So first things first, I'd probably be a Frederick type character in that I already come promoted. Considering my age and actual training for combat, as well as some training in aikido, judo, fencing, grappling, and wrestling, it just makes sense. So yeah, I'd be a hero with sword and axe mastery as opposed to a berserker with just axes. The question is whether I'd join at the beginning of the game or later on.
Fierce Mien because I look like the opposite of an easy target. I walk down dark alleys unaccosted and perhaps frighten anybody else walking through it too.
Puissance- it means "great power, influence, or prowess." I have a lot of power and weight, and I know how to use it. And if I am that much stronger than an opponent, then I'm just gonna go in and manhandle that person and break some things.
Pragmatic- I'm not about all that self-doubt. I came up with my own morals and reasons for them long ago. And so I'm more decisive than the usual protagonist at the beginning of their stories, where they wonder about certain things and are unsure of where they stand or what they would be willing to do or not do. If my interest is ending the fight so we can move on and suffer fewer casualties, I'm gonna be pragmatic about it. Like if I get into a fight with someone at a bar and they pull out a knife because they're losing, the first thing I'm gonna do is grab a chair and beat them down with it. Pragmatic.
Fierce Rival- If any of you all think you can outpower and outstrike me, Imma show you how to do it. If you crit and they survive, I'm definitely gonna use that opening to show you what a critical looks like. And with my heavy hand, you know it's gonna do some damage.
Description- My style and temperament lend me a tendency to attack enemies from a far side by myself so I can pull more enemies towards me and away from allies. Or I'll just outright try to assassinate enemy leadership because I believe I can stand toe to toe with them while disregarding their underlings. I almost chose Pass as a skill for this purpose. Anyways, heavy damage dealing tank is me, but without some of the really heavy armor.
Vantage- I know enough from fencing and other martial sports that if I'm starting to dip in health, I'm gonna be the one moving to control the tempo of the fight and strike first.
Sol- that rib looks scrumptious, lad.
Death Blow- when I fight, I'm going for that KO. I don't fox around with speedy little jabs and combos. Stun set up or speed in, I'm gonna step in and lay you out. Or do something else that will make you stop fighting right away.
Counter- Ask Godot, I can take hit so I can hit you back even harder with the opening your own attack just made. Call it the No Guard of Fire Emblem/fights. Also, you CAN'T close the distance with me and have me NOT use my size and strength in really close quarters to my advantage.
Tomebreaker- Being the aware fellow that I am, I know that my resistance will probably leave a lot to be desired (besides speed) so I will have come to learn how to anticipate magic attacks. You know, like seeing you hooded hooligans standing there mumbling your spells or making those big readable gestures before launching them magics.
Agressor- see pragmatic and death blow. if I sidequest and choose to go an even darker, brutal path, I will be pulling no punches and will not just going for ko's, but as many ko's/deaths in as little time as possible.
Character #2
If I had to make another character, I'd probably end up as a bowknight (swords, bows) and either get Point Blank (can hit enemies one square away with bows) or make up a new personal that would let me retaliate attacks from one square away with a sword from my held items even if I'm currently equipped with a bow. I'm pretty sure I'd know when to switch from a bow to melee.
Character support
Cepheus- there'd probably be some competitive rivalry and arguments about the pros and cons between my style of deliberate, overwhelming force and his speedy, flashy style (astra, assassinate)
Hunter- as he has already mentioned above.
Victor- Hard to say with his choice of skills and lack of character description. I'd probably joke around, calling him a lucky charm. Or I'd have him distract the enemy magic flingers so I can decimate them with a flanking maneuver.
Cobalt- probably start off with me telling him to go help the people who need help- ie, not me. then it would probably change into a mouse and the lion type scenario.
Krim- I'd be interested in his undead wyvern. And I also dislike the heat. I'd also like to learn how to fight from a mount. I hate traveling distances on foot, but I'm more comfortable fighting on foot than from a mounted position. But then later reveal that I hate heights.
Inno- could be one of those ones where he's trying to be friendly or ask about stuff and I'd be put off by his over-friendliness. Perhaps overcome by sharing notes on weak points of the human anatomy or something. idk.
Jacob- probably wouldn't get along well. I'd probably try to take him down a peg or two, especially since getting close and breaking down defenses is kinda my thing. I almost went with Seal Defense instead of counter.
Sheep- I'd probably rib on him for not having the stomach for killing/doing what needs to be done. You know those scenarios, like in iZombie where the main character hesitates to kill someone she knows is murdering homeless kids for their brains because she feels it would make her a murderer (soldiers and cops say hi, fuck you), and that person kills her bf an gets away to kill many more people? Those scenarios. Yeah. No. With me, he would have been dead and shit would have worked out fine. I would either try to help him overcome it but we just come to recognize that our differences make him better for after the war and preventing them- and mine is for ending things when his way doesn't work with some people. Like a flock of sheep with a lead ram (sheep) and a wolf (me) instead of a sheepdog for dealing with other wolves. Meet the enemies' ferocity in kind without becoming the enemy.
Ikaru- it would probably be me trying to get Ikaru to step up more often, and with more confidence. Which would probably be like the awakening convos where someone is trying to help Olivia get over her shyness.
Ame- I'd ask her the secret to her countermagic ability and find out that she's just bonkers. And I'd surprise her by not being afraid of her or her violent mood swings, prompting her to attempt hexing me at every chance.
Inuki- probably just convos where we share a dislike of heights and enjoying the rain. And me pointing out that I prefer my feet and not having to muck out the stalls after an animal. =P
Spade- there might be some mutual admiring, me of his easygoing way with the others in camp and his bemusement at my jumping in close to enemies and fighting my way clear of encirclement instead of fighting from a distance. Probably some borrowed themes of solitary vs group fighter chat between myself and hunter.
Ex-Link- I'm sure it'd be a back and forth between me telling him to be more serious and him telling me to lighten up.
Zumi- I'd probably tease her that all her battlefield cursing distracts the enemy and allows me to get more good hits in. And voice concern about her being in battle despite being somewhat frail. To which she responds by throwing a lot of proud cursing and magic my way. And then offering to heal me after she manages to clip me. And then we decide to work together more on the battlefield.
Wendel- Wendel, being another hero class would spark some small rivalry, with me telling him to go fight on the other side of the field. And then I reveal to him that I prefer to fight alone since A. I'm not really used to teaming up and B. I can make really wide arcs with my armorslayer or axes and I'd rather not have to worry about accidentally decapitating allies. Then I get used to fighting side by side and taking advantage of fighting an enemy that has to split their attention between the two of us, leaving all sorts of openings... as long as I'm careful and/or use more vertical strikes.