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U-Turn, Moonblast, and Quiver Dance. The Bug STAB isn't very valuable, Sticky Web is fine, but the only teammate that really takes advantage of it is Togekiss, everything else is in a speed tier where it will most likely be outspeed by the opponent's threats Sticky Web or not, it doesn't have a lot of valuable coverage (literally just Psychic and Energy Ball, under Misty Terrain Energy Ball has no single type matchup where it does more damage, and Psychic only hits Poison-types for more damage, and Nature Power is just a consistency for strength trade compared to Psychic), it learns a bunch of status moves, by they have anti-synergy with Misty Terrain, it could be healing (Draining Kiss/Roost), but it's not great on a frail offensive pokemon. At the end of the day, it doesn't really matter too much, because it's going to be the move you're clicking less. For sure, Ribombee would be a far better user of the Interceptium-Z than Comfey: it actually outspeeds a lot of stuff (the Galar wolfs I think are the only steel-types faster than Ribombee, and among poison-types I think only Crobat, Mega Gengar and Mega Beedril outspeed Ribombee) and hits harder. I'm really not that excited about A-Sygiliph's poison neutrality, because A-Gastrodon and G-Weezing are already neutral, and Mawile is immune. This team really struggles with Steel-types, but there's not much you can do about it with the current options (I hope we can catch Iron Valiant or that a Fire/Fairy Aevian form is added in v14, or are the devs gonna leave a glaring weakness in Allen's team?). I just don't think if provides anything the other team members aren't already doing. It could be a secondary Misty Terrain setter, but that's about it.
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Episode 7 of Pokemon Parabellum is here! & just as quickly as this project began, it has come to an end... for now! We run into Pride, having another battle with him again! We battle Cesar for the 1st time! We are then briefed on the aftermath of cleaning out the factory of the Apostle Gang! And then we are tasked with having to deal with another catastrophe but on a way bigger level! Underdog assembles a team to deal with it & then we head off! Who's in the group?! What's happening to this other place?! Will Pride ever treat his Pokemon properly or actually understand how typings work?! Probably not but there's only 1 way to find out! Please enjoy! & I'd also love to hear your thoughts on the game so far. I will be putting up a review sometime on Saturday. Also, I hope you all have a Thanksgiving!
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Yeah I know there is no pivot in the Fairy Team here. The possible pivots you mentionned are too frailed for the playstyle of the team. Even with its Crest, Dedenne is not a good option because it's frail, doesn't hit hard and its abilities are nuts while wearing the Crest. If in V14 Grimsnarl learns Parting Shot it would be a cool option for the team. It could be a classic Screener Set or something else with its Mega Evolution. For Sylveon, it could be possible to get the combo CM + Baton Pass. First, you can get the Nancy's Sylveon which has CM in its moveset. Otherwise, you can hunt an Eevee with this move (that's how I've got my CM Espeon) with the Technique Contrat. Ribombee in the team ? I admit I was worried to put this Pokémon in the place of Comfey. The problem is the 4 moveslots syndrom. If we put U-Turn in the moveset, Ribombee must choose between having U-Turn/Quiver Danse/Sticky Web or U-Turn/Sticky Web/Coverage Move. With Nature Power + Interceptium-Z (Fire or Ground), we could have some coverage moves for the team. And we have M-Mawile in the team to punch hole. At least, we can have a free slot for A-Sigilyph. It can be a pretty cool Pokémon in this team while providing a neutrality against Poison Type attacks. By the way, did you know A-Gastrodon learns Flamethrower or even Mystical Fire ? I guess it can be a cool coverage move for the Team, since it lacks Fire Type attacks, and A-Sigilyph can have a free slot for a move like Draining Kiss, CM or Ice Beam.
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Welcome to the Rejuvenation Dev blog! (V13 progress recap)
NotYoBusiness commented on Zumi's post in Records
Can we get a password to manually set the time and weather in the Pokegear like in Reborn? -
Episode 7 of Pokemon Rejuvenation Important Battles Only Jessie Run is here! Double Battle with Melia VS Venam & Saki to "Gym Battle" with Angie! No new additions to the party! Can Jessie handle the true psychotic person?! Only 1 way to find out! Please enjoy!
