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Amethyst

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Reborn Development Blog

Rejuvenation Development Blog

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Everything posted by Amethyst

  1. Don't listen to him, he doesn't even go here.
  2. You weren't supposed to figure it out that quickly...
  3. So I tend to be pretty open in general about some things. Here are some things you may or may not already know I have been, for the most part, the only person actively working on this project (with the recent exception of some scripting aid). I made the first episode, start to Julia, in about two weeks I continue to delude myself into thinking that so long as I devote the time and energy to the project I can continue at that pace I continue to delude myself into thinking that I have that time and energy in the first place As you might guess from my tone and/or the increasing amount of time between episode releases, that has not proven to be the case. Part of that is not being in hyper-overdrive-mode, part of that is life being in the way, part of that is working at a higher standard than when I first started. Regardless the reasons, I'm an impatient person, and the current pace of production is unacceptably slow to me. Some more things: Although this project is unfunded and cannot be profited from, I intend to direct a new production after I finish Reborn. I intend to crowdsource that project with myself as the designer/director. However, while I have every confidence in my ability as a designer, managing people on a single project is not something that I have so much comfort in. So, in order to solve both of these problems, I'm going to do what I have refused to do before, and attempt to coordinate others helping with Reborn. However: Ame is picky. No really. She is really, really picky. And she'll probably make the people who help her cry. This is a good thing though- er, the picky thing, not the making people cry part- because if she wasn't picky about stuff, y'all probably wouldn't be here now. So that's going to have to be dealt with. That said, she is fairly confident that she isn't going to be arbitrarily mean. This is bad, isn't something she will say, but she'll say This needs work here, here, and here. The people who help her should at least be ready for that. Ame is also a control freak and wants to maintain full sovereignty over her game This does not mean she is not open to suggestions! But it does mean she will not be happy if someone sneaks in their favorite Pokemon suddenly learning Outrage as an Egg move or hey look there's a really good TM in this secret place because whoever worked on that part wanted to be sure they could get that for themselves, or something else weird. That's partly selfish, and partly sensible, but that's a condition we're going to be working with. Ame also isn't sure why she suddenly started speaking in third person. Shhh, that's enough from you, bullet points. Sleepy-time now. Anyway, I'm going to do what I can to try and streamline this development process as well as I can because I want to get these episodes done well as quick as possible, and I think that's a goal that everyone here shares. I'll post up what I feel comfortable imparting on others to do so that people who are interested in helping the next release can do so. Also, all contributions will be credited in the Readme. For now, this will most likely just look like data processing and sprite-work as we build 6th Gen into the games. This may be kind of tedious. Be ready for that. However, as we move into working on the new content of Episode 11, this may become a private forum to avoid spoilers for users who are uninterested or inactive in helping out. I may also choose some specific moderators to help with this organizing this place. Who I select to help with these things will be based on my judgment of each individual's character, ability and contributions as well as their willingness and availability to work on things. When it comes to this, don't be upset if I don't select you, and if you do end up helping out for the longer term, don't be upset when I'm critical of things. That said, for the time being I'm going to do what I can to arrange things so that anyone can help casually whenever they feel like it. This'll probably look like editing a sprite collection or a cloud-storage document. I'll post details on that when I work them out. For now, that's the end of my little sermon about this development forum. Things will start appearing for 10.5 soon.
  4. It's okay, me too. But I very much like that. Will probably go with something like that unless a better idea surfaces.
  5. Links are up again. Sorry about that.
  6. I wouldn't normally make a news post for this but I am a little short on time, so whatever: The downloads are going to be unavailable starting from right now until tomorrow morning when I wake up and update the links. I'll post again here when I've finished. I'm currently re-uploading a 10.1 with the following fixes below: * Dismounting Tauros should no longer fail or leave the screen dark. * Common candy now works on level 100 Pokemon * One now properly disembarks from their Tauros upon whiting out... y'punks. * Fixes glitches when losing to Cain at the castle * Fixes the broken door in the Jasper Ward * Fixes the broken back door to the Peridot reservoir house * Fixes the potential crash mid-way through Citae Arc-d'Astrae * The shiny ratio has been reverted to its former 1.07% value (this restores de-shinied pokemon * A couple Heracross in the North Aventurine Woods have been fixed * Characters now properly appear when choosing gender at adventure's outset * Casanova Zach and Lady Beau in the Grand Hall -should- be fixed. * The freeze in the Wasteland Arena was tested with no error- may or may not be fixed; please confirm. * Inconsistencies with the end-of-episode message displaying Additionally, I've gone ahead and added one more event Pokemon to the game as an extra bonus. ^^ I've also confirmed pickup is entirely broken as of Episode 10 but haven't been able to figure out why yet. I may upload a separate patch for that when I do.
  7. Serra and Shade are definitely on there; just double-checked. I forget what I did, I think I took down her levels and IVs a little bit.
  8. It was for that reason that I had Radomus mention 'he would probably go towards the city' But I suppose the plothole with that is if people make it to the castle before discovering the other side of the Grand Gates... I generally expected people to go downhill before uphill. whups.
  9. I was gonna make a thread like this eventually anyway, so thanks c:
  10. Tried playing with it a bit- may I just say that some of these Pokemon sprites are of horrible quality. I mean, Flygon's was bad to work with but Electivire is flat-out painful. Here's the blue variant. What do you guys think? I'm kinda leaning towards the blue one myself- but then again I just don't like yellow. I'm also still a little dissatisfied with the exact yellow that I have in that, though I keep tweaking it...
  11. You shouldn't have to win to progress depending on how you answer in that scene.
  12. Oh! Right, I recall... I may not have looked at that but I'll write it down to double check again.
  13. Definitely going to change shiny Electivire. That's so boring. Any suggestions?
  14. The obtainable Pokemon list has been updated for E10

