Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    570

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. It's from an Etsy shop that was featured on League. Iirc the guy was TheTastefulNerd Took a while to get here, but worth.
  2. There's an AI handler for Illusion. It's possible it's bad.
  3. Right, to solidify some of the above points, I can't (and wouldn't even if I could) remove already-obtained Pokemon from existing save files. Moreover though, it isn't this way by design. I made some mistakes when I laid out availability originally (not to mention 6th gen happened and changed a lot of things), so I corrected them. I'm not thrilled about the older Pokemon still being in circulation, but that's how it is. More importantly, as a community we don't necessarily need to jump down someone's throat when they're voicing an outside opinion, or missing a few details. Respect comes before righteousness.
  4. i was at the grocery store when it hit. ten minutes earlier, the streets were totally dry. then the hail started coming down. i got a text saying there was a funnel cloud forming directly above my house and looking down at my phone, that's when i noticed that a layer of water was crawling across the tile floor a few minutes later and the entire staff was armed with mops and brooms to try and escort the increasing water out of the store. the tornado alarms sounded, and then a city flash flood notice. like, no shit, sherlock. my mom told me she could see debris swirling around in the air above our house. i asked her if i would be safer at the store than there. she didn't have an answer. after some deliberation she decided to try to come get me. she got stuck in three and a half foot water sitting at an intersection so i tried to catch the bus the stoplights were all out, so the traffic was completely senseless, but following some girl in a neon tank who was bolder than i, we managed to cut through it. nevermind the the fuss some of the drivers made about it. i caught a bus with a plucky driver, who didn't seem to mind that when she opened the door to pick me up, she took part of the river with her. in fact, she embraced it, saying things like "welcome to the huckleberry finn bus experience" and "does anyone have contact information for one 'noah'? we're gonna need an ark". which i personally appreciated since even in the middle of a flash flood, i happen to think rain was gorgeous, and tornadoes aside, i was quite enthused. i was not quite so enthused when i stepped out of the bus into knee deep water and had no idea where side walks started or ended, or where there were objects when i crossed others' flooded yards, chatting with the people looking on from their front doors, camera phones at the ready. i got word from my mother while hopping across stone fences that she had broken free from traffic, but still couldn't get to me because, when i got to the part in the third picture, the water was waist-deep. and apparently cars don't do very well in that kind of water. so that was fun. i made it home unscathed, although soaking and totally numb, but all in all i rate flash floods 7.8/10 too much water so that was my afternoon.
  5. Like Vinny says. Yes, that was a rule for the online league. But obviously not all of the online rules have been preserved, since Noel has Clefable. I'm well aware it's no longer a flying type. Nonetheless, Altaria has always been her ace, and since it has a mega, it makes less sense to let her be the second leader to have a wildcard than it does to ignore the mega and let her be even easier.
  6. That's already in the AI. You can see how well it works. Doubles AI in general is totally fucked, so I'm not surprised that it's not being reflected.
  7. Ellipses aren't the only thing I'm editing for. I'm also going over dashes, spacing, some general awkward phrasing, trimming some needless references, etc. For instance, I'm pretty familiar with RPG Maker's text thing, so I have previously gone about it the same way as I always have. In most RM games the message box is three or four lines tall instead of two, meaning more can (and should, to prevent lots of empty space) be fit into it. When working with a smaller message section and one that's only two lines tall, the reverse is true. The end result was that a lot of the dialogue was awkwardly crowded. Now I'm cut-pasting everything to space all of that out. This is actually the biggest time sink. Regarding the ellipses, to answer a comment from a page or two ago, the reason everything was originally written with so many was another lingering habit from non-Pokemon RM games. RPG Maker has a number of internal commands that can be used to alter traits of the message, such as text color and things like that. One set of those commands allows messages to be timed out, to fractions of seconds. So say there's an awkward pause in the middle of a sentence, I can hit that command so there's a pause as it displays too, and it mirrors the flow of conversation. Now, that doesn't happen in Pokemon games, so I don't use that command. But what I unthinkingly did instead was use ellipses in similar places. Unfortunately, that has the effect of making the text look jumbled and probably like something out of an emo fanfiction. My name is Ebony Dark'ness Dementia Raven Way...
  8. The name rater's wife isn't a guy. But his husband is. The fact that topics like this show up in response is pretty telling.
