Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. I don't even know how to remove mega stones besides debug, and my current save is in postgame so the "clear bag" debug option is almost more of an inconvenience than starting a new game
  4. Damn, I forgot to mention an important thing. A bunch of Mega Stones have been shifted around due to some being removed/added. Thus, the following stones need to be removed (ideally before updating) Belliboltite, Granbullite, Linoonite, Sevipite, Azumarite, Magmortite, Crobatite, Primordial Orb If you already updated, you can probably only debug and empty your bag at this point. I'm sorry for the inconvenience this caused, I will add that mention to the front page. Another approach would be to remove the mod and install the previous version, which i linked below. Remove the stones listed above and then normally install the latest update again. https://mega.nz/file/j4JUFAja#ryUwLYCKd8S01iyfS2Gn1aqk8drq8U66zT7kmCNVstI
  5. I am well aware, but the one I recall using showed it on the battle screen, without having to manually inspect the selected mons using multiple inputs. Doesn't really matter now, I've done the playthrough up to the latest version.
  6. Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...
  7. Episode 48 (and unfortunately probably last episode) of Pokemon Empyrean is here! Please enjoy!
  8. Updated the mod, and now when I sort the crystals section of the inventory I get a crash with the following error message: Script 'Scripts/Items.rb' line 27: NoMethodError occured. undefined method ` name' for nil:NilClass double checked, and I get the same error when highlighting "dugtrinite" in the menu
  9. Push the "s" button and be amazed : )
  10. Yep! You can use assets from Rejuv in Reborn mods if you so please, so that includes the graphics used for the fields. The latter! We don't really hold ownership over the designs so it'd be weird for us to stop you from using those in other games LOL Go ahead and use them as long as credit is provided!
  11. Hi! I installed the new version of the all gen mod because I was curious about how the ZA megas were in Reborn but every time I try to change their form via debug mode they always remain the same.
  12. This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much! A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod: Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower. The game becomes severely laggy in large maps. I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step. If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2. I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!
  13. Yesterday
  14. Pokémon Followers for Pokémon Rejuvenation This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world. While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation. This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems. Features One or two-party Pokémon can follow the player No map edits required Works across map transitions, cutscenes, PokéCenter healing, and partner trainers Overworld interaction with your follower Pokémon gain happiness while walking with you Follower Modes You can cycle follower modes using CTRL: Off → 1 follower → 2 followers → Off One follower uses your party lead Two followers use your first two party Pokémon Compatibility note: Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement. Talking to Your Pokémon Press C (Action) while facing a follower to: Show a short message based on happiness Display the Pokémon’s current happiness value Happiness From Walking While a follower is active, your lead Pokémon gains happiness over time as you walk. Default behavior: +1 happiness every 400 steps Happiness is capped at 255 Shiny Pokémon Shiny Pokémon are supported and working. Note: Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9. Installation Download the zip file Drag and drop the contents into your Pokémon Rejuvenation main folder Launch the game All required folders and sprite paths are included. Download Zip Link Notes/Disclaimers Pokémon will not follow if they are fainted or eggs If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over Followers do not block player movement Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.
  15. Last week
  16. Having problems installing the new version as it keeps giving me an error that a file is missing. The files still go in the patch folder? Or am I missing a step? Edit: Ignore this....I downloaded the legacy version like a complete idiot sandwich.
  17. The end is near. Finally we will know the truth.
  1. Load more activity
×
×
  • Create New...