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  3. FROM THE PERSON WHO MADE POKÉMON NORTH, SOUTH, EAST, AND WEST ON THE POKÉCOMMUNITY FORUMS... A Pokémon Essentials Fangame designed to celebrate the 30th Anniversaries of both Pokémon and Tamagotchi, to celebrate the best of the fans of both franchises, to serve as a massive love letter for both franchises and fan games in general, and to prove that the latter isn't completely overshadowed by the Digimon they inspired! HOW THIS IDEA CAME TO BE It was a foggy November night, and I was wondering what sprite project to do next after my big success, Pokémon North, South, East, and West, as next year is Pokémon's 30th Anniversary. Initially thinking of doing a region based off Neopets, and then one off Australia, I then realized that next year is also the 30th anniversary of Tamagotchi, and I was instantly struck with a storm of ideas! However, I am no good at using Pokémon Essentials, and my past experiences with RPG Maker shows I'm only good at making items, enemies, party members, attacks, and status effects: Not so much on the actual scripting side of it...I currently had managed to finish front sprites of all of the new Pokémon and their forms, and written the game's story in full, alongside all the new moves and abilities introduced. So, I am calling for help to make this project a reality. Now, I know for sure this likely won't be finished before Pokémon's 30th Anniversary on February the 27th, and maybe not before Tamagotchi's 30th anniversary on November the 23rd, as I've got loads of other projects to do in the meantime including doing education...But maybe with the community's help, who knows? THE STORY SO FAR: Over to a new unknown Tamagotchi, "Kyatchi", to explain everything.... "Ah, sorry to have kept you all waiting…*moves onto the scene* My name…is Kyatchi. I…have come to make an announcement for everyone, the whole planet! So, you might be wondering why I invited you all here. Well...Following the end of the Tamagottsun, there's been reports of mysterious creatures appearing all over the Tamagotchi Planet. These creatures possess a mysterious power that is beyond anything that we've ever seen here...such power could change the Planet in more ways than we could ever imagine. They came in all shapes and sizes...and some of them looked awfully like the Tamagotchi Planet's residents. I wonder if the Tamagottsun's end was what brought them into the planet itself. These beasts have a wide variety of behaviours, and some might bring forth catastrophe if left unchecked. However, the scientists of Mame City have recently discovered that these creatures can shrink in size at command and fit right into your pocket. Thus, they have dubbed these creatures "Pocket Monsters"... or "Pokémon" for short. Now...*pulls out a Poké Ball* After budding inventor Mametchi discovered the potential of these creatures, he had invented a device that can not only force a Pokémon to shrink into it, but also tame it instantly. And once tamed, the Pokémon will trust you and fight by your side for life. He has dubbed this device, the "Poké Ball". Now, this device is intended to be distrubuted to all shops as I speak, and it will hopefully pave a future where Pokémon and Tamagotchi live in harmony...Oh, and one more thing. Whatever you do...do not throw this device at another Tamagotchi or yourself. It's currently untested against those...Now, as for me... I have come...because I have an idea. I have decided to use these Pokémon...to determine who this planet's true saviour is. Sponsored by the Gotchi King, I have created...the Gotchi Mon Royale! This experience is designed to take you across the planet's beauty and witness how strong these Pokémon can be at the same time...and show that your past feats were not merely flukes. You will work with your Pokémon and use your talents to bolster their power, working your way from the minor Tama Rank...all the way to the coveted Royal Rank, the rank that will decide...the Tamagotchi Planet's Champion." But it's not all calm here on Tamagotchi Planet...a mysterious Legendary Pokémon known as "Amestra" has been running across the planet for years, having landed ten years prior to "The Big Race"...it appears that this Psychic/Dragon type Pokémon has been running for a reason, being chased by a familiar black fog...and it has something to do with the Tamagotchi Planet and the Earth itself. Is Amestra truly the Tamagotchi Planet's saviour as everyone expected? Or is it up to something truly sinister? FEATURES: Travel on a