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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
PixelMods replied to PixelMods's topic in Fan-game Exposé
Thank you so much! This looks like it'll be super helpful- 4 replies
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Bug in Pokémon Desolation
Viridian_Arts15 replied to Viridian_Arts15's topic in Official Desolation Club's Troubleshooting
Update: got it to work- 3 replies
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Bug in Pokémon Desolation
Viridian_Arts15 replied to Viridian_Arts15's topic in Official Desolation Club's Troubleshooting
That's the thing, when I first came across this game I downloaded it along with the latest patch on the homepage.- 3 replies
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Coming from a mono-Fairy run, I can tell you that A-Gastrodon is the best addition to the game's Fairy pool: its type is great, compared to Sinnohan Gastrodon, it trades the quad weakness to Grass for normal weakness to Ice, Grass, and Steel, which, overall, makes it easier to hit but without a silver bullet type, and with its bulk to averages out to an overall better staying power. In doubles it's better to run a Special set, because, paired with Sparkling Aria/Surf Primarina, it starts hitting real hard after a couple of turns. Sticking those two is straight-up a win condition: Primarina puts heavy pressure with massive spread damage, while Gastrodon keeps hitting harder and harder with both single target (Earth Power, Strange Steam, Scorching Sands) and spread (Dazzling Gleam) damage. with poison and electric types that would threaten Primarina checked by A-Gastrodon. All the rest of the team need to do is to counter possible opposing steel and grass types. (No, no, please not Ferrothorn! Everything but Ferrothorn! AAAAAHHHH!) In a weather/terrain team you really a pivot, so that you can reset the terrain'weather without losing momentum, but a problem with a mono-Fairy is that you don't have much access to switch moves. Dedenne gets Volt Switch, but while it's fast for the team, it's not really fast. and it dies to a sneeze. Ribombee gets U-Turn, and it's actually fast, and it also dies to sneeze. Grimsnarl doesn't get Parting Shot, for some reason. Gardevoir gets Teleport, but it has negative priority and Gardevoir is physically frail even after mega. Mawile gets Baton Pass, but do you want to spend your mega on that? Calm Mind-Baton Pass Sylveon would be interesting, but, afaik, you can't get the Calm Mind TM in 13.5. I actually don't dislike Ribombee over Comfee on this team: if the Misty Terrain is up, it can threaten massive damage with Moonblast without having spend a turn for Quiver Dance, provides speed control in the form of Sticky Web (if you can figure out a breeding chain that lets it learn both it and Moonblast or are willing to run Dazzling Gleam) and Stun Spore, and can pivot out of unfavorable matchups with U-Turn. Plus, it fills the role of a late-game sweeper, which this very bulky team really needs access to.
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Hello guys ! After designing Psychic Terrain teams, I finally worked on Misty Terrain teams ! I took a long moment because it's harder to find a good synergy for a team based on this terrain. So let's start ! The Misty Terrain Generator : Weezing-Galar @ Amplified Rock Ability: Misty Surge EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Clear Smog - Heat Wave - Pain Split - Corrosive Gas / Defog / Destiny Bond The only Pokémon available with the ability Misty Surge. It has a correct typing but its presence makes the teambuilding more complex that it should be. Clear Smog is a good move because it has 50% boost and it removes stats changes, ideal to prevent an opposing set up. Pain Split is the only way to recover HP. The last depends on the situation and your playstyle. The Defensive Pokémon : Gastrodon-Aevian @ Leftovers Ability: Storm Drain EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Body Press - Scorching Sands - Acid Armor - Recover No matter if you're making a Mono Fairy or not, A-Gastrodon is a very good choice, especially if you hunt one of them with Body Press. It takes some benefits from the Misty Terrain, but doesn't rely on it to shine. We prefer Scorching Sand over Earth Power or Earthquake to have the opportunity to burn some foes when the Misty Terrain is not set up. Acidarmor + Body Press is pretty cool to deal good damages while tanking both physical and special attacks due to the special defense investment on A-Gastrodon. It also shares a good defensive synergy with other fairy type teammates. Other Option : Milotic @ Rocky Helmet Ability: Marvel Scale EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Scald - Mirror Coat - Flip Turn - Recover If you