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Hello RejuvNation, Today I present a theory I created, which I've dubbed "The EXEcutable Trio consisting of Nymiera, Vitus and Missing.exe. This concept revolves around three entities: Nymiera, Vitus and Missing.exe. Each of these entities plays a crucial role in the theory's overall narrative and functionality. So let's get started! According to the information provided by Rune regarding the entities Nymiera, Vitus, and the mysterious {Missing].exe, it has been established that during the world's reset process, these three figures are to be executed immediately, playing crucial roles in the world's rebirth. This concept ties back to my theory regarding the Amethyst grotto, the Core, Adrest, and the Interceptor. In the context of the Amethyst grotto, it's posited that a central figure can reset the world, provided that all five souls are situated in their designated places. The three foundational programs established in this system are responsible for preserving the delicate order of Life, Death (Destruction), and Balance (order). These ancient guardians are activated instantaneously at the dawn of each new world cycle, ensuring stability during transitions. Nymiera personifies Life, drawing her essence from Xerneas, the embodiment of nature's vitality. In stark contrast, her counterpart, Vitus, represents Death and Destruction, inspired by Yveltal, a force of annihilation. However, the anticipated host for Zygarde, the guardian of balance, tragically lost their life, leading to the current designation of Zygarde's host file as Missing.exe. Indicating that Zygarde is currently unanchored in this reality, though this status may potentially shift in future iterations of our narrative. The profiles of these entities are as follows: Nymiera - Age: 32, Gender: Female, Status: Host for Xerneas Vitius - Age: 36, Gender: Male, Status: Host for Yveltal [Missing] - Age: 25, Gender: N/A, Status: Intended Host for Zygarde (Currently Unoccupied) Each of these executables has been assigned a single soul, sourced from three of the 18 volunteers who participated in the comprehensive project (Project Gjetral in the Old World) aimed at maintaining the world's balance. During the Diamond, Pearl, and Platinum Component Retrieval Arc, a significant event occurs when humans, in their hubris, assassinate Arceus, thereby precipitating the world's slow decay. It was Variya who devised the Core, a mechanism designed to recycle souls and sustain the world's lifecycle. However, the successful operation of this system relies heavily on the circulation of souls through the reset mechanism. Of the 18 volunteers selected for this profound endeavour, the pods within the Garufa Underground Lab were intended to house the Overseers, individuals tasked with guiding and overseeing the new world. Those who were unable to merge with Archetype developed the "Genesis Syndrome" (a terminal condition in which a person's body cannot sustain the immense power of the Archetype, causing it to drain their life force). Subjects who failed to handle the energy but did not die outright often turned into legendary Pokémon such as Dialga (Tiempa), Spacea (Palka) and Griselda (Giratina). Linking back to the Archives theory I made back in 2021, but only two were successful, hence Nymiera and Vitus. Unfortunately, amid the chaos and violence of war that erupted, one volunteer perished, thereby compelling Adrest to assume the role of the final soul, pivotal to the continuity of existence and balance. I have two questions that delve into the intricate interplay of forces in the Aevium world: Firstly, how do the roles of Nymiera and Vitus, as personifications of Life and Death, shape the stability and dynamic equilibrium of their realm during its process of reset? Secondly, what are the ramifications of Zygarde's host file being as Missing.exe, and how might this designation influence the overall operations of the Core and the cycles of life that govern their existence? Now that's this last theory on my list is complete and dusted, as promised, I will focus on making the two remaining data collection entries. Also, I just want to take a moment to say I really appreciate you taking the time to read through the end of this theory—thank you so much! Your continued support means a lot! It's time for me to take a break. I will see you all in the next one.
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- Yesterday
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Re-upload! Update log for E3.1 -Sizable batch of E3.1 is made -Some items have their price drastically adjusted (TMs, some held items, and vitamins). -Sprites for Mega Raichu X and Mega Raichu Y has been updated! -Added a sidequest in Pixie City Now, you may notice that the version has changed to "episodes", and that's because I feel like having a version as high as at least 13 doesn't make sense since they were mostly short content. So, this is how I divided those "version" into: Episode 1 -1.1) Ouiet Vacation -1.2) Feeling the Heat -1.3) Shrouded in Black -1.4) Shock Factor -1.5) Splash Diving -1.6) Absolute Zero -1.7) Beyond the Galaxy -1.8) Verdant Meadow -1.9) Memories Restored -1.10) Treasures Unveiled Episode 2 -2.1) Sylvic Clash -2.2) Fairy Deluxe Tournament Preliminaries -2.3) Fairy Deluxe Tournament Finals Episode 3 -3.1) Eevee Meadow -3.2) Glacy Fields -3.3) Helium Heights This hypothetically covers up to 15 "badges", and whatever leftover slots for the last three "badges" is up to what I can think of. Next up is price adjustment. What I changed will be blown out of proportion. I recall Vince was able to make all 100 TMs accessible throughout Sylph Islands in various parts of your adventure. So what happens to the TMs that are in Pixie City West? Their TM prices are multiplied by a hundred times (100). No, I am not joking. Those prices are around six figures, and for something that can be used as many times as you like, even the way Pokemon Black & White handled it is still way too lenient price-wise. On the other hand, the price of Vitamins have dropped from 9800 to 4900 to line up with how Oildroll City in Spork prices things; though the only exception is PP Max, which is 14700 instead since they provide three times as much than PP Up. And lastly, the only held item(s) that I can think of that increase in price is those type-boosting items like Miracle Seed and the like, in which they're 9800 just like Charcoal. So far, these are the only changes that I've made. Then there's the Mega Raichu sprites. I've got to thank Pokemon Spork for eventually being able to somehow find those mega sprites related to Mega Dimension. As such, you are no longer confused as to which form they are when they Mega Evolve. The sidequest that I've added in Pixie City NorthEast is also based on a similar mini-quest in Pokemon Spork in which you have to show someone certain Pokemon. Whilst in Spork, a NPC in Liliech City wants you to show Eevee and their Eeveelutions, a NPC Aroma Lady in Pixie City NorthEast will ask you to show a variety of Grass-type Pokemon. Once you finished showing her a variety of Grass-types, she'll then give you various rewards and, ultimately, the insta-healing feature, which can be turned on or off at your leisure. I made sure to include an event for each map that performs insta-healing. For the next batch, it's still gonna be me dealing with making mystery dungeons and mapping in a similar matter of Bloons Super Monkey 2 Mobile Frozen Fields. As such, this will take a long while for me to get the next one out. I hope you enjoyed this recent upload!
