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Amethyst

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Reborn Development Blog

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Everything posted by Amethyst

  1. We've had people get around this just by minimizing the window, closing the game, and then reopening. Stupid but it's worked.
  2. Norton Antivirus is preventing you from saving; you'll need to make an exception for it.
  3. This is expected since you're now paying to unlock the move permanently. So you can teach it at any time freely in the game after that.
  4. Exciting. We've been seeing some people have luck with this issue when they remove the accent e from the game folder. Try maybe?
  5. It's possible your save is mucked up by the mod. updater.exe only updates your game files-- you'll probably need to post your save and ask for help.
  6. Hi there! We've kept y'all in mind when making updates to the game and I'm also very excited to see how e19 routes. I'll run you down the specific speedrun password features as of now: Pokemon won't gain EXP over the level cap Psychic type event pokemon are guaranteed from RNG events. I feel a little weird about this because i don't want to "enforce" a specific type route but I know Espurr is pretty core generally. Pokemon can use qualified HM moves without knowing them All obtainable pokemon have 31 IVs (but online play is disabled) Damage rolls are removed from the game; all damage values take the average of their possibilities You will get the same weather pattern every time You can control the weather from the pokegear Free Mega Ring The incubator is unlocked from the start for instant breeding, should you for some reason want it Grand Hall trainers give EXP candy without having to battle htem Free mint pack at start Free EXP All pack at start In addition to that, there is one more variant! We noticed it was a little bit faster, but much more difficult. So once you have some muscle memory down for routes, you might try "speedrunnotx". Good luck!
  7. This is expected so that we can detangle the sticker requiring weather~
  8. The PBS stuff hasn't really changed, they're just not available for e19 yet since they may still be changing during testing. You can pretty much do stuff the same way as before with debugmenu > compile trainers
  9. Yeah so like Avallyn said, we can't add the keys super easily like they were in E18 since we switched from the keys being handled in [the code of the game] to the keys and rebinding beind handled in the [the code of the engine], and it's a lot more difficult to work with the engine than the game itself. Notably we would need to be editing the F1 UI to add more options there which has mainly been handled by the MKXP devs externally since I don't think anyone on our team is immediately familiar with the code they use. (And also even once implemented, rebuilding and testing the new [engine] is its own ordeal since it tends to change how the game's code behaves) So, I am very aware of the limitations here kind of sucking and I'm sorry to those on controllers-- it just wasn't practical to do for now. Maybe we can get some help with it in the future.
  10. Hi, yes, this is caused by playing on save files that have used mods in the past. You'll need to get someone to fix your save-- I suggest posting in the Unstuck Me thread.
  11. On April 16th, 2012, Reborn release its first episode to the community. It was janky, incomplete, and thrown together within two weeks. I thought I would get bored of the project and drop it after another month. It was never expected to further than this site. Ten years later, thanks to the overflowing and resounding support of everyone both in and outside of the community, I honored and ecstatic to be able to bring you the final complete version of the game. Thank you so much to everyone who has helped us reach this point, been part of the community, or simply enjoyed the game and waited patiently. This belongs to all of us together. That said, this is still technically a beta version! So let's keep some things in mind! Please remember to save often! Turbulence is expected. Respect others' spoiler preferences Given the vast amount of content and players starting from various points, better safe than sorry when it comes to spoilers! Some people will not be playing early game or postgame right away, so please keep this in mind when posting images and making topic titles. This goes double for people datamining through game files and code. Keep it to yourself and let others have the joy of discovering things in game. Spoiler Lock will be in effect for ALL content until May 16th. Spoiler Lock will be in effect for Postgame content until July 16th. Until those dates, you are expected to keep content under spoilers out of courtesy to others. Please be sensitive about bringing this out of the community. Media coverage is a double-edged sword and is discouraged during the open beta. We are not disallowing streams, but please make sure that it is clear that this is still a beta if you are streaming before the public release. Discord is for discussion, NOT Bug Reporting. Liveblog, react, chat and hang out on the Discord. We recommend making threads for liveblogs and personal runs! Please keep spoilers in mind. But whatever you do, please do not report bugs through Discord. If you have a bug to post, start here. Guidelines for bug reporting are here Do not start the game from the following areas: Mosswater Factory Malchous Forest Obsidia Slums Rhodochrine Jungle Apophyll Cave Lapis Ward Route 2 Inside Pokecenters/Marts Calcenon City Route 3 Caves Agate City For returning save files, head to Calcenon City to continue the story! Some Notable Changes: Field effect changes are in the Readme as usual. Downloads Windows: Mirror A (Mega) Mirror B (Google Drive) Mac (updated 4/16/22): Mirror A (Mega) Mirror B (Google Drive) Linux: Mirror A (Mega) Mirror B (Google Drive) (Mirrors A and B are identical to each other-- just different download options of the same file) MAC USERS-- Please make sure to grab the latest patch off the discord if not already up to date. You can patch your game by going to Show Package Contents > Contents > Game and replacing the files there with this patch Make sure to hold alt to Merge files, NOT replace them. Please note that e19 requires a 64-bit OS and OpenGL 2.1+ to run. ------- Thank you all so so so much for being here, helping out, and letting us finish strong. Each of you interested in playing this may just be one person in the sea, but oceans are nothing without their droplets.
