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Amethyst

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Everything posted by Amethyst

  1. I'll post a little story I like to tell about why these two are pretty much the most adorable couple on the internet. Both of them have been on Reborn for, if our math isn't too far off, going on four years now. Mash had been with us a while and then the first time Colin came onto the server he was sort of staking out the place. Well, on that first night he sent me a PM basically telling me right then and there that he had an interest in Mashew. Some people toss around this idea of 'love at first sight', but in this case, it didn't even take an appearance for soul mates to find each other. I'm so amazed that, however many years/months later, after everything that's happened, it's come to something like this. I truly wish both of you the best. Congratulations!
  2. Back sprites are also in the Battlers folder. I'd advise against pulling from the spreadsheets here since I've touched them up a bit since uploading those
  3. Haha, I was wondering if anyone would remember that. I probably won't go that far with the changes to water stuff, but it would be interesting. For those missing the context, Mael is alluding to the fact that this is kind of an unsurprising announcement to veteran members. Once upon a time before 5th gen hit I indulged myself in expanding this idea quite wildly in a forum post somewhere. Although at the time the game wasn't a thing so I had no plans to actualize it, when I regained this idea recently I could hardly resist. I'll be making a different post to better explain how this is going to work, later.
  4. I don't usually involve myself in story threads like these, but I want to ask if someone can confirm that Noel and Anna are kidnapped in both of the listed branches? There should be one where Shelly and Charlotte are taken instead. If it's picking the twins' branch when it should be the girls', then there's a problem...
  5. Who's up for a little screening? https://www.youtube.com/watch?v=9futakSJpXw(consider jumping to 3:18 for this one, sorry for the extraneous scenes) Now!Pop quiz! What did all of those battles, and many more that we've seen throughout the Pokemon anime, have in common? Pencils down?
  6. Ew, fraps. Look up OBS (Open Broadcasting Software)
  7. Personally I think, rather than the scaling, the base damage, cooldown, mana cost, and most importantly, duration should all be cut. They currently have a ten minute duration, which is a hella long fucking time in this game. The other changes would be to compensate for significantly reducing the duration- in return for not lasting as long, he's allowed to place more. In short, this would force the Teemo player to be more active about setting up shrooms and maintaining them, rather than dropping a shroom in a distant lane/jungle and letting it be able to sit around for half of some games while he forgets about it. The drawback to that is it lets him set up zone control of lane quicker/better, hence the reduction on base damage.
  8. There was a discussion on this before, but I can't remember the outcome... Assume it doesn't. :x The IV judge may not be long for this world anyway; we'll see.
  9. Go ahead and send me your save file
  10. Can't walk behind that anymore? Oops. I'll be sure to fix that. Sorry.
  11. It's a noble idea. I'll be honest, I personally have a lot of mixed feelings about that subject, especially regarding representation, and I'm not sure this topic is the best place to describe them. :x
  12. Have you tried any other battles in 10.5? If so, did they work properly?
  13. Hm... Well, that's fine, there's actually image bb code. So I tried entering your team into the trainer card thing myself as you put it there and it worked just fine. So that's a little strange. Could you try registering a card manually with six bulbasaurs and -- as the moves just so we can make sure it's not tied to some weird thing with your account please?
  14. Cave encounters are never time-based. Unfortunately, the system isn't set up to do that even if I wanted to. Machop is a 10% encounter rate on all floors of Pyrous, that shouldn't be that bad...
  15. ...Why does it care about Pokesnax for that battle... Did this happen upon newly loading 10.5 from 10, or had you been playing 10.5 for a while?
  16. 10.6 is just the reuploaded 10.5 with the HP glitch fix. I decided to call it that so people knew that they had redownloaded correctly, but for all purposes it's still 10.5 I really need to start structuring version names better.
  17. Mold breaker hasn't been implemented yet, the issues with Wonder Guard aren't related to wonderguard but actually us trying to fix bugs with Lightning Rod/Storm Drain/etc and it seems to have, well, not worked.
  18. Were you using manual or import? If it's import, could you paste it here please? The purpose of this isn't for us to make the card for you, but to figure out why it isn't working >>;
  19. Funny you ask, in fact...
  20. *violently waves hands in the direction of this topic*
  21. Character age, not release date. I forget exactly who, but one of her developers said that in an AMA at some point. I was surprised too.
  22. That or just post it. May as well; worst I can say is 'that hasn't been implemented yet' or 'nawh, we fixed that'
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