40% of that was gathering and editing sound effects for all animations to use
The other 60% is the 235 animations for this block.
Music updates were really quick.
Mapping not so much.
Eventing is usually not bad but in this episode will be a hot mess and take a while because lol entire city
Story is usually decently quick in itself (unless there are story branches)
I have reviewed way too many animations to pick a favorite but as for the ones I worked on, I really like my Brick Break just because the spinning-strike thing turned out exactly how I'd imagined it.
Meteor Mash maybe a close second.
Beryl's hardly a nightmare. In fact it's arguably been one of the more fun ones since there's a little more creative liberty with it. The entire west half was basically a blank slate.
I did say that at some point I might do that-- E19 ends the game and then smaller patches over time add post-game content. That's not off the table, but I'm currently leaning towards it coming out all at once.
Heh.
That would be nice, I'd feel less concerned about it taking this long.
Do the other projects I'm working on count? Let's say yes. Hiding work it is. Whee.
heh, as if. ^~^
Don't get comfy.
The original plan was to do them in three chunks from 16-18. Once the E16 batch is finished, they'll get a head start on the E17 ones. However, the E17 animations won't be included in the E16 release (unless they are also all finished in time...for better or worse.)
This somewhat comes down to personal philosophy, but I disagree. Firstly, I don't believe in 'evilness'. No one believes themselves to be evil. Sometimes ruthless, sometimes selfish, sometimes harmful-- yes. But evil is just a word pulled out of fairy tales and ignorance, and blown to its extremes. Whether or not they are explained, bad guys are often very close to human.
When you pull the sword from your opponent's chest, it is a mistake not to look into the last light of their eyes and see them for who they are. He may have been a tyrant, he may have killed thousands. He was also a boy who lost both his mother and his childhood to the righteous drunken hand of his father. He learned violence by example and retaliation, and so he carved out for himself-- since no one else would-- a world in which he could truly be safe. The tyrant dies a child still, crying amidst a tantrum that ensnared the lives of a nation. There was no other end for him.
It is terrifying not to know why one does things that hurt others. I believe it is more terrifying to learn that some people are so cloaked in fear, envy or lust, that they cannot possibly do anything else. And it is still more terrifying to look into that person's dying eyes, and see yourself reflected in them.
#juststarlightthings
...anyway, Beryl.
When I was looking at destroyed Beryl's maps trying to figure out what would be built for them, I saw a pattern of bizarre and winding angles in the streets. Although that was originally just to give a maze like quality to its ruins, I though it was interesting and tried to run with it in contrast to the rather uniform roads the rest of the city now has.
There's still some loose ends to tie up, but the city's just about there now.
Also a moment of silence for all the students living in Beryl who have to walk all the way to the bloody Onyx ward for school each day.