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Everything posted by Amethyst
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Although it's been floating around in a topic somewhere, a new page has but put on the site, detailing some guidelines for Nuzlocke Challenges in Reborn! As it says on the page, these are only intended to be a framework to start in, as well as the probably more-helpful recommended list of places to count, currently updated to episode eleve-- ...twelve! spoilers. kind of. On a different note, since challengers to the online league are now locked-in their trainer card names when challenging, linehosts no longer need to commit each challenger's trainer card name to memory. Accordingly, the Shop Item to change your own Trainer Card name (without losing any badges, of course) has been significantly reduced in price (now $R 300, down from 1000) and has been given a much higher stock limit in the store. Feel free to snag those up as you wish.
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what is this massive influx of content i dont even wow So I did miss these before, thanks for pointing it out. However, and I apologise for your lost sleep, we can't use these. As good as they look, they have the issue where the details have been drawn on 2x sprites at 1x resolution. So in order to make edits like these easily, you'd need to take them down to 50%, edit, and then blow them back up to 2x size. But these are accurate for the intended concepts, so that's good. Just a technical issue. It's a start. Mewtwo is going to be tricky since its colours are so light, even at full saturation the blue is going to look pale. you'll probably have to adjust the shades to get the same full colour out of the sprite. Mmm, so I see you lightened the lighest shades of the black on the back sprite, but... I think we need to bring up the other shades to match, as right now they kind of just look like grey splotches because they're relatively too light. For the front, were the affected shades the ones around its ankles and neck? I more looking at the colours on its arms. For comparisson: I dunno, which way do you guys think looks better? Just decided to finish these up myself since I feel bad for being like nonono so many times Although that front sprite was in 16 colours and some of them were kind of falling apart... I dunno if the original was like that or if it just became that way after too many spare edits. Anyway, we'll call this done. Hm. Maybe it's just my distaste for yellow but I kind of don't like these after all. Does anyone else? Maybe green body instead? Regardless, Koffing's front and Weezing's back seem to be lighter than the other two, so that should made consistent... I'm sold. Let's make the wings even darker though. Also, I don't think Clefairy's mout should be light blue, just a darker shade of the purple or a black should be fine Also very nitpicky but the outline used on these seems to have a redder tone than the other purples in the image. Quoted this set since they're a little cleaner to work from. I don't mind the blue gem, but the blue coin for meowth seems a little strange. I think Gold looked better. Persian's eyes seem a little light, too, it's hard to see the colour. These look great. I wonder for the Slow-line, do we want to do anything with that "Shellder"? I don't mind the look of it currently but it might make sense to change that part too. Anyone have any ideas? The Golem looks hella badass, great concept. Uh, but I just realized, I think that's the wrong style front-sprite. We're using HGSS front sprites, remember? Best to take them from the game folder if in doubt... With Aerodactyl-- I;m not sure that's the right front sprite in that case either. And with both of them, let's reduce the saturation on the red because that's pretty intense. Tangela was posted after my quote, but our Tangela should match the PULSE Tangrowth colours... Pikachu family, Growlithe family backs, Electabuzz, Snorlax, Horsea family, Seel family, Kangaskhan and Moltres in and marked off. Keep it up!
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Ah, but I'm still holding back on leaders a little bit at this point. It'll be a while before it's obtainable, not in 12.
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Don't worry, we haven't seen the last of it.
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Even better.