  12. Thanks to Perry, doubles have been implemented for online! no.................. we just have disaster sleep schedules.................
  13. 9/28/24-- 19.5.0 5/31/22-- 19.16 Patch 5/31/22-- 19.15 Patch 5/27/22-- 19.14 Patch 5/27/22-- 19.13 Patch 5/20/22-- 19.12 Patch-- PUBLIC RELEASE 5/17/22-- 19.11 Patch 5/16/22-- 19.10 Patch 5/13/22-- 19.09 Patch 5/8/22-- 19.08 Patch 5/6/22-- 19.07 Patch 5/2/22-- 19.06 Patch 4/28/22-- 19.05 Patch 4/27/22-- 19.04 Patch 4/22/22-- 19.03 Patch 19.02 Patch 4/18/22-- 19.01 Patch 4/16/22-- Community Open Beta released!
  14. We will be continuing to take bug reports in the forum! I watched Rejuv's release and didnt feel super optimistic about the spreadsheet myself. But new forum features will show duplicate thread titles to help reduce that, and we've got some folks who are handling the sifting for us. So far, it's been great. The "good old difficulty" really hasn't changed that much. If it feels easier, you've probably just gotten better as a player. But if you do want to push the envelope that much further there are a handful of passwords that can give enemies a numerical advantage. I've heard good things from testers about the "fullevs" password for this. We are not going to be enforcing the content to stay within the community, so you are allowed to stream it as you wish. But if a personal request makes any difference to you, I would rather you either make clear that it's still a beta version, or just wait until the public release (especially if you have a large audience). There will be a dedicated typo thread~ It is a distinct possibility, which is why we waited to finish postgame before releasing. I think if we were going to get shut down, now is the most likely time to do so. Still, I hope Nintendo can continue to show some good faith to fans and look the other way, especially now that their franchise is now more and more going in a different niche direction. I've been told by a lot of people that Reborn has helped get people back into the franchise, but everyone involved walks a very thin line here. The mode you're thinking of is probably the "easyhms" password. We do still use HMs as normal beyond that though. I do recommend that password in general. I hear some cool folks have already compiled such a thing from testing! If nothing else, you could always have a friend trade them between your save files Interesting idea. What do folks usually do on the celebration streams, just chat?? It's been a while since we've had a stream so it probably wouldn't hurt! One of the focuses of our testing time has been to implement enough QoL features that you don't necessarily have to to turn to debug in order to not suffer through grinding EVs and such, so I hope you'll give some of those new features a try before jumping straight there... But if you must use debug... You're accepting the responsibility that we don't find out about it. It is very possible to create gamebreaks and such with it so be responsible, keep it to yourself, and verify any reports you would post still happen on a non-debug copy. Although Rejuv's stuff was very fun, we don't have anything like that planned.... I just want to get the game out and functional and not perish. Trailers like that also just draw too much attention at this risky point. A new section will be visible to those with forum accounts where it will be posted~ I will probably try to hold onto them until the public release. If you're a modder who would need them to update your content or something though, I am willing to share. -- I missed the quote but to the person who asked if Mac is compatible with Online-- I believe it is now.
