I see where you are coming from, but I slightly disagree with this one. It's not that I don't understand all the tools there are to handle this, I played without the hardcap before and have used this mod to enable it for a few times, when this mechanic got too annoying for my taste. The reason why the option was removed, was that it is now native ingame. However, I consider the ingame function a little bit inferior to this mod in ep18, in terms of flexibility. Maybe it's wrong to ask here, and instead would be better to ask for an option in the basegame similiar to unrealtime, when the password was entered, I don't know, but I believe for the current status, there is still a reason to keep or re-add that option.
If Aironfaar decides against it, I'm fine with that as well, but I thought it didn't hurt to ask, as I still would love to see it.
Edit: I just looked into it and wrote a small thing for myself, not sure if it is breaking forum etiquette to attach it here (will remove if so), but if someone has the same weird wish for it then it might help them. Anyway, thanks for the feedback you all!
Edit2: Fixed a crash in title menu when opening options
AMB - AddOpt_ExpTogglePasswordHardcap.rb