It's so annoying how often League of Legends (LoL) overtakes the main chat. Like, seriously, every time I come into main, it's this champion or that champion. I don't even play, so why should I care at all?
I've been doing Reborn for a lot longer than I've been playing LoL, and I saw the same gibberish that probably many of you who sympathize with the above see. I would see Lux, Rabadon's, bruiser, bot, Nexus, turret, and I'd just be like
what
what is this
what is that
what is even going on
why are we talking about this
And honestly, before I started playing the game, I could not for the life of me figure out anything about it. It's a very complex game- a tremendously steep learning curve. That's part of why it gets talked about so much, because all of its players are always learning. But before I played, I was so confused by everything, I didn't even understand the objective of the damn thing.
There's been some discussion about confining LoL chat to a separate channel. And if such a thing were used enough, it might work, but when we've tried that in the past both channels were pretty well, dead. A lot of users play League now so there are a lot of people interested in talking about it- they don't necessarily want to head off to a separate chat each time because, let's be honest, how many of us would even bother?
At the same time, I can't in good conscious make a thing like that against the rules in itself because, um... It isn't. There's nothing wrong with discussing a game- it happens a lot with minecraft too, or with Halo, CoD, some RPGs- it overtakes the mainchat. With less popular games there's probably a lot more people who have no clue what's going said.
Those are overlooked for being relatively infrequent compared to the twice-an-hour mess of LoL. And yet, if we bar one thing, I feel like it's going to become a difficult principle to justify. At the same time, I know it's not only annoying, but downright frustrating to look at the chat so often and see so many things that you have no idea what's even going on.
So rather than jumping the gun just yet... I'm going to try and fix that problem. I'm going to try and put LoL jargon into words we all can understand.
Let's start with the basic premise of the game. There's two teams, usually 5 players vs 5 players. The objective of the game is to destroy the enemy base. Everyone moves around on a huge map called Summoner's Rift. The map has two sides, one for each team. They're more or less identical.
Every player picks a Champion that they play for all of that game. A "game" typically lasts anywhere from 20-60 minutes, and ends when one team's base, called the "Nexus" is destroyed. There are lots of different champions, too. Some of them are really neat characters- but there's far too many for me to go over. If you see strange names being referenced like Ezreal or Cho'Gath, just assume it's a champion.
Champions each have their own individual stats, too. They have Health, which is self explanatory, Mana, which is like MP in most RPGs, AD which is like Pokemon's physical Attack. Armor, which is like physical Defense. Then there's AP, which is Special Attack, and Magic Resist, which is Special Defense.
Every champion has 5 unique abilities- 4 active and one passive. Think of the passive as the abilities in Pokemon, like Levitate, Moody, etc. You don't do anything- they're just always there. The other 4 champion abilities can be likened to a Pokemon's moves- you command the champion and designate when to use them. They're also often referenced by the key they're activated with- Q, W, E or R. That can be really confusing for people who've never played the champ before though. One of those abilities, the R, is also considered an Ultimate (or just ult). It's basically just a really strong move.
Over the course of the game, there are a lot of smaller objectives that lead up to destroying the enemy base. For instance, each team has a number of turrets guarding theirs. A lot of the game is devoted to destroying these towers just so that you can GET to the base. As you might expect, they do damage if you get in range. So, each team has to lead a group of Minions there. Minions are just little throw-away fighters not controlled by anyone. Countless of them spawn in each game, and charge at the enemy team's towers in group- but they can take the turrets attacks letting the players destroy them.
The map is split into three different "lanes", which are basically the routes on which minions charge at the towers. They're called, "top," "mid," and "bot". I think you can guess what those stand for. >>
Like in Pokemon, each champion has a different role. For instance, AP Carry. Remember, AP is like LoL's version of special attack? An AP Carry is like a special sweeper in Pokemon. They do special damage, lots of it, but usually are pretty frail compared to other champions. There's also the AD carry, which is like a physical sweeper.
