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Amethyst

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Everything posted by Amethyst

  1. "Passerby Fern gave you an O-Power!" .........someone's acting out of character

    1. Maelstrom

      Maelstrom

      He gives you all his friendliness pass powers because he has no need for them himself. But he wants to be able to say he's got all of 'em at lvl 3.

    2. diana
    3. Gyaradoskiller

      Gyaradoskiller

      He's doing it so that he doesn't have to go through that expensive price (aka being cheap).

  2. Magby isn't encountered as a battle so it can't be gotten like Electrizer can. Both Magmarizer and Electrizer will eventually be in, though.
  3. 2/16 missing sprites done; these are wayyyy easier than i expected

  4. SO TODAY I LEARNED THAT THE POKEDEX HAS A MODELVIEWER AND YOU CAN ROTATE THEM TO ANY ANGLE THIS IS NOW EASY goodbye
  5. I've been talking about this with a few people, and I'm torn. Noel will certainly no longer be able to use Clefable in our online league however for thematic purposes I've been considering making a wild-card exception for in-game Noel (as most people will probably understand that it was originally a Normal type). In the past, several leaders have indeed used wild-cards, and although I don't like that solution because it feels cheap to me, given the circumstances I would be willing to exclude this scenario. On the other hand, since Clefable isn't actually Nomos, maybe it doesn't matter. Thoughts?
  6. Well, yeah. I did some searching and didn't find anything for Quiladin so I'm going to raise a Chespin and try my best to sprite it based off of my own game. If that's a pattern that keeps up I may ask to trade someone for their Barbaracle, Goodra, Pyrorars or Tyrantrum (even if just temporarily) but I'm not 100% sure how well it'll work since the stupid camera angle changes so much
  7. Since Defense is the default, do those. I'll add Aegislash's form later, so if you would, similarly, just post that here. Thanks!
  8. There's no reason you can't! o-o It's a little tedious, and might be a bit confusing but if you have questions just ask. Otherwise everything you need is listed in the first post. Right! I'm also not sure how to handle that, so how about, list Meowstic Male's moveset in the file, and post Mewostic female in this topic, just for now.
  9. So this begs the question, what kind of carry should Morgana be? For a dark lone-wolf angel extracting revenge, it doesn't make thematic sense for her to be carrying the game by holding her opponents in place for her team to kill. Indeed, it's a great ability as is. I was trying to avoid going into to much detail on changes to her non-passive abilities, but I imagine this shield would be changed to have a lower duration. As it is she can pop it and just kind of walk around for three years with it- if we give it an offensive component the duration should be changed to something in between Sivir spellshield and Kayle ult where she still has to bait her opponents into attacking her with it on. Again I'd like to reiterate- the structure of a kit is not the same as its power. The goal of my passive change is not to buff her, but to add a few more 'levers' with which to balance her. The goal is definitely to give her more dueling capability- As mentioned in the context notes I posted previously, Riot wants that lane to be aggressive, rather than passive. As it is, her Q and W are her only means to damage an opponent in early game. One of those you'll never land and the other one can be walked right out of. Adding a third damage option, and discouraging her passive wave-healing would hopefully incite action in the lane (except for the high-level concern Bullet posted which I'm having severe trouble accounting for). As for lane strength, it's not to increase her lane strength but to shift it from just pushing to actually interacting with the opponent. Currently she excels in laying down W and soaking up the free exp, gold and health, which is not very exciting. In order to use this passive, even off of a shield Mark, she has to trade using the W to push to poke her opponent instead (and with poke damage that actually matters now). As for the scope of the heal, I think it would be best if it healed a flat value than scaling like Essence Theft. I've tried to avoid listing specific numbers because that's part of balance, but to give an idea of the scope I had in mind it might be like 50/100/150 (level 1/7/13) health restored per proc of the passive. The goal here isn't necessarily to to make her have great sustain, nor become a team-fight regen machine like Swain, but still some health recovered to help her win trades in lane. Remember this recovery a one-time proc limited entirely by the 10 +sec cool down of her W. The point is less the sustain itself and more the thematic aspect of taking. So I don't think there's a huge risk of the regen portion being necessarily overpowered. With these changes, ideally Morgana would definitely be more aggressive! However, the opponent can still position to avoid Q, and if the opponent throws no CC at Morgana then they can avoid the shield's Mark, so it's still possible to shut all interaction out of the lane just by hiding behind one's minions and doing nothing (except maybe poke with non-CC abilities). That wouldn't be as fun.
  10. Responding now because I know that people have a tendency to not edit things later even when they mean to >> I think you missed a bit in the post- I do mention some applications of using the shield on an ally instead. However it should be noted that balance is an entirely separate consideration from this; we're dealing with the underlying structure behind the kit and what interactions it offers. Numbers can and will be tweaked separately. Additionally, as I say in the post, she does still have some sustain from the passive; it's just based on the opposing champion now. However, Bullet answers your other questions. More importantly: The difficulty or innate-ness isn't the problem; the problem is that it discourages interaction. Especially in the early game when most mid-laners will be severely limited in how many spells they can cast by their manapool, throwing damage at a target that's just going to heal it back effectively passively contributes nothing to the actual 'fun' of the game. As a side note, Nasus's passive is less problematic because he has to at least be up to the minion wave and actively AAing to use it- by contrast a low-health Morgana can cast W from 900 range and then hang back and soak up the regen from complete and total safety for the next five seconds (granted she's missing last-hits, so the opponent does still gain something from this but the interaction is not as valuable as it could be.) I agree that the ult does currently contribute to over-centralizing her to landing Q's however I think that the ability is still a good ult- possibly Morgana's best-designed ability, in that it has a very clear effect with a wide range of counterplay on the opponent's part (and