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Regrettably, I've known for quite a while what I want Deino's event to be
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>reply to 12 quotes posts dear god you guys work fast ok lets go The concept at least. Sprite could use some tweaking-- we'll deal with that in 4thgen land you did NOT just make that joke ok Magmar's purple looks much better but I actually do want to follow up on the other suggestion-- if only experimentally. What happens if you lighten the black parts as a whole, leaving the outline dark, so that we can hopefully see more definition in the sprite? Snorlax is getting there. Oh, I just realized this is like the snowman snorlax from the anime isn't it? Hm, I like this a bit better now... Let's roll with this Quoted only these since these seem to be the closest so far For reference, Raichu's colouring is filling a previous request to have it based off of this drawing/concept http://pokemonfromhell.deviantart.com/art/No-026-Raichu-199767644 Skip the red electricity naturally. With the four quoted here: There are stray pixels around the stripe on the back sprite's back-- they're currently lighter, but they're intended to blend into the rd. Choose shades for those pixels in between the black and the current red I like the colouring on the female's stomach (however stomach seems a little light in the female back sprite), but not so much the male's. Let's try a dark grey for the males instead, which will more closely match the source art Nitpick ame go Vulpix, Gastly and Haunter all look good. Gengar is a nightmare to deal with but the start you've got here is great so I'll finish that one up myself. With Growlithe and Electabuzz's tail-- let's use a darker 'black' for these stripes because they seem too close to the Pokemons' new colouring Arcanine- I think here we need to take the darkest shade of its cyan fur down a bit to contrast the lighter parts. Also, there are parts of the outline in the original sprite that are lighter, which here seem to have been drawn over with a solid black where they should be like a 30-40% grey I think Ah, this is... the BW front sprite. We actually have the HGSS front sprites for Gen 1-4, so we need to keep those consistent. To be safe, it's best to grab the existing files in /graphics/battlers/ Anyway! This is pretty snazzy. You're obviously fairly comfortable taking some risks with spriting, so I'm going to challenge you to do one better: We aren't limited to the typical 16 colors (though I don't want to go too crazy), which allows us to do some relatively smooth blending stuff. As an example, look at our shiny Talonflame Now, I will grant that this might be difficult in some programs, but I could certainly make a video tutorial on how to very efficiently go about in Graphics Gale-- anyway, with the fading wings thing, I had imagined something smooth like this from black to yellow or white or whatever looks best. Your sprite isn't bad, but doing it in this style will look even better, I think. I think if I have time tomorrow I'll make a video on how to go about that. Also for your future convenience, no need to include both 1x and 2x resolutions. 2x is easier for me, but 1x is perfectly fine if you'd like. Hard for me to refute this idea after the image you practically bribed me with before. These are really cool. I have two very small requests, both relating to the back sprites. For Rhydon, let's make the eye colour darker since it blends too much into the white right now. For Rhyhorn, the underside of it's tail where it fades into its butt looks a little awkward. I'm not convinced that this will be an effective solution, but perhaps try drawing that darker shade of grey underneath the tail peace so that it at least looks like a shadow is being cast from that back-most part? Kangaskhan- Solid start, I think the only issue si that it still has some brown outlines. Just make those match the rest of the skin and we should be good. Kingler- Again, solid beginning, but like with Zapdos, I'm going to push this a little further. Firstly, the inside of Kingler's claw in the front should also take a dark blue-grey tone rather than the dark red-grey it has currently. More importantly, there are some other ways to solidify the allusion to clawitzer-- lets try making the bottom part of each of its claw things yellow, and the legs/little arm parts black. OR keep the legs/arms the colour they are but make the bottom of its mouthhead thing black (but still ligthenough to see the details, mind) Clefable-- matches the request just fine, but has made me realise that once again I don't have a clue what to do with Clefable because that doesn't look too much more exciting. Anyone have any better ideas? Parasect- So parasect is another case where I'm guilty of referencing something without providing the source image, which I should just learn to do in the first place The given sprite isn't bad, but I want to see if we can do better based on this: This is a rendition of Magnesect, a child of the Pokemon fusion product that I ran across one day and found especially striking. Now, for the sake of not changing the image too much, let's keep the form the same but see what you can do just changing the colours of various parts of the thing (leaving the spots red instead of screws is fine) Rapidash- is intense, but it doesn't really match the style of the rainbow mane we had for Ponya. Either way is probably fine, but the two should agree with each other. Also, we should... skip the cutie mark, as well done as it is. Goals for Zapdos are above Moltres- I like the fire, but this is another instance where the BW front sprite has been used in place of the HGSS one. When in doubt, take the files from /graphics/battlers/. I think if we get a front in the proper style, this should be good. Aerodactyl looks good, I also want to see a version where the red is its body colour though, to compare. Black for wings is still good. ----------- That all said in done, putting in and marking off the Diglett Family, Vulpix, Gastly, Haunter, and I'll finish up Gengar myself. Thanks!