want a more active Defensive Pokémon, Milotic is also a very good option. It has a very good special defense and can retaliate against special attacker while being a huge Physical Wall thanks to the combo Marvel Scale + Misty Terrain. Outside the terrain Milotic can burn foes with Scald and pivot to safely bring another teammate with Flip Turn. Special Wallbreaker : Primarina @ Custap Berry Ability: Torrent EVs: 80 HP / 252 SpA / 176 Spe Modest Nature IVs: 0 Atk - Moonblast - Hydro Pump / Surf / Scald - Psychic - Endure For a Mono Fairy Type team Primarina is a good choice for having balance between defensive typing and firepower (or waterpower here?). It provides a Steel Type neutrality for the team while having strong STABs, a boosted Moonblast and Hydro Pump (or something else depending on your choice). Psychic is important to deal with Poison Types. Primarina can use a good strategy with Custap Berry + Endure. If Primarina is running low in health, you can use Endure to stay alive to have a last powerful blow. That's why we prefer Torrent over Liquid Voice in this case. Alternative : Sigilyph-Aevian @ Life Orb Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Moonblast - Shadow Ball - Aura Sphere - Draining Kiss Another strong wallbreaker for the team. Its defensive typing is not the best for Fairy Type Teams but it becomes a huge threat when the Misty Terrain is set up. Almost all the moveset of A-Sigilyph is boosted by the terrain, and in conjonction with the Life Orb, it can become a deadly sweeper. If you make the right choice, you can destroy your opponent if it is slower than A-Sigilyph. The drawback is it loses a lot of firepower when the Misty Terrain dissapears, and it lacks speed to beat faster Pokémon. The Ground Type Immunity : Togekiss @ Scope Lens Ability: Super Luck EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Air Slash - Draining Kiss - Aura Sphere - Roost / Flamethrower It's the better Pokémon to cover the Ground Type Weakness for a Fairy Type Team. Hopefully, it's a pretty good Pokémon with a good coverage. With this team, we won't want to use Togekiss as a set up cleaner. That's why I chose a Crit Abuser set. With Super Luck + Scope Lens, Togekiss has 50% chance of landing a critical it. But to be honest, I essentially chose Togekiss for the Ground Type immunity. Alternative : Corviknight @ Leftovers Ability: Pressure EVs: 252 HP / 44 Def / 144 SpD / 68 Spe Impish Nature - Power Trip - Agility - Bulk Up - Roost If you don't want to prepare a Mono Fairy Team, then Corvinight is a better choice. It provides a solid defensive typing for the team and can be a set up cleaner. With Agility, it can provide speed for its team while dealing huge damage by stacking stats boosts. Power Trip becomes a strong attack to any non Dark Type resistance (destroyed by Fairy Type attacks, except Fairy Types). Fast Sweeper : Comfey @ Interceptium-Z (Fire / Ground) Ability: Triage EVs: 240 HP / 252 SpA / 16 Spe Modest Nature IVs: 0 Atk - Draining Kiss - Giga Drain - Calm Mind - Leech Seed / Tailwind / Taunt The best set up option which offers speed and damage. Comfey cheats thanks to its ability Triage. With Draining Kiss and Giga Drain at +3 priotity, Comfey can invest in HP and survivability. The problem is Comfey is walled by Fire, Steel and Poison Types. Then you need to use the Interceptium-Z with a Ground Type or a Fire Type (according to your playstyle) to deal with one of these Pokémons. But if these treats are KO, then you can use the Z-move differently (Defensive Boost or Changing Field). Calm Mind is mandatory for this set, so you need to hunt a Comfey with the Technique Contract. Alternative : Garchomp @ Interceptium-Z (Rock / Fire) Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Scale Shot - Hone Claws => Sword Danse - Stealth Rock A very cool Pokémon for this team. It enjoys not being statused thanks to the Misty Terrain. Scale Shot is important to provide a better speed tier for the team (Outspeed Pokémon like Gengar, Dragapult,....). So you should hunt some Gible with the Technique Contrat too. It offers a very cool offensive coverage especially with the Interceptium-Z. If you struggle with Ren's Corvinight, choose the Fire Type. Otherwise, a Rock Type Z-move is a good option too. The Physical Wallbreaker : Mawile @ Mawilite Ability: Intimidate EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Play Rough - Iron Head - Sucker Punch - Swords Dance / Power Up Punch You knew it will be there ! Obviously, if you're making a Misty Terrain team, M-Mawile will surely love it ! It enjoys the protection to Status effects and the boosted Play Rough it can abuse. It provides a good priority with Sucker Punch and doesn't really need a set up move. So you don't need to hunt a Mawile with Sword Danse. Power Up Punch will be enough for your run (I confirm). Alternative : Copperajah @ Copperajite Ability: Heavy Metal Tera Type: Steel EVs: 36 HP / 252 Atk / 220 Spe Adamant Nature - Heavy Slam - Play Rough - Heat Crash - High Horsepower If you really want to change Mawile by another Pokémon, I recommend you Copperajah. It's obviously slower and doesn't have priority move. In return its mega evolution has a very good bulk and provides very cool coverage moves. It enjoys too the immunity to status effect and the boost for Play Rough. If you want to hit hard without Mawile, just take this Pokémon and have fun ! I struggle to create these teams, so if you have any idea, I'll be glad to read that ! ^-^