trade-offs: if they save their dashes, etc for that then they don't have them for other purposes) and both Morgana and her opponents always aware of it and ready to respond to each other. Further, my proposed changes do help to reduce reliability on Q because they add another source of damage- the mark triggered by the slow; even if they break the tether range there's still the additional chance for damage from the Mark of the Fallen if she can toss a W down onto them first/after So, I did make kind of a mistake here and was basing my assertion on her old W's effect. I just ran the numbers for the new one and her single-rotation damage is now actually quite high (although as it is largely damage-over-time, this is appropriate). I will restructure my argument accordingly. However, I disagree with the argument the implications of the final quoted paragraph. If we're assuming she's in a carry position- and she should be for thematic reasons I've already discussed- then she needs to be able to do substantial AP damage. "Burst" was a very poor word choice on my part, however. The fact that her ultimate is presently mainly useful for scrambling the opponent team (its utility) is what is relegating her more commonly to a support role currently. If it's going to apply the proposed passive's debuff, then that adds further value to it in her role as a carry. This is extremely feedback valuable to me; thank you. So, in conjunction with my above concession regarding her damage, then I have to revise my assessment of her second core issue: Her Q is unreliable, making her damage output the same. Changing the passive decentralizes the Q for damage in team fights but does nothing for her laning against high-level opponents. Ultimately, the problem remains that she has no practical offense in-lane. Even with my shield/passive proposition that still relies on the enemy aggression (and thereby contributes further to the anti-aggression problem she has in the first place.) Taken from the patch notes of her previous changes; Riot says they would like her to be more aggressive. Thus, the Q is going to have to be changed too. I have thoughts based on what I've been comparing all day, which I'll post separately- but I've had this window open for about eight hours while I, too, got distracted, so I want to uh, not lose my comments.
  11. http://www.pokemonreborn.com/forum/index.php?showtopic=6188 ^ pls feed me your thoughts
  12. LoL-thread; non-players can safely move along. So it's six thirty six in the morning before I have to get up early for the holiday and I can't sleep because Mashew is a jerk and showed me that Riot is opening applications for their internship this summer. I laid down to sleep about an hour ago, and now here I am because in my attempting to get to sleep I decided I would muse about what I might include with my application. Riot says- if you see game design in your future, wow us with an analysis of our current game- or something like that. While considering various things, I began to get less tired and more excited as I imagined what I feel very confident in as an analysis and argument for my application. I feel very confident in my ability to analyze the kinetic, thematic and gameplay interactions of champions. Thus, I decided I should choose a specific champion to analyze and offer insight on. I considered which champions I know well, and which champions I feel are lacking in the experience of playing them- specifically in attaining Riot's fabled 'end-game fantasy' status, and one in particular has called out to me. Of course, this topic title has already given it away. Morgana is one of my favorite champions- in fact, I originally joined the game to play her because I am slightly obsessed with the dark angel archetype. Unfortunately, I've shied away from playing her for almost the entirety of the past season because of her current state. Below is a summation of my analysis of her current issues, followed by my proposed solution. The problem: The solution: So there's that. Again, this would be for my application so it's not like I'm just going to be posting this on their forum- although I certainly hope they would consider actualizing this change anyway. But, I feel really confident in the value of the idea, and n it meriting further candidacy for the intern position. Of course, I'll have to edit my explanation for length- this is just to get some feedback from you all. Here are my questions: As players against Morgana, and as playing her yourself, do you disagree with my analysis of her current flaws? Why? I haven't kept up with the pro-scene; has she been picked or banned in any recent tournaments... ever? As a Morgana player, how would you feel about the suggest changes? As someone playing against a Morgana, how would you feel about those changes? Is there anything I've overlooked conceptually that might make these changes broken? Obviously we're not working with any numbers here, and her current ratios, cooldowns, etc would need to be tweaked- but perhaps I'm missing a consideration. feed back much appreciated very thank for time
  13. Just a reminder that this thread is more for discussing ideas than actually doing the things (though doing things is certainly an acceptable form of presenting said ideas) Point being you don't have to sprite well, or even at all - so for instance with these 'attempts', if you have an idea, you may as well just post it.
  14. Updated, thanks. And yeah, that is a consideration- however, eventually someone would find it, laugh, and hopefully report it. Secondly, this forum is invisible to non-registered users, and aside from the spambots pretty much everyone here is registered because they care about the community and game and so they have no motive to do that. Also, I have everything backed up personally. So it wouldn't be much use.
  15. ....how you gonna blame me o-o although i will admit those glasses are doing some work on your apparent age
  16. Oh? Well that's just fine, just put [NA] for now. Great job guys! List updated.
  17. Such a weird bot. Thanks for letting me know.
  18. Are you sure about that? I watched Ikaru test the E10 release and he got several succseful bands.
  19. It's the underground railnet, which you get to by following the traintracks through the Peridot Ward Also the shiny rate is 1.07%
  20. Found a Pumpkaboo on tumblr So that's one reference down
  21. That's not why that was chosen to be his name, though.
  22. Removing teleport will not make Beldum unavailable; it'll just make it so you actually have to do it the right way.
  23. Sexism in Hercules; racism in Mulan; we were just talking about Tarzan, Atlantis was a blatant plagarism... Naaahh. Granted with Hercules and Mulan they at least tried be anti-sexism in those (Megara's by far my favorite disney princess) but it became pretty convoluted. Not really interested in continuing to argue petty specifics but the Lion King was not their last problem. In fact, hell, even Frozen is still getting criticism and- is it even out yet?
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