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Amethyst

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Everything posted by Amethyst

  1. I have written down that it was added, pretty early on, too. Episode 1 literally took 2 weeks start to finish. Boom boom. For the longest-conceptualization, also Glitch Field, because I literally took a list of everything that had changed between Gen 1 and now, and all of the popular glitches from Gen 1, went through them and picked out which ones would be practical/interesting attributes. I mean stuff like the physical/special split and type chart things were a no-brainer but the rest of the stuff was a handful of things from a much larger original concept list.
  2. Oooookami p5:

    1. BlueMoonIceCream

      BlueMoonIceCream

      Shameless self promotion \O/ I hope I can find the time to watch these as soon as possible

    2. BreezyPonie

      BreezyPonie

      Whoah, I didn't know you were LPing Okami :o

    3. mde2001

      mde2001

      Wow that was quick since the last one!

  3. Gardevoir, and if you mean generation as far Pokemon in it, then Gen 6. If you mean in terms of playing the games at the time, Gen 2. I have a list of TMs ordered by (very very) approximate competitive strength so each time I need a new TM to put in I just pick from the next few things on the list. Leader TMs are exempt from this, and are chosen per whatever suits the leader best. All of those were selected in advance, aside from a few cases that got changed retroactively (Florinia/Shade/Julia/Radomus) Also, I'll say this again as I have a number of times: I've been very restrictive of TMs so that there's still team development to be done in the end-game after all Pokemon have evolved and learned their moves. Now that we're at that point and I need to be a lot more liberal with TM distribution, it's entirely possible that I'll find I have too many left to put in, and that some of the present list will have to backwash into earlier parts of the game with coming releases. That's not a promise though, and it probably won't apply to anything earlier than Agate if it happens. It's nothing likely to happen officially, but since the project will be open for modding after it's complete, it's entirely possible someone could make something to enable this. Then we burn everything to the ground and forget any of this ever happened. The level cap, because it removes mindless grinding as a go-to strategy to overcome obstacles. The goal was to force people to think about how to overcome their opponent by making different choices; not by making the same choices and hoping higher numbers pull them through. I believe if anything is difficult about this game, it's adopting that mindset, because adopting it means letting go of the numerical focus that many of us have taken in the past, and learning to be a little more creative. I also think that's why players have such an easier time on repeat play-throughs-- because they already understand that. At least, that's the intention. How successful I've been with that will obviously vary from player to player. Wait, we what??? I don't even remember this... EDIT: Ohhhhh so it's that move on that pokemon...
  4. dude idk. I mean. When I was in school I was a very diligent student who brought her laptop to class so she could "take notes" while "paying attention". Classes were sometimes my most productive times for development. I also specifically got a nightshift job so that once everyone at my work is asleep I can keep working on my game. So real life responsibilities aren't so bad. As for the site and stuff, it's because of that that a lot of stuff on this site has fallen into disrepair. I tend to tunnel-vision onto my game. For the past few weeks I've been trying to keep a weekly schedule though, so hopefully I can be a bit more consistent gong forward. Most were just updated with E10 so I don't really have any plans for them. Glad you like the city music! For Glitch's stuff, I mostly just listen to what's available and think of how it'll suit the mood I'm going for in each area. I've had a lot of songs for stuff in advance for that reason. For original stuff idk about actual time spent... I came up with the core city theme that used to play in every ward, some time ago and I just plugged my keyboard into the computer and recorded that and used it for the mp3. From then on I just would play around with the melody on my keyboard from time to time and come up with different variations on it, and then plugging those variations into Fruity Loops to make them sound more polished would only take a few hours usually. As a side note, in E16 you're going to hear variations of each of the songs... Those were also planned from the start, and I'm pretty excited for how it'll work out. I'm honestly not much for music composition but key shifts are cool stuff. All are revealed as of E14, particularly considering we now have all of the older league leaders in. I think my favorite is also the Glitch Field. The concept is both cool as hell and pretty funny I think. I'm super proud of how the visuals for it turned out. And like was alluded to before, it forces people to change how they approach battles pretty radically-- not only that, but in a way that many players were once already used to thinking about, so it doesn't feel like too much of a loop. My least favorite........ okay. Spoilers. My least favorite is one of the fields coming up in E16 because it is literally 5x as much work as every other field, and making the backgrounds for it was a particular hell that I had to try to do like 8 different times (times 5!!). The coding for it, which I'll be doing in a few days, will not be much easier either. It'll be pretty clear which field this is when it's announced though. Yep! TEAM PLAYER's rainbow-charged heabutts were responsible for making me notice how weird that was, but I really wasn't nerfing it because of you. Just things for the sake of consistency/making sense/etc. Quite frankly I'm totally on board with Rainbow being a little OP because firstly any player who takes the time to build a rainbow team and set it up in battle deserves the power boost, and secondly being able to win a game with literal rainbow is baller af
  5. Told them you'd be back. <3 I remember literally none of those names except yours '-' But I do remember that string of forums you're talking about. The 'bear' thing was from the 'ber' in Cyberian... which I still don't get it. It was silly. - that old issac one - idr probably whatever before you left it wasn't that long ago i could check skype It was cheatplanet. I remember we were usually the ones around the GBA help forum giving people advice on MMBN3 and Golden Sun and such.
  6. hi im commentating on a tale symphonia stream also i woke up ten minutes ago and im super out of it https://gaming.youtube.com/watch?v=S73U7FPtJvc love me

