A Pokemon LTC(sort of)
Anyone familiar with Fire Emblem may have heard the term LTC or Low Turn-Count playthrough before. I've been wondering what that might look like in a Pokemon game: Beating the game in the smallest number of turns you can manage. Now, it's easy to notice that doing that for every single battle in the game, including wild ones, leads to some pretty uncool scenarios. You'd be resetting for multiple critical hits in most battles, and you would barely be able to train up any Pokemon. So I've decided to do things a little differently, and seek to clear only the game's boss battles(my discretion) in the minimum number of turns while putting no restriction on all the other battles. It's also much easier to record this way.
I will attempt to make all strategies reliable to reproduce, so I won't rely on critical hits or otherwise unlikely scenarios. This helps with recording, too. I can't promise it will always be this way, though. I'll also be playing on set mode.
Passwords used:
-earlyincu
-easyhms
-hardcap
-nopoisondam
-norolls
-fullivs
-weathermod
I'll also be using debug a lot to speed up my preperations astronomically, but anything that's impossible to get without debug is not allowed to be used.
If you've done a faster solution for a fight, feel free to reply with it.
So without further words, let's get into it. I'm recording the battles, so I really won't have all that much to say here.
Here's the playlist if you wanna get an overview of all of it right away: https://www.youtube.com/playlist?list=PLRLXvq9dm8OQ-CATNnHYYV80joiUBWaDN
Start to Florinia
Fern 1(3 Turns) and Julia(6 Turns):
Victoria in the slums(4 turns) and the first Pulse Tangrowth(1 turn):
Sorry for skipping Cain. Cain is an easy guts Raticate sweep so I didn't go back to record it. I initially didn't count either his or Victoria's battle, but went back to record Victoria because it's actually interesting. As you see, playing around Fake Out will come up every now and then. Here I have to use my own Fake Out, but in the future I will mostly deal with it by using a ghost type to sweep the trainer. Coming in poisoned doesn't just activate guts but also gives me control over what turns my Pokemon die on, letting me send out something else. Controlled deaths are a main strategy in this run. Pulse Tangrowth is pretty easy to understand. Sun is required so if you're not using the weathermod you might have to wait quite a while for that to happen at random, or figure out another way.
Finishing off this first post are Fern 2(3 turns) and Florinia(6 turns):
Fern 2 is a complete joke in the face of a guts facade sweep, something which will come up quite a few times again in this run.
Florinia, however, is pretty interesting. Cradily is incredibly difficult to kill, as is Ferroseed. While Ferroseed easily falters against (strong) fire moves, Florinia isn't very likely to send it out when you have your fire type out. So after setting hail with Snover and conveniently dying, I use a pre-damaged Pokemon with Endeavor to kill Ferroseed and thus leave the team ready for a sweep with Castform. The personality quiz in peridot is a godsend here, because it allows me to get an ice gem at this point. Without that, Cradily still refuses to die to Castform's weather ball. After taking a mach punch and having to get lucky to hit Cacnea despite sand veil, Castform dies on the correct turn when the hail runs out and Raticate finishes the fight.
It took me a little bit to actually pull myself together and start a topic about it, so I've played quite a further than to this point. The last thing I did was defeat Aya in 3 turns. But this will be it for the first post.