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Amethyst

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Everything posted by Amethyst

  1. I'll start posting animations on weekends, since that's usually all I work on at that time. Beat you to it. Today I finished the TV weather reports, changed the weather system to never select the same pattern twice in a row, added in the Amplifield Rocks to mining and content, made PULSE Pokemon start the battle as shinies (most of their shinies match the PULSE forms) where appropriate, and solved for another AI bug I found. To elaborate on the bug, it's from base Essentials, so it'll exist in past releases and other Essentials fangames too. Part of the AI for doubles wants to take its partner into consideration. Only, it doesn't do this very well, because it looks for the wrong class of moves (it looks for moves that target the user's side, as opposed to moves that target everyone). On top of that, the syntax in that section is incorrect so the moves that it finds will never be chosen. Meaning there's a selection of moves that are basically never going to be used in doubles, and it's not considering the partner as it should be when using moves like Earthquake. So that explains a thing or two. Anyway, that should be better now.
  2. Probably the Chess puzzle for those unfamiliar with it, or Shelly's pre-the current change. Assuming people don't look stuff up anyway. I don't think most of the puzzles in the game are hard, but I'm also a little biased, since I sorta know all the solutions. I don't really plan the puzzles in advance; I let that happen as I make each area. So who knows! But ideally puzzles would scale in difficulty as the game goes on. I can only do so much though... so we'll see. I do plan on having a field day with the Victory Road puzzle though. @ Ody: Even distribution of types at all stages is not a goal of the project. I would rather promote the game as 'dynamic', but you might argue that the two aren't all that different. In any case, I don't view things changing as a bad thing in itself. If people want to call it inconsistent, I don't really care because, It's true, they are! I also don't think this is a bad thing. I will disparage the role of luck in a battle system time and time again but currently I feel that it has a pretty nice role in affecting availability per playthrough. You'll notice as of E15, espeically in the early game, there's a lot of luck-based events now. You get a random egg pokemon. You get a random pokemon between pachirisu/zigzagoon, or drowzee/ducklett, so on. I've seen that this sort of variance is a good thing because it creates different experiences (especially for second-time players) between different playthroughs. Do they really? Because how I see it, current players get a lot nicer stuff than old ones do. I mean, do any older players get the new content per episode? Do old players have Lapras, Sneasel, or a chance at Volcarona, Haxorus and so on? They might-- if they're also still current players. But I think that everything new in a given episode makes up for the few sacrifices along the way. Frankly, that mentality is just impatience. "I want this thing that was removed NOW, daddy!" Settle down, Veruca. It'll come back. And the game will be better for the change in the end. That's strange, because I think Misdreavus is actually more fitting. While Gastly -is- shown to use illusions and whatnot in the anime, Misdreavus is actually known for it (well, moreso Mismagius, but close enough.) The Pokedex says that Misdreavus likes to startle people, and feeds on fear. Gastly just puts people to sleep or gasses around. Misdreavus wins. I'm also pretty sure that no other type not named Dragon has 40% of its Pokemon in OU or Ubers (counting Swagplay for Klefki anyway). I really don't care about Magnet Pull. I care that Magnezone's typing + popularity + Mirror Coat + coverage + sturdy makes it too good of an option compared to other things at the same point-- you've got the 'peerless' part right. Fortunately, there -is- something I can do about it, and I did. I already axed Gardevoir once. Not sure what you expected with that comment. Probopass is an unfortunate casualty, but next to no one cares about it anyway, so that's fine. I plan to add an event to give it relevance despite being forced back. I really don't understand this logic. Shofu's entire team except Cofagrigus has already been axed. Including Magnezone. That aside, you want me to not make choices for the game's balance because a youtuber uses certain Pokemon? I was willing to put some of shofu's d a n k m e m e s into the game but that's too far. See the part in this topic where I said I already did. Thus, we put Metagross into a part of the game where it has some peers. Problem solved. ^~^ To an extent, yes. However, the E19 finished product is a much higher priority, so I make changes for the sake of that. Nonetheless, I think this point counters your purpose, because I wouldn't be making this change right now if I weren't concerned about the performance of these Pokemon in the interim of development. Otherwise I'd just wait to axe them on the final release. With all due respect, stop telling me how to make my game. I accept feedback, not instruction. Also like??? Magnezone and Metagross are still in the game. Per the definition of 'axe' from before, it includes not only being removed, but just being pushed back later in the game. pls calm
  3. "i foresee a spider and failed jumps"
    1. Garnet.