    1. Show previous comments  1 more
    2. Godot

      Godot

      ToS is lame, play a good JRPG.

    3. Amethyst

      Amethyst

      consider yourself banned

    4. Godot

      Godot

      **goes back to playing the totally not overrated Final Fantasy 7**

  7. it's somewhere between porygon2 being usable in OU and chansey because kawaii desu ne?? uh the biggest problem for me is the 'soon' deadspace. without trying to call anyone out (and it's been the case with a few people here and there) i can get pretty annoyed when i'm continually assured that something is going to be done "soon", or regularly, or by a certain date, and it just doesn't because reasons au-dunno. you must be at least this team-varied to get on this grind. it wasn't really bad tbh, just unpolished. and parts of the game still are frankly, but it was recognizably the same game minus some features that made reborn stand out like the level cap and field effects. the sad part is it's not too far from that I'm not sure I would call the issues I had a 'sickness' even though I saw others were. Frankly nothing like a cold is going to stop me from doing stuff. But when people were saying I was sick it was because of my hands. My hands were totally fine for a spell, though the past few weeks they've hurt on and off. Nonetheless, at this point i'm 100% sure it's not due to overuse like I originally thought it was so I ignore it as best I can. Good question! Reflecting on it a bit, I think mine has to be freeing Heather + the entire chase up Ametrine mountain. There's a few things that I think are done pretty well here. First, the audiovisual component of Ametrine is pretty much on point to what I had built up in my head for it. Second, keen players will notice that I've adopted a pretty distinct pattern in the last few episodes of having segments that continually alternate battles and story scenes, as opposed to earlier parts of the game where it's usually like, battle-battle-battle-battle-battle plotlplotplotplotplotplot. Modern game design is able to seamlessly blend story and gameplay elements because in games like Borderlands you aren't stopping to read text boxes-- the characters are just talking to you while you're shooting stuff. In a game without voice acting this is entirely impractical, but alternating battle-plot-battle-plot-battle-plot takes it as close to that modern integrated feel as I think we can get. The chase segment exemplifies this. Third, we get to see some pretty clear development in all of Heather, Shelly and Cal. But more than that, in the case of the latter two, that development is expressed in ways besides just dialogue (referring to the changes in the teams they use). I like to think that most players pick up on the significance of Cal sending out that Medicham, or the fact that Shelly goes from having a Pokemon named after her one friend, to a whole team of Pokemon named after friends she's made. This will probably sound dorky since I made it that way, but that makes me tear up, even now. That is what I believe really sets this section apart. Finally, it has replayability in both story and gameplay between the two routes in that section (and I happen to think the variance in the gameplay is pretty clever since either way everyone has the same teams, just it ends up being more difficult one way because of the order your partners come in). Runner up would be the scenes you're travelling with Titania in the WTC for many of the same reasons + it has a pretty interesting puzzle (the one major thing ametrine lacks) ++ it's I think the only section in the game so far where you're cooperating with another character not just by battling, but in solving puzzles too. Confirming the bug thing. In line with the above I think my favorite is the music in Ametrine, which was a remix of Snowbelle City, a song I loved in the canon games too. Other days I might say it's the wasteland music though. EDIT: ah, i was ninja'd. took forever, deserved it. I'm keeping my distance from Redemption because I have this urge to nitpick everything based on my experience with Reborn's League. As for afterwards, check this: http://www.pokemonreborn.com/forum/index.php?showtopic=12032 I mean at the current pace, maybe not.
  8. The confusion (status) animation for the ones I did. Did you know that circles are really hard in this editor? Because circles are really hard in this editor. I'll probably go back and touch it up more still because I have yet to make peace with it. Although I don't think the few levels it sunk makes a significant difference in EXP gain, especially since the other Pokemon your facing are of course weaker in comparison, if that were true I wouldn't see it as a problem. Imo less EXP = better because that leaves more room for the level cap. Even so I'm really not concerned about the amount of EXP in a section. If it were a lack of gameplay that would be one thing. If teams are underlevelled then we tweak the opponent levels (which is exactly why this change was mind.) I don't see the actual numbers as worth fussing over though. Golduck was just because Psyduck is available early in like every other canon game and it's also a goal to give Pokemon that aren't usually available early on a chance. All canon tutors will be available at some point, probably before E4.
  9. Okami LP part 4:

