
Fayt_Bouleouve
Veterans-
Posts
105 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Fayt_Bouleouve
-
I noticed some of the hisui pokemon have the wrong backsprite. They're looking at you.
-
Reborn E19 Battle Music Pack (updated for v19.5)
Fayt_Bouleouve replied to Karvanha's topic in The Mod Market
How can you get other music files to be compatible with the game? -
One thing that really bugs me is how during double battles, some attacking animations go wonky. If it's a 2 on 2, moves like dazzling gleam and discharge will look as if the side it's damaging is attacking with it, and moves like eruption play upsidedown to what is supposed to look. Beyond that, can't wait to see how the revisions look, then seeing how the mods respond to that. Keep up the awesome quality Cass and Co.
-
There should be a file in the Scripts folder called MultipleForms. That has the megas, PULSEs and other forms. Look at the existing ones to have a clue how to edit and add your own. Just for clarification, it's MultipleForms you want, not PokemonMultipleForms.
-
[E19] Pokémon Reborn - Looping Battle Music Mod
Fayt_Bouleouve replied to TheTGU's topic in The Mod Market
Sounds cool. Thanks for making this mod! -
[E19] Pokémon Reborn - Looping Battle Music Mod
Fayt_Bouleouve replied to TheTGU's topic in The Mod Market
Can this work with tracks you add to the files? I personally doubt it, but it would be awesome if it did. -
@KenzieEmm Hey, this mod really rocks. I noticed throughout the chat that you have updates to and fro as well as the update link not working courtesy of Google. Is the main download all up to date?
-
Pokemon Reborn fully working on android.
Fayt_Bouleouve replied to lcie nimbus's topic in The Mod Market
@Filo here's the link to the main download page. Just select whichever option works with your system. Android qualifies as Windows 7. https://www.rebornevo.com/pr/download/ -
Here ya go! Enjoy! I'm trying to have multiple pokemon species with this like the altform mods, but I can't get it without abilities not working, story flags not working, and a whole host of other BS. Aephiex's Ash-Greninja.rb
-
This actually helped me clear the Tapu quest since the terrain transition wasn't triggering to spawn their anomalies.
-
Pokemon Reborn fully working on android.
Fayt_Bouleouve replied to lcie nimbus's topic in The Mod Market
@sevencgb I've got a link to version 18.4 you can use. https://drive.google.com/file/d/1P2o1JZ19fkHsL5A5p48WwbaEfbfcjK2j/view?usp=drivesdk -
Pokemon Reborn fully working on android.
Fayt_Bouleouve replied to lcie nimbus's topic in The Mod Market
@kiritomegawatch you can download it from the main download page here: https://www.rebornevo.com/pr/download/ Just select whichever format you need for the computer you have (mobile and older computers are windows 7), do the necessary steps to enable access to the files (unzip them, move them into applications, whichever your computer calls for), and it should work fine. -
What happens to held items during regular play-through fights?
Fayt_Bouleouve replied to Gemnad's question in On the Hunt
On the other hand, items that you get through switcheroo, thief, magician, trick, ext. are not kept after battle, and items you lose through giving them to opponents like tricking a toxic orb onto chansey come back to you after battle. -
I'm messing around with the coding a bit and I'm trying to figure out what to remove to trigger the formchange on the switch in instead of the KO. I keep running into syntax and argument errors. lol edit: managed to find out how to do it.
-
Title says it all. My sister told me it was Sanctuary from Kingdom Hearts. I told her no, that almost all music here is either custom done or custom remixes of Pokemon music.
-
Pokemon Reborn fully working on android.
Fayt_Bouleouve replied to lcie nimbus's topic in The Mod Market
@Nyudin it slows outside of battle even with me. The more things happening in the overworld, the slower it gets. Especially in the forest areas with the animated vines. There's nothing you can do with it. It's processing power and the app only loads things so fast. -
Working 19.12 Game file setup for JoiPlay
Fayt_Bouleouve replied to Fayt_Bouleouve's topic in Reborn City
@nikkuhhmillz I recently found out that the latest 19.16 download works on the app, so I need to update this post. One thing noticed with running the game through the app is that the animated tiles are all black and/or not entirely animated. So far, I've found that waterfalls, first gym tiles, and lava tiles don't animate. Surf tiles are ok though. I'll update the post with the most recent version soon. -
Basically, SharlaSmith44 is asking if you installed it correctly. If you did, you'll find the files in the Data folder of your game. If not: - Access the contents of the mod - Copy the Map-05 file into the data folder of reborn - Copy the Mods folder within the contents of the mod and put that into the data folder. - The data folder of the game should have a Mods folder inside of it with a file called "DerxwnaKapsyla - Sandbox Mode" inside of it. If it's all there and the mod is compatible (not using ep 18 version on ep 19 game) it should work. To access it, go to the Grand Hall PC or the one in Agate Circus.
-
210
-
Code for battle pokemon priority
Fayt_Bouleouve replied to Fayt_Bouleouve's topic in Resources and Tutorials
@Dreamy Sorry! Got another one. Which script contains the map events? Nevermind. Found it out. -
Code for battle pokemon priority
Fayt_Bouleouve replied to Fayt_Bouleouve's topic in Resources and Tutorials
Thanks @Dreamy! I'll pop on by if I have any more questions. -
I noticed in Reborn that several important battles have the trainers sending out a specific pokemon when all the others are fainted, and will deliberately save this one for last. Some fights which call it are: What does that code look like? I was hoping to extend it to some other trainers.
-
Is it possible to add flags where if you are at certain locations or on certain quests (like the postgame ones), the mod stops you from teleporting somewhere that can break the sequencing? Like maybe having the game "remember" your location without triggering any flags that affect the events or hidden mechanics of the game, and warping back to where you left. I could see some issues where you warp during an escort event or a location locked area, like Were you can't normally leave.
-
Can't you have an NPC in a random spot beside the Grand Hall PC and the circus PC to access sandbox? I think it was done in the initial stages of the mod.
-
Which is the best path to take The Lin path or the Anna path
Fayt_Bouleouve replied to Kinger16's topic in Team Showcase
You've probably heard it a million times already, but both routes are worth playing. (Someone correct me if I'm wrong) In terms of route compatability, The 2 separate pairs of routes lead to some interesting postgame. Try all the possibilities and see for yourself.