Nope. I don't see a reason for that.
I answered the first one already...
The hardest part for me has been trying to find a balance between my desire work on the project, and my emotional/physical limits. I enjoy doing this, and I want to get it done. However, there are also many other things I want to do, a lot of games I want to play, things to watch, other projects and interests, and I'll never have enough time for any of it. I feel like Reborn is most important, so for a time I ignored all of that other stuff to keep working on it every moment I could. Then my hands shut down.
So it's a continual struggle for me to at once weigh my desire to work harder, against other goals, needs, and my actual capability.
I can't do this myself, but the project will be open to modding/translation after it's complete (there's not much use in doing it before then anyway since things would have to be redone with each release)
If I had solved it, I wouldn't remember.
But I don't think a program is necessary; just the easy way out. As such I have no interest in changing it.
(That said, there -was- a glitch that made it a little wonky and maybe that's what you're referring to. But that was fixed-- either for 15 or 16, I can't remember. The glitch did not make it unsolvable though.)
Nope
E19 will be the last episode. And uh, it's hard to quanitfy it, but there should be a fair bit of individual stuff/places in the end, but it probably won't be as expansive as things in the main story.
An NPC explains the change.
I did, and you're certainly free to use it
If you mean like, my forum name changes? Almost all of those are other people doing that to me with the old shop item for it, lol..But favorite among those would be, Poptart? cuz it's kinda cute. Least favorite would be fucco-san because idk the reference and based on other stuff I'm p sure I don't want to. Also it sounds gross. Like fuccboi. nty.
They were an idea I had and mentioned in a very very old topic on this forum, like, when 4th gen was just winding down. The topic was something like, what do you want to see in the new generation of games, and I mentioned it there and got really excited about it. I tried to find the topic, but couldn't. BUT, I did find this topic from 2012 before I had any real intention to make this game, where I was talking about what some field effects might be like.
Somewhere during the E10-11 development cycle I remembered this topic (although I didn't find or reference it, so a lot of the ideas are different) and was really excitedly talking Dan about 'wait can we actually do this???' because even though I had this idea, and even though I was making the game, I hadn't thought it would be possible/practical to put something like Field Effects in when I myself barely knew any scripting. He was just like 'in a word, yes' and promised we'd figure it out and then he disappeared and left me to do it all alone q~q but that was probably for the best and it's okay cuz he came back and i learned things<3
ah shoot i really wanna look through this topic and see how different/similar it ended up but i have to go to work, rip. I'll let you guys comment on that. but at a glance pretty much all of these, even mael's idea, went on to become fields and some of them are fairly faithful... the ones that didn't were the indoor field and the dirt path because lolboring.
Semi-unrelated, while looking through topics I also found this now mildly-amusing thing, though nothing came of this iteration. and then this topic in which i actually found essentials and started working on it that is responsible for what now exists.
(also fun fact the image i posted in that thread that is now broken was a screen shot from a previous iteration of what will go on to become Starlight Divide (which is really sad because i REALLY liked how it had turned out visually-- it was way way way prettier than reborn))
tbh I don't think the AI knows about the original effect either.
and how does one even 'counter' that. ._.;