    1. Another Felix

      Another Felix

      Ok-Ame.

      Because I'm sure that joke hasn't been beaten to death.

    2. anethia

      anethia

      YAAAAAAAAAAAAAAAAAAAAAAAAAAAS

    3. mde2001

      mde2001

      YAY! MORE OKAMI!

  10. jesus christ why I've corrected the opening post. They're on the animation team. Bazaro left for the military though, which I knew would happen but he helped out a bit before then. No! I, well. I hate Ferrothorn. And Serperior when I'm not using it. And... Scizor is, okay, ish? ... Actually, it's quite possible. But that wasn't intentional. it wasn't actually in that nuzlocke that was linked, i hated it before then because i just waNTED IT TO LOVE ME AND IT WOULDNT NO MATTER HOW HARD I TRIED Q~Q There's at least one of every type there, mostly good/popular stuff that wouldn't otherwise be available until much later in the game. Tentacruel/Cloyster/Starmie/Slowbro... all of these were OU or close to it within the last two competitive generations. Availability was determined in Gen 5 so strong Pokemon were shoved to the back. The fact that they happen to all be gen 1 is just conincidence. You first. But this community is primarily for the game now so like. nawh brah, get over it. It's hard to keep anything secret when people open the game in RMXP and post everything they find. *casual shade* I see. I didn't realize they changed, but it probably won't be updated because that would be a -lot- of work for very little return and pad out development times significantly, which as everyone already knows, is a huge issue as is. Hi that's me. To clarify at Kuro's response, this isn't about the gym leader battle, it's about how the level curve after that battle changed in a recent update. I feel pretty secure in the changes as they are but I'm always open to feedback. I feel like you mentioned this before, but I can't recall the details. Nonetheless, I'm not particularly likely to change it back to how it was entirely, but it's possible to find an in-between point maybe if anything. No promises, because I prefer it as it is presently. Yes. Most of the others on the team have very specific tasks and purposes (except Inuki) which means the 'everything else' falls to me. So that would still be me. And that's how it should be, because I shouldn't expect anyone to work on my game harder than I do. The first one only half applies to me since it's my project, but I've been doing game development since I was wee child so it feels normal. As for the code side, I leave most of the difficult things to others because I honestly am not much for scripting. The field effect project was the first thing I really did with Ruby since before that I just scavenged and copy pasted stuff. So we'll go with that. No Probably not All non legendary pokemon will be available in the course of the main story (probably not wasteland tho) Certainly M4d sk1llz. Titania Absolutely I'm not too familiar with other fangames' evil teams of evil but the canon bar is pretty low so let's say yes Absolute not. Nope. I don't agree, but others share the opinion. Considering what's coming up in the story? Hmm. See above, Titania. Terra. If anyone besides me is fully in the know then they've read the text file they're not supposed to read, and must be burned at the stake. There's a mix of both of those things though. Some guesses are impressive. Some are, uh... creative.
  11. I am. Y'all can skip at your own risk. But I imagine it'll mainly be used like you said, or in replays. I know that personally, since I've played the beginning of the game approximately 2947491 times, I'm very much appreciating it.
  12. Got a lot misc scripting stuff sorted over the past couple days. My to-do list is down to under 400 items!! ...I know that's still a lot, but we're going places, okay?? About half of what's left is still fixing/polishing previous stuff, but we will get there eventually >~< I feel compelled to reiterate that the existence of these other teams (the scripting/animation team) aren't serving to speed up development in the short term so much as they are taking time in development off of things I would need to do later. Because that's getting into the game sooner, even though this update is taking forever, I think it'll show when it's played through that the project as a whole is more polished both in terms of visuals (yay new animations and windowskins) and functionality (less bugs, new features like text-skip and internal volume control), as well as the quality-of-life stuff I'm rounding out like the Field App, PULSE Dex, speeding up battle flow and so on. That said, in the future I'm also going to try and write down less retroactive things to change because this has been pretty ridiculous ngl. Necessary, but ridiculous.
  13. The stars on the right side indicate which items can be selected for lists/explanations. Noted about the status. If that's a common concern it can be redone. But yes, this will be the only way in game, or out of game barring third party archives. This is because each field's description will be unlocked by finding collectibles in the overworld or (potentially) from sidequests (they won't be that hard to get and in general will be accessible before major battles on each field). But in order to make the process of discovering those rewarding, it's important that the information is actually worth something-- not just something that can be looked up in three different other places.
  14. giving me orders, who the hell do you think-- ok. This Nightmare animation comes from Mde, and I was a huge fan as soon as I saw it. It's rounded out by a new Nightmare sound, which is nothing but a wicked cackle.
  15. It's more complicated than that due to some script complications. Plus, I want to do it myself for two reasons. One is so that I can continually check everything and make sure there are no errors. Two is that there is a constant goal here of rephrasing this information as clearly and concisely as possible, so I think it's best if, since I'm the person who understands fields the best, I'm the one rewriting their descriptions.
  16. All right, I now have all of the field app graphics for existing fields made. Next up will be putting for them into the scripts. The field dex is already coded, so this basically amounts to a lot of tedious data entry. I think, however, it is less data than is in the graphics themselves, so my hope is that I'm now over the hump for development. Don't quote me on that or anything tho. oh just saw this This system will replace the upper floor of the library, the website detail, and the included text file-- though they may or may not vanish until E17, we'll see.
  17. I mean, where's the lie tho I won't say good bye, because you know I'll still be around. ^~^
  18. boop. Okami p3