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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
Lainie replied to PixelMods's topic in Fan-game Exposé
https://eeveeexpo.com/threads/1477/ I remember this including Sevii.- 4 replies
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Can't open Ev Training room
Enatsyrte replied to blasterBlade1508's topic in Official Rejuvenation Club's Discussions
Did you try to interact with the panel near of the door ? Step 1 : Talk to the lady Step 2 : Interact with the panel, and the door will be unlocked ! -
Stuck in Saki's gym
Enatsyrte replied to OliHTallow's topic in Official Rejuvenation Club's Discussions
I made this gym a while ago. Just check on the left, you should have a minecart to continue your progression. If it's already done, check a Sakitron. I don't remember well the puzzle, but you can find on YouTube a guy named Leo. He has made a lot of videos on Rejuvenation. It can help you with that if you have no responses on this forum -
[Fanwork] Aevian Snorlax
Enatsyrte replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
It's because of the Honec Woods I've got this idea ahah. Just a precision about sleep with this form, it's not a Rest effect. Slumberous and Sleep Evermore just apply sleep. A-Snorlax doesn't receive HP recovery from them. Otherwise it will be harder to kill it. By the way when A-Snorlax is sleeping it cannot receive HP recovery from Rest since it's already sleeping, so the limited HP recovery tools nerf the Pokémon. Outside Rest, it only has Moonlight to recovery HP. It doesn't learn Slack Off, which would be too OP on it. Plus, it's pretty hard to correctly use Sleep Evermore. In the making of this move (and I should clarify it), I had in mind you must really have the Sleep Status effect on your Pokémon to get the boost from the move. So the move doesn't work with Comatose (for example Komala cannot use a buffed Facade with its ability since the game just consider it sleeps without having the status effect) and A-Snorlax must have its unique ability to use the boosted move without using Sleep Talk. When Sleep Evermore is used to put asleep your Pokémon, the duration has not a fixed duration like Rest (2 turns). And during these sleep turns, you cannot use Rest to heal HP. Then, you must make a choice between using Rest before using Sleep Evermore (2 turns of boosted Sleep Evermore, but you're forced to overuse your Heal Move) or Moonlight and Sleep Evermore (since you don't know when A-Snorlax will wake up you can lose firepower at a decisive moment). Finally its typing is not busted since it has no resistance and 1 immunity in exchange of the double weakness to Bug Type, and a Fairy Type weakness. It can be a strong Pokémon, but needs to be used with caution. Recap of drawbacks : - Limited HP recovery tools - Even with its unique ability, it cannot receive heal with Rest while sleeping - Its typing makes it vulnerable against strong special Fairy Type attacks and a lot of Bug Type attacks can destroy it - Sleep Evermore works well only with Slumberous. - Sleep Evermore needs to be use with caution to apply huge damage. Calcs A-Snorlax VS M-Beedrill : 252 Atk Adaptability Beedrill-Mega U-turn vs. 252 HP / 252+ Def Snorlax: 464-552 (88.5 - 105.3%) -- 31.3% chance to OHKO Even with Max HP and Defense investment, a M-Beedrill can destroy it just with U-Turn if Snorlax received cheap damage before. Calcs A-Snorlax vs Gardevoir : 252 SpA Gardevoir Moonblast vs. 252 HP / 4 SpD Snorlax: 426-504 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery With the calcs, it's easier to understand that A-Snorlax cannot set up Calm Mind against Bug and Fairy Type, and even these coverage moves are a huge threats for A-Snorlax. Hope this precisions help you to understand the counterparts of this playstyle ^^ -
The issues I found recently might be connected but I've realized that I can't open the save folder at all on the shortcut of Desolation - I have played reborn and rejuvenation and when I tried to open save folders from there, they were fine but it seems like only Desolation was the one struggling with it.