Pokémon Journey across the Tamagotchi Planet! Visit many of it's locations from the virtual pets, the anime, and the video games alike in a detailed ten chapter long story, as you climb up the Gotchi Mon Royale's ranks and find out the truth behind Amestra, and the Pokémon sent seemingly to hunt it down, alongside a mysterious cult of living eggs known only as "The Purity Rebirth"... We won't spoil it to you too much, but some notable places you'll get to visit include Celebria, Dream Town, and Devil Land! Catch, train, and raise the perfect harmony between Pokémon and Tamagotchi! The Tamagotchi Planet has it's own regional dex of 431 Pokémon, of which 185 of them are new, alongside eleven new regional forms! These Pokémon are based off Tamagotchi characters from nearly every source you can imagine! Every Pokémon, even the returning ones, has it's own new Pokédex entry written in third person by none other than Principal Mimizu himself! Walking Pokémon also make a comeback here.... Choose between the Grass-type Kuchiroll, the Fire-type Memlash, or the Water-type Mamin to start off your Pokémon journey! Play as one of 15 characters! Play as one of 15 different Tamagotchi from the franchise, each one having their own unique rivals and personal events: Dialogue also changes depending on who you are. It's like having 15 games in one! You can play as either Mametchi, Kuchipatchi, Memetchi, Kuromametchi, Lovelitchi, Melodytchi, Himespetchi, Moriritchi, Coffretchi, Candy Pakupaku, Yumemitchi, Kiraritchi, Pianitchi, Miraitchi, or Clulutchi. Yes, all of those are real Tamagotchi! Introducing Cheer Abilities! For once, you are no longer merely giving commands to your Pokémon, you fight alongside them! You can use a unique ability alongside your move that is different with every character you play as. Once you use it, it goes on cooldown for three turns. For example, Mametchi's ability damages all enemy Pokémon for a fixed amount of damage equal to the level of the Pokémon using it. Introducing Biomerge! Once you've progressed far enough into your Pokémon Journey, you gain the ability to merge with your active Pokémon to show the true bond between a Pokémon and a Tamagotchi! While Biomerged, your Pokémon's stats get a massive boost, they become immune to all status changes and stat drops, and you get to use your Cheer Ability every turn! But be careful, for if you get knocked out while Biomerged, it's all over! Every character has a unique appearance when Biomerged. For example, this is what Mametchi's biomerged appearance looks like: It's the same for every Pokémon he merges with...but one. But, what do the other biomerged Tamagotchi look like? You'll have to see for yourself in the future... All previous gimmicks return! As you proceed through your Pokémon Journey, you'll eventually gain the Omni-Ring, which allows you to unlock Mega Evolution, and eventually Z-Moves, Dynamaxing, and Terastalization! This fangame brings in 41 new Mega Evolutions, 11 new Gigantamax forms, and 11 new signature Z-Moves! One of the new Mega Evolutions you'll encounter in this fangame is Mega Weavile! Possessing razor sharp claws that are said to make anything struck by them feel death itself, Mega Weavile ditches it's Ice-typing to become a pure Dark-type, allowing it to take on Rock and Fire-types more easily! Meanwhile, one of the new Gigantamax Forms you'll see is Gigantamax Vileplume! Dynamax energy has powered up it's flower to the point that the body itself is merely a vessel for this larger flower. It's G-Max Pollen Cannon Inflicts the target with either Sleep, Paralysis, or Bad Poison! Experience new moves and abilities! Pokégotchi Endless Dreams brings 21 new moves and nine new abilities to the table: Can you master them all? One new move you'll see in this fangame is Emotional Rage, a Physical Fire-type move that gains power for every turn the user has been on the field, designed to punish long games! Pokémon Contests make a return! The Hoenn Pokémon Contests make their grand comeback in the Tamagotchi Planet! Buff your Pokémon's contest stats by feeding them Poffins made from the berries you gather across the region, then enter them into Contests to dazzle the crowd! The coveted Master Rank Ribbon is at reach... Of course, that also means that growing berries is back! Don't worry, there aren't any pests to fend off this time.... A completely new soundtrack! Listen to a vast array of new songs, a massive majority of them being remixed from past tracks from the Pokémon and Tamagotchi franchises, some more obscure than