-
Posts
11236 -
Joined
-
Last visited
-
Days Won
563
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Starlight Divide Devblog
Desolation Dev Blog
Everything posted by Amethyst
-
I just saw on tumblr that apparently the outcome of decisions is randomized?? I haven't seen anything official about that, does anyone know what that's about? I'm sort of wary.
-
@ inuki
-
Nobody told me that Juuzou was Siv HD.
-
What I Think Each Member's "What I Think" Topic Is.
Amethyst replied to Eviora's topic in General Discussion
I love it. Liked, commented and subscribed. -
What I think each member's Homestuck class is
Amethyst replied to Skeleton's topic in General Discussion
i seem to have been summoned here @Nova nobody knows. -
The beldum event itself isn't changing. Just the timing. TI don't want the game to be closed anyway. People are going to find a way around it regardless, and I'd much rather leave it open in case people want to make mods or something.
-
The above is why I've been resistant to the idea. At the same time, the AI is never going to be smarter than a human, so once the playing field is leveled (hah) then chances are it's going to get easier than the end of the game should be. That's what I meant before, when I said that "I'll raise it if I have to." Right now I'm thinking I'll be fine as long as I limit trainer battles. Nonetheless, even if I skim under level 100 in the main story, that's going to make post-game really stagnant. Accordingly, I was considering making the main story's level cap stuck to 100, but then after clearing the game it would increase. I think this would make a lot more room for post-game stuff, and can still be satisfying with it being understood that it is strictly a 'bonus' thing. This isn't settled. I'm very interested in others' thoughts on this approach.
-
The new city stuff is all on a new map. Only way I can change large scale visuals, really (similar stuff is done for the area where you meet Biggie McSteelix, tania rips her living room a new one, etc). The teleportywhatnots are because it's a -lot- of maps though. As many as the original city. Can't all be one map because I'd run out of auto-tiles + dear lord imagine the lag. Finished mapping. Next up is the puzzle. Of course there's going to be a puzzle. But it's something that's been in main series, so it's not too involved. Anyway, I guess I'll share a screen, but I might be mean about it. You can figure it out from here. ^ ^
-
What I Think Each Member Tastes Like
Amethyst replied to Pyon Pyon Kyuu!~'s topic in General Discussion
Enlighten me. -
yeah im good at important numbers but you know i kinda feel like 10007 deserves some love. you gain +10% to memes and pastel goth aesthetic for the next 16 hours
-
...why exactly am i going to be pissed?
-
wh-
-
I am the rubber duck. A lot of the higher power moves are around the same length. I think it works proportionally. If the feedback that it takes too long is still around after seeing it in game and with sounds and stuff, we can always change it later. Tiles are reset, city is swept, I had to redo about a solid two-three hundred teleport events, and everything is set so it can be strolled around and such. Back to mapping the previous sidequest area. With all of that done, I'm down to one layer of stupid to deal with. And that's nothing. I might consider a screenshot. If y'all are nice.
-
What is your overall favorite type?And Why
Amethyst replied to LeMarkyNoob's topic in Pokémon Fan Club
Fairies will spread joy and goodness into the world. Ghost/Dark/Psychic are good too. You can take your dirt elsewhere. -
Oh, I guess. Mde Plays Rough. No. And I answered why not the last time I got this question like two weeks ago. By proper size, what are you referring to? The Pokemon backsprites are sized to 5th gen, and the trainer backsprites to 3rd gen. That said, I don't have any plans to redo either. Finished the general teleport connections and whatnotever. I say general because that's not counting coming out of buildings or anything like that, which is a kitten caboodle I'll handle when I start really getting into eventing. Map cleaning shouldn't be too bad now. EDIT: Tfw you get got by your own wynaut prank.
-
If anything, she'd probably have been diagnosed with Conduct Disorder. Which in my unprofessional opinion, maybe shouldn't be a disorder because honestly who could blame her. It would be a shame if such a critical detail like that was never explored, hmm?
