Jump to content

Maelstrom

Veterans
  • Posts

    8914
  • Joined

  • Last visited

  • Days Won

    80

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Maelstrom

  1. Pretty much, if you wanna keep on using her. Keep in mind that training maps cost half the stamina they normally would for the next week or so so you might just want to raise an alternate team from scratch with her and save the shards for later.
  2. Nah, just some of 'em. If anything, save 'em up for when you unlock potential on a character and get 'em back up to speed.
  3. You'll get tons of exp shards if you do the story on hard mode.
  4. Depends on your team composition. and ya know, balance what you need and what you want to try to get. I would have dropped Shareena completely if it weren't for the arena bonus boost. But I'll probably promote her and someone else to 3 star with the 500 feathers I'm getting out of arena this week. She's the only mobile lancer I have.
  5. Oh, did your description not mention that he takes damage after battle from that ability? My Bartre has Fury as well. No idea why they made the tier 3 version of that ability so bad. I know we wanna proc brash assault (the same do a follow-up attack if at or below 30/40/50% skill your hinata has) if we can but yeah, tier 3 isn't worth it, so it's a good thing you know you can de-equip skills and use the less extreme versions of some moves. Take my kagero, for instance. She has Poison Dagger. The might is only 2 compared to her Steel Daggers, which is 5, but it gains effectiveness against infantry units (non-mounted, non-armored units) and they suffer res/def -4 through their next actions. Actions, plural. All the other stuff says action, so I think this debuff is lasting. I don't know because she literally obliterates infantry units she tags with this weapon. My dilemma is that she loses the ability to reduce the def/res of any other category of units by 3 while hitting them with less might. That's a lot of units she can't give the usual ninja debuff to: Knights, pegasus riders, wyvern riders, cavaliers, mounted healers. Aka, the units it keeps putting my team up against. Hard to decide whether or not I want the full coverage or keep her specialized like that. And you're reading Henry's skills wrong. First, those skills are boosted by Henry's defense, not your foe's. Second, Ignis gives you a boost of 80% of your Def over Ember's 50%. Sidenote: I heard Hector can counter from both 1 and 2 spaces away like Takumi. I just want Hector on my team even more now.
  6. It could be FFBE and give you 10 to start with and go up a grand total of one per rank, which take a while to rack up even one.
  7. True, I've beaten all the story missions and the story isn't finished yet. The hard mode missions are there for more exp, orbs, and challenge so far.
  8. You definitely have to raise your troops in similar leveled sets. It really helps that the training maps are all half stamina cost for these next two weeks. Also, I've spent some of my orbs upgrading the castle so that my units gain an extra 60% exp from battles. @CepheusI pretty much used all my deuling swords already and got a 7 win streak but that only came up 991. Then again, I was using none of the bonus score characters. Now that I have Roy and Tiki, I should probably train them up together and take em to the arena with the protag siblings to really up my score. updating my acquired list: 5 Stars Tiki (young) 4 Stars Frederick Gwendolyn [binding blade] Cecilia [bind blade] Kagero Bartre Roy Caeda Effie 3 Stars Selena Henry Beruka Azama Clarine [binding blade] Wrys Olivia Hinata Eliwood F Corrin Nino [Blazing Blade] Serra [Blazing Blade] Guess I'll update the OP with all the new FC's. *coughs in @Chase's general direction* @5hift- it says your code is invalid. Did you transcribe it correctly?
  9. For those of you wondering how old I am, I'm just gonna say that my avatar is a recent picture of my first pet.

    1. Cepheus

      Cepheus

      that is impossible because that is a "Skeletaldragon" from FF: Brave Exvius... and that game is only maybe 2 years old (considering Japan release). And if your first pet was a already undead-monster from a two-year old game... you are 2 years old! HA! :D

