Haha, I don't know, that's a really good question actually.
I want this to be the kind of game where you think of something, and you're like, pfft, no way that would work, but I'll check just in case
and then it works.
When I was young, after Crystal had just come out, my friend and I were playing on some playground, and this other kid came up and we began talking about the game. The kid told us how, after you had cleared the Kanto region in Reborn, if you had a Lapras there was a secret way that you could actually travel to the Orange Islands in-game. Needless to say, we were enthralled with the prospect- firstly of the only other region in the anime so far having been accessible- and no less, right under our noses the entire time. And secondly, the fact that it was such a hidden, well-kept secret. It brought a sense of majesty to it. We were in awe.
Naturally, we never found it.
When I found out that I had been lied to, I was a little bit heartbroken. It would have been soooo cool, I thought, but it was just a dream after all.
I want to make a game with secrets like that- that maybe you'll hear it from somebody, and you'll say, hah, no way that works.
But then it does.
Unfortunately, if it only takes a week for people to find those, then... It's not nearly as cool, is it.