Although on principle of design, I do still pretty strongly agree with the 'B' side of things,
This is something I'm having to accept. If this weren't a fangame my answer would be different, but it has occurred to me that Pokemon players come into this with expectations from an already-established series meaning we've drawn an audience that by and large sees these things as a positive. To be frank, Pokemon, as a series, is ripe with bad design, and the changes we would have to make to Reborn to fix that are significant enough that it would disrupt the playing experience of an apparently large part of our playerbase.
The original goal of reducing grinding was conceived in relative ignorance to this problem, and the false expectation that grinding was nearly universally hated. I will be forced to adapt that goal to something like 'not requiring grinding to complete the main story'. This leaves sidequests in tact for players who enjoy the slow-and-steady route.
That said, having read through the rest of the feedback here, I will be making some changes to our practice. For instance the reason we don't have many rebattlable trainers is because in the past my thought was that nobody should have to stop and deal with them in the main-story, and that it was only an issue between episodes. This appears to not be the case, so I'll explore options to make grinding easier, such as following the Beedrill model where possible, some trainers, and I already have changes slated to get the Exp Share earlier and the Lucky Egg in the game.
I'm a fan of this too, but it's only pracical once the player has Fly.
Anyway, regarding events I have probably been remiss in not making clearer from the start that this never applied to all events in the first place so the case-by-case thing is somewhat inherent. I -was- intending to adopt the winning result as a guideline to make exceptions from, but following this thread my new intended guideline will be to vary the reward levels somewhat significantly- Some low, some medium, some almost-ready-to-go, with the less popular Pokemon or harder events being closer to the ready-to-go category anyhow. Hopefully there can be something for each side in that paradigm.