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Not bugged Use this, just copy to game script folder PokeBattle_MoveEffects.rb
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Chrisna Satria changed their profile photo
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Are you already put that the sprite on graphics folder?
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here, open the data folder, then mods folder, remove the swm choose starter rb Edited: If you still want to use that, try this, it works for me SWM - ChooseStarter.rb
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oh it's okay, you can dm me if you want the script, i will send it to you
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Here you go, class PokeBattle_Move_229 < PokeBattle_Move def pbAdditionalEffect(attacker,opponent) if opponent.pbCanReduceStatStage?(PBStats::DEFENSE,false) opponent.pbReduceStat(PBStats::DEFENSE,1,abilitymessage:false, statdropper: attacker) end return true end def pbShowAnimation(id,attacker,opponent,hitnum=0,alltargets=nil,showanimation=true) return if !showanimation @battle.pbAnimation(PBMoves::THOUSANDARROWS,attacker,opponent,hitnum) end def pbSecondAdditionalEffect(attacker,opponent) if opponent.ability != PBAbilities::INNERFOCUS && !opponent.damagestate.substitute opponent.effects[PBEffects::Flinch]=true return true end return false end end
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i can't, i don't have rpg maker xp & my laptop was too old, i play this game on android and joiplay emulator, also my english so bad
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you're welcome yeah, i forgot to mention that you must compile it.
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or just edit the battle move effects, i can make it, if you want without touching the animation on debug mode
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what pokemon did u used?
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yeah, me too
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It's not bugged, if you know the pbs files, pokemon.txt, just change the position on this pokemon like this, find tandemaus and maushold, change "BattlerPlayerY=8 to BattlerPlayerY=18". It should work
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i think just edit the moves.txt find aurawheel and edit the chances 0 to 100 716,AURAWHEELPLUS,Aura Wheel,186,110,ELECTRIC,Physical,100,10,100,00,0,abef,"Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form."
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thank you so much for your help @Fervis, now paradox can be defeated
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i got error on paradox boss room, how ro fix that? [Pokemon Reborn e19.16] Exception: RuntimeError Message: Script error within event 2, map 904 (Paradox Boss Room): Exception: NoMethodError Message: undefined method `pbNewTrainer' for #<Interpreter:0x00000078bfec8cd0 @depth=0, @main=true, @map_id=904, @event_id=2, @message_waiting=false, @move_route_waiting=false, @button_input_variable_id=0, @wait_count=0, @child_interpreter=, @branch={}, @list=[#<RPG::EventCommand:0x00000078bfe48710 @parameters=[0, #<RPG::MoveRoute:0x00000078bfe48698 @list=[#<RPG::MoveCommand:0x00000078bfe48648 @parameters=[], @c Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:24:in `block in mainFunction' Compiler:66:in `pbCriticalCode' Main:24:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:312:in `eval' script yeetifier pro:312:in `block in <main>' script yeetifier pro:307:in `each' script yeetifier pro:307:in `each_with_index' script yeetifier pro:307:in `<main>'
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what error do you mean?
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