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Bug in Pokémon Desolation
Dred replied to Viridian_Arts15's topic in Official Desolation Club's Troubleshooting
Update your game to the latest patch.- 3 replies
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playthrough Pokémon Reborn Screenshot Let's Play
darkxthedragonknight replied to darkxthedragonknight's topic in Team Showcase
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Hasn't been updated for version 19.5. There's also a built-in debug mode, just use the password Debug either at the beginning when asked about passwords or through the Pokemon PC passsword option. That will disable online trades & random battles though.
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Story Somewhere in the Pokémon world, there exists a continent that is prone to disasters and it seems the yearly amount has increased for an unknown reason. Fortunately, Absol families warn other Pokémon of incoming danger. Unfortunately, this lead to them being seen as bad omens and they are forced to go into hiding. However, this one particular Absol named Midnight despises needing to hide. He also resents his powers since he sees them as a burden more than anything. One day while he was traveling with his parents, a disaster separated them and Midnight is forced into the world by himself. Will he be able to reunite with his parents and figure out the mysteries of the Tempest Continent? Features *Dungeons with gimmicks *Challenging battles *An engaging story with great characters Screenshots Fixed Bugs/Changes Discord https://discord.gg/tJ5Tgq6RgF Download https://www.mediafire.com/file/0a39s8mxlwugocy/PMD_Storms_Of_Disaster.zip/file
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Hi I am not sure if it is just me or if I have to finish a few things in Blackview city before doing this side quest but whenever I chat with the boss to help find their missing Pokemon I get this long line of code and I am not sure what I am supposed to do with it. This is when I hear the boss's story and that just pops up. If anyone knows what to do, I would appreciate any feedback on it
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kitsune641 started following Pokemon Deviation / Kanto Rebornification Project (WIP)
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[Fanwork] Aevian Snorlax
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
I like this concept, especially because you find regular Snorlax in the Honec Woods, which are basically just next to the Darchlight Woods: it's easy to imagine a Snorlax wandering a bit too far and paying for it. Rest with no drawbacks!? That's busted. Btw, a resisted STAB Sleep Evermore does the same damage as a neutral 90BP non-STAB move, so, after a couple of Calm Minds can it score some OHKOs even on resisted hits. So, I'd rather run Flamethrower than Focus Blast as coverage: it actually hits, it's supereffective against bug-types, which threaten 4x damage, and this is especially important, since Focus Blast is resisted by bug-types and would end up doing less damage than Sleep Evermore, it's still supereffective against Steel-types, and it still hits Drak-types neutrally, neither of which threatens supereffective damage. -
