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See all updates by GrovyleTheThief
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The Future
Sup guys. It's been awhile. Recently, I've been thinking and I'll be honest. I have no idea whether I'll continue making games or not. After Pokémon Sky was finished, I honestly was tired and burned out and needed a break. However, don't be surprised to hear that I won't be working on 16.5 for a bit of time. This game may have flaws that I don't know about but I had fun making it. I know this may be corny, but making a game has been one of my biggest dreams. I'm so happy that I released the game and people seem to enjoy it. I never thought that I'd ever get to see it to the end. I'm also surprised to see that my game is kind of popular around here. Originally, I posted v1 around May of last year. I was graduating high school at the time. It had a lot of bugs and it wasn't very good. Well, gameplay wise anyway. I thought about the story of this game since I played Reborn and Rejuvenation. I leaned more towards Jan's style of writing rather than Ame's style. I was so impressed by the qualities of both games. Fun fact, I liked the Pokémon mystery dungeon games but ironically, I was never a fan of Explores of sky. I thought most of the characters were one-dimensional. Especially Grovyle. I just couldn't relate to him at all. I'm a Gates/Super fan for the most part. One day, I saw some posts on the mystery dungeon subreddit heavily criticizing the 3ds games. I thought "What if I could somehow fix them?" And so began the drafting of the story in my mind with Rejuvenation's style of writing. No, I don't mean to have 96 characters in the game. I mean to actually get to hang out with the characters and have them grow along the way and also to have an interesting story. I know there's plenty of people on here that think that Rejuvenation is a poorly written messy story. I don't really agree at all since it feels like there's all these little puzzle pieces that connect together.
After writing some horrible fanfics in high school, I wanted to grow as a writer. The prologue and the first chapter of the game was simple. Foreshadow some villains, establish the threat of the evil team, have the player fight back, introduce the rival friends, introduce McGuffins, and get the badge. Chapter 2 is about world building, foreshadow the player's importance to the plot, and shed some light as to why the McGuffins are important. Chapter 3 is just grabbing one of the McGuffins and saving a town. Honestly, I could list some more example, but I don't want to bore you guys with all that. I've kept you here long enough as it is. TLDR: Making a game made me tired and 16.5 won't be worked on for awhile. I was inspired by other things and pointed out some examples of the story. Thanks for reading this and I hope to see you guys at some point. Take care!