  10. Oh, another thing you probably didn't know. You could have restarted the app at the beginning to reroll your first two unit summons.
  11. It is whoever you set as leader in your first team slot. So... we need feathers and well as those crystal things to unlock unit potential (aka, go up a star), right? I've gotten 25 feathers so far. I just want you to know that it takes 2,000 feathers for a 3 star to go up and 20k for a 4 star to go up. How the frack are we supposed to collect that many? Also, Bartre probably has the best battle damaged stance I've seen so far. Anybody else waiting for Nintendo to do something actually substantial with the people on your friends list? you guys are sitting there being useless right now except as previews for units and skills I don't yet have Other gripes: Inability to place your units on the map Knights can only move one space. The battle is over before they even get halfway to it.
  12. No 5 stars for me yet. 4 Stars: Frederick Gwendolyn [binding blade] Cecilia [bind blade] Kagero 3 Stars: Selena Henry Beruka Azama Clarine [binding blade] My main team is Clarine for healer, Frederick and Gwendolyn for front lines, and Kagero and Cecilia swap out as my ranged attacker, depending on foe line-up.
  13. So, the FE Heroes app is out today, and there's no reason not to team up. Share your ID and discuss the game here. My ID: 636 475 2155 (spread out for easy reading and input) Grand List of Potential Allies: Maelstrom: see above Godot: 441-539-1665 DreamblitzX: 389 897 7052 Combat Medic: 340 209 4740 IntSys: 249 258 1284 Zetaark A: 870 215 5672 Zetaark B: 234 290 7616 ExLink32: 844 485 4705 Guzam: 269-049-5067 Commander: 459-153-2228 Frar: 242-254-0036 PerfectMafia: 307 639 8670 Bibs: 578-858-5771 Felix: 211 516 2831 Chessdude: 717 513 9433 Cepheus: 661 712 6829 Quinn: 965 491 0167 Sardines: 112-984-0623 Fabled Asian: 563 255 7781 Hukuna: 191 622 3662 MrLGFD: 014-327-0453 Sheep: 342 048 9553 5hift: 908 149 8531 Ikaru: 905 806 9837 SJMystery: 147 970 4890 doombotmecha: 7546-109-235 AvatarofGrinma: 661-440-2541 Chase: 089-529-7773 ----- For the following, * denotes skills of interest... keep in mind that these assume 4* units, with 5 star only abilities as noted, and they are the same except as specified. if you use ctrl + f to find compatible skills easier, keywords to look for are: red, blue, green, infantry, armor, mounted, flying, mage, sword, axe, spear, dagger, healer Potential units to gain abilities to inherit: Frederick- 4* (Green/Axe/Mounted) Wpn- Hammer * Support- empty Ability- Luna (resolve combat as if enemy suffered def/res -50%, 3 to charge) * A skill- empty B skill- Wings of Mercy( warp to ally with hp <= 40%, 50% at 5* C skill- Fortify Def (adj allies +4 Def at turn start) Cecilia- 4* (Green/Mage/Infantry) Wpn- Gronraven (advantage vs colorless foes) (+11, 5*) Support- rally resistance (+4) *Ability- empty A skill- attack +2 (+3, 5*) B skill- escape route ( warp to any ally, hp <= 50%) * C skill- empty Kagero- 4* (colorless/dagger/infantry) * Wpn- poison dagger (2 mt, eff. against infantry, def/res -4 through their next actions) (5*, 5 mt) * Support- empty Ability- Reprisal (bonus dmg, 30% of damage suffered, 2 to charge) A skill- Warding Blow (res +4 on attack) (5*, +6) B skill- Dagger Breaker ( hp >= 50%, follow up and no foe follow up against dagger) *C skill- empty Tiki- 5* (red/mage/infantry) Wpn- flametongue (11 mt) * Support- empty Ability- Growing flame (wide area attack, unit attack - foe def/res, 5 to charge) A skill- Armored blow (+6 def on attack) *B skill- empty C skill- Breath of life (+7 hp to adj. allies on attack) Eirika- 5* (red/sword/infantry) Wpn- Seiglinde (16 mt, adj allies atk +3 on start of turn) Support- pivot (move to opp side of ally) *Ability- empty * A skill- empty B skill- Drag Back C skill- Hone speed (adj allies +4 speed on turn start) Corrin (F)- 4* (Blue/Mage/Infantry) Wpn- Dark Breath (mt 9, foes w/in 2 spaces -5 atk/spd after attack) *Support- empty Ability- Draconic Aura (+30% atk, 3 to charge) *A skill- empty B skill- Seal res (enemy -5 res after combat) (5*, -7) C skill- Hone attack (adj allies + 4 atk on turn start) Elise- 5* (colorless/healer/mounted) Wpn- Gravity (6 mt, target can only move 1 space on next action) [probably switch this with pain?] Support- Recover (+15 hp, +1 trigger charge) Ability- Kindle Fired Balm (allies +4 atk after heal, 1 to charge) *A skill- empty B skill- live to serve (recover same amount when healing ally) * C skill- empty ---- potential units to inherit from: Wrys (colorless/healer/infantry) *slow- (5 mt, spd -6 on target) Support- rehab (+7+ hp, more if target below 50% hp, trigger charge +1) *Ability- heavenly light (when healing other allies + 10 hp, 2 to charge) A skill- empty * B skill- Live to serve C skill- empty