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How To Add Custom Crests
Chrendon replied to EmpFallen's topic in Official Rejuvenation Club's Guides & Resources
Hey, can anybody please tell me what the code should look like if i wanna give Adaptability to a crest? Would be much appreciated :) -
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Episode 24 of Pokemon Soulstones 2: Time Wardens is here! Please enjoy!
- 23 replies
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- playthrough
- soulstones 2
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(and 2 more)
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You can’t get Clodsire at 4 badges—it’s only available much later in the game.
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minigallina1 changed their profile photo
- Last week
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Every update has been incredible! You're really making a long time dream of mine a reality :OO Thank you for the amazing work, I can't wait to use this mod when v14 drops :))
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I am really sorry to bother with probably a very idiotic oversight, I want to make changes to the allgen montext.rb cause I enjoy nudging my favorite pokemon a bit However even after compileMons command in the console I cant find a way to actually get it to compile in to the game (Well there is one way, if I delete the allgen mon.dat it switches to the reborn montext.rb/mon.dat which I can recompile to work, of course this breaks the mod haha) Anyone have any solution for this? Much thanks
- 1897 replies
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- eeveelutions
- gen 8
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(and 3 more)
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So, just finished my 2nd run of DAV and I’m pretty sure I made the exact same choices the whole way through again lol. Still made me cry tho. Rip davrin.
hurts way more as a fellow warden I swear. -
The Pokemon League Is No More?! Pokemon Opalo Playthrough!
J-Awesome_One replied to J-Awesome_One's topic in Pokémon Fan Club
Episode 5 of Pokemon Opalo is here! Please enjoy! -
UPDATE – 3/25/26 In preparation for V14 coming sometime soon this year, this update is a major step forward for the follower system, focusing on performance, control, and overall polish. Performance & Stability Fixed a console/memory leak in debug mode again → The mod should no longer cause any frame drops while running in RPG Maker General code optimizations → Smoother performance and more stable behavior overall Movement Improvements Follower movement has been refined even further for smoother, more natural trailing Improved spacing and positioning between followers More consistent behavior across all situations, especially with larger groups Up to 6 Followers You can now have up to 6 Pokémon following you at once Not just a number increase; the system has been improved to handle larger groups smoothly and reliably. New Follower Selection System Followers are no longer controlled by cycling modes You can now directly choose how many followers you want and which Pokémon will follow you This makes managing followers much faster and more intuitive. Interaction Animations Followers now have animated reactions when interacted with (Some of the animations will probably need to be freshened and polished up in the future. Just wanted to get it working in the code first.) Combined with the existing happiness system, interactions feel more lively and expressive
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The Pokemon League Is No More?! Pokemon Opalo Playthrough!
J-Awesome_One replied to J-Awesome_One's topic in Pokémon Fan Club
Episode 4 of Pokemon Opalo is here! Please enjoy! -
Episode 23 of Pokemon Soulstones 2: Time Wardens is here! Please enjoy!
- 23 replies
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- playthrough
- soulstones 2
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(and 2 more)
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Automatic Move tutor
.tripleshift. replied to staynight's topic in Official Rejuvenation Club's Guides & Resources
I have used this and it is peak :nod:- 1 reply
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187
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Lettersssssssssssssssssssssssssssssssssssssssssss
Corso replied to Dark Legend's topic in Onyx Arcade
AH -
186
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Lettersssssssssssssssssssssssssssssssssssssssssss
YarnCat replied to Dark Legend's topic in Onyx Arcade
AG -
Hey guys, I noticed a lot of people never grab the tutor moves for their cyber nav during challenge runs and this mod eliminates the annoying proccess of needing to register every single move to unlock them on the go. A mod that automatically loads tutor moves on your cybernav the moment you get access to them. This means: -no need for shards which you can farm anyway -no need to find the tents/npcs, the moment you can access them theoretically you will just find all the moves automatically in your cybernav already conveniently ready to be used. This mod should only be used with Vanilla it will prob explode your game if you play any large scale overhaul mods. Instructions: download and drop the file in your "Mods" folder in the Data folder. hmu if you have any issues but its tested and works without any issue. Download file is attached to this post. Credits: This mod was originally setup by Jmedley and got adjusted to match Vanilla move tutors by staynight. UnlockTutorsAutomatically.rb
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ANDO0420 started following Rejuv V14 Update Dev blog | 10/28/2025 [Final Update]
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I am looking forward to trying the new update and I am sure it will be awesome!
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Just finished rejuvenation for the first time and i gotta say. My kingdom for version 14 and beyond.
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Since there’s still been no response on pokemon myth Discord even though the scheduled 24 hours have long since passed, I think it should be fine to just go ahead. For Mega Jirachi’s ability, please make moves like Future Sight or Wish activate immediately, if possible. As for its base stats, please make the total 700, with a focus on Speed, Special Attack, and Special Defense.
- 1897 replies
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- eeveelutions
- gen 8
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(and 3 more)
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Lettersssssssssssssssssssssssssssssssssssssssssss
Corso replied to Dark Legend's topic in Onyx Arcade
AF -
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Yes it's compatible, just make sure you install the mod right. No, it only goes up to scarlet/violet. Yes you can debug but there's no need a mod. Ame already put 'debug' password as part of the game.