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Amethyst

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Everything posted by Amethyst

  1. I think the first one here is a bit closer to what we're going for. But, let's set aside the tron stuff for now. As admittedly cool as that would be, I think it's going to be very difficult to do that well without overstepping what we can reasonably, and neatly, do in these sprites. I think there's merit to the idea about some of the segments being darker, too. Working from Flux's sprite: Clean off the blue. It's a neat idea, but not what we need for now, sorry Let's use a darker metal for the middle segment of its arms, the area above its shoulder/below its ear (but leave the spikes), and the segments above its knees. Give it back the white of its eyes. In Jacze's sprite this is the yellow bit-- let's just have it be one of the light silver shades though Having its mouth orange is a little weird; let's make that a dark colour. Perhaps keep the teeth visible like in Jacze's. The jaw-bolt looks great though. Lighten the outline on top of the front ear and top-most spikes. Notice how in Jacze's, the outline shade is a bit lighter in these areas. Use a colour darker than the outline in Jacze's, and lighter than the outline in Flux's. Apply that same outline colour to blend in the dark pixels at the tip of the tail as those black pixels are looking a bit isolated and jagged there. There's like two stray black pixels on the far side of Nido's face that look like they don't belong. This is a really strong start. I know you showed this to me before on the server, but now that I'm really taking the time to look at it, a couple details: Its skin looks a bit more yellow that it needs to. Maybe make it something in between Little Mac's skin colour, and Hitmonchan's default skin. If that looks too light, make his shoes black, and use the a slightly lighter shade of grey from the current shoes. Little Mac's belt is white-- this is gonna take some redrawing since they just use the shade of outline for the black, I think. The red part of the bottom is popping a little too much. I think it's the brightness, but it's hard to say with reds. Make that section a little less bright, and slightly less saturated. Don't mistake my finickiness for a lack of appreciation, you guys are a huge help. Keep it up!
  2. 0% surprised at the yi thing. How did I get rekt?
  3. So I think a few things need to clarified. Firstly, there's not any question that shiny colours will be changing. This something already determined and partially implemented (all of 6th gen has already received custom shiny colours). These changes are to make the already-more-common-than-canon-games' shinies feel better. Currently many shiny Pokemon are just a very subtle shade different from their original, and/or otherwise just look bad. We're fixing that, and while we're at it, might have a little fun with some of the shinies (for instance, the demonic #666 Vivillon which has already been implemented). As we go down the other generations, I noted some other ideas that might be interesting-- some Pokemon might appear to be zombified or mechanized* versions of themselves, for instance. However when I had these ideas, the intent was only to change the colouration to look like a theme. In the case of our zombie machop, I had imagine it might have some sore-looking spots and the sort of rancid skin tone, yes. But in actualizing these changes, we went a step further-- for instance, having its head lobbed off as if it were actually a zombie. I wasn't entirely comfortable with that degree of change myself, hence why I asked Vinny to make this poll, which has more or less confirmed my suspicion that that is probably going a bit too far. However, I am a little surprised that so many people are so anti-zombie. So that's good to know. I personally don't like zombies either, but I know some people do and figured those people might enjoy having something that looks like the undead trounce their enemies. Let's back this up a bit-- pretend that our zombie theme changes are limited, as originally intended, to just the colouration of the Pokemon. No expose ribcages, no lobsided heads. Is this still off-putting? Are people interesting in having a zombie-theme shiny at all or should we default to something more traditional for Machamp? * to clarify about "mecha-tangrowth": The screenshot Vinny linked is the PULSE Tangrowth. We've already fought semi-mutated PULSE Pokemon, just now they work on a mechanic similar to mega evolution. However, because this mechanic requires a PULSE machine, it will not be available to the player, ever. Just in case someone thought the PULSE forms were cool, my plan was to have shiny version of Pokemon that become PULSE'd sort of mimic their PULSE forms. In Tangrowth's case, though, it wouldn't have those machine parts or those wild tentacles-- it would just match the PULSE tangrowth's colour, and possibly copy its cycloptic characteristic. In that sense, our shiny Tangrowth won't really be "mecha" at all. However, there were other Pokemon I marked that could be mecha-fied. For instance, Nidoking is a Pokemon that already has a very 'segmented' body. When recoloured to silver, it's probably naturally going to look a bit robotic, so we were just going to extrapolate on that.
  4. oh dear.
  5. Amethyst

    Starly?

    Yeah, that was the other thing. That's why I made that one harder to get. I was considering removing it, but weather was nerfed at the same time anyway, soooo, less of a problem.
  6. I agree, those eyes look good for the silver kabu line. I think for the red variant, that penultimate version you posted will be the one to go with. But the question is, Red or Silver in the first place? Perhaps this and the other shiny question would each make good poll topics. Vinny, or someone else, might you fire those up in the Reborn City section please? As for the mecha thing, The final Nido evolutions already have very segemented bodies, like metal parts stuck together. I think when recoloured to silver, it will suffice to sharpen some edges and corners and draw in a few nuts and bolts. There are other forms that I marked might make good mecha variants (open to interpretation) so the same goes for them. But to the point, I don't think that those will require too drastic of changes.
  7. I'm not sure that it was a 'leak' considering there was an official announcement and, more importantly, Ao Shin quite explicitly appeared in the Spirit Guard Udyr comic. But yeah, they do seem to be having second thoughts about him as a champion.
  8. Amethyst

    Starly?