  9. @ Tomas, you can blame me for that. When it was first called brought to my attention, I looked up the word and didn't find any indication that it was considered derogatory. In fact, I read that some people still preferred it over other synonyms (and this seems to have been the case for the individual in question, too). So, I allowed it. However, with how much it was questioned, that was rescinded. As such, it's been taken care of. @ Dobby, A swift kick defeats it. Common household scissors can defeat it. In fact, I even hear Mountain Dew defeats it. Seems pretty lame.
  10. I'm what? Nonono, the animations up on the block for 16 are attack animations, not animated sprites.
  11. The eggs were never shiny colored in the first place. We don't have the graphics for that, and I don't expect to. The star in the PC was a bug, not a feature, much like the PC used to display the types of the Pokemon an egg would hatch into.
  12. It's supposed to be, not because of the opponents but because of your partner. The idea was that Florinia should have been the better partner for that battle since she has mostly grass types + sandstorm synergy against Solaris' sand team. Julia on the other hand can't use her STAB half the time, and her Explosions hurt you as well. Which is why I've been really surprised that people say Rini is the less useful one. I did remove Florinia's EQs before the public release though, since there was a lot of gripe about that. Julia should be the one ally-KOing, not Rini.
  13. did you know there is a lot of dialogue in this game because i did and yet knowing that doesn't make any quicker to go through all of it X_X (i'm bothered it's taking so long too, but what else is new?) It will. The reason it's different is because the concept for the E15 pulse was scrapped and redone basically at the last minute. It was originally going to be a PULSE Gulpin and the machine would have continually multiplied Gulpin into sort of a huge multi-gulpin-wall to continually clog up the system. I changed it because I didn't have a good way to make that look good on both the overworld and in-battle.
  14. i got this jacket today it's really cute and i like it
  15. We just have to shorten the entries. Feel free to report them. Typos thread is fine.
  16. Skipping to each next battle would be rather ideal, but there's some issues with this when playing out the rest of the cutscenes. Long story short, that isn't practical to do because of how RMXP works and how I set it up. That was sort of poor planning on my part, admittedly, (although it would have been more unstable if I'd done it that way) but it's especially impractical to go back and fix at this point.
  17. happy yesterbirthday! thanks for doing all the stuff i don't want to deal with!!!!
  18. I use Lightworks. It's free and pretty comprehensive, but learning to use it isn't the easiest thing because in-program documentation is a little lacking. There are video tutorials around though, and the basics aren't terribly difficult.
  19. The themes are being touched up 16. The menu interfaces are currently pretty set. Something like the OP is unusable because it's a 1x resolution.
  20. So I'll probably be giving this battle some very small buffs (and possibly the one before it small nerfs to compensate) but I did have to hold back on this because of the point where it's at. As brutal as this attack is supposed to be, if the third battle was a brick wall it would get reallllllly annoying for players to have to sit through that giant cutscene + two battles every time to take a swing at it. If I'm able to get a text skip feature working, I can buff this encounter. Aside from that though, as others have pointed out, the fight vs him -is- supposed to be subverted because it is doubles and at least in the particular 2v2 situation the odds are stacked in your favor. You've got a gym leader and he's got, well, Orderly John. When it's 1 on 1, it might be a different story. That said, the orderly who fights with him isn't just a generic grunt. It's the first time we see the New World Orderly class, and if you've been paying way too much attention, you'd note John in specific was Sigmund's right hand man. He's the same orderly who you fight when you first visit the orphanage, and he's the mini-boss when you storm the place. He's also present when Sigmund makes the initial deal with Sirius. While he's not the most significant character, the point is that he's sort of kissing up to Solaris quite a bit here, and potentially double-crossing Dr. Connal.
  21. The alternate park map was removed because * The "bigger on the inside" factor was way out of proportion * The level cap before Florinia was pretty tight * Aside from seeing Rini/Amy trapped, it was a really uninspired area
  22. "It's the internet, what can you do" I'll tell you what you can do. You can tell me so I can punch him in the face and ban his ass. Or tell another staff so they can handle it in a more responsible way than I would. But where's the fun in that.
