Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    567

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. It is not. But that doesn't really matter because for that are what's important is the map connections... Those maps are narrow enough you will almost never be far away enough from a connection so that it wouldn't lag you. ..which is why I'm confused as to why it doesn't lag more.
  2. Yeah, this is the kind of thing you want to block or ignore. I have this on the site on purpose, because if we lose the battle on net neutrality, then the internet as we know it's gonna look a whole lot different, and Reborn is gonna be struggling to be a part of it.
  3. An additional question for people suffering from server lag in the wasteland: Is the lag constant throughout that entire map, or do you notice some sections are distinctly faster/slower than others? This may inform how I address some of these issues. It will also be helpful if players suffering from lag in either Chrysolia or the Wasteland would post their system specs. (and specify which of those, or both, they have trouble with) For players suffering heavy lag in the Beryl area, is there a specific part of it that lags for you? I.e in/towards the jungle, towards the desert/bridge, around the PULSE, so on? Or is it constant through out? (clever readers will notice that I basically just asked the exact same question about two different areas and phrased it differently. in my defense, it's for entirely different purposes each)
  4. And doesn't really have its own site to host stuff on, on top of that ..speaking of which if we do use a wiki we should probably host it our selves rather than using wikia. If this is something people feel strongly about I would look into setting that up and then turning it over to you guys. @ gaunt, pretty much why I'm not touching it
  5. I personally don't know who's responsible for the tropes page. I also don't really have anything against a wiki, but I have no intention of creating or monitoring it myself. My only real concern about it is that it might encourage new players to just look up things like how to get X pokemon, rather than exploring the game world for themselves. That said, I won't stop anyone if they want to make it.
  6. It's less risk, and more tedium, which I try to avoid.
  7. The general consensus when it was brought up before was that it should be okay as long as the traded Pokemon are both genuinely caught and raised and such.
  8. While this would be better-suited to their community, let's be honest-- Suze is basically our next-door neighbor in terms of games here, and I'm sure a significant chunk of us have played Z/O and Insurgence. I wouldn't wanna make a reddit account personally just to ask a question like that, so if he's already here he may as well. I don't have helpful advice to offer myself, but I do want to clear the air of these comments.
  9. Showdown appears to be back online.
  10. I know what you're talking about. This is actually because of how Essentials loads the content. It has something like 14 tiles in all directions from the player pre-loaded so that when you move in that direction they can appear seamlessly. So, if a connection happens to be within that range, it'll perform much more slowly even though you haven't reached the connection yet. In some maps like Peridot and Obsidia currently, the maps aren't wide enough that you are ever more than 14 tiles away from a connection in some direction or another. The city did look better without, but they help a lot. Anyway, none of those check points are going anywhere. Route 2 needs additional help though.
  11. So here we go again. Let's talk about lag, and why we have it. In Reborn there are two things that cause it: Maps with a lot of events Map connections I'll clarify what some of these terms mean specifically: Events- Events in this context basically refers to... anything that does anything in this game. NPCs, doors, items, light effects, tiles that move or disappear such as the trees in Chrysolia, tiles that jump you over them such as in Route 2, so on and so on. A very small map is likely to have 4-5 of them. A very large or busy map may have around 200. Maps- The map is the area you walk around on as a player. However, when we're talking about individual maps from the development end, it's not always set up in the way the player might expect. For instance, each different floor of a place like Ametrine Mountain is a separate map. However, the interior of all of the houses in Calcenon are on one single map (but big enough and spread out far enough apart that you should never see the insides of other houses from any one of them). The Wasteland is a single out-door map, but the Opal Ward is actually two separate maps linked together by... Map Connections- Rather than using a teleport event as if you were walking through a door, map connections exist in Pokemon Essentials to seamlessly blend map files together. This helps with the classic flowing overworld-style maps that are common to Pokemon games. Incidentally, the main series games have begun doing this much less as of ORAS, which may impact how we proceed in the future. That said, Map Connections appear to be by -far- the bigger offender in terms of causing lag. This is particularly unfortunate, because the documentation for Pokemon Essentials said the opposite- that it was more efficient to cut large maps up and use connections to reduce lag. This has proven to be the opposite of true. However, back in Episode 9.5, and a little more since then too, I took that advice unknowingly and split up/connected a lot of maps in an effort to reduce lag. It didn't work. In fact it probably made it worse. Now, since then, I also split up the city using the classic checkpoint method, which -has- helped a bit, but now the divisions made in 9.5 are causing most of the remaining lag. We will be undoing those splits for 14.5, but this may have the side-effect (seen in 9.5/10) of reactivating old trainers in that area. Nonetheless, here are the areas that will be afflicted: Opal Ward Lower Peridot Central Obsidia North Obsidia Spinel Town Although not a 9.5-born issue, I'll also be adding 'check-point' divisions between Jasper and Malchous (similar to what Chrysolia Forest now has) That said, all of this information does not appear to be infallible, and I have some questions regarding the current state of affairs with lag around certain places, which may impact other areas that get adjusted. However, I've set up a poll to address that in this topic, so I encourage all players to let me know how the areas in question are doing.
  12. This is, in a sense, a continuation of this topic, which explains exactly what's going on with the lag and what we're doing about it. However, despite my explanations in that topic, there are some areas in the game that defy expectation in regards to lag. To be more specific, I've been very surprised that I -haven't- heard more complaints of lag in these areas, for various reasons. So, consider this a double-check to make sure I haven't just missed concerns in these areas. Beryl Ward/Rhodochrine Jungle Apophyll Beach I'll be honest, if anything has made me question if map connections really cause lag, it's these two areas. Because quite frankly, they both have a -ton- of them. Despite that I've always gotten many more comments about Peridot, Opal and Obsidia which have only had a few around them. Byxbysion Wasteland Ametrine City/peak area These two maps have no map connections, but a ton of events, and I was always surprised I didn't have to split them up for that alone. That said, in my experience Ametrine City in particular has performed excellently beyond all expectation otherwise. I was anticipating it to be a disaster actually, because everything from the city to the peak is one single map. It is by far the largest map in the game and has about 200 events to boot. By contrast, the Wasteland has over 300 events. In contrast to the above... Chrysolia Forest Route 2 These areas have been historically problematic, and unlike the others, my understanding is that they still are, but I want to do a check to make sure and compare the poll numbers. In the past, Chrysolia Forest was plagued by hundreds of events (almost exactly 300) -and- several map connections. Route 2 is currently in that state, but I want to see how it compares to the forest itself. I currently am not 100% sure on what my solution for Route 2 will be. Additionally, if there's another area of concern you have that I haven't mentioned, please tell me in a post. When rating the lag in these areas, I've set up the poll for three points No apparent lag It may have a little lag, but it doesn't affect your gameplay experience Lag severe enough to diminish the feel of the game All feedback will be helpful. Thanks ahead of time!
  13. This isn't said explicitly in game so I suppose I can clarify. Indeed, the two never fight. Heather sneaks up to the storage shack to get more food to distribute, and Blake, who has already found out she was doing that, locks her in.
  14. Just to put a stop to some of the statuses- Yes, the server is currently down. It's not under our control-- it's a problem on Showdown's end. They are currently working to fix it. As for registration, we continue to be told that server registration will be open in a few days. '-' Server is now online.
  15. I'm not so nice as to give players Drough Vulpix -and- a Fire Stone before the Bug Gym.
  16. it's true. i watch boys sleep for a living. but tbh i don't really understand why more game creators aren't involved in their communities, it's super healthy for the project and a lot of fun in itself
  17. Hi there. What's up. How ya doin'.
  18. PS itself appears to be having trouble presently. Other servers seem to be affected too (although not ALL others, oddly)

