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Reborn Development Blog
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Everything posted by Amethyst
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There's no need to bump; be patient. Yes, E4 etc is included with 19
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Probably is an error. Which player?
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you leave my fairies alone jerk I'll be honest, I expected Dark to actually be good against fairies, not the opposite. But fighting was also really strong last gen so I'm not surprised about that one.
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What are item maniacs? I didn't really pay attention to most of Gen V tbh
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I don't think the variables would be affected but Tempest is right. I have no problem with anyone translating it but the problem is I'm only developing it in English. If someone started translating now they'd have to reinput all that work with each release. Translation should wait until the game is complete.
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The story's already completely written As for editing, if you find typos and whatnot you're certainly free to report them but the game dialogue is just put right into the editor, so it's not like there's any passive text-document dump I could do to make it quick for editing. Although I appreciate the offer.
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20 including a post-game content release Not going to say titles tho
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Can you confirm if each of these properly resetting each week? I've held off on scaling the levels until I made sure that none of them were still crashing they were all working right. So if that seems to be the case I can start scaling them with 12
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i recommend you use a rotating team of 719 mons it is very effective welcome!
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No, no, that's a Reborn-problem. I made an oops. It's been fixed for 12
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Neither. I cheated.
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It's not like it's a big spoiler or anything so Blue Moon Ice Cream will be an especially rare item. Consuming it does restore 200 HP, but more importantly, because the flavor is so unique and coveted, it will sky-rocket a Pokemon's happiness value.
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The reason I'm not making a call on this yet is because I need to see exactly how much slower the level curve gets I mean You can get to level 10 without grinding or even leaving the Opal Ward You'll be level 20 by the time you reach Onyx But then 9 gyms later and we're still only level 60ish So we'll see.
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The belly looks a bit better. You could probably take that darkest shade on the belly up a little bit more. The rest of the body is still too dark though. Also at this point it's looking much more brown than black. You'll need to take the saturation down a bit, and I suggest switching to a blue-based black anyway as that tends to look better. It's not badly done, but I'm not sure how interested I am in the concept. What do others thing? Tbh I'm not sure I'm interested in Dodrio at all, so that might be part of that. If nothing else, we might use it until we think of something better? alternatively we could pay off duosprout and make one of the heads clarence-themed Much of what I said about Dragonite applies here, too. Especially with Dratini, the body colour doesn't stand out from the outline enough. With Dragonair, the shading on its white part has become brown instead. With both, blue-based-black will be better. bbbbb These are pretty close (but bleh Mewtwo's normal sprite is so fuzzy quality...) so we can use these, but uh, any chance you can upload them with a non-black background? I can't extricate the sprite from the solid black background to make it transparent like this (which is why I so frequently advise against using 0-brightness blacks in spriting, something the Pokemon Company does not seem to sympathise with me on) Also there's no "stealing"; this is a community project and we're all working towards the same goal. Uh. Well, most of these edits have been done at 1x so we can't use them like this. try a 2x version? And apparently without the scars. The stitches may be enough. Grimer and Rhyhorn/Koffing families put in and marked off. Also Cleffa.
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My question is how did nobody notice this in the 5-7 releases since that was put in
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Fly will be in, just not for a while. Whirlpool won't be a thing; Dive will.
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Apophyll does have some hidden storage of transportation. There's a third port-warehouse in Coral that it could be housed there, and who knows where Victoria parked it. But it was hardly worth including.
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Forum kept glitching for me yesterday so I couldn't respond, sorry. Let's see-- ...oh, honey, um. i appreciate you trying but i think you read it backwards :c That said, I do like Rhyhorn's eyes like that, so work from those sprites for Rhyhorn, but we don't need the extra shading on Rhydon's tail, just Rhyhorn's. Koffing family looks much better that way, good job. One small nitpick: Koffing front sprite's outlines have been taken up to that solid shade of dark greenwhatever, but as we can see here: Parts of the outline in the shadows should be black (which matches the outline style of the rest of the family). I think once the shaded outlines are put back in, that'll be a wrap. For the bellsprout family... Not going to say that you didn't follow it well enough, but let's try some other things. For their 'lips' let's go for a really dark maroon rather than the present purple For the spots on the evolutions, try that purple, but make sure it's a darker brightness than the red surrounding it For the leaves... I bet we can do a pretty spiffing gradient there. Dark magenta-to the blue currently used. I'll upload a tutorial on how to go about that later. TIL that raticate's back sprites' tail is a mess, even in the normal sprites. Interesting. No need to change it though, I guess, since it does look that way regularly. With Smoochum, you'll notice there are some blue-purple outlines around its pink body. Those should be made conistent. Jynx... is a little rough. Firstly, it looks like her hair's high light colour is just grey rather than a lighter blue. Secondly, although it is accurate to the concept, having her face light like that looks surprisingly bad. Let's try... a dark grey instead, for the face. For the hands, and here we're going to deviate, but let's try having one hand have a pink glive, and the other have a black Normal Jynx's uh, bra, is dark int he center and light on the outside, so try the same with this one-- that inner circle can be black, the out rim of the bra, pink. Let's also make her arms a similar grey to her face As for the pink her dress has, the hues and/or saturatiuon seem to be a little all-over-the-place making it look wonky. See if you can straighten it out to one single scale of pink be strong, clarence be strong for mother this was another throw-away concept so feel free to try something else if inspiration strikes you anyway, if we're going for a cottony look, I suggest using a blue-based grey rather than a brown one. This'll also look better if we keep the tail blue. In general, I think these fuzzy bits have too much contrast. The shade and the outline are very dark compared to the brightest shade. See if you can make that a little smoother, but still retain definition? Looks better than the first version you showed me, but not quite there... On its belly, the darker shade including the ridges is too dark, it stands out quite a bit. It also appears to be green-based rather than the tummy's orange. As for the rest of the body, there's still the issue of them not contrasting enough against the dark outline. As an example, look at Bazaro's graveler. Even though it's 'black' the darkest shade he uses is still clearly visisble against its black outlines, and the other shades work up from there. Notice how in the back sprite, you used the darker shade of yellow to 'blend' it into the dark part. Try doing that with the front as well. Additionally, I would say that specific shade could even be a little darker, especially since it's doubling as the outline. The normal voltorb similar blends red into white on the front sprite using a grey colour where the two meet-- try the same in the front here, and although it's a deviation a little bit, I think it would help the back sprite as well. Also, the shading curve on the back sprite is drawn in 1x. Also also I think we lost a bit of the outline at about 8 o clock on the back sprite. You're moving in the right direction, I think, with making the colour more vivid, but there there are a few problems. With both sprites the body is a little more purple than blue currently Back sprite: We've lost the darkest shade on its tail-- it's now lighter, when it should be darker thant he shadow. Front sprite: It looks like... some of the outlines are green? They should match the other shades. Also, we seem to have lost most of the dark outline. The white of its eye is also strangely dark. Touched up Aerodactyl and Clefairy family and put them in Slow, Meowth and Geodude families also in Aaaand I guess Slowking and Kingdra will be out of the way for later Good job, guys!
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It is still going to be pretty big, but not half as big as I had originally intended; I did some rewrites to make it more manageable.
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Any event Pokemon can be shiny
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That's something you can decide too
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Too late. Not even joking. Although it'll probably end up as a TM instead.
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Actually Fern picked Roserade as his signature Pokemon when he was a leader online here. That was before I learned what heartbreak was, and how readily a certain seed Pokemon would force it upon me.
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Double post with extra thing What do you guys think? I've played around on the colours of this thing so much I don't even know how I feel at this point