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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by GrovyleTheThief
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New game
What's up you guys? I came to announce the next game I'll be working on. It's another mystery dungeon game and this time, the protagonist is an Absol. This game is called Pokémon mystery dungeon: Storms Of Disaster. Currently, I am almost done writing down the first 5 chapters of the game. However, this one won't have special episodes due to the game being longer than Winter's Fury. Storms Of Disaster will have 30 chapters. And I know what you might be thinking. "This dude is crazy! There's no way this game will be good! This is too bloated!" Hear me out.
If this game had gyms, of course it'd be bloated. But since Winter's Fury, I've decided to ditch gym badges entirely. In my honest opinion, I think the badge system weakens the story of the Reborn games a little bit since the characters don't have lots of room to breathe. This is especially what happens in Rejuvenation. If the game didn't have badges, then most of the cast would be more fleshed out and they would also have more screen time. Then again, having too many similar characters may also be bad too. Which is why I wrote out every single character's personality and only gave the more important characters backstories. Moving on...
I have a discord server for the game. So feel free to follow me there as I will be posting dev updates there from now on. Sure, I'll post updates on here from time to time but discord is much more convenient. Here's the discord code if you want to jump in: m45N2ENtgp
Anyway, I hope you guys have a good day and I hope to see you all in my new discord server! I'm more active there so feel free to reach out if you have any questions.
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Ask blog
So I decided to make an ask blog dedicated to the team of Pokémon Mystery Dungeon: Winter's Fury just for fun. You can check it out here: https://www.tumblr.com/ask-team-winters-fury
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How I feel after finishing Pokémon Mystery dungeon: Winter's Fury
Sup everyone. Grovyle here and today, I'll be talking about how I feel about finishing the game. I'll also discuss the development history of the game and oh boy is there a lot of it. First, I would like to thank everyone for playing Winter's Fury and that I won't be making another game for a long while. To be honest, this game wouldn't have existed if it wasn't for PMD: Broken Ideals. This fanfic traumatized me so much that I wanted to make a game about it. Look, it's not that I hate the story. It's good don't get me wrong but I felt so sorry for this poor Zoroark. She essentially lost everything and my reaction to the ending was a mixture of sadness and anger. I finished it around May 27th. That's a day that I won't be forgetting anytime soon. In short, this game was originally made out of spite. But after a good friend from the PMD: Guiding Light discord server cheered me up, I became passionate about making the game. Eventually, I realized that I had to move on from Broken Ideals and I suppose beating Articuno could represent my willingness to move on. I started working on this game in June and let me tell you, trying to focus has been a nightmare. My mind keeps going back to thinking about the poor Zoroark. Eventually, I stopped thinking about it after finishing the game. It felt a huge weight was off my chest. Look, I know loads of you will think I'm just an unhinged Zoroark fan if I told you about all the times I tried to console myself so I won't get into that. The story's main theme is about not letting your emotions control you. And no, this game is not saying to bottle up your emotions. Doing so will be very detrimental to your health. We can't throw away our emotions for long. They are bound to leak out eventually. We are human after all. Let's be honest, I felt like a Zoroark being the protagonist would fit the game's themes. As we know, these tricky foxes really hate people who hurt their loved ones and would ultimately let their emotions run wild for revenge as you'll see in the game. However, the main character stands out from the rest of his kind. As for the party members, I was inspired by the team dynamic of PMD: Gates to infinity. I really loved it there and wanted to implement something like that in Winter's Fury. I won't tell you all of their names since I want people to have more of an incentive to play the game. Zack the Zoroark is a young Pokémon who's sister got sick and was kidnapped by the Neverwinter Guard. He's utterly furious about it and runs away from home so his parents don't run into danger. Throughout the story, he matures and makes several friends. Something that most Zoroark wouldn't do. Mary the Glaceon is a troubled doctor who ran away from an abusive workplace in search of a way to continue her work in peace. Unfortunately, she gets caught by a member of the Neverwinter Guard but is saved by Zack. Eventually they became friends but Zack learns that she's a little arrogant. And for the last non-spoiler party member, we have Jack the Floatzel. He's kind of like my dad in a way in that he's energetic, cracks jokes, and he's a little pushy. He meets Zack and Mary in a forest but he mistakes them as members of the Neverwinter Guard and attacks them. After the battle, Zack and Mary explain that it's just a misunderstanding and Jack introduces himself as a member of an organization called Glacial Hope. They then start traveling together after Zack agrees to accompany Mary to their base. Oh yeah, remember the title for the game? Yeah, it's pretty obvious a lot of people are going to assume that Winter's Fury is a metaphor for my anger towards the author of Broken Ideals but it really isn't. If anything, it supports the theme of the game. There's tons of points in the story where the party members would get emotional but they don't let it control their actions. One last thing I'll bring up about the party members is that I feel like the people who read Broken Ideals would assume I ripped off the characters from there but I feel like the characters in Winter's Fury are distinct enough. Next, let's talk about my writing. I feel like it got better after having said friend from the Guiding Light discord server beta read the dialogue and reading the outline for the story. I even put him in the credits at the end of the game for being so helpful. Without him, the writing would still be messy like my first game. This isn't actually all of my thoughts and if I spilled everything, we'd be here all day. All I'm gonna say is thanks for reading my spiel about how a fanfic broke me and inspired me to make a game about it.
