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Amethyst

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Everything posted by Amethyst

  1. That is actually a neat coincidence. Anyway, this may be something I do in my free time, but also I basically do nothing else. Graphics and mapping tend to take the longest of anything, which is why I'm starting with the latter.
  2. If anything it would have to be in-game. No promises either way.
  3. Sheer Force has been implemented for a long time and was not changed between 14.1 and 14.5 The problem Shofu encountered is because of how the game orders battle stuff. So, when you attack with SF, the game asks, If this pokemon has a working ability of SF, don't do special effects. The problem is, it was asking if it should do the special effect, AFTER Darmanitan had already died... at which point -because- it was dead, its ability wasn't considered to be 'working', so it didn't see the effect as something that needed to be stopped.
  4. ^ That. Requests will be open once I clear our current backlog.
  5. For fox's sake

    1. Show previous comments  4 more
    2. Flux

      Flux

      Yussss. Let the Foxening begin...

    3. laggless01

      laggless01

      Stop stop stop stop stop stop-stop stop-stop

    4. tyrese6210

      tyrese6210

      Hey ame could you help a guy out my save file for reborn froze during text i accidentally restarted and now im stuck could u plz help me

  6. Prankster gives +1 priority. Since Trick Room is -6 or whatever, it's still at -5 on Prankster.
  7. Wait, you guys still have that? It's -been- disabled...
  8. fee fie foe fum holy shit a lot of sprites have been done zorua line, eel line, meloetta, emboar, pawniard, goodness gracious that volcarona line, fern line sorry trubbish line, swanna line, bouffalant, musharna, audino, boldore/roggenrola, amoongus line all accepted Lilligant- http://prntscr.com/6eoo1r concept is amazing, but the execution needs some work. You can tell in the front-most pink section but a lot of contrast has been dropped. In the rest of the sprite, the shades are nearly indistinguishable. These colors are ideal, but we need to keep the shading in-tact and readily visible. I'm not totally sold on any of the sandile-line concepts thus far. Any other ideas floating around? Jello reuniclus is executed well there, but seeing it, I'm not totally sure how I feel about it. Still kind of looks fetus-y to me (maybe because the core bdoy is still white?) I'd like to see a pinker body, or other ideas if anyone has them. The glitch reuniclus a bit before was kind of neat, but I'm not sure how popular or practical that is. When I went back to grab the bisharp sprites I noticed the back doesn't quite match the front-- there's some missing gold sections at a glance. Sorry for not catching that before. @MetalKing I went with the heat-Durant because I was just going with the Heatmor-Durant swap idea. That said I feel like that is alone reason enough for monochrome, not to mention the fact that Heatmore just -looks- mechaish. But I'm on board with the Drippy reference if enough people like that. I also just looked at canon shiny Heatmor for maybe the first time and it's actually kind of neat, so this might be one that we don't actually have to change if nothing seems better. With the ice cream line, I do feel pretty strongly about the blue moon concept (after all the chance of finding a shiny vanillite is only 0.07% more than the chance of finding blue moon ice cream!) The yellow swirl in the body is good, however with my previous feedback, I was actually referring to yellow-tizing these sorts of bits in the line: http://prntscr.com/6eoysw Seeing reverse blitzle line I don't feel quite so good about it. Other ideas- we might just make the white stripes some colour? Cheeta Purrloins are usable if people like them. However, I know a lot of people who are quite fond of the canon shiny color so I was looking to improve with that with the listed concept I -do- really like the white-gold Mienshao, it has that enlightened look to it. You wanna do the back sprite? The gigalith line concept is awesome as always, but as a nitpick, the coloring on Gigalith's crystals is a bit inconsistent. The darker shade is a blue-violent where as the lighter ones look closer to magenta. Let's even this out. Not terribly enthused by the cofa line colors, mostly because having the black as that off-red looks awkward. If others like this we can use it, but I'd like to see other ideas. I love blood as much as the next girl, but I'm kind of not feeling the blood on Hydrei's mouths. At least as it's presently executed it looks like some kind of weird lips. The rest of the most recent iteration is looking pretty neat though. Do do we prefer the full rust klingklang line, or Nspurem's partial rust stuff? Let's go with the Bascukarps. Back it up. Well. Rainbow afro works a little -too- well for Gurdurr. My nitpick here is that there isn't much transition between the rainbow and the white section so it looks a little jarring. Use a shade or two darker to kind of fade into the hairlines on these guys and they should be in decent shape. That purple samurott is kind of rad... but I have been promising rainbow-unicorn Samurott to someone for months on end. Could we see the rainbow one with the blue-skin part turned black? Might help clear up some of the colour noise and emphasize the woosh-rainbow aspect. The Star Wars psychic (i'm not even going to try to spell their names) don't look bad, particularly the pre-evo. Darth Vader's blue-black buttons and lines don't really stand out though and it looks a little awkward. what else could we do with those? My vote is on cotton candy whimsi, if there's no objections. Helps with the fairytype thing, too. ok caught up np keep 'em coming!
  9. balto is wonderful you making us suffer is--- strangely appreciated. better to catch those things before they appear in game. welcome!
  10. they'll hit. they just won't do anything. its an idea place for safe romance. ..yeah, okay, thanks. guard spec is not intended to create mist though.
  11. If I were going to burn out on it, I would have a long time ago. I started the project on a whim, assuming that would be the case, and it's never been an issue. I mean I already basically do nothing but work on the game, and I don't really have a problem with that.
  12. Thanks to this thread, TIL I've made some poor life choices.
  13. To be honest the main site needs an overhaul. But if you're game, Erick, I don't mind. I might nitpick though. Also do note that those sleek bar things below the banner (that the pokemon occasionally have a paw over or whatever) are actually part of the banner itself and should also be included. Are you planning to do one for each colour theme still?
  14. From 14.6 the Scripts file is the only difference. From 14.5 there's a bit more.
  15. However, those studies are conducted in environments where the reward is extrinsic in the first place. If you wanted to make an argument about motivation, then cite the studies that show the transition from intrinsic to extrinsic motivation that generally occurs when one begins performing a task out of financial need rather than a personal desire. I didn't start making this game because it was financially lucrative. I make it because I enjoy doing so. But to be frank, I have very little interest in money aside from living in modest comfort and funding Starlight/future projects. I don't use site donations for the former reason. And as for Starlight, our budget -will- directly affect the quality and speed of the game-- that's a necessary evil in production. If I have to do everything for Starlight myself, I will, unquestionably. It's that important to me. But if I can hire spriters and composers, for instance, it's going to be that much faster and better quality. Also a necessary evil, I'm afraid. Such is the life of not having a set team with a lead artist and such. If this art appeared in the game itself, that would be unacceptable, but since it's what qualifies as extra material, as long as it's good quality it'll probably have to do.
  16. This might be temporary, but the old panorama was removed because Chrysolia forest's appearance changed, so it was outdated.
  17. sylveon is wonderful, h8rs just jealous they dont have such an affectionate pokemon anyway, welcome to the community, you're here forever and throw away all your firestarters or else.
  18. Generic fish appeared in the Cerulean gym in the anime. That said, I feel sick...
  19. There isn't specific criteria, and I don't know if any set of specific criteria would be adequate. If this were some competitive level stuff, sure, but... it's not. As I said on the first post, the goal here is to encourage team diversity... When arguably one of the best fire types in the game is available before gym 2, it's -gonna- shut out some other options. We don't need that. I'm not looking to make huge sweeping changes here. If nothing else that might be why I leave Hariyama where it is. I'm just nailing the biggest offenders. This topic is less about -what- to axe anyway, and more about what kind of stuff people are interested in having replace it.
  20. are you okay there haku... http://prntscr.com/6efk56