others... You'll also find a few familiar songs from other games are back as well...you'll have to see for yourself when the game is finished to find out what tracks you can hear! Animated cutscenes! Some of the cutscenes in this game are animated just like the Pokémon and Tamagotchi Anime itself...funningly enough, both were animated by OLM, Inc.! Perhaps this will make us understand why Amestra, in the present day, is actually missing the purple gemstone on it's chest? Raise your own Tamagotchi in the game?! At a certain point in the game, you'll obtain a Tamagotchi Device that allows you to raise your own Tamagotchi in the game, even as you're going along! Each TamagotchI Device has it's own selection of characters from throughout the franchise, some more obscure than others. There are over 50 devices to collect in this game, each one having four adult characters: Can you raise em' all? A...special guest? Since Tamagotchi was the original inspiration for Digimon, it was only fitting to include a single Digimon in there...beware the mysterious Tamagotchi X, and his partner, the Psychic/Dragon type Magnamon! ROM Hack players might remember him from ROM hacks like Digimon Emerald, but I think this marks his debut in a Pokémon Essentials fangame! You may find he's got another trick up his sleeves too...but what is it? And who is this mysterious Tamagotchi X? Other features include: Take part in over 100 sidequests to complete, including a vast postgame Challenge the Battle Frontier in the postgame with six familiar facilities: Battle Tower, Battle Factory, Battle Arena, Battle Pyramid, Battle Hall, and Battle Castle Collect over 600 different kinds of Plushies, containing many characters from past monster taming games and the Pokémon franchise itself Play the game in either Normal Mode or Challenge Mode, and set a variety of limits, including a level cap and the ability to enforce rules for Nuzlockes, Monotype Runs, Egglockes, and Wedlockes Built in randomizer mode for a unique gameplay experience Gain several quality of life features, such as automatic Move Relearner, Pokémon Box Link, and the Judge Function Keep 15 Save Files at once, and transfer Pokémon between them ROLES NEEDED: I will require the following roles to get this project finished: Spriters (I've already made the front sprites for all of the new Pokémon) Mappers Programmers (Must know the latest version of Pokémon Essentials!) Sound Artists Storywriters/Game Balancers (I have a ten chapter tale ready but it needs reviewing!) Animators In addition, all roles are required to research the Tamagotchi franchise, most notably the Tamagotchi Anime! (Yes, they had an anime, and it didn't deserve to be obscure) VIEW THE DATABASE: The below link leads to all of the work I have done so far, including the game's full story...or at least, it's initial version. You are free to have a look, but if you want to avoid being spoiled, do not read the story serial! https://docs.google.com/spreadsheets/d/1ZW1ENH7O-diX4R1W6QYsrDABw5UU6V9qyuE-AGG2r0E/edit?usp=sharing JOIN THE DISCORD SERVER!: If you're willing to keep in touch with the fangame's updates, or want to join the project to help in it's completion, click on the link below! https://discord.gg/W2U2e9Evkv
  4. Yesterday
  5. Episode 14 of Pokemon Project Parabellum is here! Myself & Kari go into the library to continue looking for Officer Stone! Please enjoy!
  6. MINOR UPDATE - 1/21/26 Pokémon followers should no longer block the player after any cutscene, especially when the player is moved or moving backwards. Another thing in this update I realized I had not added before is that you can now Fly and Surf without a problem when the followers are enabled.
  7. Thank you very much! All fixed now! Cheers and to Pokémon, saw on the DC you're a dev for Overseer and I will be sure to check it out after I finish ripping my way through Aevia!
  8. Absolutely amazing, this mod is practically flawless now! It's everything I could imagine from a Follower Pokémon mod, thank you for your hard work! One small thing I want to ask is if you could also include a 'Through On' check while it's hidden during cutscenes? I've made a mod for Rejuvenation and one of the cutscenes in it features the Player moving backwards, except the Player runs into the Follower Pokémon and is completely unable to move.
  9. Absolutely incredible work! One of the things that's been stopping me from replaying Rejuvenation again was a desire to play with follower pokemon, seeing it suddenly become reality is an amazing surprise, thank you!