      Garnet.

      undertale intensifies

  4. The chess pieces are all made from their overworld sprites, which for Nidoking/queen come from the canon games... so no offense taken. If they don't look like themselves, that's on Gamefreak. Admittedly a lot of their difference is probably in their coloration, so it's difficult inherently. If I were going to change another puzzle, and I might, it would be the Cage puzzle in Blacksteam. Similar to Shelly's, it's a notable difficulty spike. But, I'm not currently planning to do that. The reason that I am not changing the Chess puzzle (outside of solving for the inconsistency in Gardevoir's) is because it's very difficult to do anything to that concept without remaking the whole thing entirely, and because it's later in the game so it's more appropriate to have harder puzzles. It's still a spike, but a hard puzzle is more out of place early in the game. I will admit my mistake with that puzzle in the first place though. Honestly, it was a bit of overconfidence on my part, assuming most people were familiar with chess. I think I first started playing chess when I was like four, so as something I grew up with, I had this notion that it was commonplace-- something almost everyone knew. I included the instruction room for what I thought would be a handful of people who didn't, but that obviously turned out to be a much larger population than I'd expected. If I had realized that from the start, I probably would not have made the puzzle like it is.
  5. Basically what commander said. After badge number #17, it's basically a straight shot to the next gym, and the elite 4 thereafter. There isn't enough content to make up a full episode length (which is also why there'll be a 2-for-1 in an earlier epiosde.) In the past I've written in stuff to make up the time but anything I could do for that at this point would just be contrived (and we'll be close to level cap anyway) If the Yureyu HQ crashes one more time, I'm going to delete this entire website. This has already been done, so... idk. Lord, I hope. Probably not. Kuro says not. All non-legendaries will be pre-E4. Not that I'll have any part in. I'm getting demoned away ASAP. All legendaries will be post-game. I don't wanna talk about it Q~Q I think I've already covered the first three, but I'm a big fan of Ametrine City's music. Gardevoir. Titania. Shade's battle music was just reversed The overworld gym music was reversed + a metallic effect I use Goldwave for quick sound edits like that. It's not really possible to do instrument changes with just an mp3; I'd need raw project data in some form which obviously Glitch doesn't publish.
  6. streaming more tales of symphonia with dylanrockin http://www.twitch.tv/amethystblack/

  7. Mute them. Mute them all. we're going to pretend like i don't have a huge fancrush on her I've been hearing about that alot. Platinum players going 8-2 and getting placed low Silver. That said, with promo helper, it's like not even an issue imo. Is he going to change his name to IWillRetire? Does anyone know when all the club/group stuff is happening? Once it hits I was looking at potentially hosting community game night streams, or something along those lines.
  8. I'm not going to do anything too crazily dependent on these values in the main story, so pre-existing save files should certainly all still be playable. This is just sort of a little bonus for the future. Or something. As such, don't get your expectations too high for tons of changes to dialogue and stuff. While I would certainly like to have everything be more tailored to choices and gameplay, that's a solid forty hours of gameplay that would basically need to be rewritten and I'm really not about that at this point, especially given what I just said in the other topic about cutting down on past revisions. Speaking of expectation management, the Titania scene is also really not that different. It was a quick and simple change, I just felt it was worth noting. Work was limited today because I had, well, real work, which is the usual case for Thursdays. Made Grand Hall trainers start appearing pre-1st badge instead of after the 3rd badge, and made some changes to Shelly's Gym to make it a bit easier (read: less dependent on people looking up the answer). Also structured out the new weather reports.
  9. It's not impossible but that doesn't have the issue other strong Pokemon do (hence me being willing to put things like Volcarona in at all). Even if someone wants to get Volcarona every run, with a 1/18 chance, it's not gonna happen (unless they're willing to reset their playthrough every time in which case more power to them). So, even if the egg pokemon is really strong, it's still promoting diversity between teams and playthroughs. yeah rip me tbh it'll almost certainly take longer than e16 I would like nothing more than to say this is going to be the exception but I really can't promise that. Historically every episode has taken longer than the last to do, so all patterns to this point say that subsequent episodes will take even longer. The reason for this is that there's more existing game that needs fixing/changing/polishing etc. I mean looking at the status thread currently I basically have not, after all this time, started work on the new content for E16 yet (which is -actually- why I said it was going to take forever). It's all been dealing with past content. ... plus fields. Anyway, I've been making an effort to chill out on taking down changes for previous content. They say perfectionism is a killer, and yeah it is, so going forward I'm going to try and just settle with things as they are and hopefully have the focus be mainly on new content. How successful I'll be or how much of a difference it'll make, we'll see. (However with animations and AI upgrades in the mix for the forseeable future, that's still a sizable chunk of slow regardless) I lift... the spirits of everyone around me <3 Eventually. I don't want to raise it if I don't have to. As it is right now I thiiink that I can fit the story in under level 100. However, I've been playing with the idea of having the post-game raise the cap (otherwise all those sidequests might end up being pretty lame). I'm not set either way, and I'm open to feedback on the matter.
  10. watch this video to save me