    1. Show previous comments  2 more
    2. The Radiant Aeon

      The Radiant Aeon

      But you didn't put Dratini as...

      *Puts on Reading Glasses

      I'm watching you, Wazowski. ALWAYS watching

    3. bluebomberdude

      bluebomberdude

      You've made a mistake you say licktung can't be obtainable but I have seen them numerous times in the forest.

    4. FlamingBattleSword

      FlamingBattleSword

      The cross-game for reborn should make Metagross a starter, but it wont be available until Reborn is finished

  15. Great news everyone! I've modified the status bar to work as a search bar, too!

    1. Amethyst

      Amethyst

      ...said no one, ever.

    2. Raindrop Valkyrie

      Raindrop Valkyrie

      nice, now this is just going to get worse lol.

  16. Keep trying. Sometimes they're stubborn, because like any headbutt 'tree' the frequency of the things 'falling down' is dependent on its coordinates and your trainer ID- meaning it'll be common for some people and rare for others. This works out with normal trees because you just try another one, but obviously there's only one pole...
  17. Presently, no, not yet. I have to see if support for that is even included yet.
  18. Pokemon Zeta, huh? Well, if I can just snoop around his scripts..... It's not a priority, but I'll include it if I can.
  19. Uh.... Sorry, what do you mean appearance fix? o-o Because it's a different file than it was a few days ago; just with the same name. As for the shiny thing, I think I just realised: Although I'm not sure why this would affect shinies already caught, I lowered the shiny rate to be exactly 1% (from 1.07%)...maybe this de-shiny'd shinies that were in that .07%?? But recolour doesn't seem to have anything to do with it. I'll play with the % stuff a little bit and report what I find.
  20. I know gamefront doesn't work in some countries but why doesn't Mega work? o-o I may have a torrent link for it and I'll let you know when Monkeypro updates the download so... Ask me again in a day or two
  21. Synchronise's out of battle ability isn't coded in yet iirc Sorry D:
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