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  • Riding Waves and Announcements


    Posty

    God, how is it November already… Hey everyone! Hope you all are keeping warm during these colder months. Today’s blog post will go over some Sidequest content I have been working on during some Development Streams we have been doing over on our Patreon Discord! But before I go over that, I have a couple of announcements to make.

     

    Firstly, If you saw our previous dev blog, then you would know that we have been looking to recruit some new members to the team. We had a lot of interest, so thank you to everyone who showed interest, shared the post around and applied! Myself and the rest of the team truly appreciate it. On that note…

     

    Please give a warm welcome to our new Team Members!

     

    @Dred

    Twitter

     

    @IronicOmens

    They don't have social media...


    @Rust_

    Twitter

     

    Dred and Omens you may recognise from their work on the Overseers Mod for Rejuvenation (which you can find here!), they also have been working on Project Vanguard (you may have already seen some of Omens’ Spritework for Vanguard on Twitter!). They will be joining us in the Mapping and Artwork department, and what they have been cooking up so far has been really exciting to see, and I can’t wait to showcase some of their work to you all soon.

     

    Rust on the other hand will be joining us in the Music department. He has expertise in compositions working on projects such as Azure and Garticmon. Working already on tracks alongside Darius in Azure, we are really excited to see what this duo will be able to cook up for our soundtrack for EP7 and future versions, so look forward to some new banger tracks! If I get their permission, I may be able to give you all another little teaser for a track in a future development blog, but we will have to wait and see.

     

    Once again, thank you to all that applied, we were impressed with the quality of work people within the community had to offer and ultimately, we were really overjoyed with the interest people have for the project!


    Moving on, for the second announcement! So if you remember from the previous development blog, I mentioned potentially about hosting a dev stream if there was interest. So with that said, I am happy to announce that we will be looking to host a Public Development Stream on Saturday 7th December at 8:30pm GMT! I will be looking to go live on my Twitch channel, which you can find here below!

     

    https://www.twitch.tv/postyhd

     

    For a little bit of insight, during this Stream, I will be doing some mapping on a new area coming to EP7, Astraciel Wildwood! So come along and hang out, myself and a bunch of the other developers will be there to chat and have a good time! Also we can do a little Q&A if people have some questions. We are looking forward to it! 

     

    That’s about it for the announcements, time to move onto the main topic of the dev blog, Keneph Resort!

     

    ~ Excerpts from Patreon ~

     

    Ah... Keneph Resort, it’s been a while… You may remember this area being mentioned previously, since we’ve made a few dev blogs about it now, but for a quick rundown if you have forgotten, Keneph Resort was going to be my main focus for EP7 when we begun this development cycle, however due to unforeseen circumstances and becoming temp lead of the project, I decided to put this on the backburner to focus on other aspects of development. This is why there hasn’t been many updates regarding this area from me… until now! 

     

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    I’ve already gone over Keneph Resort in previous dev blogs and hinted at some things which will be coming to the area, but it’s been a good while since then so I think I can mention a couple things I have planned. One thing that Desolation has lacked has been… Move Tutors, guess where they will be going? Might be worth going back to invest into the Resort now during EP7. The resort will also act as a hub for trainers across Ayrith to come down and spend some time to unwind, maybe you will see familiar faces turn up? Maybe even itching for a fight, but there’s a rule about keeping shut about fights. And maybe even some new faces. 

     

    So with construction beginning in EP7, how do you play a role in the development of the Resort? The construction team is a little bit behind due to the delay of some shipments, you can see where I'm going with this. 

     

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    One part of the quest requires you to head down to Cellia North to try and come to a deal on the materials needed for Keneph Resort, trying to potentially haggle the additional funds needed for one of the shipments. And when I say I was having fun writing this quest…

     

    AD_4nXd2ITFBTMqcqo_ZnKi8Q_u-emjiFd-xFLc46sXZPUwBD5sMMImtvyRqGYOoGU73t_lG8W8g70Lv7H2ZWu6llEPoGN4qNc_3PmNP3U791dZeYFWq03SugxP7o0uz4AbgNQVC6GqjHg?key=Afva01qnBvtrH9iOJaOqNU4l
    I was having fun

     

    AD_4nXf5WNNHLh2L-BiAY0XT6xt2gPdGod6xat6oRmJY966emSI8OAOszEIQEx9bd62s48y477BBMMvc2Z_h4Zfg_dGvzQtr8HG0aeMfUWC2fc8s_JeS23fxDAZ6b_OPXxVg6a04Gk0y?key=Afva01qnBvtrH9iOJaOqNU4l


    Another part of the quest will see you heading down to Sunshell to check up on another shipment of Sandstone. Which you may need to help out the Miners down near Fairbale to gather the remaining materials needed. It’s safe to say you will be working hard to get this Resort up and running!

     

    ---------------------------------------------------------------------------------------------------

     

    Before I close out this blog, I will leave you all with one last thing. Our new member Omens has already been hard at work when it comes to graphics and sprite work, and well, I will just drop this here and not elaborate.

     

    Spoiler

    AD_4nXeOhK9EYjP0Ui7sXPDc8wEgQUE7Gr5Z6cpHpU6OkHuyTch4hBypsaE5um9ITHtSwThulhKLMV0xqWOp1aIuFkdJSkmjBZZeFKXRWJORsohId-2nyuTNrLyRy5H40bRFfreM7Ox1DA?key=Afva01qnBvtrH9iOJaOqNU4l

    A redesign for a certain form…

     

    That wraps up for this month, hope to see you at the Development Stream on the 7th of December!

     

    Posty

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    From the seeker of knowledge

     

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