Jump to content

Amethyst

Administrators
  • Posts

    11236
  • Joined

  • Last visited

  • Days Won

    567

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Amethyst

  1. D-d-d-d-d-d-duel!

    1. Show previous comments  13 more
    2. Shadow Tack

      Shadow Tack

      "Get your ga-" *shot* /pewpewpew

    3. Eclipse Blaze

      Eclipse Blaze

      I guess Ame changed the restock day since my last comment. It was supposed to retock on September 11, but now it's on the 13th. *My Fun was just Rekt.* D:

  2. Silver set a trend. This happens occasionally. One person makes a personal topic and then another thing does and then two days later every New Post is variations of that topic. Don't ask the older members about the age of 'What do you think of me' threads
  3. ok now listen here u little punk

    1. Show previous comments  11 more
    2. Eclipse Blaze

      Eclipse Blaze

      Pweese dun kill meh, Ame? Had to do it. That fine print on one of the recent news posts spoke to me. It said eat more donuts..... also it said Tristan would look great as Amethyst's profile picture. I did it as a compliment Ipromise! i am not crossing my fingers behnd my back while making that promise, I promise.

    3. Vinny

      Vinny

      This time, i can say, without any problem...

      That I #BlameTempest xD

    4. Eclipse Blaze

      Eclipse Blaze

      YAY! I got blamed for something!

      Zim: No, Gir! That's Bad.

      Me: *Facepalm* Do'h!

  4. More stuff things. Note I probably don't have the patch or anything, but here: When you white out and return to the labby thing at the center of town the lady asks if you want to heal your Pokemon despite the fact that they're already restored. If you say no, entering a Pokecenter will cause the starting over dialogue to play instantly. When you fight Mr. Shiny Bigglesworth the transition scene just says 'and Gang' This guy has decided to wear a whole couch as his hat: http://prntscr.com/4l4ugq As I mentioned with city billboards, these signs are at a 1x resolution which appears inconsistent with existing graphical styles: http://prntscr.com/4l4umq Note the awkward sun beam divisions: http://prntscr.com/4l4xgp - http://prntscr.com/4l4xlc - http://prntscr.com/4l4yfu -- you could either fade them out within the image better or use a larger image so that it doesn't have to tile across the map (or just have the dog image itself tile, but that's difficult if you can't find one already) Awkward: http://prntscr.com/4l4y69 http://prntscr.com/4l4y9z Her pop down is awkward- Set Move Route has a jump command that you can use (it's a little too bouncy, but it's better than this.) Also if you talk to her before standing in front of the tree the dialogue is a little redundant. http://prntscr.com/4l511v This gal says 'scenary', typo'd from scenery Some backsprites are inconsistently sized. Woobat and Froakie stand out. http://prntscr.com/4l51y6 - so these trainers definitely seem like you want them to be a double battle, but remember they can be battled individually if you speak to either of them from downward. http://i.imgur.com/WofjbUv.png Stellar parking job http://prntscr.com/4l55yh I think the backs of these cars need some maintenance... Melia seemed to imply she would heal your Pokemon, but that definitely didn't seem to be happening. The dimensional rift and sunbeam look awkward in its animation, it looks like it jumps in front of and behind it, plus the subeam transition is especially jarring there. http://prntscr.com/4l5883 - http://prntscr.com/4l58ax http://prntscr.com/4l58hi Gyarados has the 1x problem too, in addition to a really awkward outline. http://prntscr.com/4l58ky - The previous line had a typo "bolder" over boulder. The K of Venam's Kiss should be capitalized since it's a move name. I don't know if it always was not, but it wasn't for the gym guy. Not a bug but general feedback: Alpha Metronome is a walking plot hole the way it's explained right now... http://prntscr.com/4l5irv - At some point this asked me if I wanted to turn off drain number #3 here, but this is #2 I believe? http://prntscr.com/4l5j1q - Two points: one, those walls are 2 tiles high each but the stairs only go up one tile each, so there's a discrepancy in elevation and it's looking somewhat weird. Two, having drained the water, what was it being contained by? Presently it looks like it would just flood the whole gym. Finally, my personal highlight http://prntscr.com/4l5awh Turns out Prankster Cottonee, the few revives I got before, and a little bit of luck go a long way. I was able to defeat this thing on the first try and despite not expecting it. Of course, the dialogue didn't seem to have changed so it was a little disappointing, but still great success.
  5. aside from that what are you doing to glitch those poor boulders
  6. I think all you would have to do is set the E13 variable back down to 4, but depending on how far they went it's possible other things could be messed up. This fix note is worded a little strangely. In 13.0 I received reports that the level cap after beating Charlotte did not raise to 75 as it should have, but looking at the code and testing it I could not confirm this, however I did notice I erred, and the level cap was actually increasing to 75 after having beat Samson. So, the 75 level cap is now accurately after Charlotte's badge only.
  7. I had to fix a very minor issue with her elevator and she would not listen until I threatened to fire her. It's personal between me and her now, ok? Correct
  8. I'm not 100% I'm understanding your questions correctly, but I think the answers are yes and yes. To be honest, I kind of drew it with the thought 'what if it were a game' in mind, but I had no plans of it actually becoming one. And then part-way through its creation we gained like 11 new leaders I had to cram in there.
  9. This doesn't make a difference, since every episode is one gym. Start to Julia = Episode 1. Julia to Florinia = Episode 2. So on. You can retroactively gauge episode lengths that way. This man knows what he is talking about. This is why every episode is always going to seem short, even if it isn't really. Now, the trainers probably do also make a difference, but even so there's definitely not going to be as many people outside of the city where we're exploring presently, as compared to inside the city where the first few episodes were. Adjust expectations accordingly.
  10. Amethyst

