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Amethyst

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Everything posted by Amethyst

  1. It is definitely set to Gen 6's x1.5 so it probably was a min-max roll issue
  2. For the record discrediting others performances on the basis of hax or any such thing is something that's not permissible by our rules, so please feel free to report that with logs to any moderator so we can fix the problem. Sorry this has been going on, and thanks for bringing it to our attention.
  3. Rather than just saying that it's useless, let's ask what might it be used for. Obviously this isn't the first time that's come up, nor is it likely to be the last. So, Inigo, or anyone else, what sort of things do you think would be good on the wiki? If we were to make one the first step would be outlining what the content would be down to the bullet point. It's easy to say something like "Pokémon locations and that sort of thing" but a more complete list would both be the first step, and would convince others that there is a need
  4. I did originally say no Jirachi, yes. I've since regretted it-- partly because I thought most players would be adamantly against it on principle since it wasn't within the rules of the original league. But I'm a bit surprised so many would miss it. As such, I'll just say it might be a possibility again. We'll see. Officially Koyo Bazaro Smeargle and Mde are the animation team. Inuki and Jan have other roles in development, but are temporarily helping out there. As for the lack of updates, I should have posted something about that sooner. The thing is, I wasn't able to. I've had to temporarily step back from development and the community, which took effect about a week and a half ago. Someone else here alluded to me being sick. That's only partly true. The case is more accurately that I've acquired an injury to both of my hands and wrists from gradual over use. Last week it rapidly escalated to the point that I was no longer able to type, text, or click a mouse. Unfortunately, the best treatment for such a condition, is to avoid using my hands as much as possible. Even then, recovery is likely to take a few months at minimum, and at worst the condition can become an unwelcome lifelong companion. Fortunately, I was able to train the animation team before they went out for good, so the others will continue work while I cannot. We may not see direct progress for a while though, as it is unlikely that I will be able to sprite, animate, or map for some time. Even coding will be a stretch. Blind Guardian is a generous soul and bought be a software to translate speech to text. As a result, I can continue to be around the community and oversee some minimal parts of development. Between that, dedicated rest, and a (potentially over-)optimistic plan to ease myself back into development throughout the rest of the year, I'll do my best to keep things from grinding to a halt here. Apologies to everyone for my carelessness causing delays.
  5. If you think I'm gonna stop using this rhyming topic title format for animation things, well, honey you've got a big storm comin'. And so do these guys with all the work to be done! I unfortunately do not have the time or, oddly, the stamina, to type as elaborate of as a post as Kuro has or I normally might, but rest assured it is not for lack of appreciation on my party. In any case, I want to publicly welcome the few individuals working on animations to the development side of things! The first one who will be helping out is Bazaro-- not like he wasn't already, since he pretty much made half of the Mega shinies and god knows how many of the original shiny project. Actually, in addition to animations, he's going to continue to help me out with graphics in the game more directly for a while. Next up is Koyo. Not to be confused with Kyoyo, Koyo is a promising artist I first met on tumblr some number of weeks ago as she was looking for development info on her own project. Like I said in the first topic, I was hoping to get some other fan-game developers in the mix, and lo and behold here we are. Third is Smeargletail, another veteran of the shiny spriting project who quite like Bazaro has been helping out on the side, meticulously quality checking graphic files and fixing problems in them that I didn't even know existed. I have high hopes that he'll show the same care in animations too And finally, everyone's favorite Dedenne (which might not be saying that much, but... he's cool, okay?), Mde2001 who's spared no expense in helping people all around the forum and has taken quite a load off of our shoulders by helping users with their save files and other problems around the community. I've already said thank you to them several times over, but I'll say it once more, because it's very possible that they'll be more valuable than even I expected in the coming weeks. I'm honoured that you all are willing to lay down the time and effort to help out this project. Thank you, so much, an the same to everyone who applied!
  6. Teams hit the floor this the new fight joint. Like a broken needle kid you missin' the point

  7. Bazaro's been a huge help with this. Thanks to him, I'm about 80% through the Mega shinies in just a few days. Redone Lucario
  8. You can use the rules as a model if you'd like. Some of them might need to be rebuilt for Showdown. We don't have half the functionality for league here that we did on PO. I'm not opposed to fan leagues, so long as it's clear that it's not -the- Reborn league. I won't be able to offer much to it directly though. Biggest problem with leagues like this is always going to be getting leadery people to be reliably available at the given time. Good luck.
  9. I like trains!

    1. Show previous comments  9 more
    2. Marcello

      Marcello

      I am a stegosaurus.

    3. Amethyst

      Amethyst

      i think if i ever make a status just assume it isn't me. i'm going to regret saying this later

    4. Red_Chaos

      Red_Chaos

      You need a stronger password and uncheck the save box..