    1. mde2001

      mde2001

      Yay!!! More Okami :D

  19. This is a case that falls into the posts-without-substance category, since the topic was just two words (granted, repeatedly, but that's arguably worse). So as for removing the section from the Recent Topics part on the index, that was apparently a dirty lie because that feature looks to be broken and is therefore frozen in time forever. Interesting. But shhhh it'll be okay no need to worry...
  20. The excessively ordinary title is due to the fact that I really want to make the topic called "Heard you were talkin' shit" but the annoying little voice in the back of my head won't let me. That said, let's talk shit. Namely, shitposts. Because "shitposting," as you punk kids call it these days, seems to be the new word in cool and has been making a ruckus-- or rather, has been making shit hit the fan, I wanted to take a moment to talk about our stance as a community on this. Shitposting has been around for approximately ever and is a fairly normal part of many forums. It's pretty much why the forum Wasteland exists: so that it has a place to go. The recent backlash against "excessive shitposting" seems to have come into effect mainly with that happy new term, but the content of such posts really hasn't changed at all. As such, I want it to be known that shitposting in and of itself isn't against the community rules... not that I'm encouraging it. And, members, if you don't want to see that stuff it's as easy as not reading it. Nonetheless, we are making a few minor changes to account for recent trends: The Wasteland as a whole no longer gives $R or increases post count, and Wasteland topics will no longer show up in the Recent Topics hook on the index. In short, we're trying to leave the Wasteland as a place where y'all can be silly without any real consequences (positive or negative). That said, it does not mean that that forum is immune to the rules. It's still part of the community, so make sure your posts aren't problematic. In particular, observe the forum rule mandating that each post should contribute something. If your topic is just an image, then it can go in the Funny Images thread. Or if it's just a few words, maybe it doesn't need to be posted. Anyway, have fun! But not too much fun. Here to make sure that you absolutely and under no circumstance have too much fun, we've got a couple promotions coming around to the fun police server moderating team. First up, LidaRose is taking on a mod position after having been around for lord knows how long. Secondly, Jericho climbs up the ladder and picks up the b& hammer. Thanks to both of them for (in one case, continuing) helping out around here!
  21. inuki i want you to know that i love and respect you as a person
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