    1. Show previous comments  5 more
    2. Red_Chaos

      Red_Chaos

      i watched but dont see the saving part

    3. Exalted

      Exalted

      if you watched it you saved her already

    4. Gaunt
  11. haha, yeaaaaah her gym is definitely not the sort of gym that could have a TV in it.. No, and there's no solution. Most choices aren't recorded at all, so it can't be applied to existing save files. I actually wasn't even going to put them in until E19, but I figured at least this way it can be pre-existing in -some- save files. I did finish all of the relationship variable stuff today, and having done it all I really regret that not doing it sooner. There's a lot of things I would have liked to have handled differently had the variables been in place. But, oh well. It's not the worst thing to have them take effect mainly at the end of the story, since that's when they'll be most greatly varied anyway. For the sake of interest, here's my record of each character and the maximum-minimum points you can get so far. It's not even or consistent, and that's just fine with me. Also changed the tania diary scene so you don't have to look at it, and made some changes to the weather system support the TV reports. What I'll do is have the weather system generate one pattern in advance, so the next 10 days are determined, instead of just one 5 day cycle at a time. Then, if it's towards the end of the current cycle, I can just have it talk about the next one. As for regions, I'll just say that it's the weather only for Reborn City, so people in Ametrine don't have to be surprised when they look outside and see that it's snowing for the fifth goddamn time this week. (too bad i won't be able to test this for another five days orz)
  12. It is 100% confirmed. I'm not treating that as a spoiler or a secret, since it's the entire point of the episode... even down to the name of it. Continued on with relationship variable stuff today. I'm also spending time looking for places to put them in aside from just dialogue choices, such as talking to characters at certain times, doing certain side-quests, if you beat certain opponents on the first try, and so-on. It's slow because I have to check all of the game's content and make sure I'm not missing anything. Currently I have the city + Aventurine done. Also corrected the error in Gardevoir's chess puzzle, and finished fixing the weather system. Pity shore it's gucci now but I'll keep czeching it to be safe. No longer sure how I want to do the TV Weather Report since it varies on region and time as opposed to certain days. My original plan was to have the report vary between which TV you're checking in from so that it accounts for region, and say something like "It'll be like X over the next few days", but 'few days' is really muddy (weather cycles are 5-days now) and would appear inaccurate if someone checked on the last day of a cycle, and some regions will be fairly static (it's sunny in the desert w o w what a surprise) ...actually I'm not sure there will be any TVs in the desert, so maybe that's a moot point, but still. snowing in ametrine???? no way. I'm open to thoughts on the matter.
  13. I-- thought it was pretty clear by now that it was all based on the league, sans some meteor characters. The leaders of the league were themselves largely based on their actors + some changes to appearance, name and other embellishments of personality. Ika's link is better answer, but tl;dr if a pokemon is sort of like a 'must pick up' for its point in the game I'm likely to move it back, or if it doesn't get much attention then I'll try to find some way to make it potentially relevant (moving it earlier to make it more usable, making a trade for it, or some event so that it's at least memorable, etc.) That's very in-general though. Sometimes things get axed for other reasons. Like I'll be moving Absol back in E16, not because it's too strong, but because I have a neat idea for it. 18 badges + an episode because badges were missed Would be 20 but one episode will have 2 badges. No promises to any of it.
  14. Heavens no. I was prepared to sprite it, but I found one that was already done, so it made my life at the time a lot easier.
  15. this weekend is animation reviews and scripting stuff and frankly nothing interesting to report so here have this instead
  16. okay so i rewrote like half of the new (weather) scripts tonight and i actually think they're mostly working now!!! except for the part where they mostly work indoors and not out instead of the reverse. but that's... that's for tomorrow. i also started injecting a bunch of relationship variables into the pre-existing story... for instance those choices throughout the game that don't impact the story line, will now influence the relationship variables of certain characters. since i'm just now putting them in, they won't be retroactive before E16, and even now I'm not 100% sure if or what I'll use them for (it'll be in post-game if at all). but, I want to get them in now so that they can at least have been in place for save files from 16 on.