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Winter's Fury fourth batch complete (Chapters 16 - 20)
Incoming! My forth batch is finally done. As usual, I'll be waiting for feedback before releasing it. This is the last episode you will get and it also includes 5 more chapters. Sorry if this ended up being so short. Thanks for reading.
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Winter's Fury third batch complete (Chapters 11 -15)
And I finally have the third batch done! This one took quite some time since I had to make a bunch of new areas along with 2 special episodes and 5 chapters. Yeah, that's a lot of content to sink your teeth into. As usual though, I have to bug test this for a while and then I'll release it. If you want updates faster, join the PMD: Guiding Light discord server. See you guys later!
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Winter's Fury second batch complete (Chapters 6 -10)
The second update is completed! Testing has begun and I hope to release this soon. The story picks up more in this next batch as villains and heroes will have their motivations explored alongside more side content to do. The first special episode will appear too so you can check that out when the game gets updated. But, I won't post the updated link until I receive feedback and put it to proper use. See you guys next time!
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Winter's Fury update
So I'm done writing the next batch of chapters along with a special Episode about Mary's past. I'm not sure how long implementing all of that would take considering that I also have to make maps and events. Thank you for reading and I hope you'll be able to see this next batch of story.
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5 chapter demo for PMD: Winter's Fury Complete
Hey guys. The 5 chapter demo is finished. However, I will not post the download link until I get feedback from the discord server I'm in. Speaking of that, I left the Reborn a couple months ago since it seemed like I was a little too worked up about Desolation's flaws and it felt utterly embarrassing. So that's when I realized that it's not really healthy for me to stay so for the sake of my wellbeing, I left. Some of you may or may not have interacted with me there before. Sorry for that by the way. With that being said, thanks for reading my status and I hope you all have a nice day.
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News on my project
So I finished writing down how each chapter is going to go and it's actually really simple. (I hope...) I even wrote down the characters so that I can keep track. Something that a lot of fangame creators are guilty of is that most of them don't write down their stories and because of that, the writing suffers and it makes the story "Convoluted". While I don't consider my first game having a messy story, I kinda changed traction after reading Guiding Light so I'm also a little guilty off going of script in my brain. But that's a story for another day. This time, I'm actually going to write down my story. Anyway, my new game is called Pokémon Mystery Dungeon: Winter's Fury. The demo is currently taking it's time since today is the first time I'm working on it. When I'm ready to release the demo, I'll post the game in the Fangame Expose just like I did with my first game. Thanks for reading this update. Hope you all have a fantastic day!
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New project incoming
Good morning everyone! I know it's been literal years since I've posted here but I'm back again and this time, I have a new project that I'm currently brainstorming right now. Before we get to that, here's a little status update for me. Recently, I read another Pokémon mystery dungeon fic named Broken Ideals and it nearly broke me. I read this a month ago and it took me until the end of this month to finally get over it's ending. I'm also taking summer classes so I can get enough credits to graduate from collage. Oh, and I suffered some severe burn out at some point. Anyway, back to my daily scheduled update for the next project. Basically, it'll be a Pokémon mystery dungeon story but I'll still use Pokémon essentials. (I know SkyTemple exists but I don't feel like using it.) And I'm thinking of making a Zoroark the protagonist of this planned game. Note, this is not a spin off of Pokémon Sky. It it's own thing. This time, I'll be using gen 1-8 Pokémon instead of adding gen 9 since you know, feature creep and all. Keep in mind, this what I thought of so far. I'm still thinking about the story. However, instead of just using my brain to write the story which is what I did with Pokémon Sky, I'll actually have it written down so I don't go off track and I know quite a few people that can peer review the draft of the story so that it isn't all over the place. Thanks for reading and I hope to see you guys soon after I have the written down and reveal the name of this new game.
