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Amethyst

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Everything posted by Amethyst

  1. tfw i miss league but cant play because connection is so uwehdf98
  2. If you don't know what I'm referring to, go check out my hype post first. So let's talk about these, since a lot of people seem to be fairly nervous about it. Firstly, contrary to popular belief, my goal in introducing these is not to make the game harder-- just more interesting. Field Effects are going to help define leaders' strengths and weaknesses. They give me tools with which I can add power without just pumping up their levels. And further, they can create some interesting ways for players to counter-act them. However, especially as I'm still getting a feel for how much of an impact they have, the Leaders who use them might be a little strong. I dunno. I have taken down their power levels from what they would be otherwise to compensate for the bonuses they get, but those numbers still may need to be tweaked. Feedback on how these are doing for you as players will always be appreciated. Leader effects aside, there are some questions about how they'll be encountered. My end-goal is, eventually, every place will have some sort of Field-Effect, even if it's just a minor one like not being able to Fly inside. However, because we're just introducing this, E11 is going to serve as a test-drive for a very small number of fields, and more will be added as time goes on. Because this is an entirely new mechanic, players aren't really going to know what to expect. It's important to me that you guys know exactly what each place does so you can decide for yourselves how to handle it. Each field effect will be described in-depth in the game's Readme, and also... Also! I've created a Field Effect page on the site that will detail what each one can do. You'll find that the debut Fields have already been posted-- feel free to peruse. We'll get some images of each one up soon as well. As a final note, the Obtainable List has been updated for E11.
  3. Incoming.

    1. Show previous comments  1 more
    2. Tempest

      Tempest

      Duck in cover!

    3. Gyaradoskiller

      Gyaradoskiller

      Suicide bombers trying to bomb Reborn! R U N !

    4. Maelstrom

      Maelstrom

      *Calls for fire on the POO site*

      Point Of Origin

  4. oops i started another thing

    1. Show previous comments  7 more
    2. Shamitako

      Shamitako

      OMG, I love your voice. I might try to actually watch the LP if I encounter enough free time ^^

    3. Arkhi

      Arkhi

      I look forward to the raging

    4. The Radiant Aeon

      The Radiant Aeon

      There will only be one episode...or you could have only one pokemon living

  5. You might be surprised how much has changed at this point. This is interesting because it's a very recent change that I had done to not be annoying. I know myself and many others were bothered when the cursor wouldn't reset to Fight because they were also spamming A... Can someone confirm how it is in the actual games?
  6. It would help a lot. You can download a free trial of it, and that'll last for 30 days so you can see if you can get a taste for that sort of thing
  7. consent of the leaders? what's that? srsly though no one would particularly consent to being stuck in entry >>
  8. James, please take care not to double/triple post. The multi-quote and edit buttons are there for this reason. Anyway, I prefer Kratos as a character-- especially with the aforementioned Jugment outfit-- but I seem to enjoy playing Zelos more than Kratos. I'm not sure if there is an appreciable difference between the two in terms of actual battle ability, but Zelos has always just felt swifter to me. It's entirely possible that's in my head. I've taken each of them on various play-throughs.
    1. Noivy

      Noivy

      yes. Yes. YES! YES!!!

      YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    2. Amethyst

      Amethyst

      thought you might appreciate that >>

    3. Neo

      Neo

      Needs more o's.

