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Amethyst

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Everything posted by Amethyst

  1. Mute them. Mute them all. we're going to pretend like i don't have a huge fancrush on her I've been hearing about that alot. Platinum players going 8-2 and getting placed low Silver. That said, with promo helper, it's like not even an issue imo. Is he going to change his name to IWillRetire? Does anyone know when all the club/group stuff is happening? Once it hits I was looking at potentially hosting community game night streams, or something along those lines.
  2. I'm not going to do anything too crazily dependent on these values in the main story, so pre-existing save files should certainly all still be playable. This is just sort of a little bonus for the future. Or something. As such, don't get your expectations too high for tons of changes to dialogue and stuff. While I would certainly like to have everything be more tailored to choices and gameplay, that's a solid forty hours of gameplay that would basically need to be rewritten and I'm really not about that at this point, especially given what I just said in the other topic about cutting down on past revisions. Speaking of expectation management, the Titania scene is also really not that different. It was a quick and simple change, I just felt it was worth noting. Work was limited today because I had, well, real work, which is the usual case for Thursdays. Made Grand Hall trainers start appearing pre-1st badge instead of after the 3rd badge, and made some changes to Shelly's Gym to make it a bit easier (read: less dependent on people looking up the answer). Also structured out the new weather reports.
  3. It's not impossible but that doesn't have the issue other strong Pokemon do (hence me being willing to put things like Volcarona in at all). Even if someone wants to get Volcarona every run, with a 1/18 chance, it's not gonna happen (unless they're willing to reset their playthrough every time in which case more power to them). So, even if the egg pokemon is really strong, it's still promoting diversity between teams and playthroughs. yeah rip me tbh it'll almost certainly take longer than e16 I would like nothing more than to say this is going to be the exception but I really can't promise that. Historically every episode has taken longer than the last to do, so all patterns to this point say that subsequent episodes will take even longer. The reason for this is that there's more existing game that needs fixing/changing/polishing etc. I mean looking at the status thread currently I basically have not, after all this time, started work on the new content for E16 yet (which is -actually- why I said it was going to take forever). It's all been dealing with past content. ... plus fields. Anyway, I've been making an effort to chill out on taking down changes for previous content. They say perfectionism is a killer, and yeah it is, so going forward I'm going to try and just settle with things as they are and hopefully have the focus be mainly on new content. How successful I'll be or how much of a difference it'll make, we'll see. (However with animations and AI upgrades in the mix for the forseeable future, that's still a sizable chunk of slow regardless) I lift... the spirits of everyone around me <3 Eventually. I don't want to raise it if I don't have to. As it is right now I thiiink that I can fit the story in under level 100. However, I've been playing with the idea of having the post-game raise the cap (otherwise all those sidequests might end up being pretty lame). I'm not set either way, and I'm open to feedback on the matter.
  4. watch this video to save me

