Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    567

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. If I had a way to detect which forms the player had, I totally would.
  2. Are you sure you properly extracted the game? Usually when random graphics don't appear it's because they're still archived.
  3. Now that you mention it, using the rocket launcher WILL proc tear though, since it's any time you spend mana
  4. You can't sell if you output damage I imagine Triforce will be really strong on her- because won't her 1-sec Q toggle proc it?
  5. So, I've heard nothing about her from the people who have played PBE so far- other than 'OP'. Is this really the case? With a 70% slow and 1.5 second snare she's probably got some of the best CC among standard ADC's now, her Q's range puts her literally 3 units of range under Tristana, and her A-speed boost well exceeds Trist's. All this considered I could certainly see how she would be OP- but the designer writes about "natural checks" in her kit. To those who have played with her- is this true? I'm very much looking forward to her long range and CC abilities, but I'm highly doubtful they won't be nerfed very quickly.
  6. Whoops. Sorry about the test, haha. Maybe I should change it to a less common name... In regards to your past, I would urge you to not abandon those goals if they're still important to you. I can't pretend to know your age or experience with these things, but based on the way you phrased it, I assume that these were probably your first, or close-to-first projects. In contrast, I've been designing games since I was eleven, and running internet communities since I was twelve. As you might imagine, none of those past projects really went... anywhere. But that's to be expected, and that's okay. It's easy to underestimate the amount of failures behind people who have found success- because naturally, you won't see those. I say this remembering back to when I was a teenager. As I was involved in the game development community I recall there being one developer in particular who was famously revered among the RPG Maker community for his immensely popular project. The amount of hype when he released his final episodes... Well, it was an event, to be sure. I very much looked up to that person, but felt that my likelihood of my ever coming anywhere his level was nigh impossible. Looking back at that game... Compared to the numbers I currently see on my own... it would appear that I have surpassed him. That's hard for me to believe even now, but the point is- Keep trying. Allow yourself to fail, and don't let that deter you. You may end up surprising yourself.
  7. that feel when i answered 'C' to a true/false question on a scantron idk how tired i was
  8. creepy? what's creepy about her? she's just having fun!
  9. yeah. thanks edge. really. thanks.

  10. Oh, the actual content length? I can probably answer that. Firstly, bear in mind that each past 'episode' is just the gameplay between each gym. In general, this has followed area-area-gym pattern. For instance, the first episode: Exploring Peridot-Meteor Factory-Julia's Gym Most 'episodes' have held to that length or somewhere around there. The second was actually... four areas. But the third was two, fourth was two... so on and so on. With episode ten, depending on how you count it, it's two or three areas before the gym. However, this is supplemented too by an entirely-sidequest area.
  11. That was my goal, to get it out before X and Y but I'm not completely positive I'll be able to meet that goal at this point. This is largely due to the fact that Ame apparently enjoys making more work for herself in the form of creating irrationally complex puzzles and dungeons and creating the entire graphics for an area from the ground up and splitting the episode in half and then expanding both halves and she needs to stop.
  12. mirror mirror on the wall who's the scrubliest of them all

    1. Show previous comments  1 more
    2. Dark Desire

      Dark Desire

      pls Zip, we all know it's you ):

    3. Aaron
    4. Godot

      Godot

      Idk all I see is Ame's reflection

  13. erick if this is not a coincidence i WILL kill you http://prntscr.com/1sraxi

  14. Made a few videos today. Not uploading all of them immediately but when I do I'll post here Introuduction to Graphics Gale- GG basics and texture-
  15. Also note C is the initial of the burglar Caitlyn chases
  16. I think there already is a Honchkrow hat actually...
  17. on another note am i the only one who didnt know that the q and w keys can be used to jump up and down pages in like the bag?

    1. Show previous comments  1 more
    2. Shenzou

      Shenzou

      I learned something new today.

    3. Pyon Pyon Kyuu!~

      Pyon Pyon Kyuu!~

      Silly Amey, q is to activate your first ability and w your second.

    4. Godot

      Godot

      Your fired Ame

  18. Hi! Okay, so I'm looking into some control things because I want the controls of the game to be a little bit more intuitive to people who play on emulators. But since emulator controls are also customizable and I have long since forgotten the defaults, I want to know you prefer your buttons. See topic poll for the rest. WAIT just kidding, also: What are your start/select buttons? I myself never know what to use for those and usually either use Right shift, Enter or Backspace
  19. And how about late-game? I feel like Zilean mid is just a cheese strategy. EDIT: i- i dont know anymore its like they're changing kass and they made me happy but then they're changing ahri and i i cant no double edit: this is about accurate to how i play her
×
×
  • Create New...