    Victoria

    In regards to the sprites: (18:14:50) +Amethyst: Yeah, I updated the OW sprites for Julia, Florinia, Amaria, Cain, Shelly and Victoria (18:15:15) +Amethyst: The existing ones were done in a more gen-3 traditional style which wasn't consistent with the new OW spriting style I adopted over time.
  11. She also newly has a Pokemon with the move Sunny Day since beta, but I get the feeling she hasn't been using that much.
  12. Fly won't be a challenge to implement. It's because of a technical/story limitation that it can't be implemented earlier than it will be. When the time comes, I think you guys will understand.
  13. 1- Those three are the same 2- Nothing comes to mind immediately but it's not entirely impossible. I don't keep very good track of hidden items since they're mostly random. 3- Not yet. Going to try and do that for 14. 4- Shelly fights in a Forest Field with a doubles team. Shade fights in the Short-circuit Field. 5- As of 13.1 posted a moment ago, it has been patched.
  14. Generous? Harumph! You're just lucky, but isn't that better anyway?
  15. Keep in mind that map was made wayyy before the game was a thing, and was done mostly in between seasons 1 and 2 of our league. The map was planned out with reference to certain leaders who left us at that time which is why some of those gyms were marked as abandoned.
  16. Hello! As of just a moment ago the game download page has been outfitted with links to "13.1" downloads, which is Episode 13 including the following bug fixes: Levitate with Mold Breaker Level cap raising at Samson instead of Charlotte Freezing tile 7,39 in Calcenon Gym Void chunks at Beryl/Rhodocrine/Jasper/Rhodocrine Sableye Crystal being weird Department Store lady is no longer a 'ho Victoria auto rejoins at Pyrous Can no longer elope to have merry adventures without the E13 storyline Aya no longer ditches you when you lose after healing at LCCC Dig/Escape Rope no longer crash when escaping to water Power Items fixed PULSE Muk Sp.Atk reduced (not a bug, but, it happened.) Other minor things I do encourage all players to update to this version. If you're coming from Episode 13.0 already, there's nothing special you need to do. If you're just now jumping the E13 train, make sure your previous save file is NOT outdoors in Reborn City, Chrysolia Forest, Agate Circus or the rocky areas of Route 2.
  17. There's already proof of your original declaration and now you're trying to take it back by editing another user's post without just reason? That's abusive moderator behavior, Silver, hardly conducive to a promotion. Step down and figure out what 'integrity' means.
  18. Very well. You can have owner in the year you specified: What do you mean? This is what I see. Get your glasses checked, Lamethyst. -Silver
  19. makes one promise and can't even follow through on that. is this really the kind of gal you want as an owner?
  20. standard episode format is area-area-gym episode 13 was area-area-area-area-gym it's the longest episode we're going to get for a while settle down
  21. Considered it, but her ace is supposed to be Ninetales, and Mega Charizard would completely overshadow that.
  22. Thanks for watching! Join us next Sunday at 9 EST for Destiny Deoxys!

    1. 2tousent

      2tousent

      i will never watch a movie night again >.> because someone tought scheduling it on a sunday night was a good idea before school started for everyone out there XD

  23. Tonight's feature presentation: Jirachi Wishmaker -- Click to join us! http://sync-video.com/r/rqa1mjNv

    1. Meruem

      Meruem

      't was awesome, especially the innuendos

×
×
  • Create New...