    1. Show previous comments  5 more
    2. Red_Chaos

      Red_Chaos

      i watched but dont see the saving part

    3. Exalted

      Exalted

      if you watched it you saved her already

    4. Gaunt
  5. haha, yeaaaaah her gym is definitely not the sort of gym that could have a TV in it.. No, and there's no solution. Most choices aren't recorded at all, so it can't be applied to existing save files. I actually wasn't even going to put them in until E19, but I figured at least this way it can be pre-existing in -some- save files. I did finish all of the relationship variable stuff today, and having done it all I really regret that not doing it sooner. There's a lot of things I would have liked to have handled differently had the variables been in place. But, oh well. It's not the worst thing to have them take effect mainly at the end of the story, since that's when they'll be most greatly varied anyway. For the sake of interest, here's my record of each character and the maximum-minimum points you can get so far. It's not even or consistent, and that's just fine with me. Also changed the tania diary scene so you don't have to look at it, and made some changes to the weather system support the TV reports. What I'll do is have the weather system generate one pattern in advance, so the next 10 days are determined, instead of just one 5 day cycle at a time. Then, if it's towards the end of the current cycle, I can just have it talk about the next one. As for regions, I'll just say that it's the weather only for Reborn City, so people in Ametrine don't have to be surprised when they look outside and see that it's snowing for the fifth goddamn time this week. (too bad i won't be able to test this for another five days orz)
  6. It is 100% confirmed. I'm not treating that as a spoiler or a secret, since it's the entire point of the episode... even down to the name of it. Continued on with relationship variable stuff today. I'm also spending time looking for places to put them in aside from just dialogue choices, such as talking to characters at certain times, doing certain side-quests, if you beat certain opponents on the first try, and so-on. It's slow because I have to check all of the game's content and make sure I'm not missing anything. Currently I have the city + Aventurine done. Also corrected the error in Gardevoir's chess puzzle, and finished fixing the weather system. Pity shore it's gucci now but I'll keep czeching it to be safe. No longer sure how I want to do the TV Weather Report since it varies on region and time as opposed to certain days. My original plan was to have the report vary between which TV you're checking in from so that it accounts for region, and say something like "It'll be like X over the next few days", but 'few days' is really muddy (weather cycles are 5-days now) and would appear inaccurate if someone checked on the last day of a cycle, and some regions will be fairly static (it's sunny in the desert w o w what a surprise) ...actually I'm not sure there will be any TVs in the desert, so maybe that's a moot point, but still. snowing in ametrine???? no way. I'm open to thoughts on the matter.
  7. I-- thought it was pretty clear by now that it was all based on the league, sans some meteor characters. The leaders of the league were themselves largely based on their actors + some changes to appearance, name and other embellishments of personality. Ika's link is better answer, but tl;dr if a pokemon is sort of like a 'must pick up' for its point in the game I'm likely to move it back, or if it doesn't get much attention then I'll try to find some way to make it potentially relevant (moving it earlier to make it more usable, making a trade for it, or some event so that it's at least memorable, etc.) That's very in-general though. Sometimes things get axed for other reasons. Like I'll be moving Absol back in E16, not because it's too strong, but because I have a neat idea for it. 18 badges + an episode because badges were missed Would be 20 but one episode will have 2 badges. No promises to any of it.
  8. Heavens no. I was prepared to sprite it, but I found one that was already done, so it made my life at the time a lot easier.
  9. this weekend is animation reviews and scripting stuff and frankly nothing interesting to report so here have this instead
  10. okay so i rewrote like half of the new (weather) scripts tonight and i actually think they're mostly working now!!! except for the part where they mostly work indoors and not out instead of the reverse. but that's... that's for tomorrow. i also started injecting a bunch of relationship variables into the pre-existing story... for instance those choices throughout the game that don't impact the story line, will now influence the relationship variables of certain characters. since i'm just now putting them in, they won't be retroactive before E16, and even now I'm not 100% sure if or what I'll use them for (it'll be in post-game if at all). but, I want to get them in now so that they can at least have been in place for save files from 16 on.
  11. if you read the other replies, you would know the answer to that. not really surprised the image broke; i noticed it was hosted by prntscrn, not imgur, and it always seems to have trouble when they do that. yesterday's image today's image as such, continued on with more of the same today and little progress but something something a thousand ways to fail are just a thousand ways to succeed differently or whatever if success is measured in undefined method errors, anyway.
  12. today i got less done than i would have liked to, because i woke up to one of our chickens having died i'm not really that affected, but, it made for a more eventful day than usual. today idefinitely did not axe magnezone and metagross...did stuff! such as replacing/updating several songs and started working on the new weather TV program to match the system update, from which i prompty realized the new weather system has a few minor bugs so this was my evening:
  13. Nothing I changed should affect how they decide to switch. That's a much larger kitten-kaboodle if it's going to be done well, and the AI entirely lacks the elements to actually make any kind of prediction right now anyway (i.e there's no metric for it to figure out how much damage it can expect to receive on the next turn with each Pokemon). Check, check and double check. Radomus and Shelly's things were coded in previously but the 10+30% chance I mentioned before is why they weren't. Since that's gone, they should be figuring their shit out. And if they don't, I'm going to 1v1 them at baron. Air balloon wasn't related to anything I said I worked on, but I did add an AI handler for that too. Today I finished off the city theme updates, re-added the stutter effect to the orphanage music, and swapped in some female variations of the Orderlies and Cultists, sprites courtesy of Jan. Here's the battlers for the female Orderlies and New World Orderlies that will be appearing in E16.
  14. Pix, pix~ Pix pix pixelmon~? Anyway hi this is a thread for the minecraft fans. We've had a few pixelmon servers in the past, and we have a vanilla server right now, but the opportunity has come up that it seems like we have a chance to get a separate Pixelmon server up alongside the Vanilla one. That said, given activity has fallen off on vanilla, I don't want to put this up if it'll end up making one server or the other a ghost town. So see poll. Please answer very honestly, or a Wither will sneak into your house and kill you in your sleep. ^~^
  15. Sundays are my days to deal with stuff on the site, so not much will happen with the game on Sundays. Combine that with animation reviews on weekend nights, and weekends in general will usually be dead times. That was probably me. I was was wrong-- well, half-wrong. dude same. There are so many features I'd change if I felt comfortable doing that >_> but its not a priority compared to other things That's the idea! There are already a couple things in for some leaders, like the above. It's Field-Effect specific stuff that's saved for E19. Frankly, I would take mapping over everything I've had to do so far, any day.
  16. Or one question, really. I asked it in the Amplifield Rock topic... And the answer-- several people guessed it-- is the Malamar line! Congratulations, here's your prize: It's the first field announcement for E16! I had all but confirmed the Inverse Field previously after a discussion on the server/forum, but here we are. It is the simplest field in the game, but the simplicity packs a fair amount of depth. On top of that, likely few people anticipated the Inverse Field to be one of the handful of fields that can be generated with a certain move, but here we are. I'm looking forward to seeing if, where and how players use this field in game! Here are the relatively few details for this field: To clarify a few things in advance, Noel will not be getting this field for his gym battle (post-game might be fun...), nor will it be used in the main story. It's strictly for post-game+player use+the sake of having inverse battles. Sidequests might be fair game though... In fact since Fields can affect the overworld in certain places now, I have a pretty fun idea for a puzzle that depends on switching in and out of Inverse Field. ^~^ Until next time!
  17. tales of symphonia co-op featuring im apparently playing this game now http://www.twitch.tv/amethystblack/ :o