Felicia (colorless/dagger/mounted) *wpn- Silver dagger (7 mt, -5 def/res) (5*, 10 mt, -7 def res) [would add lots of power and utility to Kagero] Support- empty *Ability- Chilling wind (dmg + 50% unit res) (5*, dmg + 80% unit res) A skill- Res +3 B skill- empty C skill- breath of life (adj allies hp +5) (5*, hp + 7) Lissa- (colorless/healer/infantry) Wpn - Gravity Support- Reconcile/rehabilitate *ability- kindle fire balm A skill- empty *B skill- Renewal (+10 hp every third turn)(5*, +10 hp every second turn) C skill- empty Sohpia- (red/mage/infantry) Wpn- blah Support- empty *Ability- Dragon gaze (+30% atk, 4 to charge) (5*, 50% to atk, 4 to charge) A skill- Warding blow B skill- empty C skill- Fortify res (+4 res) Stahl- (red/sword/mounted) Wpn- Ruby sword * Support- Swap (trade places with adj ally) Ability- empty A skill- Def +3 *B skill- Obstruct (prevent foe from moving through adj spaces if unit hp >=70%) (5*, >=50%) C skill- empty Hana (red/sword/infantry) *Wpn- armorslayer (adv. vs armored units) *Support- Rally atk *A skill- Life and Death (Atk/Spd +4, def/res-4) (5*, +-5) B skill- obstruct C skill- empty Nino (green/mage/infantry) *Wpn- Gronnblade (mt 9, adds total bonuses to dmg dealt, trigger charge +1) (5*, mt 13) Support- Draw back (unit moves 1 space away from target ally who moves to unit's former position) [this is a really weird ability, what?] Ability- empty A skill- Res +3 B skill- empty C skill- Hone atk (+3 atk adj allies at start of turn) (5*, + 4) Beruka- (green/axe/mounted/flying) *Wpn- Killer Axe (7 mt, -1 trigger charge) (5*, 11 mt) Support- empty Abilty- Glimmer (+50% dmg dealt, 3 to charge) *A skill- Defiant (Def +7 at start of turn if hp >= 50%) *B skill- Lunge (after combat target and unit swap places) C skill- empty Arthur- (Green/Axe/Infantry) *Wpn- Emerald Axe *Support- Swap A skill- hp +5 *B skill- lancebreaker (if hp >= 70%, follow up attack and foe cannot) (5*, hp>= 50%) C skill- empty Bartre- (Green/Axe/Infantry) *Wpn- Hammer (Adv against armor, mt 8) (5*, mt 14) *Support- Smite (push adj ally away 2 spaces) Ability- empty A skill- Fury (Atk/Spd/Def/Res +2, -4 hp after combat) (5*, +3 stats, -6 hp after combat) B skill- Brash Assault (auto follow attack if attacking while at <=50% hp) C skill- empty Subaki- (mounted/blue/spear/flying) Wpn- Sapphire lance Support- Swap A skill- Res +3 * B skill- Quick Reposte (auto follow up atk if attacked at hp >=80%) (5*, hp >= 70%) C skill- emtpy Est- (Blue/Spear/Mounted/Flying) *Wpn- Heavy Spear (adv against armor, mt 8) (5*, mt 12) Support- shove (push adj unit 1 space away) *A skill- Res + 7 at turn start if hp >= 50% *B skill- Seal Speed (-5 spd after combat) (5*, -7) C skill- empty Palla (Red/Sword/Mounted/Flying) *Wpn- Ruby Sword Support- empty Ability- Moonbow (resolve combat as if foe -30% res/def) A skill- empty *B skill- Wings of Mercy (warp adj to ally at hp <= 40%) (5&, <= 50%) *C skill- Spur Speed (adj allies + 3 spd in combat) *C skill- Goad fliers (ally fliers 2 space away +4 spd/atk during combat) Laslow (Red/Sword/Infantry) *Wpn- Silver sword (mt 11) (5*, mt 15) Support- empty *Ability- Noontime (heal 30% of dmg dealt) A skill- empty *B skill- axe breaker (if hp >=50% against axe, follow up attack and foe cannot) *C skill- Hone speed (+3sp adj allies at turn start) (5*, +4) Fir- (Red/Sword/Infantry) *Wpn- Killing Edge Support- Empty *Ability- Glacies (dmg + 80% unit Res, 4 to charge) A skill- spd + 3 *B skill- Pass (pass thru foes if hp >= 50%) (5*, >= 25%) C skill- empty Effie- (Blue/Spear/Armor) *Wpn- Silver lance (mt 11) (5*, mt 15) *Support- Smite *A skill- Death blow (Atk +4 on attack, B skill- Wary fighter (prevent all follow ups if unit hp >= 50%) C skill- empty Raigh- (Green/Mage/Infantry) *Wpn- 3* Raudwolf (mt 6, adv against mounted units) (5*, mt 10) *Support- Rally atk A Skill- Hp +4 *B Skill- Seal Res (-7 res after atk) Gunter- (Green/Axe/Mounted) *Wpn- Silver axe (11 mt) (5*, 15 mt) *Support- Harsh Command (converts penalties on target ally into bonuses) Ability- empty *A skill- Armored blow- +4 def on atk (5*, +6) B skill- empty *C skill- Hone attack
  14. What does JRA stand for? Where's Dent? Can he be trusted? How do you feel about leg days at the gym? On the grand comedic scale [fart jokes - genius], where would you say the average meme is? What is your patronus? What upcoming movie do you want to see the most?
  15. Thanks guys. Unfortunately my day involved battling a hangover because the whole bottle was gone yesterday before I knew it. I also had a bunch of stuff to do and turn in for an online class that has an interface that is a bit non-intuitive and takes some getting used to navigate. So yeah, headache, general unwell feeling, and then last minute homework cram. But hey, at least I had steak. =P
  16. Drinking + Music = Feels