  10. you know what the good thing about putting calls out for the animation team is i get to do stuff besides animations it's a nice feeling mega sprites! most of them will be coming from bazaro. some of them are just going to be redone outright. like these i'm also planning to have these updated shiny colour schemes backwash into the non-mega shinies of these lines to hopefully get a few less dark/grey shinies in the mix
  11. Or just tricking yourself into starting. Time-boxing is one of my favorite things in that regard. Basically I set a small widow of time- like, ten minutes. And I tell myself "okay, I really don't feel like it, but I'm gonna work on X for ten minutes. And that's all." But what tends to happen is once I'm started I suddenly don't mind doing it so much. So suddenly oops I worked on it an hour and it's done. Wow cool wow.
  12. We'll start with a story: Once upon a time a naive little Ame thought that animations might make a good project for the community in the same way that the shiny sprites once did. Then the Ame looked at the existing animations, what was required in them, and realized that on average the people who made them in the past did not do a particularly great job. So, Ame decided the only way to make sure something gets done right, is to do it oneself. Right? So the ambitious little Ame set out to redo all of the existing animations herself. And make the new ones. All 660 of them. She knew this would take time, but she didn't realize quite how much time it would take. And so she set to work and the world never heard from her again because it would take 129 centuries and she would die before she finished. Okay, not really. But that's where we're at in a nutshell. Those of you who've followed the dev topic have seen where I'm at with this sort of thing, and have also probably heard me mention a few times about making a team for the business. Sort of a middle ground between doing it myself and having the community do it. That way I can still quality check everything, but also have time to work on actually making the game itself. What an idea. So that's why we're here. I'll be running this in a similar fashion to how Kuro put together the scripting team. Basically, I'm looking to pick a few people to help out with the animations in the project. My plan is to work with each person in the group, going over and demonstrating how to arrange graphics, how to use the animation editor, and so on. Those people will put together a few animations each week, I'll provide feedback for revisions, and on it goes. I suggest the position for people interested in helping speed up development, for people who have ideas for the attack animations and want to make sure they get done well, or for those who just want practice in the matter. These animations -will- be made available for any other fan-games to use, so if you're involved in a project yourself that needs animations, it might be helpful to get into the action here so you can have a hand in crafting them. Plus, it's good practice in case you ever have to make them for custom moves. I will not be expecting anyone on the team to create graphics for animations. I -will- expect them to arrange existing graphics into a format for RPG Maker, but I will teach everyone how to do that. I will also teach the basics of animation, the editor itself, and optionally for those interested, basic sound-editing. Ultimately, no experience is necessary for this position. However when looking at applicants, I will be considering spriting ability, animation experience, and involvement in other fan-games or previous development projects (shiny project etc) as a plus. That said, a lack of those things should not discourage anyone from applying. I'm more interested in commitment and interest in the task than I am in prior engagements. To be clear, here is exactly what I will be expecting from each team member: Communicates regularly via Skype Daily status reports stating what progress has been made (even if none) and any problems encountered Able to arrange animation graphics as necessary Willing to accept criticism and redo parts of or whole animations as necessary and asked to Implementing aforementioned critiques into future animations Works towards target goal of 5 finished animations per week If by this point you're interested, then firstly, you're awesome, and secondly take some time to fill out these 10 questions (even if you're not sure of the answers, give it your best shot) and shoot me a PM on the forums with them: 1. What's your schedule like/how much free time do you have to work in? 2. Do you have any relevant experience as mentioned? 3. Do you already own or have experience with any of the following: Graphics Gale, RPG Maker XP/Pokemon Essentials, GoldWave 4. What FPS does RPG Maker run on? 5. When putting together an animation, what should it be based upon/built around? 6. When talking about "1x resolution" vs "2x resolution", what do these mean? 7. In a process like this, what do you think your weaknesses might be? 8. You're working on an animation but find that the graphics provided for you really just aren't working out. What's your plan? 9. You get busy and miss a few days and realize you won't be able to meet the 7 finished animation per week goal. What do you do? 10. Do you have any questions or concerns for me regarding all of this? I'll go over all PMs late on Tuesday 9/22 so please have yours in by then if you're interested. I'll respond to everyone after that. Even if you're not picked initially it's possible I might call on you in the future if the need arises. If you have any questions in the mean time, feel free to PM me. And in advance to everyone interested in helping out, thank you!
  13. Made background for Close Combat no rights for shuckle. fuck shuckle. for no reason in particular.
  14. those will be done in future episode development cycles actually i was just getting some of the more powerful moves in this chunk of animations out of the way so that when others work on stuff they dont have to worry about things like these all of them are being made to match their sound effects, yes shadow ball
  15. All that talk about firing Marco Kinda made me wanna fire Marco. Now ft. Dan's Onix in.. Meteor Mash by the way did you know field effect backgrounds are really useful for making move animation bgs? not that im saying anything here.
  16. I can add a background. In the mean time, Explosion, coming from Inuki