Hello guys ! This time I'm back with a new idea. Some weeks ago I made a Normal Type Team with Snorlax. Suddently, I thought about a quest around a Snorlax in Darchlight Forest. This place is quite unique in Aevium, home of fairies and fairy tales. And our Snorlax is known for being a sleeper. My idea was making a new Snorlax found in this place by following a quest around the lore of Cresselia and Darkrai. Snorlax would be the Pokémon you can catch at the end of the quest ^^ To represent this thematic I've chosen the following type : Psychic / Dark Pokedex entry : By sleeping too much, Snorlax met a never ending nightmare. Hopefully, it was dispelled by the kindness of the moon. Its body and souls were marked ever since. The idea behind this entry is to define a Snorlax marked by the influence of Cresselia and Darkrai. Its apparence references the apparence of Cresselia and Darkrai with a blending of their respective colors. It became more a sleeper Pokémon than a "eater" Pokémon. Base Stats : HP : 160 => 160 Atk : 110 => 65 Def : 65 => 110 Sp.Atk : 65 => 110 Sp.Def : 110 => 65 Speed : 30 => 30 Total BS : 540 => 540 Designing the new stats was quite difficult to reflect the thematic. This Snorlax is quite the opposite of its regular counterpart. The influence of Cresselia made Snorlax more efficent when it comes with Physical Defense whereas the influence of Darkrai weakened its mind (PTSD of its nightmare). Finally A-Snorlax uses better its special attacks than a regular Snorlax in response of its PTSD. Other data of the Pokémon : 1. Height : 2.1m 2. Weight : 500kg Abilities : - Comatose : because of the experience with Darkrai and Cresselia, it sleeps more than ever, making it vulnerable to sleeping effects such as Nightmare or field effects. - Thick Fat : I keep this ability to reflect the sleepy nature of the Pokémon. It eats less, but sleeps more. - Slumberous (Unique Ability) : When the Pokémon has a non volatile status, the Pokémon fells asleep. Allows the Pokémon to act normally when asleep. This ability makes a reference to the power A-Snorlax improved since its encounter with Cresselia and Darkrai. Level Up moves : 1 Recycle Normal Status — —% 10 1 Disable Normal Status — 100% 20 1 Stockpile Normal Status — —% 20 1 Swallow Normal Status — —% 10 1 Safeguard Normal Status — —% 25 1 Fling Dark Physical — 100% 10 1 Metronome Normal Status — —% 10 1 Future Sight Psychic Special 120 100% 10 1 Last Resort Normal Physical 140 100% 5 1 Tackle Normal Physical 40 100% 35 4 Defense Curl Normal Status — —% 40 9 Amnesia Psychic Status — —% 20 12 Lick Ghost Physical 30 100% 30 16 Bite Dark Physical 60 100% 25 17 Moonlight Fairy Status — —% 5 20 Yawn Normal Status — —% 10 25 Body Slam Normal Physical 85 100% 15 28 Rest Psychic Status — —% 10 28 Snore Normal Special 50 100% 15 33 Sleep Talk Normal Status — —% 10 35 Psycho Shift Psychic Status — 100% 10 36 Dark Pulse Dark Special 80 100% 15 41 Aurora Beam Ice Special 65 100% 20 44 Nasty Plot Dark Status — —% 20 44 Psychic Psychic Special 90 100% 10 48 Hypnosis Psychic Status — 60% 20 49 Crunch Dark Physical 80 100% 15 50 Moonblast Fairy Special 90 100% 15 52 Belch Poison Special 120 90% 10 57 Sleep Evermore Psychic Special 80 100% 15 Signature Move : Sleep Evermore BP : 80 Acc : 100 PP : 15 If the user doesn't sleep, the Pokémon fells asleep (doesn't heal the Pokémon). If used when asleep, increases the power of the attack by 50% (=120 BP). By TM&HM : HM03 Surf Chapter 6 Reward for defeating Valarie from Melia in Mynori Sea, story related after the 5th Badge. HM04 Strength Chapter 11 Given by April after fixing the tracks for the Grand Express, story related after the 10th Badge. TM01 Work Up Chapter 7 In Amethyst Cave 2nd area, requires Surf and Rock Climb. TM03 Psyshock N/A N/A TM04 Calm Mind N/A N/A TM06 Toxic N/A N/A TM10 Hidden Power Chapter 1 Chrisola Hotel Casino or GDC Scholar District Game Corner, for 4000 Coins. TM11 Sunny Day Chapter 13 On Route Z, across the bridge. TM12 Taunt Chapter 11 At the Fireplace in Darchlight Manor. TM13 Ice Beam Chapter 13 In the Cellar of the Tower of Theolia, behind a Strength Boulder and breakable wall. TM14 Blizzard TM15 Hyper Beam N/A N/A TM16 Light Screen Chapter 14 In Route 11, at the hollowed hill south from the route entrance, requires Surf and Dive. TM17 Protect Chapter 3 Reward