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Chrisna Satria

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  1. Not bugged Use this, just copy to game script folder PokeBattle_MoveEffects.rb
  2. Are you already put that the sprite on graphics folder?
  3. here, open the data folder, then mods folder, remove the swm choose starter rb Edited: If you still want to use that, try this, it works for me SWM - ChooseStarter.rb
  4. oh it's okay, you can dm me if you want the script, i will send it to you
  5. Here you go, class PokeBattle_Move_229 < PokeBattle_Move def pbAdditionalEffect(attacker,opponent) if opponent.pbCanReduceStatStage?(PBStats::DEFENSE,false) opponent.pbReduceStat(PBStats::DEFENSE,1,abilitymessage:false, statdropper: attacker) end return true end def pbShowAnimation(id,attacker,opponent,hitnum=0,alltargets=nil,showanimation=true) return if !showanimation @battle.pbAnimation(PBMoves::THOUSANDARROWS,attacker,opponent,hitnum) end def pbSecondAdditionalEffect(attacker,opponent) if opponent.ability != PBAbilities::INNERFOCUS && !opponent.damagestate.substitute opponent.effects[PBEffects::Flinch]=true return true end return false end end
  6. i can't, i don't have rpg maker xp & my laptop was too old, i play this game on android and joiplay emulator, also my english so bad
  7. you're welcome yeah, i forgot to mention that you must compile it.
  8. or just edit the battle move effects, i can make it, if you want without touching the animation on debug mode
  9. It's not bugged, if you know the pbs files, pokemon.txt, just change the position on this pokemon like this, find tandemaus and maushold, change "BattlerPlayerY=8 to BattlerPlayerY=18". It should work
  10. i think just edit the moves.txt find aurawheel and edit the chances 0 to 100 716,AURAWHEELPLUS,Aura Wheel,186,110,ELECTRIC,Physical,100,10,100,00,0,abef,"Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form."
  11. thank you so much for your help @Fervis, now paradox can be defeated
  12. i got error on paradox boss room, how ro fix that? [Pokemon Reborn e19.16] Exception: RuntimeError Message: Script error within event 2, map 904 (Paradox Boss Room): Exception: NoMethodError Message: undefined method `pbNewTrainer' for #<Interpreter:0x00000078bfec8cd0 @depth=0, @main=true, @map_id=904, @event_id=2, @message_waiting=false, @move_route_waiting=false, @button_input_variable_id=0, @wait_count=0, @child_interpreter=, @branch={}, @list=[#<RPG::EventCommand:0x00000078bfe48710 @parameters=[0, #<RPG::MoveRoute:0x00000078bfe48698 @list=[#<RPG::MoveCommand:0x00000078bfe48648 @parameters=[], @c Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:24:in `block in mainFunction' Compiler:66:in `pbCriticalCode' Main:24:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:312:in `eval' script yeetifier pro:312:in `block in <main>' script yeetifier pro:307:in `each' script yeetifier pro:307:in `each_with_index' script yeetifier pro:307:in `<main>'
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