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Episode 23 of Pokemon Decay and the FINAL episode is here! Please enjoy! This game was a lot of fun to playthrough. Loved all the regional variants & the new evolutions/pre-evolutions!
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[POTENTIAL SPOILERS] Rejuvenation Fanworks Thread
catfish replied to Zumi's topic in Official Rejuvenation Club's Discussions
Yes! And that's why I feel close to her (even if she's not Korean/motivated by Korean culture..) -
GreyRavensong started following Pokémon Followers Mod for Rejuvenation 13.5.7
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[POTENTIAL SPOILERS] Rejuvenation Fanworks Thread
catfish replied to Zumi's topic in Official Rejuvenation Club's Discussions
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lucily7 changed their profile photo
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In the world of casual browser and mobile games, Slide Down is a frequently searched keyword. More than just meaning "slide down," Slide Down represents a highly engaging genre of games that challenge speed and reflexes. So, what exactly is Slide Down and why is it so appealing? Let's explore the details in this article. What is Slide Down? Slide Down is a simulation game combined with the "endless runner" element. In the game, players control a character or vehicle (such as a skateboard, snowmobile, or box) sliding down from the top of a mountain or slope. The goal of the game is simple: Travel the longest distance possible without hitting obstacles, while collecting items to score high points. This game is often compared to its famous "sibling," Snow Rider 3D, due to its similar physics and graphics. Slide Down Gameplay The highlight of Slide Down lies in its gameplay: "easy to learn but difficult to master": Players primarily use the arrow keys (on a computer) or swipe the screen (on a phone) to control the character to move left, right, or jump. On the slide, you will encounter numerous obstacles such as rocks, tree stumps, giant snowmen, or chasms. The sliding speed will gradually increase over time, requiring players to have extremely quick reflexes. The game often simulates inertia. As you slide downhill, the speed increases, making steering more difficult and creating a realistic thrill. Why is Slide Down so addictive? Although it doesn't boast stunning graphics like AAA games, Slide Down still keeps players engaged thanks to the following factors: High entertainment value: Each level is usually quick (from a few tens of seconds to a few minutes), perfect for relieving stress during short breaks. The feeling of narrowly avoiding a rock at high speed is incredibly exciting. Competitive scoring: The scoring mechanism based on distance and collected items encourages players to try again multiple times to break their own records. Slide Down is usually a web-based game or a lightweight application, requiring no complex installation and running smoothly on low-configuration devices.
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Question Regarding the different routes
Skyler Baggins replied to silverbolt0123's topic in Reborn City
No, losing the final battle on Anna’s route does not keep Lin alive as part of that Anna path. The routes are determined by specific choices earlier in the game and whether you fulfill all of Anna’s route requirements, including winning that final fight. -
lanaderay joined the community
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brandonmk1 changed their profile photo
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Hello! Apologies if this isn't the correct place to ask, I don't have a lot of experience with this forum, but I've been wondering as I go through my playthrough of Reborn: Can I still save Lin if I go through the Anna route, but then lose the final battle? I've been divided on which route I want to follow, and have all the requirements for the Anna route complete (except for letting Taka join me in the desert, I'm about to hit that section and figured asking this now would make it easier instead of me playing the whole game over again) Maybe it's an obvious question that's been answered before, but any help would be appreciated!
- Yesterday
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itsviro. joined the community
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I don't even know how to remove mega stones besides debug, and my current save is in postgame so the "clear bag" debug option is almost more of an inconvenience than starting a new game
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- mega evolution
- custom
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Damn, I forgot to mention an important thing. A bunch of Mega Stones have been shifted around due to some being removed/added. Thus, the following stones need to be removed (ideally before updating) Belliboltite, Granbullite, Linoonite, Sevipite, Azumarite, Magmortite, Crobatite, Primordial Orb If you already updated, you can probably only debug and empty your bag at this point. I'm sorry for the inconvenience this caused, I will add that mention to the front page. Another approach would be to remove the mod and install the previous version, which i linked below. Remove the stones listed above and then normally install the latest update again. https://mega.nz/file/j4JUFAja#ryUwLYCKd8S01iyfS2Gn1aqk8drq8U66zT7kmCNVstI
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- mega evolution
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med.hassan_79335 joined the community
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I am well aware, but the one I recall using showed it on the battle screen, without having to manually inspect the selected mons using multiple inputs. Doesn't really matter now, I've done the playthrough up to the latest version.
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Thank you for your kind praise. Quick update, I am currently working on the debug bloat when moving with your followers, which I noticed as well. Seems to be printing out the same gunk as when the followers are first toggled. However, I got all the forms and gender differences showing in their follower sprite, along with Pokémon that have multiple variants or colors (such as Meowth or Vivillon, Deoxys, Kyurem, etc.). The bug of not being able to toggle off with only one follower has also been fixed as well. Will update soon! If I can fix the debug bloat...
