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VfV last won the day on January 6
VfV had the most liked content!
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Is there a chance you might consider adding the aevian forms from Rejuvenation to this mod?
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I agree with fervis on this. I enjoy this mod a lot because it still leaves the challenge of pokemon reborn intact. The problem with adding tera is that the damage output would be too much when combined with fields. You would just get a pokemon with a tera type for whatever battle you need it for and sweep without any challenge at all because of how much fields affect battles. I do agree that opponents getting tera adds another dimension but it still becomes a factor of too much damage output. Like most of the time you'll see: 50% boost from field, 50% boost from tera, stab, item (life orb or choice items), abilities that boost damage. There are too many multipliers that would break the game. Example: A pokemon that is already in the game via this mod, Partner Pikachu. Libre costume gets huge power on base 80 attack (stronger than rayquaza) plus light ball (basically another huge power). Volt tackle ohkos anything it hits for neutral and then give it tera electric and 50% boost from electric terrain (tapu koko, pinchurchin, miraidon) and it will easily destroy anything. While tera would be cool. It'd be impossible to balance without years of work and testing and even then, there's over 1,000 pokemon so something will slip through. Kinda the same reason dynamax isn't implemented other than it being really hard to do without causing issues. Also, it wouldn't be competing for mega or z moves slots when you can just run all three just on different pokemon since any pokemon can tera or use z moves. Overall I think fervis wants this mod to be balanced because it makes the game more fun to play and enjoy, especially a game like reborn that's meant to be challenging. Of course I don't wanna act like I can speak for fervis here so feel free to shoot me down on this. Sorry for long post, but those are my thoughts on why fervis probably doesn't want to add tera.
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Does this include fire type damage increase from sun or is it only effects boosted by sun like growth and solar beam? Also, if you are taking custom mega requests, I would love to see mega carnivine since he is like always bad.
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I'm not good at balancing or anything but I thought you might make the different masks a mega evolution that gets the new ability. That was my guess edit: My bad I didn't think about the fact it needs a hold item in the first place.
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So it's funny because if you dont have hardcap on the daycare gives 1 experience per step and you can grind experience to a level before they evolve and use a rare candy which is bought for 12,000 at the candy place in obsidia and common candy back down
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So these 2 things came up in the battle with Florinia in her gym. For some reason it only gave the error when incineroar was out as it didnt pop up when other pokemon were in except when you knock out brambleghast. After knocking it out the next pokemon doesn't come out and the error shows again. So she never sends out her next pokemon. This is on All Gen 4.0
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I know this is a tall ask Fervis, but is there a chance you end up adding the legend plate for Arceus for legends arceus that changes its type mid battle?
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I was messing with the paradox pokemon with debug, and it seems the abilities quark drive and protosynthesis are set to onactive in the code which doesn't let it activate, unless it switches in after either electric terrain or sun is up. Even if they are sent out with a pokemon who has electric surge or drought in double battles it doesn't activate after drought or surge goes up. I'm not sure if this was intentional or if this was one of the reasons they were debug only. I just thought I'd report it just incase it went unnoticed.
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I found a bug with the move life dew. In doubles, if a partner is fainted and the other uses life dew, it heals both pokemon despite the other one being fainted and then next turn it lets the previously fainted pokemon attack. It could be because life dew isn't checking for whether or not a pokemon is fainted or not and is just healing it anyways. It seems to be consistent as I've tried it in a few double battles and it happened every time.
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I don't know if this has already been mentioned but Mega Milotic doesn't seem to have regenerator like it says in the excel file. It has marvel scale instead.
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Last time I tried this mod, even though I was on a different save file, the thing about ignoring protect and other moves like that seemed to be in effect all of the time. This also happened for the primals themselves. Their protects wouldn't work either. Would be an awesome mod otherwise though. Love the sprite design.
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I thought about my team a lot and this team was trying to do some swamp gimmicks since pledges hang around for a couple turns, but it didn't work out but here they are. The idea was to be able to set up trick room if I needed to or for when swamp was up but in case I couldn't Sceptile and Gliscor were my fast mons. My mvps were incineroar, primarina, and Aegislash Primarina (special wall, deals a lot of damage) Ability - Liquid Voice Item - Assault Vest Moves - Hyper Voice/Dazzling Gleam/Psychic/Water Pledge Incineroar (Tried and true tanky intimidate support with decent damage output thanks to flare blitz) Ability - Intimidate Item - Rocky Helmet (thinking about it, I should've went with safety goggles) Moves - Flare Blitz/Darkest Lariat/Fake Out/Will o Wisp Gliscor (weak link of the team. didn't deal with special threats very well. Was supposed to take advantage of swamp with poison jab) Ability - Poison Heal Item - Toxic Orb Moves - Earthquake/Swords Dance/Rock Slide/Poison Jab Aegislash (I think we know what this one's about. ) Ability - Stance Change Item - Leftovers Moves - Iron Head/Shadow Sneak/King Shield/Swords Dance Sceptile (I now know why no one uses mega sceptile. Still was able to do some stuff though due to it being really fast with high sp atk and gave me the fire water grass synergy, stopped electric type moves since I didn't a lot for special electric types) Ability - Unburden/Lightning Rod Item - Sceptilite Moves - Grass Pledge/Dragon Pulse/Hidden Power (water)/Frenzy Plant Dusclops (trick room setter, super bulky disruptive set) Ability - Frisk Item - Eviolite Moves - Night Shade/Will o Wisp/Trick Room/Pain Split
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I've found a minor bug. Grassy Glide doesn't seem to give priority in grassy terrain. This has only happened with rillaboom who also set up grassy terrain but I don't think that should affect the outcome that much.
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Primarina - Very good bulk especially with assault vest and sweeper thanks to huge damage output from liquid voice hyper voice Incineroar - I mean if you are familiar with competitive pokemon, this one is obvious but for those that aren't, honestly just shocking how much punishment he can take even from super effective hits, fake out, intimidate, overall good damage output and plays support role very well. Gliscor - physically bulky sweeper but mainly just poked holes plus needed some speed on the team and I like gliscor. I went with a poison heal swords dance set. Unfortunately wasn't as useful as I wanted to it to be. Aegislash - Honestly the star of the show, the ace in the hole. I mean swords dance into whatever you want and being able to adjust when needed thanks to king shield and stance change plus leftovers. Ran him max def 236 for hp and 20 for atk. Both the unstoppable force and the immovable object. He did struggle in the elias fight thanks to holy field Dusclops - As we all know, amazing bulk thanks to eviolite. Wanted a trick room user since if you look at what I got so far, you'll notice I have literally zero speed control but a lot of slow mons that hit hard minus gliscor and the last one. Of course just a standard set with will o wisp pain split night shade and trick room. Sceptile - My mega for the team and I know there were way better options, but I really wanted to use sceptile because sceptile gets no love usage wise and i get why. He didn't get to do near as much as the others but my idea going into it was like some pledge stuff with primarina to bring up swamp if I needed to change the field and I tried to justify it more with lightning rod being the ability and not having much for electric types other than gliscor.