Probably the Chess puzzle for those unfamiliar with it, or Shelly's pre-the current change. Assuming people don't look stuff up anyway. I don't think most of the puzzles in the game are hard, but I'm also a little biased, since I sorta know all the solutions.
I don't really plan the puzzles in advance; I let that happen as I make each area. So who knows! But ideally puzzles would scale in difficulty as the game goes on. I can only do so much though... so we'll see.
I do plan on having a field day with the Victory Road puzzle though.
@ Ody:
Even distribution of types at all stages is not a goal of the project.
I would rather promote the game as 'dynamic', but you might argue that the two aren't all that different. In any case, I don't view things changing as a bad thing in itself. If people want to call it inconsistent, I don't really care because,
It's true, they are! I also don't think this is a bad thing. I will disparage the role of luck in a battle system time and time again but currently I feel that it has a pretty nice role in affecting availability per playthrough. You'll notice as of E15, espeically in the early game, there's a lot of luck-based events now. You get a random egg pokemon. You get a random pokemon between pachirisu/zigzagoon, or drowzee/ducklett, so on. I've seen that this sort of variance is a good thing because it creates different experiences (especially for second-time players) between different playthroughs.
Do they really? Because how I see it, current players get a lot nicer stuff than old ones do. I mean, do any older players get the new content per episode? Do old players have Lapras, Sneasel, or a chance at Volcarona, Haxorus and so on? They might-- if they're also still current players. But I think that everything new in a given episode makes up for the few sacrifices along the way.
Frankly, that mentality is just impatience. "I want this thing that was removed NOW, daddy!" Settle down, Veruca. It'll come back. And the game will be better for the change in the end.
That's strange, because I think Misdreavus is actually more fitting. While Gastly -is- shown to use illusions and whatnot in the anime, Misdreavus is actually known for it (well, moreso Mismagius, but close enough.) The Pokedex says that Misdreavus likes to startle people, and feeds on fear. Gastly just puts people to sleep or gasses around. Misdreavus wins.
I'm also pretty sure that no other type not named Dragon has 40% of its Pokemon in OU or Ubers (counting Swagplay for Klefki anyway).
I really don't care about Magnet Pull. I care that Magnezone's typing + popularity + Mirror Coat + coverage + sturdy makes it too good of an option compared to other things at the same point-- you've got the 'peerless' part right. Fortunately, there -is- something I can do about it, and I did.
I already axed Gardevoir once. Not sure what you expected with that comment.
Probopass is an unfortunate casualty, but next to no one cares about it anyway, so that's fine. I plan to add an event to give it relevance despite being forced back.
I really don't understand this logic. Shofu's entire team except Cofagrigus has already been axed. Including Magnezone. That aside, you want me to not make choices for the game's balance because a youtuber uses certain Pokemon? I was willing to put some of shofu's d a n k m e m e s into the game but that's too far.
See the part in this topic where I said I already did.
Thus, we put Metagross into a part of the game where it has some peers. Problem solved. ^~^
To an extent, yes. However, the E19 finished product is a much higher priority, so I make changes for the sake of that. Nonetheless, I think this point counters your purpose, because I wouldn't be making this change right now if I weren't concerned about the performance of these Pokemon in the interim of development. Otherwise I'd just wait to axe them on the final release.
With all due respect, stop telling me how to make my game. I accept feedback, not instruction.
Also like??? Magnezone and Metagross are still in the game. Per the definition of 'axe' from before, it includes not only being removed, but just being pushed back later in the game.
pls calm