  10. Last week
  11. UPDATE - 1/20/26 This update significantly expands the Pokémon Followers for Pokémon Rejuvenation, transforming it into a fully interactive, form-aware system that integrates seamlessly with the base game and any future update or mod. What's new? Firstly, the issue of unplayable frames when playing the game in Debug mode with this mod has been fixed. (Meaning the script runs especially crisply natively) Both followers can now be toggled off even if there is only one Pokémon in the party. Followers still hide during healing and cutscenes, making the followers integrate smoothly with the game and story with no user handling needed. Followers now handle map transitions cleanly, and update live, along with party swapping, fainted Pokémon, etc. If the lead Pokémon faints, the next valid Pokémon automatically becomes the follower, no toggling or swapping required. Moving around the overworld with both followers or with a partner trainer is now seamless and snappy. Even in tight spaces, the followers avoid occupying the same tile as each other, the player, or a partner trainer. If, for whatever reason, you end up getting stuck, then just press CTRL like normal to force the followers back. In the same sense, if the order of followers with any partner trainers is jarring, then cycling through should fix the ordering on the next move. Important note on visuals: Due to RPG Maker limitations, when two followers are enabled, they may visually overlap, especially with larger Pokémon sprites. This does not mean the followers are on the same tile, though, since their positions are handled correctly. It is recommended to have the visually smaller Pokémon be the lead if you plan on having two followers out for better quality. Followers are no longer just visual. When facing and interacting with either follower by pressing C, a menu will show, giving a few options. Talk (plays cry + happiness-based dialogue) Check Happiness (Shows numeric value) Open the Pokémon Summary Return the selected Pokémon to its PokéBall Choose a different follower from party Make the second follower the party lead A newly added feature is that if a Pokémon is holding its corresponding Mega Stone (whether it is X, Y, or G), then its correct Mega and Gigantamax form will show for the followers! Likewise, if a Pokémon is holding a form-based item, then it will also display. (Dialga holding Adamant Orb shows Origin Dialga and so on) Any Pokémon form is now supported visually as an overworld follower as long as the correct follower graphic exists. The mod dynamically selects follower sprites based on: Dex number, Form number used by the game, Gender (if applicable), and then Shiny state. If a matching sprite exists, it will be used automatically. If not, the system falls back gracefully to the closest available graphic. (If no valid graphic is found, then it defaults to the base follower sprite) Shiny Pokémon are fully supported by the follower system. However, Shiny follower sprites are not included in the Followers folder of the newest upload. Pokémon Rejuvenation heavily customizes shiny palettes, so bundling shinies would cause inconsistencies, as I have not manually edited hundreds of shiny variations yet. Players may add their own shiny follower sprites, and they will be detected and displayed automatically if their Pokémon is shiny. Even though the Followers folder provided doesn't include the shinies, the update now includes follower sprites for all Generation 9 Pokémon, Alternative, Regional, Gigantamax, and Mega Pokémon vanilla forms. (Almost all Aevian forms are placeholders, with a few being completed. If I am missing any sprites for the vanilla forms, please let me know.) If a modded Pokémon has many form branches/edge cases, these can be easily extended in: PokemonFormItems.rb However, any mega evolutions/gigantamax should automatically be detected by their held item and display their given form properly if it is only 0115 -> 0115_1 for example. Follower sprites now support 4-digit dex numbering (recommended) with Legacy 3-digit filenames as a fallback This makes the system compatible with Gen 9 content, Expanded dex mods, and Custom encounter packs. If a follower graphic is missing for a specific Pokémon variation, you can add one by naming it correctly in the Followers folder.
  12. https://www.rebornevo.com/downloads/rebornremote/Rejuvenation/patch.zip You can install the patch manually from that link there. I dont see anything out of the ordinary, but windows definitely should just be running that app without any issues, unless you've somehow uninstalled some kind of system files or something. Simply replace the contents from your games folder with the contents inside the patch folder, and you should be all set.
  13. Beta V0.10 Bug Fix Update Changelog Fixed a bug that resulted in a crash during double battles in Reborn 19.5.38 Updated download is in the main post
  14. I am probably missing something obvious I must add, not great at the whole manually downloading things in folders and all unlike Steam or others where i just press Play....
  15. Still not sure, I continue to glitch out when claiming black prisms and the present in Teila Resort that's in your room at Tesla's house.
  16. In your Reborn folder create a folder called "patch" if there isn't one already. In the patch folder create a folder called "Mods" if there isn't one already. Put the file in the Mods folder.
  17. Interesting, I just downloaded it and am going to give it a go once I get through my second run through of the Rejuvenation - LAWDS mod.
  18. addendum: trying to run the command from the read me gives me an error message claiming "no such file exists" (???)