  9. Do many people find these particularly difficult? I personally gave up on the notion of jump puzzles not at all being difficult after Golden Sun
  10. This topic exists too, in regards to locations http://www.pokemonreborn.com/forum/index.php?showtopic=3781&hl=
  11. In X-League, you get 7 Pokemon total, one of which may be legendary. Then you may use one of those 7 as Mega like normal.
  12. The Grand Hall trainers will scale once I'm sure none of them are crashing, and that they're all repeating properly And then post-game stuff Are Route 1's wild Pokemon levels really that high or is it mainly the Bulls/Bugs you have to fight that are over-bearing?
  13. No, not difficult at all, especially when you hack into that game and steal it i mean what
  14. Like, finally. Now everybody, buckle down for a nice massive news post, because I have a lot to go over. League has been out since October, and that is, to use the technical term, way too long. So whaddya say we get some leaders back in the server, and some badges back on y'alls cards? Firstly, in case anyone missed it, we are going into what we'll consider Season 3 of the Reborn League. Although we don't have nearly a complete reshuffle of leaders like between the first two, we are newly joined by Adrienn and DJ Arclight. Because of the inclusion of an 18th type, we had to redo pretty much all of our systems, and suffice it to say it's a good thing there were no particular great objections to having a badge reset, because it probably would have been necessary regardless. But that's all behind us now! So let's talk about the changes for the 6th Generation league. Firstly, we have an 18th leader now, and this has kind of upset our previous set up with how the League's Blocks and Ranks worked. If you're newly joining us and are unfamiliar with our previous system, here's a quick run-down: So with adding one extra leader, the base-4 block system no longer works out quite so nicely. However, 18 is a much neater number and allows us to divide the leaders into blocks that match-up with our 3-line system very neatly. As such, we're shifting down to a 3-block system. What this means for you as challengers is that, whereas in the past, you could challenge 4 places above your lowest missing badge, you will now only be able to go 3 places above. This change will also help us out with mitigating traffic on lines, so it's not all bad. Essentially, instead of having 4 blocks of 4 + 1 champion, we now have 6 blocks of 3. "But wait," you ask, "What about that champion?" Good question! Unfortunately, the numbers we have no longer allow us to neatly fit in one single champion-position leader. Instead, the highest block of leaders will be considered the Champion block. In other words, we now have 3 champions, one for each of our lines. None of them can be challenged until you have all 15 previous badges. Once you do, you're free to challenge any of the three. Once you beat all three of them, you've cleared the Season 3 Reborn League! The Block Breakdown: Entry Low Mid High Elite Champion As an addendum to this base-3 change, previously in the Site Shop we had a rather expensive item, the 5th degree token, which allowed an extra space to challenge leaders. So instead of 4 places, you could go up to 5 places above the lowest missing badge. Since the default is now 3 instead of 4, that item now allows challenges up to 4 instead of 5. To compensate for that change, the new 4th Degree Token's price has been lowered significantly. It now costs only $R 2,000. only, she says Moving on from that, we've had a lot of questions about one of the most popular new mechanics of 6th gen: Mega Pokemon. Namely: Can challengers use them? Can leaders? One of the things that has historically diversified the meta of League from the meta of general battling is our blanket ban on Legendary Pokemon. With Megas, it has been said by developers of the main series that Megas are somewhat equivalent to legendaries- and indeed, they often surpass them in strength. As such, we have unfortunately decided that challengers may not use Mega Evolution in the Reborn League. However, Do keep in mind that this is a challenge on a competitive simulator. As I have explained before, it is our job to make, and keep it difficult. Challengers have more threats than ever that can take down a team, and as such, we do need to give our leaders the tools to keep pace within their monotype limits. Your Reborn League team should be prepared to deal with a few threats... including Mega Pokemon. Gym Leaders in the Elite Block and higher will be permitted to use Mega Evolution. Remember, too, that historically our Champion has been allowed a single legendary. So this means that Champion Block leaders will each be allowed one Mega and one Legendary from their type. In X-League, all leaders and challengers may use Mega Evolution. Remember, too, in X-League Leaders may use up to 3 Legendary Pokemon (or as many as they like, in the case of the Champion Block) Now, with no apparent segue whatsoever, I want to talk about a different change we've made for League this season (and the reason that it's taken us so long). In past years, our league has, shall we say, suffered from a bit of backlog when it's come to badges and, specifically, distributing them in timely manners. This has been a burden on us as staff and disappointing for challengers looking to see the token of their victories. Well, no more! Henceforth, thanks to the magic of Nyu, badges will be automatically recorded onto challengers' cards and should be updated by the end of League each night. However, this does come with a caveat: Challengers will need to battle leaders under the name that their Trainer Card is registered with. Because this is now an automatic system, we no longer have the liberty of knowing people's aliases as we go through and add badges. You'll want to either challenge your trainer card to match your PO name when you fight, or visa versa. This is also going to alleviate past issues where we've had to ask several times in a given night, "Hey what's your trainer card name?" which sometimes can slow things down quite a bit. In all, League will definitely run smoother from now on. Speaking of running smoother! How about those Rankshifts which all but crashed and burned for the better part of Season 2? A large part of that was because of how we had to handle logs at that point, which was incredibly ineffective. However, with the automatic badge system, we now have an automatic tally of each Leaders' stats. I may see if I can get those totals up on a statistics page for challengers to peek at some day, but the more important thing is that it means we will always be able to do Rankshifts right on time from now on. If you're not familiar with how our Rankshifts work, this is for you: In the past, just due to the way the numbers have worked out, the champions have always been locked into their position for the duration of the season. But hence forth, that's no longer so! If the statistics work out, it's possible we might see a new leader rise to a champion position. What about the Elite-Mega block? If a lower leader is able to climb into there, they might suddenly become even more dangerous. Keep an eye on the Rankshifts we'll be doing each month to see how each leader is doing! Additionally, everyone should realize that there will always be some variance in scores, and Leaders may dance around quite a bit, especially at first. Since we're starting from point-blank with a full reset, it may seem a bit volatile. Read up on our news posts about rankshifts to make sure you're in the know about how things are moving along. Further! As I just said, we're starting from a clean slate, and in a new meta, no less. As a result, we have completely thrown Season 2's order to the dust, and rearranged all leaders based on their previous performance and new meta changes. As this is largely theory-work on our part, don't be too surprised if some leaders rise or fall drastically. But for now, take a look at Season 3's starting Rank Order, including our 3 opening Champions! Starting Monday, March 3rd, Reborn League's Season 3 will be open for business! Join us on Pokemon Online's Reborn Server between 8 and 11 PM EST to begin your climb to the Hall of Fame!
  15. I should just remove them; I don't think they're being used, nor do I have any intention for them to be in the future. Also, this is the proper place for this sort of topic, good call. ...Actually they don't exist for me already. Interesting...
  16. More importantly, I don't know any scripting support for it in the platform I'm using, sooo, probably not
  17. Amethyst

    Voltorb in 10.5

    I think that's correct; I goofed with that. Quick search of my files says it isn't in the wild. Fixing.
  18. Unfortunately, this doesn't really make sense in English. In japanese, Wobuffet's name is Sonansu. Taken from Bulbapedia:
  19. Did you mean: Fire Emblem lunatic+?
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