for defeating Spirit Keta at Amethyst Grotto. TM18 Rain Dance Chapter 10 In Darchlight Woods, just north of where you battle Flora/Florin. TM19 Secret Power Chapter 2 Inside the South Room of the Hidden Library. TM20 Safeguard Chapter 7 At Aquamarine Depths in Aquamarine Cave, requires Rock Climb. TM21 Frustration Chapter 9 In West Gearen City Southern Side, requires Cut. TM22 Solar Beam Chapter 13 In Amethyst Grotto accessed from Amethyst Cave, requires Rock Smash and Strength. TM24 Thunderbolt Chapter 13 In the Tecanlite Factory at West Gearen City Southern Side, behind the bottom room, requires Tecanlite Key. TM25 Thunder N/A N/A TM26 Earthquake N/A N/A TM27 Return Chapter 13 At Hiyoshi Pass, near Ana's gravestone. TM28 Dig Chapter 15 In the Pyramid Grounds Fertile Land version, requires Surf. TM29 Psychic Chapter 11 Inside the Nightbox Theater in Nightmare City, just before battling Neon and Magenta. TM30 Shadow Ball Chapter 4 Reward for defeating Narcissa in Goldenleaf Town. TM31 Brick Break Chapter 11 In Grand Dream City's Dream District, beside a fisherman near the entrance to the Scholar District. TM32 Double Team Chapter 7 Evergreen Forest, up the Rock Climb wall closest to the entrance. TM33 Reflect Chapter 14 In Route 11, at the small land north from the 1st island with the running lady, requires Surf and Dive. TM35 Flamethrower Chapter 12 In Route 9 at the upper area after going through Forlorned Cavern. TM38 Fire Blast N/A N/A TM39 Rock Tomb Chapter 4 In the Forgotten Path on the tower at the right side, requires Cut. TM41 Torment Chapter 6 Inside the tower entrance of Wispy Ruins. TM42 Facade Chapter 3 Given to you by Venam after beating Marianette. TM44 Rest Chapter 6 River's End, just north of Eizen's house. TM45 Attract Chapter 5 In Route 4, across the bridge west of Cairo's house then north across the first body of water you can surf on. TM46 Thief Chapter 6 In Route 2 near the waterfall, requires Surfing from River's End or Rock Climb. TM48 Round Chapter 4 In the cave near the start of Mirage Woods, requires Cut. TM52 Focus Blast N/A N/A TM53 Energy Ball Chapter 10 Reward for defeating Flora/Florin in Darchlight Woods. TM56 Fling Chapter 6 At the AP Center in Chrisola Hotel or GDC Scholar District Game Corner, for 5 AP. TM57 Charge Beam Chapter 6 In Kakori Village Help Plaza's back room, after completing all Help Requests. TM61 Will-O-Wisp Chapter 13 In the Lost Castle at the treasury room where the final Griselda Chest is, requires Odd Key and all 9 chests open. TM64 Explosion Chapter 9 In West Gearen City at the Power Plant, Generator Room. TM66 Payback Chapter 4 In the Mirage Cave at Mirage Woods, requires Cut. TM68 Giga Impact Chapter 13 Obtained from the Scholar District Fanclub after reaching 800 Popularity. TM77 Psych Up Chapter 9 In the Hidden Library underground room. TM78 Bulldoze Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM80 Rock Slide Chapter 13 Reward for defeating Adam in GDC Grand Dream Stadium. TM85 Dream Eater Chapter 11 In the back room of the Nightmare Toybox. TM86 Grass Knot Chapter 8 In the Garufa Sanctuary accessed through Corrupted Cave. TM87 Swagger Chapter 6 In Sheridan Arena, Requires Surf. TM88 Sleep Talk Chapter 6 On Route 4 near a raid den, requires Surf. TM90 Substitute Chapter 15 In GDC Dream District Somniam Mall for 2,000, requires 7 Stamps. TM92 Trick Room Chapter 9 Aquamarine Depths, reward for defeating Spirit Jenner, requires Rock Climb. TM93 Wild Charge Chapter 14 In Zone Zero Inner Zone South, Southeast the 2nd Abandoned Apartment. TM94 Rock Smash Chapter 2 Given by Karrina after defeating Dr. Jenkel, Story related after the 1st Badge. TM97 Dark Pulse Chapter 10 In Darchlight Caves Decompression Labs. TM98 Power-Up Punch Chapter 6 Goldenwood Cave, near the Spiritomb