-
ah yeah sorry, i meant to say the animations currently being worked on may or may not make it into E16, but worst case they'd be in 17. We'll see how it goes. Ice Beam does use the classic sound. As I told Mde, I could literally make love to that sound and feel pretty good about it. But the sounds over all are taken from PMU (and frequently edited)
-
Animations were requested a couple of weeks ago. Mde's here to deliver Ice Beam and Moonblast all in one go. did you know that changing teleport events by the dozen is very tedious even if you've never touched a game engine before, you probably did but in case you thought it was not let me tell you it is
-
I'd be pretty ecstatic actually. The idea of Field Effects came around not as something that was planned for Reborn, but as a concept I got really excited about and started detailing before Black and White came out. I was really really hoping that BW would introduce a feature like that... but obviously that wasn't the case.. It didn't even actually occur to me to take that idea I'd developed and put it into Reborn until like Episode 11 or so. What she doesn't know won't hurt her... 1- Me? Kill someone? Please, I'm a pacifist. I would never do something like that. blake. 2- Um. Spoilers?? I have not kept communication up with Fern... for potentially obvious reasons... but I think he finds it amusing. He's chilled out a little bit since then. Just a little. Some others I have no contact at all with, some are distant or I talk to only occasionally. A few might even still be in the community, but if that were the case we'd have all signed a blood pact of secrecy so you'd never know. ^~^
-
Half of the accessories I wear are basically a chronicle of my relationship history. A necklace made with pieces from the one I made for my first girlfriend. I never got a chance to give it to her, and it eventually broke. A set of 15 bangle bracelets given to me from my first boyfriend. They used to be black and pink, but after being worn almost daily for eight years, they're silver and copper. Some have been lost. Originally I thought of them as shackles to remind me of the mistake I made back then, but I stopped wearing them for a spell. Recently I started wearing them again, thinking of them not as reminders of that past, but as a part of me. And tbh I've come to love the little jingle whenever I move. A set of kandi from my best friend at the time of the above incident... she was pretty relevant to it. Most of my favorite kandi have broken or are fragile since the wire is very old by now. A pair of tomodachi cat pendants, each intended to be worn by one of two best friends. Kitty and I originally each wore one of these, but I ended up with both after we broke up. Even if we're apart, I make sure the cats don't have to be. A butterfly necklace that was originally going to be a gift for another partner of mine who was particularly drawn to that motif. Once again, I wasn't able to give it to her, so I wear it myself in her place. An amethyst bracelet I bought on a trip with a close friend of mine who I had feelings for for years, and still occasionally dream about. A cross necklace I accidentally imbued with a charm regarding someone who was until recently a close friend of mine, and who once thought we were dating. Possibly because of that charm... Now that I think about it, I really should have dispelled that a long time ago. A pair of matching amethyst and citrine bracelets I've shown off once already. Older members probably know the story there already. A heart-emblemed collar, which I currently wear daily for someone known around here. But I'll do them a favor and keep that one a secret. In addition to all of that, I also commonly wear a necklace with a crystal ball in a dragon claw given to me by my mother. It was originally custom made by an old man in the renaissance, so it is likely one of the few surviving ones of its kind.
-
Gendered dialogue not recognizing player character gender?
Amethyst replied to Synthetic Rose's topic in Reborn City
I think it was a character choice for this lil' dude's street dialect. But changed it right quick because yeah, not worth. -
Title. This is a thread for self-confidence, and because I very much want to know what each of you can be proud of. Achievements, features, skills, interests-- anything is fair game. Multiple answers are okay too. Only two rules: 1. "Nothing" -- and similar equivalents-- is not a valid answer. 2. Don't second guess or cheapen yourself. No "I guess." No comparing yourself to others. If you're going to say it, own it. I'll lead by example. My favorite thing about myself is my creativity. Regardless of actual output or results, there are a myriad of things which have fascinated me-- some newly, some as long as I can remember. I do not ever find myself in a famine of ideas to pursue. Whether they have been for games and stories, concepts for miscellaneous things that I decide should exist online and could make, or even something outlandish such as a business I could start if I weren't otherwise occupied, I find these things to come to me quite easily. Because of this I can trust that, even if Reborn had never been a thing, my striking on something great for me-- whatever it may have ended up being-- was an inevitability. And will continue to be in the future. Your turn. Let me see you shine.
-
Why has Development Stalled in the last 18 months?
