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  4. UPDATE - 2/16/26 This update focuses mainly on technical improvements and overall polish. Follower movement is smoother, more efficient, and behavior is more consistent. Shadow Pokémon follower sprites are now supported! (Use _a in the filename) Talking to Pokémon now has more dynamic and varied dialogue, and happiness affects responses more strongly. Party menu changes now refresh followers instantly when the menu is closed. Followers temporarily disable before battles and restore afterward, preventing party order changes from affecting gameplay outside the overworld. Followers avoid spawning inside NPCs/events when possible. Followers avoid stacking and relocate to a nearby safe tile if needed. Fixed “chain nudging” where followers repeatedly pushed each other or stood in front of the player. Followers maintain consistent order while walking instead of visually swapping positions. Followers will never remain on the player’s tile. Followers animate immediately after appearing. Followers are now semi-solid. You cannot walk through them, but they step aside when possible instead of blocking movement. They also become passable during cutscene movement, so events don’t break. NPCs now properly react to followers and no longer walk through them. Followers correctly hide and restore during dialogue, cutscenes, and HM usage. Followers automatically resync after map transitions. Up to four Pokémon can now follow the player! Partner trainer behavior improved. Cycling follower mode once after a partner joins stabilizes positioning behind them. After battles, followers will automatically reposition correctly either way. Improved sprite lookup caching for smoother overworld performance. Download Link
  5. No me funciona la version AllGen para JoyPlay. He instalado el archivo y una vez inicio y toca elegir el inicial solo hay Pokemon hasta la 7 generación. ¿Qué puedo hacer?
  6. So finally got around to doing a renegade run on rejuv. Lots of thoughts. All the ones regarding the game are good. The ones regarding my irl personality’s similarities to a strange hybrid of m2 and the interceptor as they appear in that route. Less good. But if I know ANYTHING it’s that I have a real nasty self loathing problem. And cannot exactly be trusted to have an honest view of myself.  Least I’m more honest about that than m2 will ever be. Heh.

    that final monologue from the interceptor tho… felt a little to close to shit id actually say in that position. Kinda freaky ngl. But I digress. Cya

  7. Was about to grind for 100+ hours to have an alternate reality where Lin lives. Now I don’t have to.. I can’t thank you enough for this!!
  8. Last week
  9. The links are up to date! Download links: https://www.mediafire.com/file/v3vhq2blznp19sx/RejuvExtremeCompleted.zip/file https://mega.nz/file/Ocd32Toa#J5Ec95ryFhpfAmEmTSdjscsqnAwInh8ObpJQqv7pm6A
  10. Also, I tried to edit a couple of Mons and i can't find the proper file to do so? Can someone please indicate me where to find it?
  11. Tried to play with randomizer and encountered this error when selecting starter pokemon. The logs told me to report to this forum. [AllGen Reborn 0.8.3 19.5.39] An error occurred during randomization. Please report this on the forums accompanied by the file Randomizer Data/settings.txt Exception: NoMethodError Message: undefined method +' for {:OMANYTE=>nil, :KABUTO=>nil, :AERODACTYL=>nil, :LILEEP=>nil, :ANORITH=>nil, :CRANIDOS=>nil, :SHIELDON=>nil, :TIRTOUGA=>nil, :ARCHEN=>nil, :TYRUNT=>nil, :AMAURA=>nil}:Hash Scripts/Randomizer/RandomizerHandler.rb:1505:in initEncounters' Scripts/Randomizer/RandomizerHandler.rb:66:in initHandler' Scripts/Randomizer/Randomizer.rb:137:in randomize' ./patch/Mods/RebornScripts.rb:718:in block in addPassword' ./patch/Mods/SWM - SnappyMenus.rb:34:in pbFadeOutIn' ./patch/Mods/RebornScripts.rb:716:in addPassword' ./patch/Mods/RebornScripts.rb:980:in pbTogglePassword' (eval):6:in pbExecuteScript' Scripts/Interpreter.rb:266:in eval' Scripts/Interpreter.rb:266:in pbExecuteScript' Scripts/Interpreter.rb:1572:in command_355' Scripts/Interpreter.rb:405:in execute_command' Scripts/Interpreter.rb:214:in block in update' Scripts/Interpreter.rb:117:in loop' Scripts/Interpreter.rb:117:in update' Scripts/Scene_Map.rb:106:in block in update' Scripts/Scene_Map.rb:104:in loop' Scripts/Scene_Map.rb:104:in update' Scripts/Scene_Map.rb:70:in block in main' Scripts/Scene_Map.rb:67:in loop' Scripts/Scene_Map.rb:67:in main' Scripts/Main.rb:38:in mainFunctionDebug' Scripts/Main.rb:24:in mainFunction' (eval):114:in block in <main>' (eval):113:in loop' [AllGen Reborn 0.8.3 19.5.39] An error occurred during randomization. Please report this on the forums accompanied by the file Randomizer Data/settings.txt Exception: NoMethodError Message: undefined method +' for {:OMANYTE=>nil, :KABUTO=>nil, :AERODACTYL=>nil, :LILEEP=>nil, :ANORITH=>nil, :CRANIDOS=>nil, :SHIELDON=>nil, :TIRTOUGA=>nil, :ARCHEN=>nil, :TYRUNT=>nil, :AMAURA=>nil}:Hash Scripts/Randomizer/RandomizerHandler.rb:1505:in initEncounters' Scripts/Randomizer/RandomizerHandler.rb:66:in initHandler' Scripts/Randomizer/Randomizer.rb:137:in randomize' Scripts/Load.rb:920:in checkConversions' Scripts/Load.rb:761:in startPlayingSaveFile' Scripts/Load.rb:534:in block in pbStartLoadScreen' Scripts/Load.rb:514:in loop' Scripts/Load.rb:514:in pbStartLoadScreen' Scripts/Scene_Intro.rb:87:in closeSplash' Scripts/PBEvent.rb:54:in call' Scripts/PBEvent.rb:54:in block in trigger' Scripts/PBEvent.rb:49:in each' Scripts/PBEvent.rb:49:in trigger' Scripts/EventScene.rb:719:in update' Scripts/EventScene.rb:607:in main' Scripts/Scene_Intro.rb:118:in main' Scripts/Main.rb:38:in mainFunctionDebug' Scripts/Main.rb:24:in mainFunction' (eval):114:in block in <main>' (eval):113:in loop' (eval):113:in <main>' 000:script:3:in eval' 000:script:3:in <main>' -e:in eval' [AllGen Reborn 0.8.3 19.5.39] An error occurred during randomization. Please report this on the forums accompanied by the file Randomizer Data/settings.txt Exception: NoMethodError Message: undefined method +' for {:OMANYTE=>nil, :KABUTO=>nil, :AERODACTYL=>nil, :LILEEP=>nil, :ANORITH=>nil, :CRANIDOS=>nil, :SHIELDON=>nil, :TIRTOUGA=>nil, :ARCHEN=>nil, :TYRUNT=>nil, :AMAURA=>nil}:Hash Scripts/Randomizer/RandomizerHandler.rb:1505:in initEncounters' Scripts/Randomizer/RandomizerHandler.rb:66:in initHandler' Scripts/Randomizer/Randomizer.rb:137:in randomize' Scripts/Load.rb:920:in checkConversions' Scripts/Load.rb:761:in startPlayingSaveFile' Scripts/Load.rb:534:in block in pbStartLoadScreen' Scripts/Load.rb:514:in loop' Scripts/Load.rb:514:in pbStartLoadScreen' Scripts/Scene_Intro.rb:87:in closeSplash' Scripts/PBEvent.rb:54:in call' Scripts/PBEvent.rb:54:in block in trigger' Scripts/PBEvent.rb:49:in each' Scripts/PBEvent.rb:49:in trigger' Scripts/EventScene.rb:719:in update' Scripts/EventScene.rb:607:in main' Scripts/Scene_Intro.rb:118:in main' Scripts/Main.rb:38:in mainFunctionDebug' Scripts/Main.rb:24:in mainFunction' (eval):114:in block in <main>' (eval):113:in loop' (eval):113:in <main>' 000:script:3:in eval' 000:script:3:in <main>' -e:in eval' settings.txt
  12. Hey guys, I tried this amazing mods but it seems that Divineon's ability is not working (Abysseon works perfectly). Is there anything in particular to do or is it just a bug? Thanks in advance
  13. You're right, Sleep Powder is more fair for the opponent. Sometimes, I forgot there is no sleep clause in game
  14. the time was no problem for me, i had absolutely nothing planned for today lol
  15. thank you very much! (+ thanks for the items as well!)