  15. it's really funny that you come in here trying to posture over an admin and dev, but get her gender wrong in the same breath. it really demonstrates the extent to which you've put in any effort to understand the people you're complaining about. could you maybe consider applying 5% of your power to good faith, positivity or better community interactions instead of cynicism and humblebragging about dragging down a comment section yet again? or is that too much for you?
  16. oh okay thank you for telling me, i wasn't sure
  17. when will bibs return from the war
  18. blue you're under arrest for releasing state secrets to the general public
  19. hi yes i am going to upload it don't worry! i'm just waiting a bit to get some other stuff sorted first !! also with the download yes that's true i appreciate everyone who's been looking forward to it despite me sitting on this for uh a decade, much apprecation <3
  20. dark types are nice, but imagine not having fairies be 90% of my team
  21. ty~ and yeah like swablu is now available pre-julia!
  22. I think you're overestimating how much about the availability has changed. A few neglected mons are now earlier; that's it. This is normal tweaking we've done with basically every episode Yes! We call it the Community Release and frankly maybe we should stop calling it that. But, it will be available to anyone with a forum account. If I can offer an alternative, that perhaps their addition can help execute the existing story better? Most are the same but a few have been moved up. Bannetite is already like literally one of the first ones yet get though in current version, and always has been, lol... This is a good response. The sidebar is referring to postgame stuff which has been played by about 2 people so far and in its un-nerfed state was absolutely not a good balance of fun vs difficult. Obviously there are going to be people who prefer that to lean more to the difficult scale, but we are balancing for the average target difficulty of the existing game. We are also keeping those people who prefer difficulty in mind via passwords and making nerfs that said passwords are going to be able to, themselves, revert for a given playthrough for full intensity.
  23. EXP All is in, and a couple other quality of life mods that we've seen appropriate to integrate. We looked at Bag Sort but it appeared to be a Whole Thing so we are leaving that to a mod. Set Weather isn't really appropriate for the vanilla game imo, and the stat change overlay is something that I think is a little too clunky for me to want to add it as is but if I were going to spend more time with the project I would probably look into redesigning stat change overlay to be prettier and more compact. I had had some thoughts about doing that anyway, but, like... no i need to move on for my own sanity.
  24. Great question! Ace's name has roots in the old Team Meteor backchannel roleplays. Back when I first started the project I asked for Will to give me a handful of admin characters, and Ace was on that list but I actually dropped them because I was worried about, say, bloating the villain cast. I ended up regretting it pretty early on though because we just end up fighting taka and zel back and forth for a lot of the early game, lol... Anyway, their name and origin has roots there but the original ace was just kind of brooding and boring and edgy, and don't we have enough of that? So we took the opportunity to reinvent them into an entirely new character based on the name. Hi! You're welcome to dislike the the decision to add a new character, but please be sure to not misgender them. I understand accidents happen but you can show respect to non-binary people by adhering to characters' pronouns. The opposite comes off as very rude to our enby friends in the community. Your frustration is noted though, and while I have doubts as to whether or not anything I can say will belay you of it, it's not a concern I'm oblivious to (as the above history might suggest). Yet, when doing the updates I saw a lot of room for them. The early game content in current version is super light and thin; more interactions and characters to bounce off of can help things flow and set other elements up, and pushing unnecessary scenes off to the realm of being optional means it's in the player's hands just how much of the story's extra content they want to concern themselves with. The existing characters are spoken for, and I think it's worth considering that the flaws in the story are more structural as opposed to just "too many characters".