  17. if you read the other replies, you would know the answer to that. not really surprised the image broke; i noticed it was hosted by prntscrn, not imgur, and it always seems to have trouble when they do that. yesterday's image today's image as such, continued on with more of the same today and little progress but something something a thousand ways to fail are just a thousand ways to succeed differently or whatever if success is measured in undefined method errors, anyway.
  18. today i got less done than i would have liked to, because i woke up to one of our chickens having died i'm not really that affected, but, it made for a more eventful day than usual. today idefinitely did not axe magnezone and metagross...did stuff! such as replacing/updating several songs and started working on the new weather TV program to match the system update, from which i prompty realized the new weather system has a few minor bugs so this was my evening:
  19. Nothing I changed should affect how they decide to switch. That's a much larger kitten-kaboodle if it's going to be done well, and the AI entirely lacks the elements to actually make any kind of prediction right now anyway (i.e there's no metric for it to figure out how much damage it can expect to receive on the next turn with each Pokemon). Check, check and double check. Radomus and Shelly's things were coded in previously but the 10+30% chance I mentioned before is why they weren't. Since that's gone, they should be figuring their shit out. And if they don't, I'm going to 1v1 them at baron. Air balloon wasn't related to anything I said I worked on, but I did add an AI handler for that too. Today I finished off the city theme updates, re-added the stutter effect to the orphanage music, and swapped in some female variations of the Orderlies and Cultists, sprites courtesy of Jan. Here's the battlers for the female Orderlies and New World Orderlies that will be appearing in E16.
  20. Pix, pix~ Pix pix pixelmon~? Anyway hi this is a thread for the minecraft fans. We've had a few pixelmon servers in the past, and we have a vanilla server right now, but the opportunity has come up that it seems like we have a chance to get a separate Pixelmon server up alongside the Vanilla one. That said, given activity has fallen off on vanilla, I don't want to put this up if it'll end up making one server or the other a ghost town. So see poll. Please answer very honestly, or a Wither will sneak into your house and kill you in your sleep. ^~^
  21. Sundays are my days to deal with stuff on the site, so not much will happen with the game on Sundays. Combine that with animation reviews on weekend nights, and weekends in general will usually be dead times. That was probably me. I was was wrong-- well, half-wrong. dude same. There are so many features I'd change if I felt comfortable doing that >_> but its not a priority compared to other things That's the idea! There are already a couple things in for some leaders, like the above. It's Field-Effect specific stuff that's saved for E19. Frankly, I would take mapping over everything I've had to do so far, any day.
  22. Or one question, really. I asked it in the Amplifield Rock topic... And the answer-- several people guessed it-- is the Malamar line! Congratulations, here's your prize: It's the first field announcement for E16! I had all but confirmed the Inverse Field previously after a discussion on the server/forum, but here we are. It is the simplest field in the game, but the simplicity packs a fair amount of depth. On top of that, likely few people anticipated the Inverse Field to be one of the handful of fields that can be generated with a certain move, but here we are. I'm looking forward to seeing if, where and how players use this field in game! Here are the relatively few details for this field: To clarify a few things in advance, Noel will not be getting this field for his gym battle (post-game might be fun...), nor will it be used in the main story. It's strictly for post-game+player use+the sake of having inverse battles. Sidequests might be fair game though... In fact since Fields can affect the overworld in certain places now, I have a pretty fun idea for a puzzle that depends on switching in and out of Inverse Field. ^~^ Until next time!
  23. tales of symphonia co-op featuring im apparently playing this game now http://www.twitch.tv/amethystblack/ :o

  24. today was pretty good as you might be able to tell by the sudden jump in progress made the white versions of obsidia, lapis and coral also took a wrench to the AI. so here's a little story about how base essentials AI is....... i'm not going to say stupid, but it prioritizes randomness over making good decisions. I won't say that's inherently bad, but things like, a deliberately coded 10% chance to NOT choose the best move after it's been identified, annoy me. there was also something that gave it a 30% chance to select the 'wrong' target in doubles. that's annoying too. so i removed them. that has it's drawbacks in that battles will probably be less varied... but, worth. I also changed how it handles choosing the best moves. Like before, if a certain condition was met (which was usually only in an extreme circumstance (a 4x weakness was apparently often not extreme)) it would consider using a certain move instead of just picking one randomly. Now it'll always check for good moves (and won't have a chance to not use them -.-) Here's Coral. I'll just start posting these weekly.
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