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Saslen

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  1. That's a known issue with all alternate form Pokemon. Fervis has mentioned that alternate forms are not supposed to be able to mega evolve to begin with, so he has recommended not trying to. "not just for hisuians, for all forms like marowak: there seems to be a mistake, as they are not intended to have the ability for mega evolution, only the normal forms do. I look into that issue, but please refrain from mega evolving an alternate form of a pokemon that got a custom mega as its only for the original mon mentioned!"
  2. I stand corrected. I wasn't paying enough attention and wound up comparing a Partner Eevee's sprite to another Partner Eevee.
  3. What works: * Regidrago event works for me. * Bannetite Y and Arbokite are working. * Partner Pikachu breeding works fine, as does the dresser and the new flight path to Nyu's house. * Light Ball is working with Pichu. * Statwise, the Partner Eevee is working, though there does not seem to be any graphical change (I'm not sure if there's supposed to be). ** I'm an idiot and wasn't paying attention. I wound up comparing a Partner Eevee's sprite to another Partner Eevee. What is bugged in some way: * After catching Regieleki, another one was still there in front of me. I KO'd that one, and it was still there. * Can't find Corsola mega stone in the Beldum area in my saves that had already gone through there. It was present in saves wherein I hadn't visited that map before. If I recall correctly, that was a problem for the Mega Stone in the Beartic room, too. Additionally, the Corsola mega stone seems to turn Corsola into Galarian Corsola, rather than a mega form. * Nyu battle not available in the post-game, from what I saw. Might want to have some method to fight him at that point in the game. Worked properly in a save post-Restoration, pre-E4 victory.
  4. If you look at the bottom of the image you uploaded, there are tabs. You may notice that, on the bottom-right, there is an option to scroll to the side. After scrolling, you should see some tabs that were previously hidden.
  5. I don't believe so. I usually just manually note down the Pokemon I need along with their locations in a text file and check them off as I get them. In case you weren't aware, there are monotype guides for the base game. Edit: Note that some of the Pokemon marked in the base game guides require that you had input whatever monotype password corresponds to the run you're doing.
  6. I'm pretty sure that's Pyrolusite there. It's one of the more popular graphical overhaul mods.
  7. I'm not sure what you mean by battle graphics. This mod doesn't alter graphics in any way, I don't think. If you were previously using some graphical mod in the base game, you can use that with this mod by putting it in the Data\Mods folder.
  8. Download and extract the file under "Downloads and Installations". The game is there. You don't need to do anything with the original game; everything you need is in the mod itself.
  9. Hey, just wanted to mention a minor issue with the encounters section of the E6 guide; in the Route 1 encounters, Seedot, Nuzleaf, and Stunky are labeled as "Land" for the time of day at which they're encountered, rather than "Night".
  10. This is a known thing. Someone mentioned the same with Arcanine a while back, if I recall correctly. Fervis has mentioned that the regional variants are not intended to mega evolve. Edit: "not just for hisuians, for all forms like marowak: there seems to be a mistake, as they are not intended to have the ability for mega evolution, only the normal forms do. I look into that issue, but please refrain from mega evolving an alternate form of a pokemon that got a custom mega as its only for the original mon mentioned!"
  11. It's in the forest. You need to give it a dose of the Herbal Extract from the lady in the Spinel Poke Mart before it will come with you.
  12. The debug menu can be downloaded from Aironfaar's Mod Box. It requires that you put the following files into your Mods folder: * AMB - AddOpt.rb * AMB - AddOpt_DebugMenu.rb * AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb After downloading it, you should be able to find "Show Debug Menu" in your Options in the pause menu. It can be set to Off, Pause, Pkmn, or Both. Set it to Pkmn or Both, then follow Fervis's instructions re: move resetting.
  13. It can be learned from a move tutor on the left side of the Agate Circus. At the stand where there are two tutors, he's the lower one; has light brown hair and glasses.
  14. You need to use the Peat Block, much like you would an evolution stone. Peat Blocks can be bought from a hiker in the train station to the desert. In order for him to sell to you, you need to do the Gimmighoul sidequest for him. Edit: The Peat Block only works at night, it seems.
  15. Oh, don't worry, the Brute Bonnet problem isn't just on your side. And yeah, Fervis mentioned the TM movelist is being worked on.
  16. I would like to mention that the Paradoxes' movepools are not yet fully filled out. Specifically, it looks like they're missing TM moves. As an example, when I was planning on making a Baton Pass-based Scream Tail build, I noticed that it was unable to learn Baton Pass, Calm Mind, or Bulk Up, all of which are on its TM list on Bulbapedia. Edit: Also, I got a bug when I tried to look at Iron Hands in the Pokedex. I'm assuming the problem occurs with other Paradox Pokemon entries, as well. Edit 2: Occurred with Scream Tail, too. Edit 3: The bug does not affect Koraidon or Miraidon.
  17. Brute Bonnet is trapped behind a root. It's too far to actually come into contact with it. All other Paradox acquisitions are working just fine for me. Edit: I was able to get the Galarian Feather with no problems.
  18. Does he still show up if the player is on the Aqua Gang route (and, as such, never gave Nihil a job app)?
  19. You get the Rusty Metal Box after completing the magic square puzzle, in that place you need the Meteor ID Card to enter (located east of the Magma Gang alley). I don't think you get the box if you use the silver star thing to skip the puzzle. Given that, after using the star, I just debugged the box in, myself. As for Kubfu, I think it's 700, but I could be wrong.
  20. It should be present as a static encounter by the train in the southern part of the forest.
  21. I'm afraid I don't really know how to do that. I think you have to edit the PBS file, then use the debug to compile it? As ever, make backups of your saves and be prepared to re-download if something goes wrong.
  22. Skwovet can't be caught. Greedent can, post-city restoration.
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