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oh darling not even; there's four more after that.
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Bahahahaha I'm not gonna get the magikarp
Amethyst replied to CoolTrainerGary's topic in Reborn City
Not really. It's just a matter of me deciding how I want to handle these Pokemon that are literally useless at first but then become really good. The existing option is letting the player deal with their uselessness for 20-30 levels and then reap the rewards. The alternative is denying them like other Pokemon until later in the game which robs them of the existing drawbacks of being so pitiful when they're young, which I feel cheapens their flavor. -
I don't think so, sorry
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I think it's pretty cool that people are able to find such clear uses for otherwise throw-away Pokemon like Kricketune and Pachirisu. That's kind of why I don't like having stronger things in earlier. Also,
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Amethyst replied to Arkhi's topic in Welcome Center
Ooh. I see. Okay, thanks -
Which pkm do you think will disappear in Ep.12?
Amethyst replied to gutten_tag's topic in Reborn City
I despise myself too. Gardevoir is my favorite Pokemon. That said, I'm not decided for sure, but I'm saying if I change anything, it's going to be those two. -
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Amethyst replied to Arkhi's topic in Welcome Center
Where is that linked from? -
Then don't worry about it. Shiny backsprites are noted in the readme as not having been updated yet. We're getting there
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Which pkm do you think will disappear in Ep.12?
Amethyst replied to gutten_tag's topic in Reborn City
I can tell you right now, though you guys are basically on the money already, the only ones I'm considering are Gyarados and Gardevoir. There's basically no reason for anyone to get any other water, psychic or fairy types with those two being as strong and as early as they are. -
The idea is that Sigmund is legally able to apprehend any of them except the player (who is presumed to be 18), Laura and Saphira because they're underage. He breaks this law in the branches where Laura or Saphira are kidnapped, which she makes a fuss about. Technically the group already did violate the law in breaking into the orphanage as well, but they try to avoid doing that more than is necessary, and attacking someone who is supposed to be a legal guardian would qualify. Charlotte probably doesn't care about those laws, but is listening to Saphira's instruction anyway.
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Amethyst replied to Arkhi's topic in Welcome Center
We have a... Help topics page? Where, even... This is probably stuff built into the forum that I've largely ignored. -
Unless you've got a shiny, Golem looks properly sized to me... Perhaps the placement is off? That is, how far up or down on the screen the sprite is displayed.
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Don't tempt me.
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Sorry, I think I may have used the wrong term with Arbok. I was thinking this yellow/black symbol -- http://upload.wikimedia.org/wikipedia/commons/9/90/HAZMAT_Class_7_Radioactive.png Magmar looks good, but that purple is pretty intense. I might pull back the saturation on it just a little bit. Also, the outline under it's belly on the front sprite is lighter than the the actual shades, so that should be drawn over. The reason Mew and Ditto are being kept the same is because their shinies are the same palette, something that reinforces an already-hinted-at connection that Ditto is a failed Mewtwo. As such, Mewtwo's shiny palette should be made to match those two.
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Those Scythers look fantastic. Putting in and marking off Scyther, Venomoth and Golduck. I totally did, sorry, thanks for bringing it to my attention! The front sprite is looking pretty solid but you're right, the tail on the back sprite needs some work. Notice how on the front, the lines running down the tail use a lighter shade where the light hits it. By contrast, the back sprite currently has all of the lines as a very dark colour all the way down through the tail. Use the lighter shades of grey where the tail is hit by the light, and don't be afraid to fade it in with a few pixels at the 'corners' to make it blend better. Goldeen looks better. I think I'd still like to see the initial white > black/black > white concept for that line though because I think Seaking might look really cool that way. So I don't want to commit to putting this Goldeen in yet-- but if that doesn't work out, this is usable. The Weedle line was already completed before and has been marked off on the first post since before this topic was made... Snorlax's silver outlines are still too light I think.
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I made Luvdisc hold them less frequently, but they still do often.