Amethyst replied to Tartar's topic in Reborn City
Episodes have naturally taken longer and longer to produce because I was frequently going back to polish existing content, and naturally, there was always more and more existing content. The current episode really is an oddball though because it's like reborn's gran pulse. not much story but suddenly just a lot to explore (and thereby to make). So lots to polish + lots to make = slow current episode. But since you point it out, I might as well be completely honest. You're actually right that something happened in that December. In fact, I've been thinking about it a lot lately. So, no holds barred story time. That thing was, I graduated. And I know-- you're gonna say, "But Ame, if you graduated, shouldn't that mean you have more time, not less?" And yes-- it should. Here's the thing. Pretty much the entire time from the game's start to the time I graduated, I mostly worked on development during class. I'd be in the back on my laptop, pretending to diligently take notes when really I was just mapping away and only paying half-attention. I had nothing else to do in class and I obviously had to be there, so I was working on it pretty consistently. And aside from when I got excited about finishing an area or episode or something and worked for like three days straight, I pretty well neglected the project when I was home. So I graduate, and that time where I can't do much of anything else goes out the window. Naturally I'd start working on it at home (and at work) more. The problem is, I actually still have the ability to do anything else in those places. And for better or worse, there are sooooo many things I'm interested in. Aside from my responsibilities on this site and at work, there's so many games and anime I want to get through, and I'm also very inclined to pursue things like art, music and writing (I was actually working on a novel before, but when Reborn took off I set it on the backburner). So I sometimes got distracted by those things. Of course, I noticed this, and that dev time was padding out more than usual. So the logical conclusion for me to draw there was that I was being undisciplined and lazy. Stuff was getting done consistently when I was working consistently. Therefore, I should make myself work more and eliminate any distractions. Willpower over motivation. Good plan, right? And I was pretty good at implementing it, so I basically didn't let myself do anything other than work on the project. I don't remember exactly when, but it was quite a while. And when I still didn't see the results in timing I wanted, I continued to push myself to work harder and harder. Predictably, it was still never enough. I think that had a lot to do with the fact that forcing myself to do something even if I would rather have been doing something else at the time, hurt my motivation a lot, which reflected itself in the actual pace and efficiency of the work (even if more time was being spent on it over all). Moreover, this is largely what has lead to my current health concerns. I use the term of "health concern" pretty loosely, because it best sums it up, but what I deal with is psychosomatic chronic pain (specifically in my hands and lower back). Psychosomatic literally means mind-body, so something like this is relating to both mental and physical health, and how they interplay. In my case, self-imposed mental stress (always forcing myself to work, berating myself for not working fast enough, etc) resulted in tangible physical symptoms. I did my best to ignore them for a while, but it eventually got to the point where I was too weak to even click my mouse. Anyway, does that sound fake or what? I didn't really believe in that sort of thing, but after the most miserable several weeks of my life I was really desperate, so I started looking into that and-- surprise-- the treatment works. That's an ongoing struggle though. And part of it has been about being honest with myself, only working on the game when I actually genuinely want to, and accepting that if this takes forever, whatever. And letting myself do other things that I neglected for the past however long. So all of that stuff I mentioned before, plus things I've got into more recently like LP'ing, studying Japanese, and the other two projects I'm working on. Actually prioritizing my mental health and enjoying things for a change, you know? After forcing myself to work on Reborn consistently for so long, I was sort of burned out. And even now, it's really difficult for me to tell if I want to do something, or if I want to want to do something. But I'll figure it out. And the past few weeks I've felt like I'm starting to get that spark back. Does that mean development time's suddenly gonna pick up again? No, probably not. But it's not like I'm walking away for the project or anything. And the rest of y'all can wait. -
Many of them have been fixed but the fixes haven't been finalized yet. That topic will be updated once they have been. Gawrsh, this feller sure is gettin' upset about a dumb lil' country boy. Why, we never saw any jimmies this rustled back on the farm! i dont like donnel. Y'all are imaginative and I like that, but I've never seen that butterfree before. So it was probably rejuvenation. Is that a challenge? Because frankly, I like the sound of it. bruh when you posted that it'd been like two weeks since my last post here. chill q~q I generally update the status topic when I make posts in this one, IF there's an update for it. Because I've been working on the same area for the past few weeks, there hasn't been much numeric progress. Also, I'd rather spend more time working on it than talking about it. Anyway, as to that area, I'm done with mapping most of it now. All together, it's about the size of Route 1. This feels like it's taken forever even to me but as I alluded to, there's just so many levels of stupid I've had to circumvent putting this together: map connections and teleport connections for lag, running out of autotiles, retroactively applying changes to older maps, and doing all of this across like 12 different tilesets. And actually there's still more to do, but I'll get back to that. My next move creeps into Eventing territory, setting up all of the teleport connections for the city's new maps, etc. This is mostly tedious, shouldn't take too long. After that, I'll do a walk-through of all the new maps in-game to account for how it appears differently than in-editor. Like this, which looked fine in RMXP, but uh, lol. based tile priority. (granted some of that is leftover events too so whatever)