  18. today was pretty good as you might be able to tell by the sudden jump in progress made the white versions of obsidia, lapis and coral also took a wrench to the AI. so here's a little story about how base essentials AI is....... i'm not going to say stupid, but it prioritizes randomness over making good decisions. I won't say that's inherently bad, but things like, a deliberately coded 10% chance to NOT choose the best move after it's been identified, annoy me. there was also something that gave it a 30% chance to select the 'wrong' target in doubles. that's annoying too. so i removed them. that has it's drawbacks in that battles will probably be less varied... but, worth. I also changed how it handles choosing the best moves. Like before, if a certain condition was met (which was usually only in an extreme circumstance (a 4x weakness was apparently often not extreme)) it would consider using a certain move instead of just picking one randomly. Now it'll always check for good moves (and won't have a chance to not use them -.-) Here's Coral. I'll just start posting these weekly.
  19. Is it a situation like the Dangan Ronpa anime vs the DR1 game, where the anime is spoilers and presents it with so little depth that it can barely be appreciated? If it's -just- a matter of spoilers, I might not care. The reason I was going to at least try it is because Muv Luv is Sazane's favorite series, and she's basically already spoiled a lot of the plot for me in her fan-girling >>; On the other hand I'm not sure I want to commit to the VNs. Or is it some other reason?
  20. I'm actually going to play on JP a bit myself, ping-allowing. I think it'll be good practice to force myself to start interacting with others in Japanese. I know almost all the joyou kanji by now but my conversational skills are lacking >>; If I can at least communicate roles and such I should be fine, anything else is bonus. I just have to switch region at launch, right? Or is it more involved than that?
  21. Sure Nope. Besides even if I did that, not all the stuff I would want in it has been done yet anyway. @_@ Anyway that would really just slow down development time more because that's another pause in development for release and testing Sorry, that 'ok' wasn't supposed to come off as rude... just a quiet, resigned, 'okay fine...' I appreciate the check because idk how to english tbh Pretty much what the others said. Fuck that. I decided a while ago we were done with that because every "upgrade" was just like here have a bunch of bugs you already fixed, and they're all broken again, thanks!!! We'll port the features we want change from those versions in individually. That's much less work at this point anyway. hahahha i jinxed myself, predictably. my job was fine but my to-do list + game files corrupted so i couldn't work on them the other night... everything's recovered now though, and allathat is done! I thiiiink that'll be the lengthiest event update thing (as I think I've shown, I try to get the slow/difficult stuff out of the way first)
  22. https://www.livechart.me/winter-2016/tv This site is a nice reference for things btw. I don't generally commit to watching most things off the bat, (though I've already wanted to watch the PSO2 anime) but the other ones I might keep an eye on are... Musaigen no Phantom World Shoujotachi wa Kouya wo Mezasu Boku Dake ga Inai Machi Luck and Logic Scwarzesmarken Hai to Gensou no Grimgar and for movies, I'll definitely watch Alice in Dreamland and Selector Destructed WIXOSS
  23. I wouldn't compare it to adventure time. Each ten minute episode actually makes sense, and its humor is fairly down-to-earth. Until about halfway through the first season, it doesn't have that character development to it, so it feels like any other cartoon. However, once you get passed the intro/filler, it starts heating up. Based on what you said, I think you would enjoy it passed that point, but getting there might be rough. That was kind of my experience as well. tfw i dont even like SU amethyst
  24. Yes, it is. I had that one done early because I didn't do it, it was a player back in like Episode 3 or 4 who heard original city music and decided on his own he wanted to do a remix of it. He sent it back to me and I liked the tone of it, so that became the Beryl music. Then I asked him to make that altered version for later. He wasn't... as clear on how to do it though and I don't have files to edit it, but I think it's fine for the ward with the cemetery to still fall a little flat. ok. Continued with more of the same today, which included adding small parts to Pyrous Mountain and the Trainer's School, among other events elsewhere. I can probably finish with this stuff tomorrow or the next day, assuming shenanigans at my job don't occur.
  25. best pokemon is borb

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