    1. Show previous comments  2 more
    2. Amethyst
    3. Noivy

      Noivy

      isaywegobacktoPO*shot*

    4. Gaunt

      Gaunt

      I say they're doing it on purpose

  19. Or we can help him get started. 1- Breeding is when you put two Pokemon in the daycare so that they can have an egg together. This is actually a fairly complicated process so as Gaunt alludes to Bulbapedia is a great place to learn about the details of this. 2- Mm, sort of. A Pokemon caught at level 5 and raised to 50 will be stronger than a Pokemon caught at level 50 because hidden Effort Values, or EVs, gotten from KOing other Pokemon. But, when both Pokemon are trained up to have max EVs they can be of equal strength. Again, EVs are somewhat complicated (not as much so as breeding) and Bulbapedia will help you with the details. 3- Reborn does not have a wiki, and is not based on a certain version like Romhacks are. But in general we try to keep mechanics as up-to-date as possible. We have not been entirely successful at this, so there can be some oddities, but assume that we use the most recent generation's rules. 4- Natures raise one stat by a certain percentage at the cost of an equal percentage of another stat. You can actually see which stats are affected in-game. In the stats screen of the summary, the raised stat will have slightly red text, and the lowered stat will be in a faint blue. HP is not affected, but any other combination is possible, and some natures are neutral (do not affect stats). In general you want a nature that boosts your Pokemon's strongest point, for instance, if you have a very fast Pokemon, you would want a nature to boost their speed even more.
  20. Seven years ago a certain boy bought me a set of bangle bracelets. I made a mistake, and we both got hurt pretty badly. I've worn them like shackles every day since. Well, until recently. No points for guessing what kinds of crystals those are.
  21. They don't need to be nicknamed.
  22. Ah, actually section 2 probably refers to the dex number meaning that's Ivysaur. I'll post Reborn's Ivysaur entry for comparison. Note we have the hidden ability smooshed into the normal ability section because reasons
×
×
  • Create New...