encounter, requires Surf. TM100 Confide Chapter 5 Route 4, just north of the entrance to Wispy Ruins. TM101 Rock Climb Chapter 7 Given by Tesla in Teila Resort, story related. TM103 Stacking Shot Chapter 2 Given by Spirit Keta at Amethyst Grotto, story related. TM104 Deluge Chapter 7 In the northern section of Route 5, accessible through Aquamarine Cave or Dive Spots. Requires Surf, and either Rock Climb or Dive. TM109 ??? N/A N/A TM110 Magma Drift Chapter 8 From Crawli in Jynnobi Pass, story related. TM115 Mega Punch Chapter 10 In Darchlight Caves near the Decompression Lab, in Dark Mode. TM116 Mega Kick Chapter 13 In Kristiline Town TM Shop, for 150,000, requires 12 Badges post Fly. TM117 Pay Day Chapter 4 In Route 3 by the Sweets Merchant, requires Cut. TM122 Screech Chapter 4 At the end of the side path on Route 1, past the Ruthless Exploud. Requires Cut. TM123 Self Destruct Chapter 10 To the right of the bridge leading into Grand Dream City. TM124 Scary Face Chapter 8 Route 6, to the right of the battlefield before Mt Terajuma. TM125 Charm Chapter 13 In Kristiline Town TM Shop, for 15,000, requires 12 Badges post Fly. TM136 Assurance Chapter 5 In the Xen Battleship docked at Terajuma Shipyard. TM137 Power Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM138 Guard Swap Chapter 8 Route 6, in a chest on a Xen Battleship. TM153 Psychic Terrain Chapter 15 In GDC Dream District Somniam Mall for 100,000, requires 7 Stamps. TM154 Mystical Fire N/A N/A RM03 Zap Cannon Chapter 8 In Kristiline Town TM Shop, for 50,000. RM04 Metronome Chapter 8 In Kristiline Town TM Shop, for 25,000. RM06 Retaliate Chapter 8 In Kristiline Town TM Shop, for 25,000. RM07 Dynamic Punch Chapter 8 In Kristiline Town TM Shop, for 50,000. For a huge part of the movepool, I've merged some parts of the movepool of Cresselia and Darkrai to fit with the lore of the Aevian Form. Move Tutors : - Hyper Voice - Iron Head - Whirlwind - Take Down - Terrain Pulse - Ice Punch - Icy Wind - Encore - Outrage - Hydro Pump - Shock Wave - Bide - Recycle - Covet - Snore - Natural Gift - Snatch - Headbutt - Psywave - Skull Bash - Captivate - Heavy Slam - Submission - Rollout - Rage - Mimic - Darkest Lariat - Body Slam - Fissure - Zen Headbutt - Double Edge - Defense Curl - Happy Hour - Curse - Counter - Celebrate - Bublle Beam - Body Press - Mud Slap - Last Resort - Crunch - Thunder Punch - Seismic Toss - Amnesia - Heat Crash - Gastro Acid - Endure - Water Pulse - Fire Punch - Block - Trick - Magic Room - Signal Beam - Future Sight - Expanding Force - Magic Coat - Telekinesis - Gravity - Knock Off - Nightmare - Foul Play - Nasty Plot - Wonder Room Breeding moves : Belch Poison Special 120 90% 10 Charm Fairy Status — 100% 20 Counter Fighting Physical — 100% 20 Curse Ghost Status — —% 10 Double-Edge Normal Physical 120 100% 15 Fissure Ground Physical — 30% 5 Lick Ghost Physical 30 100% 30 Natural Gift Normal Physical — 100% 15 Power-Up Punch Fighting Physical 40 100% 30 Pursuit Dark Physical 40 100% 20 Self Destruct Normal Physical 200 100% 5 Whirlwind Normal Status — —% 20 Zen Headbutt Psychic Physical 80 90% 15 We reached the end of this topic ! This aevian form would be so cool to meet. It could be found during a sidequest with Crescent (it can be different if you are in a Paragon or Renegade route), and create an opportunity to develop the story of Crescent while introducing Cresselia and Darkrai in the lore of Rejuvenation. And to close this fanwork, I'll add as usual some sets A-Snorlax could get ^^ A-Snorlax @ Leftovers Ability: Slumberous EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Sleep Evermore - Focus Blast - Calm Mind - Rest A-Snorlax @ Amplified Rock Ability: Comatose EVs: 252 HP / 4 Def / 252 SpA Quiet Nature IVs: 0 Atk - Psychic - Dark Pulse - Moonblast - Trick Room