  17. I'll try and make this as quick as possible. And subsequently fail. First up, we're distributing the existing RP forum mod duo to other forums-- not that they won't be around the RP forum still but we're looking to let them see a little action elsewhere. As such from now on Hukuna will be moderating the new Animation forum, and Murdoc will be representing the people of the Wasteland. You might think it's weird that the Wasteland would need a mod. However, it has a pretty recurring problem in that, much like the in-game Byxbysion Wasteland, things tend to show up there that don't really have a reason to be there. In other words there's a lot of topics posted in the Wasteland that are better suited to other sections, so it is important they get moved out and organized. Anyway, I get that. As members you're not always totally clear on what forum is for what and what topic should go where. And as it is there's not really a clearly organized place where you can ask questions about the site and community like that. So we're adding one! You'll notice the new Site Help forum in the Grand Hall, which exists to filter out and handle any questions new (or old?) users might have about the site, how to use it, proper etiquette and rules around here, where certain kinds of topics should go, and so on. If you've got lingering concerns, I'd suggest heading down there to see if you can resolve them. Of course, I'll encourage staff and veteran/ace members to represent the community by helping point the lost in the proper directions. Speaking of staff and veteran/ace members, we've made some changes to adjust permissions of the various user groups, following up on a comment I made about doing so back when Familiars/Veterans were introduced. Ace Members have always had higher permissions than normal users, but I feel it's only fair that the same applies to the other groups as well. As such, you'll notice some settings have been tweaked. Here's a run-down of the new settings for each member group: GROUP ------------------ Members ----- Familiars ----- Veterans ----- Aces ----- Staff Max Notifications: . . . . . . . . 50 . . . . . . . . . 60 . . . . . . . . . . 75 . . . . . . . 100 . . . . . 125 Max PM Invites: . . . . . . . . . . 5 . . . . . . . . . . .6 . . . . . . . . . . . 8 . . . . . . . . 10 . . . . . . 13 Max saved PMS: . . . . . . . . . 50 . . . . . . . . 100 . . . . . . . . . 150 . . . . . . . 200 . . . . . 300 Rep/day to give: . . . . . . . . . 10 . . . . . . . . . 12 . . . . . . . . . . 15 . . . . . . . . 20 . . . . . . 25 Upload space (KB): . . . . . . . 500 . . . . . . . 750 . . . . . . . . . 1000 . . . . . . 1500 . . . . 2000 The only thing there that is any sort of a decrease from existing amounts is the rep-per-day limit, which has been taken down just so we can make people think a little more about which posts they should be up-voting, as opposed to just clicking the 'Like' button on every meme on the site. I mean, that still might happen. But baby steps. Meme on, frens. But that brings us to our last topic, Reputation, which a handful of people have already noticed a change. Since we've made the rep a little more exclusive I've taken the liberty of (finally) going through and putting proper levels and titles on the rep values. Here's what the beginning of that progression looks like: 0----- Neutral 5----- Fledgling 25--- Developing 50--- Samaritan 100-- Benefactor 250-- Altruist 500-- Noble 1000- Sage There's some more after that of course, but there's no need to go that far here. Although some of the later ones are oddly specific titles, aren't they? I wonder why that is. Until next time!
  18. Marco hasn't died, I swear!! He's just on a different computer. I'm on the computer I use when at work, which has a different save file, so... no Marco. All moves will get animations. But um... what's Light of Ruin... *one google later* ...Sigh, guess we'd better implement that. Close Combat
  19. As I've mentioned in some other places, we're currently only redoing the animations that already exist, so I'm following the given list. Yeah, no one uses Blast Burn, but it's something that needed to be remade, so I'll do it like any other. Grouping them together either by type or function doesn't really make a different for production speed tbh. Once the graphics are in place that's that, and I already have put together most of the group-able graphics for general use in their types (all the fire graphics, etc). That said, I am quickly tiring of how long this is taking, so I probably am going to follow through on the suggestion of collecting a given team for this purpose, just as soon as I feel like Inuki and Jan are settled well enough. I'll still be reviewing and polishing all animations, but spreading the brunt of the work will hopefully let me get to it actual development some time this century. Then it can just be an ongoing process through development rather a strict set-by-set episode goal like it would have to be if I were working on them myself. That's not to say I don't regret spending the time with it that I have so far, because having done so allows me to more effectively instruct others and provide adequate support and polish. Plus I don't like to ask others to do things that I couldn't or wouldn't myself. In the mean time, Clear Smog
  20. They are from the main series, but something about the transparency is weird. Originally it was either brighter bubbles or less transparent, so I opted for more transparency. Looking again, there's this blending option. It might look a little weird against some backgrounds so I've been a bit hesitant to use it, but this is an improvement I think, at least for bubble clarity
  21. While that -would- be true, iirc it's actually the contrary. Runaan's wouldn't be broken on Vayne if it worked, so much as it would break Vayne-- in the no-longer-functioning way. Silver bolts can only apply to one target it at a time. Runaan's would constantly spread bolts to three different targets, meaning it would get reset instantly. In short if Runaan's did work on Vayne, she would only be able to proc Silver Bolts when there was nothing for Runaan's to target.
  22. ...b-but w-would you mind putting me on your d-d-desktop...? ((>~<)) Um, if I won't be in the way or anything... Shelly's come to play and she's here to stay, joining the other characters up in our wallpaper section for all common resolutions + mobile! Show the girl some support and go download the poor thing. Today's wallpaper comes courtesy of our very own fan-favorite artist Sleppu! Shout out to them to pulling this together for everyone! And of course, there's more coming in the future. Stay tuned!
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