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Amethyst

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Everything posted by Amethyst

  1. Thanks, I'll figure it out For future reference it should be passable also if you carry two Floral Charms there
  2. Glad you're enjoying it! Do you remember in which program specifically those typos were? Also, I would have uploaded it to MediaFire but they have a limit on how big files can be. Something like 50 MB that the game has no hope of going under x.x But hopefully at least one of the three sites will work decently.
  3. Actually the IV/EV thing is a script mod posted for general use in Essentials games, so it's not like I stole it directly from Zeta. I did modify the control method to make a bit more sense though. The nature thing also didn't come from Zeta-- it was an idea provided to me by a homeless person who stayed with us for a while. He was a character-- he had a penchant for getting irrationally frustrated with games, but came up with some really out-there ideas. This one happened to work out, so thanks to him for that. I have no intentions to implement an IV stone, because if that becomes the case there won't be anything left that makes an individual Pokemon unique. That said, I /would/ like to get the 6th gen breeding mechanics into the game as soon as I have support for it, and maybe stack them in the player's favor somehow. Currently doing rolling reuploads for another fix. This version 11.0.2 will fix the following bugs: Cannot fish in Iolia Valley Psychologist crashing Psychologist may be stuck in off mode from beta Duplicate dialog in Beryl Ward Crack overlays in Railnet need work Walkable tile on 7th Street Wall Walkable tile at crest of Beryl Wall Luna's Badge doesn't raise level cap Reviver doesn't accept 6th Gen fossils Additionally, the 2nd Gang Sidequest should no longer require night-time
  4. Reuploading with bug fixes again

  5. King's spared no quarter with his thoughts; how about the rest of you? How difficult are the Eyes of the Lord? Note, I made that last guy a little bit easier since beta. But I really only want going through it to be difficult the first time. Once you know the route, I'd like it to go smoothly. Frustrating puzzles =/= fun. I thought the opening on each side was obvious enough but apparently not, so yeah, I'll do something.
  6. This Ability Capsule can change to DW abilities, yes. Breeding mechanics haven't changed, but the Everstone thing has been around since Emerald so that probably works.
  7. Ability Capsule can change to any ability the Pokemon has. It's a chance between the two others for Pokemon with three total All mirrors should be functional now. I'll check on the fishing thing.
  8. It's a little confusing because there's a lot of things in different places around the site, but: We have a battling server online and an online gym challenge where you earn badges for your trainer card on this site And then completely separate from that We have the downloadable game based on our online league that it seems you've already discovered.
  9. It is not. Hm. Whoops. I can give it the Volt Switch treatment. (I can hear Ikaru groaning from here) Julia's TM used to be Volt Switch. When I changed to to Charge Beam I promised that when Volt Switch became obtainable again it would check to see if the player already had it and give Charge Beam instead. So, whenever Calm Mind is re-introduced, it can give Trick Room. Also currently re-uploading one mirror at a time for a double battle issue fix. If you're trying to download and find one mirror is broken, try the others. I'll keep two up at all times.
  10. Abra is no longer obtained via trade as of 11 but trades will be random, I believe.
  11. After more spriting and scripting than I typically enjoy...! If you're coming from a fresh Episode 10, this update features 6th Gen Pokemon, Fairies, New Protagonists, Field Effects, and a whole ton more! Check below for a full list of changes as listed in the Readme, but take care to note the important things (such as a note about updating, and controls) as listed on the game download page. Link is below the changelog Notable Changes: Download links are this way!
  12. Moved it for you Anyway, correct, Elekid was removed from there in 10.5 and replaced by a different weather event. I had no business giving you one of the best electric types so early in the game
  13. Field effects apply to both trainers, but you might find that leaders' teams are geared to make the most of their fields. Will you adjust your strategy to do the same? That's up to you...
  14. Makes more sense to spare the huge download if I only need one file. Got it, thanks

  15. Could someone with 10.5 please forum PM me Data/Scripts.rxdata?

    1. Vinny

      Vinny

      What's the probs Amethystss? can'ts downloads yours owns gamess?

  16. Correct. It plays after the trainer gets their Pokemon and leaves.
  17. CONTINUE? Y/N

    1. Show previous comments  4 more
    2. Amethyst

      Amethyst

      I really don't feel like that grim city theme suits Onyx since it's literally the only ward that's virtually unaffected by the city's chaos.

    3. Chevaleresse

      Chevaleresse

      I do very much like the original.

    4. iosgino

      iosgino

      I'm actually a fan of the new sound for the Onyx Ward.

  18. I'm not sure if it made it into 11B but as of the public release at best, the event will be repeatable if you have that, or multiple chips
  19. I'd also like to remind everyone that these characters are based off of our online leaders, and when Fern was our grass leader, he was the kind of dick who would pretend to disconnect mid-battle just so he could restart a league battle that was going poorly. Some of this stuff isn't even being made up...
  20. What do you mean by that exactly? Are you referring to the scene that was added at the beginning of 11?
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