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Corso replied to Dark Legend's topic in Onyx Arcade
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YarnCat replied to Dark Legend's topic in Onyx Arcade
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Corso replied to Dark Legend's topic in Onyx Arcade
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YarnCat replied to Dark Legend's topic in Onyx Arcade
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Awesome! Turns out it still works. You just have to Mega Evolve the mons naturally and after that they will remain as a permanent mega!
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Nero's Advanced Move Relearner Integration + EDIT Nature EV IV (19.5)
AZzy replied to neroondisc's topic in The Mod Market
Hiii, sorry to bother you, I don't think that the Move Tutor option works? I'm on a new run, reached the Onyx Ward Tutors, paid for their moves, but the relearn menu doesn't display the tutor-able moves (e.g. bronzor should have ally switch and gravity available). Other than that, relearn menu behaves correctly. I'm on the newest version of Reborn + newest version of AllMod if that matters. -
Pokegrid1994 started following Pokemon Desolation - Avery Hair and Alt outfit edit
- Last week
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It should work fine, I believe this mod was made with v13.5 in mind and won't update until after v14 is released. I think you only have to worry about corrupting your game if you have mods like Rejuvenation - LAWDs or the Overseer files regional forms demo mod installed.
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Episode 4 & the final episode, for now, of Pokemon Disintegration is here! We find a couple of Feas & are tasked with finding 1 of their Pokemon in order to get 1 of the Fragments! We are caught by another Fea but she decides to help us look for the Pokemon! Despite doing the job correctly, we do not obtain this fragment, which makes Vivian very disappointed with us! I will continue to play this game when Chapter 3 is completed and out! This game is an absolute blast & the regionals look phenomenal as well! Please enjoy!
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- playthrough
- disintegration
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Corso replied to Dark Legend's topic in Onyx Arcade
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Rejuvenation Modular Modpack [V12.1]
Rue replied to Dreamy's topic in Official Rejuvenation Club's Guides & Resources
Download doesn't work anymore, PLSS Update this- 385 replies
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- rejuvenation
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Battle Sound Effects.zip Battle Sound Effects (Rejuvenation V13.5).zip Download link for Pokemon REBORN: GOOGLE DRIVE (REBORN) Download link for Pokemon REJUVENATION V13.5: GOOGLE DRIVE (REJUVENATION) NEW BATTLE SOUND EFFECTS: This mod improves battle feedback by adding new sound effects for critical hits and 4× super effective attacks, along with a new “EXTREMELY effective!” battle message. !!!!! It is recommended to backup your save file before installing any mod. !!!!!! FEATURES: - NEW message for 4× super effective hits: When a move deals 4× damage, the text will display: "It's EXTREMELY effective!" - NEW sound effect for 4× super effective hits. - NEW sound effect for critical hits. Crit_Slap.ogg NEW CRITICAL HIT SOUND EFFECT Extremesuperdamage.ogg NEW 4X SUPEREFFECTIVE SOUND EFFECT INSTALLATION (REBORN): 1. Put "Battle_Sound_Effects.rb" into: "patch/Mods" (Create the folders if they do not exist.) 2. Put the included .ogg sound files into: "Audio/SE" 3. Launch the game. INSTALLATION (REJUVENATION): 1. Copy "Battle_Sound_Effects - Rejuvenation.rb" into: Pokemon Rejuvenation 13.5\Data\Mods (Create the folders if they don't exist.) 2. Copy the included .ogg sound files into: Pokemon Rejuvenation 13.5/Audio/SE/ 3. Copy "Battle_Scene.rb" file into "Pokemon Rejuvenation 13.5\Scripts" then replace it. 4. Launch the game. COMPATIBILITY: Tested with: Pokemon Reborn 19.5 Pokemon Rejuvenation v13.5 This mod only changes battle feedback and does not affect gameplay or save files. CREDITS: The sound effect used for "EXTREMELY effective" hits was taken from Pokémon Insurgence. Full credit goes to the Pokémon Insurgence development team. PLANNED FOR V1.1: 1. low HP sound effect when the pokemon goes down below 25% HP. 2. New sound effects when blocking and missing moves. 3. New sound effects when taking damage from entry hazards.
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- pokemon reborn
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YarnCat replied to Dark Legend's topic in Onyx Arcade
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