  16. funny pumpkin (and that other thing) sorry it took a while and sorry that second one took a while, i kept misspelling my password lmao
  17. sent i'm gonna send fodders with items first, so feel free to take them if you want
  18. ah. never mind, checked your time zone. oops.
  19. i had to log off, sorry, but i am going to be online presumably (hopefully) for a while now!
  20. i already got a satchel before i realized that spritzee evolves via trade, so that's not a problem. thank you anyway! i'm good to trade whenever you're online! (i'm just going to keep the "wait for trade request" thing open for a while)
  21. Voici le SWM Modular Modpack entiérement traduit en Francais pour la version FR de Reborn. N'hesitez pas a me dire s'il y a des erreurs.Je ne suis pas assez loin dans le jeu pour tout tester. Mod egalement ajouté et traduit: AMB - Misc_DaycareHotline Installation : Dézipper le fichier et coller le dossier "Mods" dans le dossier Data". SWM Modular Modpack 19.16 FR.zip
  22. right, also, i can handle the spritzee's evolution item on my own end, so don't worry about giving it the sachet
  23. oops, i didn't get notified i'll be online for pretty much the rest of today, but if you're not in the mood to wrestle with time, you can also send me your save file
  24. As soon as I go to run the game I get this displayed - RPG Maker Plugin for JoiPlay Script '000" line script: SyntaxError occured. Reborn/Settings:238: compile error Reborn/Settings:238: odd number list for Hash species: :RAYQUAZA, level: 145, switch... ENTER ESCAPE ^ Reborn/Settings:238: syntax error, unexpected ':' expecting '}' X { species: :RAYQUAZA, level: 145, switch...
  25. I'm really glad you guys are still working on Deso!! Not sure if this is the right place, but I hope you still see it, so idk, just wanted to tell you. I like the characters a lot - they are all so distinct and have each their own motivation/goals and they feel so human and REAL as the player meets them, befriends them...and like, the relationships feel so realistic too! At first they're friendly but just the way one is to strangers. But over the plot, we grow closer!! Like, it's a team against the Bad Guys. Which are another thing altogether - sometimes I struggle keeping track of who's good, who's bad, who's a double spy, and like, the further the plot progresses, the less it's a clean black-and-white and more of a lot of greyscales. I really enjoy it, because it feels like the more I learn, the less I understand, like one answer leads to easily yet another dozen questions. On a meta level: the graphics/looks (like, the way everything looks) is just so *chefs kiss* - I LOVE THE COLOURS. Love, love, love it. There's so much contrast in everything, bright jewel colours (me? liking Cellia 5eva? who could've known??) - versus the Dreamscape being all desaturated, a huge contrast to reality (...I HOPE it is reality. pls.). I also really enjoy the plot, even if I do feel like...I don't understand and am confused because it feels v complicated. But I enjoy the way it...spirals, in a way, as it progresses? Like it returns to former points/knowledge, but now with new and additional facts, providing yet another step closer to unravelling and understanding everything. Really pulls you in, like you can't escape at all as you dive deeper and deeper. I also LOVELOVELOVE the side quests - not just are there a lot and they're all great fun, they also tie SO WELL with the main plot, I'm lowkey sobbing. Like, of course the main plot/quest is all fine and dandy on its own, but fuuuuuckdamn, is it even better when doing all the side stuff too!! It's so satisfying too, tbh. The most random thing I enjoyed (which even surprised me, if I'm honest): owning the Manor. Like, that is SO cool and I love the fact that Garret (sadly only temporarily) moved in - man, a perpetual sleepover would've been cool, lol. But yeah. It's just so dang neat to just...have the vendors? And the jinx guild, all neatly tied up in the manor?? Like the main player just gets the casual opportunity to...give them all space they need, just like that? Feels good (and more realistic than owning property in rl, too). I could probably gush more for ages, but I'll leave it at that for now. Your work is awesome and I really appreciate that you're keeping at it! Thank you for what all of you are doing!!!!
  26. i'll pass on the ditto, but i have the pokemon in my party now. my username on online play is also firewave!
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