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Amethyst

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Everything posted by Amethyst

  1. Third mirror has been replaced, sorry about that

    1. Show previous comments  2 more
    2. Amethyst

      Amethyst

      If I find another good file-hosting site, but my hopes aren't high

    3. Amethyst

      Amethyst

      I've only broken one physical mirror. I literally looked at it from across the room and it fell off the wall and broke. I was really, really sad.

    4. Shamitako

      Shamitako

      Lol, I broke one once. More conventional though, I stepped on it >_<

  2. you wrote a-- what if youre this bored i dont suppose you know ruby do you
  3. Correct. The same applies to monkeypro- it is too demanding to host it on their site as well I'll look into the listed options, thanks just put it on steam for free and call it a day
  4. youre going to like the next episode
  5. Yeah I didn't know Dropbox had a traffic limit. Am disappoint. The file is too large for mediafire. Rapidshare was unstable. What other good file hosting options are out there?
  6. We don't tolerate that kind of stuff in this community, so if anyone is "jumping on" you, let a mod know and we'll take care of it.
  7. It's a bit tedious but you could still use them by waking up placed Crustle with Rage Powder
  8. As of now, I've reuploaded Episode 12 with the following bug fixes: It also seems that I jinxed us hardcore by proclaiming the site was stable because it's crashed approximately thirty gajillion times today. I can keep resetting it but I haven't found a permanent solution yet. Working on it. Sorry.
  9. Way more. Basically everything that's going to be in 13 instead.
  10. Not really interested in HM items because they take the Pokemon out of Pokemon. I think the point of HMs is to feel like you're working together with your Pokemon to navigate these areas, and if the trainer can just hike up rock climb walls instead, what's the point? It's any other game. What I will not do, though, I promise, is pull an HGSS where you pretty much have to be carrying an HM slave in order to reach a boss that having a slave makes especially difficult. I don't want to make the game challenging in false ways like that.
  11. I figured the rock things themselves would be a sufficient indicator since they somewhat-closely resemble the ones from XY... But I could at least add some NPCs that mention it.
  12. Yeah, then I rewrote 12 to make it more manageable and even out the pace
  13. As a tip, the earliest that item can be gotten is not where it's bought
  14. I know I'm slow, but I'm not that slow~ E12 was like two weeks late because of site stuff.
  15. To the stuff about the episode being underwhelming: Darn, I was hoping Terra would be enough of a distraction no one would notice. Yes, it is, it's short and not much happens. This is because this episode happens to be the tipping point before all of the other various unrelated sub-plot lines for the past 11 episodes start to roll together. Calm before the storm, if you will. For the field effects, I don't want to suddenly introduce new fields mid-new episode because when playing the completed game as a whole that's going to seem kind of random. That said, an introduction to field effects is veritably lacking in-game and I'm open to ideas on how to present them, aside from featuring them in gym battles and areas. Optional bosses could be nice for this and all, but it doesn't especially make sense to me to have like a random character parked under an arbitrary rainbow just to showcase that field, you know? Tempest answer this fairly well, but as it turns out RPG Maker has terrible scalability. I'm sure there -are- improvements that could be made, but I'm really not a programmer either, and I don't know what they would be. I'm just a girl with a program she downloaded from 2005. There are EV-reducing berries from the regrettably in-accessible department store, but aside from that I only learned about XY's Reset Bag like last week. It may not be a priority for scripting over fixing the half-finished battle system, but maybe someday. I'm currently not terribly interested in IV increasing because since natures and abilities can already be changed, IVs are the only thing left that can be Individual to a Pokemon. That said, I do want to update the breeding mechanics to give players better control over them. There are a number of these through out the game already, I think, such as Biggles, Mechanightmare, Mafia Dons, etc, in addition to the player-decided initiative to defeat Garchomp and the Ditto-Arceus. I'm certianly going to make more, but I don't want them to feel out of place, so I try not to go too crazy. The game is currently balanced around having a low-mid 60 team at the end of this episode, so I hope you don't need to grind that much. I suspect you didn't, based on how easily you dealt with Samson, types aside. I'm trying to avoid having to cause grinding, as much as possible. I am trying to pick-up production speed. No word on if it's going to work, yet... Glad you've otherwise enjoyed it though
  16. I was afraid that would happen. PM me your save file, easy fix.
  17. Amethyst

    TM Flash

    i can confirm that she does indeed not pls dont hurt me
  18. Actually I thought they were 120...
  19. 10 pages oh golly You should be just fine, because the old room map still exists. For the Corey ressurection thing, it's retroactive glitch only, but should not cause any problems ha hahhahahahahahha I tried to fix the teleport thing twice already, so I'm not sure if I will be able to... but I'll make sure re-entering won't cause any problems Because I love you all, but only slightly shhhhhhh shhhhhhhhhhhhhhhhhhhhhhhhhhh Ding! In fact, I enjoy referring to this episode as Pokemon: Golden Sun version OH. The problem is that the troll donphan moved in the way of that last guy. I can fix this.
  20. Yep, temporarily. This trainer is still repeatedly challenging? I attempted to reset it, but maybe the event number it reset to was also bad? I don't know about Dropbox since this is my first time using it, but you definitely should not have to register for either of the first two. Just click the skip ad button
  21. Apparently i grabbed the old links instead of deleting them oops First two mirrors should be going now
  22. so, bets on how long before i have to reupload?

    1. Show previous comments  1 more
    2. Vinny

      Vinny

      It's probably going to break on the first animation.

    3. Amethyst

      Amethyst

      It's the whole thing. A lot of peripheral stuff changed

    4. Tempest

      Tempest

      Hmm. I give it three.

  23. I'm going to try really hard to speed up production times going forward-- the past few episodes have been choked by the visual redo, 6th gen, and this last one by mega sprites, but all of that is pretty much clear now, so hopefully we can get these out faster
  24. Step right up! Come one, come all- and don't be shy! We've got candy, clowns and rides! We've got hammers and Donphan and games, we've got -- what-- a whole city on lock down...? A resistance taking shape in the north...?! A truckful of b00tyliciousness?!!?!?!-- ... So Terra got into my notes again, then. Episode 12 is here, at least! Would've been sooner but #lol site issues, which really do seem to be resolved since ditching the Gator. Anyway, I'll not keep you waiting any longer-- download link is below the changelist *~ ENTER ~* -- admit one per ticket, please.
  25. ...while I appreicate the sentiment, I've been out of school for like a month and didn't have finals this semester anyway... Moreover, that really has no place in this topic, and you seem to know that, so... uh. forum etiquette is a thing.
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