    Not to mention Close Combat and Intimidate. But it was mainly because the event was boring. I underestimated Magmar, (probably because Magmortar isn't great competitively-- apparently it's much better in-game). There was basically no point in players picking up any fire type in the game besides Magby because they got it so early and it was so good. It became a must-have, which is something I'd like to avoid.
  9. I used to go to both of the local anime conventions, but I'm soooo over those. I just stopped enjoying them-- and my friends seem to agree that the atmosphere changed dramatically over the years.
  10. There'll have to be a way to get more in the future since the other one has to be gotten. For now, sorry. And it's because I had junk code on that page from when I was adding 6th gen fossils; forgot to delete it
  11. That's not too bad... I think it just needs a bit of cleaning up. Specifically, the outlines around the feet, both facings, and then the pixelation shading around the tail as a whole on the back sprite and very tip of the tail on the front. Poliwags look great; I'll put those in once we have matching evos Muk looks good; I'll put that in. With Sandshrew, can we get more contrast in the shades of blue? As it is we're losing the definition of its scales. Sandslash... is a bit better, but are those colour shades on the same actual colour? Could we make the 'spikes' a bit darker than the rest of its body? I know that's not a sonic thing but it'd look a bit truer to Sandslash. With Ponyta, go with whatever the original sprite is. I'm not sure how I feel about Kabuto's eyes. Try using a darker colour on their outline so they blend in? If that looks weird, then at least make them match that red. I personally like the red one a bit more but either is good. How about others? Machop looks pretty wicked, I'm not gonna lie. However, I'm a bit hesitant to go on dramatically changing the shape of something for what's officially just supposed to be some colouration differences. Now granted, we are taking some creative liberties here, but... I dunno, what do others think? Do you think it would be jarring for a shiny Pokemon to have its head like that even if it is for a shiny theme? I like this Machamp colouration better so I have it quoted here. However, I think the shades could contrast just a bit more, (towards darker). Also, it's done pretty well on Machop but there are some places where its wounds could be blended in better using darker shades.
  12. Actually we figured it out and fixed it. I'm dumb. Just don't talk to the guy again before leaving/re-entering the building (through the main entrance)
  13. Every episode is always going to feel short, because Episode 11 is 1/11th of the story, 12 will be 1/12th, 13 will be 1/13th and so on. So just be ready for that.
  14. Considering Essentials doesn't have 6G in yet, it's Reborn. Already fixed for 12 though
  15. I could see how that would be an issue. Feel free to tweak it or use blending colours. Play around with it~ Right. I like the concept with Scyther, but aside from needing a back sprite I probably wouldn't include this sprite in the game as is. It shares some key issues with that dragonite recolour in that, firstly, we're losing the contrast of the shades so the image appears flat, and secondly, some of the outline pixels don't pop enough which makes it appear less crisp.
  16. For a while, we took in a homeless boy who was just a little older than me and interested in games and such too. Somewhere in between his playing Reborn and getting inexplicably frustrated with it (he seemed to keep this habit with any video game), a ton of different alternate titles for him were thrown out and we decided that that one was too douchey to possibly pass up. Victoria should always be Apprentice since around that time too, so I'm not sure what's up with that.
  17. Online pickup table has been updated pre-emptively for E12 changes. Don't let it trick you in the meantime.

    1. Vinny

      Vinny

      Not enough Leftovers...

    2. Mikzal

      Mikzal

      I like the ultra balls, but no great balls?

    3. Vinny

      Vinny

      But seriously, let me ask: Why did you decide to update it already? I have no idea how far episode 12 is, so... why now?

      It's going to confuse people that never read little words...

  18. No, you're doing great. I was actually hoping you'd pick up some of these because you do well with them Ruby of the Sea is a reference to the anime-- Misty says that Tentacool are called that in one of the early episodes of the anime so I wanted to embody that. The other Tenta family you did wasn't bad, and it did help me to realise that it was probably the body that needed to be the vivid colour. This take is pretty good. With Poli- family I think my notes were a little unclear, so sorry about that. In writing, "blue > whatever" I meant like, change the the blue to the Azurine colour-- that tawny brown pollution lake colour, so it's like the water type has absorbed the region's pollution. Thinking about it, maybe bonus points if this is made more clear by that colour (or maybe even the rancid wine colour from the factory) being imprinted as splotches across Poliwrath, like the pollution shows up as murk-coloured hives or something on its body. That might be pretty difficult though. Unless it's something pretty obvious (like Hippowdon) I'm not concerned about gender differences. I'll take whichever looks cooler. Marked all those except Polis off the list.
  19. Uh... No, not so much. Not in the code anyway. The only Pokemon he has that knows Focus Blast is Reniclus. Are you sure you didn't get the glitch where fainting a Pokemon mid-turn causes the next sent-out Pokemon to use the fainted one's move?
  20. The tears of my enemies.
  21. So whereas the other topic is for coming up with ideas on which shiny changes to make, this is for actually implementing them. And fair warning, this is where I am going to get really picky. Keep in mind we need both front and back sprites for everything. Back sprites should be Gen V style-- Feel free to take the files from the Game Folder/Graphics/Battlers to edit but when you do be sure you grab the non-shiny backsprite for editing since the existing shiny back files are Gen IV style I'll keep the list below updated of what's been done and what hasn't. Also, these ideas are not immutable. If you have a better idea, feel free to make that one too- but again, no promises that it'll get used. Have at it!
  22. WHAT LOL I CANT BREATHE
  23. Doing eyeliner normally is boring. I really like doing cracked-eye eyeliner so I thought I'd take a picture of it. Only as it turns out my camera quality is terrible so you can barely even see. Oh well. Then I got bored and took a picture more appropriate to what some people have come to expect from me.
  24. Do I have to? Fine. This is old content, but evidence of the fact that not everything on that little changelist was entirely false...
  25. They aren't remixes. They're the exact same sound file pitch/tempo adjust by the program. To use a visual analogy, it's like looking at a painting, and then looking at the same painting with sunglasses on. There isn't a 'darker' version of the painting that exists anywhere- it's just how it's seen.
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