  17. The song Simple and Clean was why I started the KH series. No regrets.

  18. spam your projectiles and keep your distance. Marth has to come to you to deal damage. Practice against bots or someone who plays him to get a better feel for his attack distance. If you can predict a roll towards you, down smash is a pretty good punish as rob. Perhaps tilt his side smash up to catch him on aerial approaches. As Corrin, you can roll or step back and side smash for range on some of his aerial approaches. I wanna say try a short hop side B after he does his aerial attack and slide back to catch him either with the spear as he lands or the side kick vault after corrin's spear hits the stage. As Corrin, you have the ability to change up both the charge time of xer fireball AND the dragon claw bite that comes afterward. Sometimes you fully charge the projectile and not the other way around, then vice versa, or do no charge attacks for both or fully charge both attacks. I've always felt like this was an overlooked ability within Corrin's kit. Kinda hard to say since I haven't played in ages and only played Corrin and a bit of Rob.
  19. Imma shake up the thread a bit with something different.
  20. Wow, that was easy. Someone should make a real pro quiz with meta related questions.
  21. Okay, gil snappers have really great design. I must collect them now.

    1. Show previous comments  2 more
    2. Dreamy

      Dreamy

      I'll get you my friend code if you want to add me =). what's your name so I accept the right person?

       

    3. Maelstrom

      Maelstrom

      I put it down as Mael, since it couldn't hold the full name.

    4. Dreamy

      Dreamy

      PM'd my ID to you

×
×
  • Create New...