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Episode 48 (and unfortunately probably last episode) of Pokemon Empyrean is here! Please enjoy!
- 47 replies
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- playthrough
- empyrean
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(and 1 more)
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Updated the mod, and now when I sort the crystals section of the inventory I get a crash with the following error message: Script 'Scripts/Items.rb' line 27: NoMethodError occured. undefined method ` name' for nil:NilClass double checked, and I get the same error when highlighting "dugtrinite" in the menu
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- mega evolution
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thypannyx joined the community
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HaleyhRuby started following Pokémon Followers Mod for Rejuvenation 13.5.7
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Push the "s" button and be amazed : )
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joseberruezo joined the community
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Yep! You can use assets from Rejuv in Reborn mods if you so please, so that includes the graphics used for the fields. The latter! We don't really hold ownership over the designs so it'd be weird for us to stop you from using those in other games LOL Go ahead and use them as long as credit is provided!
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Hi! I installed the new version of the all gen mod because I was curious about how the ZA megas were in Reborn but every time I try to change their form via debug mode they always remain the same.
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- mega evolution
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89betscombr joined the community
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steveandbeau_01784 joined the community
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minkim7 joined the community
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This is an incredible achievement, I didn't think I'd see Follower Pokémon again since the severely outdated (as well as buggy) version for v12, so thank you so much! A couple things to note based off of my initial impressions and testing using a fresh install of Rejuvenation and no additions or adjustments to your mod: Regional Variants/Forms don't seem to be working. i.e. Having A-Ninetales in the first slot still shows up as Regular/Kantonian Ninetales for the follower. The game becomes severely laggy in large maps. I noticed that RPG Maker's debug console was piling up a lot of parameters with every step taken, which I assume is due to the Follower's position is being updated per step. If you only have 1 Pokémon in your party, you cannot turn it off, which I assume is because the modes aren't reading the player's party properly to skip mode 2. I'll try to do some more testing when I can, but you've already done an amazing thing by getting Follower Pokémon to work in Rejuvenation in general. Once again, thank you so much for your hard work!
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Episode 23 of Pokemon Old World Dawn is here! Please enjoy!
- 22 replies
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- pokemon
- old world dawn
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- Last week
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44montra started following Pokémon Followers Mod for Rejuvenation 13.5.7
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Pokémon Followers for Pokémon Rejuvenation This mod adds overworld Pokémon followers to Pokémon Rejuvenation, allowing Pokémon from your party to walk behind you as you explore the world. While other Pokémon games and hacks often have follower systems, to date, there has not been a fully implemented, map-edit-free follower solution available specifically for Pokémon Rejuvenation. This mod fills that gap, bringing visible party companions to Rejuv’s overworld in a way that integrates cleanly with the base game’s systems. Features One or two-party Pokémon can follow the player No map edits required Works across map transitions, cutscenes, PokéCenter healing, and partner trainers Overworld interaction with your follower Pokémon gain happiness while walking with you Follower Modes You can cycle follower modes using CTRL: Off → 1 follower → 2 followers → Off One follower uses your party lead Two followers use your first two party Pokémon Compatibility note: Using one follower is the most compatible option when a partner trainer is active. With two followers enabled, the second Pokémon may occasionally overlap the partner depending on map layout and movement. Talking to Your Pokémon Press C (Action) while facing a follower to: Show a short message based on happiness Display the Pokémon’s current happiness value Happiness From Walking While a follower is active, your lead Pokémon gains happiness over time as you walk. Default behavior: +1 happiness every 400 steps Happiness is capped at 255 Shiny Pokémon Shiny Pokémon are supported and working. Note: Most shiny follower sprites have not yet been recolored or resprited to match Pokémon Rejuvenation’s custom shiny palettes. Many shinies currently use vanilla-style colors. These will likely be updated in a future release, along with numbered graphics for Gen 9. Installation Download the zip file Drag and drop the contents into your Pokémon Rejuvenation main folder Launch the game All required folders and sprite paths are included. Download Zip Link Notes/Disclaimers Pokémon will not follow if they are fainted or eggs If the lead Pokémon faints while following, the next valid Pokémon in the party will automatically take over Followers do not block player movement Seems to be compatible with Rejuvenation Extreme and Gen 9 Encounters mod if a Graphic matching the dex number is added.
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Lettersssssssssssssssssssssssssssssssssssssssssss
Corso replied to Dark Legend's topic in Onyx Arcade
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Lettersssssssssssssssssssssssssssssssssssssssssss
YarnCat replied to Dark Legend's topic in Onyx Arcade
KD