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The club for everything Rejuvenation!
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Hi this seems so cool, does it work on Mac? I've tried installing it but nothing happens when I press CTRL in the game.
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I can edit and name it properly, no worries! I will check how to fix that for the future.
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Weird. Did you press CTRL? Also, make sure the following files are in this location, as instructed in the update post.
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Rejuv V14 QoL Mod Compilation Pack
Alemi replied to Alemi's topic in Official Rejuvenation Club's Guides & Resources
Released new version to fix an error provoked by an update. Version 12 Fixed ShowEnemyStatsOnInspect (broke on v14.0.15) -
Restarting a quest via debug mode (without removing the completed quest) causes it to stay in active quests forever. There is a really simple fix for this. Locate the quest.rb file in the following filepath: Pokemon Rejuvenation (installation location) > Scripts > Rejuv > Quest > Quest.rb Open the Quest.rb file preferably with a code editor, but if you don't have one you can open it with notepad Search for the following function (you can Ctrl + F and paste this to find it): def completeQuest(quest, color, story, silent = false) Change this: for i in 0...@completed_quests.length if @completed_quests[i].id == quest # Kernel.pbMessage(_INTL("You have already completed this quest.")) return end end to this: for i in 0...@completed_quests.length if @completed_quests[i].id == quest @active_quests.delete_if { |q| q.id == quest } # Kernel.pbMessage(_INTL("You have already completed this quest.")) return end end Save Quest.rb and restart the quest 1 more time (make it so it is on it's 2nd last stage to do it quick). This time, the quest will properly be removed from active quests when you complete it.
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- v14
- script edit
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I just DMed you yesterday, though I think I figured out the problem just now today, it seems that the mod was looking for a certain follower sprite, i.e. Aevian Swadloon, and when it couldn't find it it threw an error, it seems that when you gave us the follower sprites in the new folder it didn't have Aevian Swadloon's sprite, though one would've thought that if the mod couldn't find a sprite it would either give us the question mark sprite or default sprite of the follower Pokémon as your follower. Thought I comment and say you might not need to worry about it.
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Rejuv V14 QoL Mod Compilation Pack
Norin replied to Alemi's topic in Official Rejuvenation Club's Guides & Resources
If you substitute the file I've attached with the one you find in Scripts the inspect should work again. If you don't trust downloading a random file from a stranger, open Battle_Inspect.rb and paste this right before def pbGetRawStat(stat): def pbGetBaseStat(stat) return case stat when PBStats::HP then self.pokemon.baseStats[0] when PBStats::ATTACK then self.pokemon.baseStats[1] when PBStats::DEFENSE then self.pokemon.baseStats[2] when PBStats::SPATK then self.pokemon.baseStats[3] when PBStats::SPDEF then self.pokemon.baseStats[4] when PBStats::SPEED then self.pokemon.baseStats[5] end end If there is a valid reason this was removed in the latest version , adding it backit could break something down the line, but I honestly don't see how. Battle_Inspect.rb -
Rejuv V14 QoL Mod Compilation Pack
carande replied to Alemi's topic in Official Rejuvenation Club's Guides & Resources
Having a problem when triyng to see the stats of the enemy pokemon. I guess it must be the update. -
(I don't know if I used the spoiler tag correctly) I still have reasons to believe Kaina is Melia, just very far into the future and here's my reasoning... 1- Kaina's signature pokemon is a Togekiss, corrupted by Karma. 2- Kaina (as Madame X) knew Melanie was Melia from another timeline and warned Melia not to let Melanie touch her to avoid overlapping. 3- Kaina saved Kanon in past Aevium (back when Kanon died and he mentioned a masked woman reversed time for him), we had no good reason for why "Madame X" had done this but being Melia actually makes sense here. 4- There's other stuff like Melia's blades resembling Madame X's. I believe "Kaina" might be the name she got when she was corrupted, just like Zenos with the protagonist. But the biggest clue that we've had for a long time is the Melia corrupted name and we just had no idea what it meant, it has showed up more than once and now I think it's supposed to mean "Melia Kaina Theolia". If this is correct the "Madame X reveal" was actually a really smart fake out on their part because a lot of people were already expecting Madame X to be Melia but everyone disregarded that theory after this update.
