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  4. This is most likely already fixed for 19.6. We reworked failure conditions and redirection effects a lot.
  5. ¿Podrías darnos más detalles? ¿Qué pasó exactamente, seguiste todas las instrucciones a la hora de instalar joyplay, de qué enlace, qué versión pone, etc.
  6. ¡Muy buenas a todos! Voy a poner algo de noticias por acá. Acabo de actualizar todos los enlaces de descarga a la versión 0.8.5 del mod, o sea, es nuestra quinta versión del mod. Principalmente todos los errores hasta ahora que hemos encontrado y nos habéis reportado han sido corregidos, además de que hemos añadido la corrección de la traducción hasta la fecha. Principalmente se han corregido eventos desde el inicio del juego hasta el circo, y algunos eventos de la última medalla. Para la gente curiosa, está corregido un 40% de todo el juego hasta la fecha. Aún tardará abstante, y aun me queda bastante, estas cosas van como en palacio, despacio. Por favor, sigan disfrutando del juego.
  7. I'm sorry I could not find a bug reporting sub forum, but in the double battle against Shelly during my electric mono run a lightning rod redirected attack I used missed, and I thought this was not possible? For reference this was charge beam but I thought moves redirected by the ability could not miss. Sorry if this is not the place to post this, longtime absent returning user and I was unable to find the bug reporting subforum that used to exist
  8. If you can't find it just create a mods inside the patch folder and put it there
  9. Last week
  10. Thanks for the reply. I have looked and I can't find a patch/mods folder anywhere. There is only a patch folder. Am I just missing something really obvious? I have tried moving the patch folder into data but again I don't see any new options.
  11. "What if" character fusions for Pokemon Rejuvenation. Here’s the list of fusions :

    Spoiler

    Aevis + Ren = Raven

    Aevia + Aelita = Vita

    Axel + Nim = Nimel

    Ariana + Reina = Reiana

    Alain + Erin = Elaine

    Aero + Huey = Huero

    Melia + Venam = Veliam

    Ana + Melia + Venam = Veliana

    Aevis + Venam = Aevam

    Aevia + Melia = Amevlia

    Axel + Ren = Rexen

    Ariana + Nim = Nimana

    Alain + Aelita = Alainita

    Aero + Erin = Aerino

    Ana + Reina = Taira

    Aevis + Melia = Mavis

    Aevia + Ren = Raen

    Axel + Huey = Luxey

    Ariana + Erin = Rina

    Alain + Venam = Velain

    Aero + Nim = Nimero

    Ana + Aelita = Lina

    Aevis + Crescent = Lucia

    Aevia + Tesla = Tessia

    Axel + Celine = Liane

    Ariana + Alexandra = Adixia

    Alain + Jolene = Johanne

    Aero + Dylan = Rolan

    Ana + Karen = Kanna

    Melia + M2 = Marianette

    Erin + M2 = E2

    Melia + M2 + Erin + Alice + Allen = MZ

    Aevis + MZ + Anathea = Maeva (The most powerful fusion ever)


    Note : It’s an incomplete list though. I might edit it later.

  12. Hmmmm you just switch them because it just turns off the limit of one if it's in double battle you will wait for turns.
  13. UPDATE - 2/16/26 This update focuses mainly on technical improvements and overall polish. Follower movement is smoother, more efficient, and behavior is more consistent. Shadow Pokémon follower sprites are now supported! (Use _a in the filename) Talking to Pokémon now has more dynamic and varied dialogue, and happiness affects responses more strongly. Party menu changes now refresh followers instantly when the menu is closed. Followers temporarily disable before battles and restore afterward, preventing party order changes from affecting gameplay outside the overworld. Followers avoid spawning inside NPCs/events when possible. Followers avoid stacking and relocate to a nearby safe tile if needed. Fixed “chain nudging” where followers repeatedly pushed each other or stood in front of the player. Followers maintain consistent order while walking instead of visually swapping positions. Followers will never remain on the player’s tile. Followers animate immediately after appearing. Followers are now semi-solid. You cannot walk through them, but they step aside when possible instead of blocking movement. They also become passable during cutscene movement, so events don’t break. NPCs now properly react to followers and no longer walk through them. Followers correctly hide and restore during dialogue, cutscenes, and HM usage. Followers automatically resync after map transitions. Up to four Pokémon can now follow the player! Partner trainer behavior improved. Cycling follower mode once after a partner joins stabilizes positioning behind them. After battles, followers will automatically reposition correctly either way. Improved sprite lookup caching for smoother overworld performance. Download Link
  14. No me funciona la version AllGen para JoyPlay. He instalado el archivo y una vez inicio y toca elegir el inicial solo hay Pokemon hasta la 7 generación. ¿Qué puedo hacer?
  15. So finally got around to doing a renegade run on rejuv. Lots of thoughts. All the ones regarding the game are good. The ones regarding my irl personality’s similarities to a strange hybrid of m2 and the interceptor as they appear in that route. Less good. But if I know ANYTHING it’s that I have a real nasty self loathing problem. And cannot exactly be trusted to have an honest view of myself.  Least I’m more honest about that than m2 will ever be. Heh.

    that final monologue from the interceptor tho… felt a little to close to shit id actually say in that position. Kinda freaky ngl. But I digress. Cya

  16. Was about to grind for 100+ hours to have an alternate reality where Lin lives. Now I don’t have to.. I can’t thank you enough for this!!
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