  23. Yay for typing out a long reply and then it gets deleted :c Kuro is on point though, as usual. I love gimmicks. My favorite thing about Field Effects is that they can make gimmicks viable. Now, a gimmick for its own sake is goofy, but the goal with them is to bring the character to life in their battle. Let's take Kiki for an example. Her character is based around focus, zen, etc. So we've got this wonderful move called Meditate. And it's total shit. Meditate should never see competitive usage, tbh. But I add a field effect that boosts Meditate to +3 and suddenly it's the scariest damn thing she can do. That's fantastic. That's what we're going for. It's a gimmick, but it reinforces her character, and it still works. Battles like that, or when you have to deal with Julia's booms, or acting out a fai-- oops, spoilers-- are some of the best battles in the game, in my opinion. Now, Radomus. Let's make one thing clear right now. There is literally a 0% chance he's getting anything resembling his old singles team back, ever. Radomus's entire character concept is based on Trick Room, and the idea of black moving first in a chess match. The reason he ever had that singles team was because at the time Trick Room hadn't been implemented yet, and I wasn't about to give him a team that focused around a move that at the time did literally nothing. Those who faced Radomus in our online league will remember that if he got TR up, the battle was basically over. He played Triples, because TR is more effective in multi-battles, and lead with three bulky TR setters. There was almost no way to KO all of them, so as a challenger, you had to figure out which one he was going TR with, and focus that down. Guess wrong, and you get steam rolled. The first turn in Radomus battle was always the most important, and the most intense, especially on the rematches. So you get your tail kicked and come in for another try. Last time his Slowbro used TR, so you focus that down. Surprise, Reuniclus used it this time. Round 3, you find a way to take down both Slowbro and Reuniclus, but, lol, it turns out that it was Exeggutor with TR now. But more than just a guessing game, the odds were stacked in his favor. Sometimes, Radomus would have two or three of his Pokemon use TR at once. So no matter which the player focuses down, TR still goes up. Now, TR will cancel itself if used twice on the first turn. So maybe you try and bait him into cancelling his own TR by -not- focusing down a Pokemon. He doubles, cancels, and you win. Or he outpredicts you again, and despite your best efforts only uses it once, and it's another loss. Mind-games. They're fantastic. Now, the AI will never be up to mind-game level, but the field effect can help TR be more viable. Gimmick or not, it's still an ideal battle concept for him. With the Chess Arena effect, it can be balanced until it's strong enough. (I currently haven't made any effort to balance the field because there's not much point until the AI reliably uses TR. By the way, TR AI works great. In singles. The problem is not TR AI, it's doubles AI, which is so ridiculously fuckeroo'd it's literally painful to me.) But certainly he does not use a TR team because he needed to give out that TM. I will express my lamentations with TMs though. I'm not looking to change the distribution of moves, meaning I can't add any new ones. But in a perfect world, Kiki would be giving a Meditate TM, Julia would be giving Sonicboom, so on. Because this is not a perfect world, I am subject to trying to work in existing TMs. Now, you might say that he doesn't have to use Shadow Claw to give it out, but feedback I've received in the past says the exact opposite. I am certainly not going to change the core concept of a battle, as you accuse me of doing with Radomus, just for a certain TM, but as far as balance goes it is rather tedious to have to work in those moves. For instance, Charlotte gives Flamethrower, and has several Pokemon with it, but tbh she really should never use it because Heat Wave is always almost always the better choice on that field. So that sucks. But it's not breaking her character either way. Because two wrongs don't make a right. Debut Serra was strong because unless the AI flopped, or you had either Magmar or Drought Vulpix, there really weren't many effective options against her. Unfortunately, that just means you throw the level 12 Vulpix in as your lead, let the poor thing get run over, and then sweep her without effort. Raw strength doesn't constitute a satisfying battle; feeling like you outplayed your opponent does. In order to make sure there are ways to do that, I sometimes have to poke holes in previous bastions. When completed, the game will be opened up to community mods, and I imagine various difficulty mods will be among the most popular. They likely won't be adapted into the main game though, for reasons similar to the ones described above. Kuro is correct in saying that the current AI structure is pretty lacklustre, and should probably be rebuilt. That's not going to happen. What IS going to happen is we're going to -complete- that structure, as it's only half-done in the first place. And just for the record, I'm not a fan of pleasing people in itself. I'm not going to nerf something to make people happy; I'm going to change it because I recognize I don't like the pattern of play going on there.
×
×
  • Create New...