  19. Reuploaded Spork Updates: -Isaac (as Halves) added to Darkrai quest, with rubber Psyducks made by Steffi -custom shiny Sirfetch'd made by Steffi -custom shiny Delcatty made by me -updated Holiday + Adventure Pokemon VS sprites made by Steffi -Steffi updated Isaac's eye colors -added Isaac Data Vault files -Isaac's team now have set abilities (they were meant to, I just forgot to add them before) -Isaac's Pokemon are now sent out in Dusk Balls, except for Halves who's sent out in a Dream Ball -Elite Four battle theme changed to Kamex's Sky Tower remix -added some more NPCs -team updates: Mulder: Diggersby -> Great Tusk (nickname GranbyRoll) Quinn: Farfetch'd -> shiny Sirfetch'd (nickname still Airsports) Felicia's Delcatty is now shiny Kayla's Ceruledge is now shiny Fixes: -Fling no longer causes a (non-game crashing) error message because of a missing colon before Alcremite in the scripts (similar to the Starminite Knock Off error from November) -Stick now works with G-Farfetch'd and Sirfetch'd; previously it only worked with regular Farfetch'd -corrected inconsistency where you had to find a Glaceon for the Regice quest even though ICSW has one The Farfetch'd trilogy is now complete! While the two Farfetch'd were based on Miku, Sirfetch'd is based on Len and Rin. The body has the colors of their outfits, the leek is shaped like a banana because of a meme involving Len in a banana costume, and the orange shield is because the shape of Rin's bow reminds some people of orange leaves. For shiny Delcatty, I used the colors from the Skitty Steffi made. Hopefully I was able to do it justice! In the last reupload post I mentioned that I had more ideas for events to add Isaac to, and the Darkrai quest was one of them! Isaac appears in the dreams you go through as Halves. One of Isaac's hobbies is collecting rubber Psyducks, which is what now happens in the first part of Darkrai's dreams that you go through. In addition, there's now a rubber Psyduck near Isaac at the Vitamin Factory and the Sea Star University. Steffi made the rubber Psyduck graphics in a few different sizes and I think they're very cute! I hope I can think of new places to use them in the future! The Pokemon you can play as did have VS sprites before, but they were the same as their battle sprites. Steffi updated them, and a couple of them (Adventurer Cradily and Musical Corsola) even have new bases for a more unique sprite! Adventurer Cradily's base is combined from the TCG and banefulbunker, and Musical Corsola's is from treedragon. Steffi has plans to give Christmas Slowking a new VS sprite base too! The Elite Four having a new battle theme isn't the only E4-related news! Recently, Enigma took a break from the Team Portal HQ to make the revamped E4 rooms. The battle theme change was also Enigma's idea. A different remix of the Sky Tower theme is used for Gyms, so in addition to this theme giving final boss vibes, it's like a reminder of your journey facing the Gym Leaders! About the E4 rooms themselves, even having seen previews beforehand, I was still blown away going through them when I was given the maps to test! For clarification, these rooms are not in this reupload, as there's an idea Enigma had for them that we were considering revisiting, but I was excited to talk about them! I might be moving sometime in 2026 (this is what last year's trips were related to), so it's possible the reupload times won't be as consistent later in the year. I'll let you all know when I have further details. Still, we're starting off strong, and I'm excited to see how much we accomplish with Spork this year!
  20. Reuploaded Updates: -added Isaac to the game -levelup and TM learnsets are updated to ZA -custom shinies updated to Spork -changed Elite Four battle theme to Kamex's Sky Tower remix -team changes: Jim: Mega Staraptor Dylan: Mega Scrafty Mulder: Diggersby -> Great Tusk (nickname GranbyRoll) DJ Ultra Beats: Emolga changed to Toxtricity Amped (nickname Yukari) Arnalda: now has Mega Chesnaught instead of Mega Heracross, and Crabominable changed to Urshifu Rapid Strike (Heracross is still on Arnalda's team, it's just no longer the one that Mega Evolves) Felicia: Delcatty is now shiny Quinn: Farfetch'd -> shiny Sirfetch'd (nickname still Airsports) Orange: Mega Dragonite Lime: Mega Meganium Strawberry: Slowbro -> Mega Clefable (nickname Pompompurin) Kayla: Ceruledge is now shiny Ivan: Mega Starmie; Palafin's held item changed from Leftovers to Punching Glove Fixes: -Fling no longer causes a (non-game crashing) error message because of a missing colon before Alcremite in the scripts -Stick now works with G-Farfetch'd and Sirfetch'd; previously it only worked with regular Farfetch'd I didn't forget about Delicia's Return to Dreamland last reupload! It was just such a big reupload for Spork that I didn't have any energy left at the end to update Return to Dreamland. It ended up taking 10 minutes at most to get everything copied over from Spork I overestimated the time it would take, but it might still be true that I wouldn't have had the energy then. Isaac's VS sprite in Return to Dreamland has a pink shirt and pink highlights! Steffi made Isaac VS sprites for the Delicia sidegames recently (two separate ones; DDDL's is different from this one), and while Isaac isn't in DDDL yet, I'll be adding em to it in the future to make use of all the VS sprites Steffi made!
  21. How did I manage to only beat one game last year, lol what?

  22. i'll preface this by admitting that i am. not computer savvy. so this might have a very obvious answer i'm not getting i use linux (pop os specifically) and i can't run the game. i've tried running the file (which gives me a "no script file has been specified" error) and pasting in the command from the read-me (for some reason it's not giving me the option to run the file as an executable?) i searched around for the "fuse" mentioned in the read me but apparently there's a few different "fuse" programs and i have no idea which one to install
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