored. Due to the lack of original material, several modules are currently being ported using the Reborn version as a base. While this is possible, it makes the process more complex and time-consuming, as Rejuvenation has important differences in scripts, events, and internal structure. Any contribution from the community, even partial, would be extremely helpful in achieving a more faithful, stable, and complete port of the modpack. SWM-modular-modpack
  5. when i pres f6 nothing happens. f12 and f7 both do work for me though edit: yes i am in the game second edit: i somehow got it to work by just restarting it with the debug shortcut as explained in the official modding tutorial
  6. oh, later on you can refight the rift gyradose, just gotta come to the forest from the otherside when you get around the area. and theres a healing star and should be a PC star i thought. little green thing
  7. in fact, in general, i think the big boss rift pokemon making you lose money if you lost against them is my biggest gripe. I was handling everything relatively well until that bs Gyarados. I don't care if you get free xp candy on defeat, I'd rather just not lose my money to a fucking raid boss that's minimum 3x harder than everything that came before it. and then, right after that moment, with I think 3-5 trainer battles between the handful of cutscenes and the train to the Sakura tree forest, there's no way you can be expected to have the money to afford multiple trips to and from route 2. there really should have been a pkmn center on that side of the train tracks, or at least a terminal to swap out pokemon in the box.
  8. Yeah, that was my team finishing Venam's gym and going into gold wood. some swap arounds going into the violet caves because the train fare is a bit annoying so i didn't want to go all the way back to the pkmn center. the mutant galvantula fight was a bit bullshit without the ability to go anywhere to change out pokemon.
  9. oh, also yeah the WIKI is out of date, severely so, but in general, most abilities and what not are the same as in the main games. some things work a bit different, like the Eevee and Pikachu Z-crystals work like everstones for them and give statboosts i think.
  10. one question, your card, is that your team? if so awesome team comp! early game should be easy!
  11. Evergreen Forest rework! Changed the entire structure of the forest, it has way more rewards now but also calls up on a more challenging aspect. The Alcremie girl has resettled and relocated in Evergreen Forest. There is a new event in Evergreen Forest where you can obtain 1 of 3 Fossil Pokemon a little bit earlier (They are all still post ZG but hey its a freebie 3 chapters earlier ) *excluding Aerodactyl ofc.
  12. the wiki is a bit unreliable though. there's some stuff that's out of date or hard to find. Locations don't have their own directory, there's no directory link to the pokedex either, you just gotta kinda use the search function and hope you hit what you're looking for or use the links in one page to get to another. got it spoiled for me that there was a Neo east gearen looking for an entry for East Gearen. the locations of hidden items seem to have moved and some other things seem to be missing here and there i think.
  13. hey, so i just found this game through a friend. pretty amazing so far. i've been bugged by one minor thing. is there a glitch in the accuracy code? moves with 100% accuracy keep missing even when there's no accuracy or evasion effects used, using the status feature in combat confirms this. the move in question that seems to do it most is double kick from the event nidoran F that you get in east Gearen. is it because its a "multi-hit move" and something is causing it to "roll minimum" where the lowest roll possible is 0 hits and its mistaking that for a miss? I'm really not sure if i'm missing something or not. I checked the wiki to see if the city or back alley terrain has anything about boosting evasion or cutting accuracy and didn't see anything. this is about the 5th time something like this has happened so I came hunting for answers.... nevermind. i found my own problem. the ability Hustle lowers accuracy, but doesn't reflect the stat change anywhere.
  14. Yeah. If you wanna catch up on renegade, I can link you a video to the current versions content, as it is recommended to have played both routes for a full understanding of the lore and what not.
  15. oooh, okay. that probably makes more sense now
  16. I'll be putting my reply in a spoiler text, in the event you haven't played Renegade, since that route answers a lot of questions & concerns you have with these characters.
  17. yep i did a few years ago on paragon. was watching yt playthroughs and they just die after battling? They're just variya's puppets it seems. Some beings with powers of sapce and time shouldnt really be that constrained in a game that actually takes the lore of pokemons into such consideration.
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