Then there's tanks, which are like walls- they just have a lot of health and are there to absorb damage and make the enemy waste their power. There's also bruisers. Bruisers are bulky fighters- think of something like Conkledurr or Escavalier. They don't really sweep or stall, they just take hits and hit back harder.
Support champions are kinda what you would expect, but in LoL they're specifically supporting the physical sweeper. They set up kills for the sweeper and make sure s/he stays in good fighting condition. Think of a wish passer, or something that spreads status. Things like that.
Finally, junglers. Jungling is a unique concept. So we've got these lanes, right? But what's in between them? A jungle. And things live in the jungle. The jungler goes around killing them for EXP and special bonuses ("buffs"). Saying it like that, I kinda feel bad for the things living there though...
People in LoL like to put the same type of champion in the same place. So AP carries always ( I use the word "always" loosely) go mid, AD carries and supports go bot, bruisers go top, and the junglers go, well, you know, in the jungle. Tanks don't have their own place- they can be top, support or jungle.
Pokemon has status effects that cripple the Pokemon's function- LoL has those too, but they only last for a few seconds. Although, a few seconds makes all the difference. Just to name a few, there's Slow, which is slower movement speed, Snare, which means you can't move, Stun, which means you can't move or use abilities, Fear, which sends you walking in random directions- and some variants of those. Collectively, these conditions are referred to as Crowd Control, or CC.
Although killing the enemy isn't the main objective of the game, it does help a lot. When you die, you have to sit out for a certain amount of time (increases as the game goes on), and the killer (and people who help) get gold. Here are some LoL-specific terms:
To feed- To die a lot to the enemy team
To carry- i.e "carry your team to victory"- this is where the roles get their names.
Gank- A coordinated effort between players to kill a certain enemy player.
Assists- Helped kill an enemy, but didn't deal the final blow
Accordingly, we end up with a score for each game based on kills, deaths, and assists. You see people bragging about 12/2/7 scores? You're like, what does that even mean?
It's Kills/Deaths/Assists
So basically, high first number is good, high second number is bad, high third number is good.
I mentioned gold before. Throughout a game, players earn gold from killing enemy champions, turrets, minions, jungle things- er... basically just by killing. you get paid to kill. great message this game is sending, huh? You use the gold to buy items, but they're not like items in Pokemon. They directly increase your stats a LOT. So, a lot of the game is about getting the money to get items, and which are the right items to get. Some of them have unique effects too. Each player can have up to 6 items at a time. The set and order of items one chooses is called a "build".
In each battle you also get two Summoner Spells. They're like the other abilities a champion has, but they can be used with any champion. They're attached to the Summoner instead. A Summoner is just the person who's playing LoL. I'm a summoner (it's because we Summon the champions to fight. I guess.)
After each battle, as a Summoner, you earn IP, which are points you spend to unlock new champions or runes. Runes are just little things to boost your stats. You also earn EXP as a summoner after each battle, until you're level 30. 30 is the highest level. As your level increases, you can use more Runes and Masteries. Masteries are just also little things to increase your stats, but you don't have to buy them. Choosing which stats to increase is a key decision though. In addition to IP, there's also RP. RP is bought with real money- not earned. Although LoL is free to play, you can use RP to unlock champions too, or to buy special "skins" to customize their look.
I'm trying to keep this short, and I already know I failed, because... well, because since when does Ame ever write anything that's not tl;dr. But I hope after reading this you feel a little less lost on the server. At the very least, you'll have something to reference and know what we're talking about!
And you can feel proud that you actually read something and learned and broadened your horizons rather than just reading the first bit of the post and then scrolling down to see just how much I wrote anyway and then weighing the odds to yourself of if what I wrote is actually worth reading. Maybe it isn't. Why would you want to read about a game you don't even play? You probably don't- but if you're on Reborn much, you'll probably end up reading about it anyway, so you may as well at least understand what's being said. So don't skim. Neh? c:
And if you have any question, I'm sure myself or any of the 32849385897912895 other players will be glad to clarify. @_@