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Made an account just to confirm, the sprite I submitted through the form seems to automatically be formatted/named the wrong way (including extra information that would mess up how it's read ingame). It should be named 663s, yet it includes my username and such alongside the filename lol. Thank you for the work that's been put into this by the way, this mod makes the game that much more enjoyable to play through!
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Rejuv V14 QoL Mod Compilation Pack
Denercraft replied to Alemi's topic in Official Rejuvenation Club's Guides & Resources
There is a bug when inspect enemy pokemon stats or my stats that skip my turn and the trainer start attacking me. (Clearly for the new update) -
Hi! I found a lot of your changes interesting and fun and even if the mod doesnt manifest for v14 I enjoyed looking through all the changes you made. Unfortunately Im brand new to Rejuvenation and modding pokemon games at large so there would have to be a whole learning process (not that Im not interested) before I could compile the data for myself. So I wouldnt be able to make use of those changes for a while. Despite that Im still very interested in this mod!
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DM me bro. If you send me your save file I can try to replicate the issue and see what's going on.
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Thanks.
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Hi, thank you for the feedback. I didn't think anyone would be interested in this mod anymore since I didn't find how to make it work with the Rejuvenation modding folders. It's been a while, so I don't remember why I didn't use grass/fairy (I prefer this one too) or grass/dragon on Serperior. It might have been to avoid repeating the typing (Sceptile and Meganium) or to not have an additional grass starter with a 4-times weakness. I haven't finished updating this for V14 (not even close), but if you know how to compile the data for yourself or how to correctly use the modding folder (for the montext file), I can send you the specific changes you requested, if you want ?
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I seem to have stumbled across a problem, I loaded up a game with the previous version so I could disable the follower and then saved and exited, just to be on the safe side, then deleted the files that needed to be deleted and installed the newest version of the mod and then loaded the game back up and managed to get my first follower to work but when I tried to load up my second follower, Aevian Sewaddle, I get an error. Can't figure out why it's doing that. I'm using this on the Kirin emulator.
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Rejuv V14 QoL Mod Compilation Pack
Thuggeroll replied to Alemi's topic in Official Rejuvenation Club's Guides & Resources
Does walk through walls work with the debug mod? I tried pressing CTRL, but it's not working for me. I'm not seeing any settings anywhere to enable it either -
When you get the patent, you must talk to a scientist in West Gearen to change it to the updated patent, then give the updated patent to a businessman in the GDC Underground
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UPDATE – 8/2/26 – v1.2.4 This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability. Zip Link Pokémon Rejuvenation V14 Compatibility M44Followers is now compatible and working with Pokémon Rejuvenation V14. Follower graphics now load properly through V14’s patch folder structure. Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available. Installation Changes Make sure to delete any older versions of the follower script before installing this update. Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors. Follower Animation Improvements Follower interaction animations have been cleaned up and made smoother. Pokémon now face the player and react more naturally depending on where they are standing. The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff. Pokémon Center Healing Fix Followers should no longer briefly appear for a split second while your Pokémon are being healed. Followers now remain hidden throughout the full healing sequence and return normally afterward. Follower Recall Fix Returning a selected follower to its PokéBall should now only recalls that specific Pokémon. Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly. Pokémon Reborn Compatibility M44Followers is compatible and working with Pokémon Reborn. However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation. Without changing the emote values, unrelated animations may play when interacting with followers. Community Follower Graphics I have also made a public folder for community-made follower sprites. Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics. View and download community sprites: Folder Link Submit your own sprites: Submission Link Please include whatever name you want to be credited under. Only submit sprites you made yourself or have permission to share. Submitted sprites may be added to the public folder or included in a future update with credit to the original creator. Additional Improvements Improved follower sprite loading. Better follower visibility handling during healing, dialogue, cutscenes, and map transitions. General internal stability improvements and cleanup.