Imma let you finish but
little note about this TM stuff
I'll be updating all TMs to gen 6 for episode 11.
So this is going to be weird.
lemme splain
Suppose a player finds TM 51 in Reborn's current Episode. That's Ally Switch. But then when I update to gen 6, the player will still have TM 51- only it'll now be Steel Wing.
However, in order to balance the progression of moves a player will encounter as they play through the completed game, I will probably change the currently available TMs. For instance, I may not want players to have Steel Wing yet, so I would change what TM is currently awarded by finding that place where you got TM 51.
The side effect of that, while it creates a stronger game for future playthroughs, is that it makes in-progress files a little wonky.
Because later, when I do decide to put Steel Wing in, older files will already have it. It also means that whatever I decided to put in the place of where you originally found TM51- wouldn't be available at all.
((though for now I've pretty much only put in "trash" TMs to get them out of the way so that the good stuff can be sidequest rewards later- so if there's enough "trash" TMs (lol quash) in Gen 6 that might not be a huge loss)).
This is similar to what some players have already encountered with Julia's signature move changing from Volt Switch to Charge Beam- they have the Volt Switch TM instead of the Charge Beam one. Although by some kind providence, all TMs currently given by leaders in 5th Gen Reborn, are still TMs in 6th gen. So that helps a lot.