  25. since we're now in the testing phase, i feel like i'm perhaps a little overdue to actually talk about the early game. cass already posted a couple teasers from it here but why don't i actually go ahead and take a brief moment to expound on some of our specific goals? right now in e18, the early game is... it's very dated. it's not that i haven't edited the dialogue in years, but that the foundation of the dialogue is years old. well, and also i haven't edited it for years by merit of how long it's been since an episode came out, i guess... when i first started making the game, i thought i'd get bored and drop it quickly. so i didn't really put much forethought into the story (or for that matter, literally any forethought until heather first appears)-- i was just kind of winging it. even then i can't say it was exactly well-constructed. due to the nature of the online league and trying to justify mashing all of these existing characters together... things just kind of happened. and thus, things just kind of happen in the early part of the plot with no real warning sometimes. this isn't meant to self-deprecate or anything; i'm proud of what we've been able to make of it as the project went on, and let's be real: canon pokemon games set the bar pretty damn low in the first place. i am very grateful for everyone's support through the years so that we could make it to a place where i can just Do Something Better! story aside, many of the early maps are... uninspired. hell, check out this version of mosswater factory from episode 1: it didn't even have the name 'mosswater' at this point, it was just "mysterious factory". like there is nothing interesting here visually. and we changed that later, it at least looks like a factory, a bit more interesting, not quite so transparently the same narrow corridors.......... but even then you can probably tell, despite the re-skin, the map layout is still the same now in e18 as it was then. it's ultimately just a long corridor with a couple switches where you generally have to fight all of the exact same trainers in the exact same order at the start of every play through where you have exactly the same set of mons to work with............. and the same is true of the slums.......... and the same was true of the old park map......... and the same is true of malchous forest........................ ....we get a bit better about things after that, fortunately, but the early game is very uninteresting and constraining in terms of area design. now i don't know about you all, but i kinda suck at actually finishing runs of this game. i must have beaten julia's gym dozens of time, right, but i can count the number of times i've played through, say, ametrine, on one hand just because i always end up getting distracted and then focusing on development and then i come back and am like oh i messed up my old save in testing but that's okay starting a new run will be fun!!! >let's fight the same set of forty trainers in the same order again wooo.......... and then on top of all that we have things like the frustrating bit with corey and kiki not giving badges, apophyll being framed as a fetch quest, lots of running around in between shade and apophyll and it's just kind of a mess. but again, i'm very grateful to have had the chance to fix these problems. now that i've discussed some of the issues in depth, let me clearly list out the goals of our early game changes: Introduce some characters sooner on average (at least optionally) so that they get more screen time before having dramatic moments or pivots. Corey is a key example; you can go find him right after getting your starter if you want. Reduce new player frustration of not getting b⋆adges from two gym leaders. Marcello hinted at this before-- Corey and Kiki are now retired leaders at the start of the plot rather than active ones. Reframe a couple pain point segments to stay more on track-- Apophyll is now much less about getting an HM now, for instance. Reduce some unnecessary running around between segments, and decrease railroading for plot. In general, we added more content but made fewer things mandatory; the other stuff is just optional, often for relationship points. Rework some areas so that they are less linear and have more freedom in how the player can approach them.... or at least be a little more interesting along the way. As an example of the last point, allow me to give you a sneak peak of the new and improved Mosswater Factory!⋆。 I will include in a spoiler for those who wish to be surprised. I hope that everyone will enjoy the changes once they're available! While I'm very happy with them myself and looking forward to seeing people play the early game again. Of course not everyone is going to want to do that immediately, I hope they will help freshen up the experience for you whenever you d˚o eventually play. That said, as always, I am very shy about managing*expectations. So, let me take a moment to clarify a few things that we are not doing:⋆ ┈ The m*id game is not changing much, and the late game is not changing at all. The beginning is a little more elaborate but we're coming to the same end points so don't be too disappointed when it shapes up in a familiar way.┈♛ W・:*e are not adding new areas or changing the order in which you go to existing ones; that'・゚s out of scope for our overhauls.☆ ☆A handful of fights have been changed, a coupl⁺‧͙e more have been added, one or two got snapped entirely but t⁺‧͙he battles and area progression are all pretty much the same☽༓ ⁺‧͙Obvious☆✼ly it's still al★l the same cha★racters, we're not about to go ★and do★ somethi★ng craz★y like.★.. add ★in an en★tirely new★ member of t★he cast..... in ★final★ upd★ate┈┈⛧┈......• ༶• ༶ • ༶ or something....•༶ • ༶ • ༶• ༶ ˚ 。 ⋆ ˚ ˚ 。 ⋆ ˚ ˚ 。 ⋆ ˚ . . .. . . . ˚ • ┈ ┈ ⛧ ┈ ♛ ♛ ┈ ⛧ ┈┈ • ༶ ・ .༓ ・ * ˚ ⁺ ‧͙ .˙ ᵕ ꒳ ᵕ ˙ ˚ ・✼ ・ ・✼ ・・・ ★・゚ ☆ ! ・, 。・: * : ✼ :・ . . . .✼ ★ , 。 ・ : * : ・゚ would we? ˙˚˙ᵕ꒳ᵕ˙˚˙
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