    1. Show previous comments  10 more
    2. Meruem

      Meruem

      ark

      fuck. you.

    3. HakuTaku

      HakuTaku

      What the fuck?

      Why did it repost?

    4. HakuTaku

      HakuTaku

      Omfg i cant stop laughing. Why is it doing that?

  21. More in the long run-- possibly. Faster? ...Depends on who I end up commissioning for them. For instance my friend who did Cain's has a very busy schedule, and art is really just a side hobby for her, so it took her quite a while. Although I think she's fantastic, I don't know that any amount of money would get her to be able to do them quicker. I actually commissioned someone else to do wallpapers for each protagonist several months ago (that was what protag popularity thread was for- to determine who got priority). Unfortunately, it looks like she bailed on me. So that's good..........
  22. it has been for a while already.... you can warn from profiles? o-o
  23. If all else fails, we -do- have a competitive server...Or a casual server, I guess, depending on what you want out of it. The reason we have the window sizes we do is because it's a direct ratio of the graphics. Small is normal graphic size, Medium is DS sized (2x normal) and large is 4x normal... Apparently having 4x pixels just doesn't work. Or something.
  24. Glad to know I haven't overwhelmed -everyone- with them~ I'll see what I can do in the future as well. ...*without going to Route 2 levels of insanity
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