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My thoughts on Pokémon Desolation
Hey, it's been a minute hasn't? Long story short, I'm now 20 and about to get through my first year of community college. And before you ask about 16.5 no, I don't feel like working on it right now. I still have no motivation for it at this time. Recently, I've just finished playing through Desolation and I wanted to share my thoughts about the game to get this off my chest. Look, I know some people might disagree with my thoughts on the game as a whole and that's perfectly fine. However, I don't want to get attacked over this. Let me start by saying that I feel like the story of the game is very overrated. I just don't understand why it's held to such a high regard. For context, I've seen many people on here praising the writing and I sometimes I wondered if we played the same game.
Plot
Characters
Villains
Gameplay
The gameplay for this game is pretty good. I like how streamlined it is. It also runs smooth. There's also the speedup feature that really makes backtracking convenient and speeds up the dialogue really nicely when you need to redo a battle. There's the mints and ability capsules you can buy with credits. Which is this games special currency when wanting to get better stuff. The side quests are tedious sure but the worldbuilding is worth it. They also reward you with credits and items. However, you can also just grind them when the fight clubs open up. The battles aren't really something I remember being hard but they are somewhat challenging with the fields. Grinding in this game is actually really easy. The Audino trainers spam memento and give you experience candy which saves you so much time. The passwords also make the game much more accessible with some of them giving you the expall early, mints, and so you don't need hm slaves. Neat!
Conclusion
Look, I know a lot of people will disagree with my opinions on Desolation. However, if you like the game then that's perfectly fine. I have no problem with it. Playing this game for the past couple days really drove me insane. This game can have some of the most compelling characters and story bits but also have some of the most rage inducing plot threads I've ever seen in my life. I really wanted to like this game. It didn't have to be this way. But because of how bad the first act was, I honestly thought this game was a lost cause. Like, I'm not saying that the game is trash or anything. It definitely has a lot of love and effort put into it and I appreciate that. However, I felt that act 2 was somewhat of a step up from act 1 but it carried over act 1's problems but just some of it. Then act 3 really cleaned up the game's mess for me because that's when I didn't want to skip the dialogue. I wanted to pay attention and episode 6 delivered a great story that surpasses how bad the rest of the story felt to me. My biggest issue with the characters in Desolation was that they didn't feel like friends. They felt more like acquaintances rather than anything. They just didn't have enough bonding moments or screen time for me to care. Hence why I can only care for 3 characters. Do I think this game is irredeemably bad? No. Despite my issues with the game, I still enjoyed it and wish to see it complete because it's still in development. It just needs more time is all. I give this game a 7. If you actually read the rant, thank you for understanding and I hope you have a wonderful day.
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The Future
Sup guys. It's been awhile. Recently, I've been thinking and I'll be honest. I have no idea whether I'll continue making games or not. After Pokémon Sky was finished, I honestly was tired and burned out and needed a break. However, don't be surprised to hear that I won't be working on 16.5 for a bit of time. This game may have flaws that I don't know about but I had fun making it. I know this may be corny, but making a game has been one of my biggest dreams. I'm so happy that I released the game and people seem to enjoy it. I never thought that I'd ever get to see it to the end. I'm also surprised to see that my game is kind of popular around here. Originally, I posted v1 around May of last year. I was graduating high school at the time. It had a lot of bugs and it wasn't very good. Well, gameplay wise anyway. I thought about the story of this game since I played Reborn and Rejuvenation. I leaned more towards Jan's style of writing rather than Ame's style. I was so impressed by the qualities of both games. Fun fact, I liked the Pokémon mystery dungeon games but ironically, I was never a fan of Explores of sky. I thought most of the characters were one-dimensional. Especially Grovyle. I just couldn't relate to him at all. I'm a Gates/Super fan for the most part. One day, I saw some posts on the mystery dungeon subreddit heavily criticizing the 3ds games. I thought "What if I could somehow fix them?" And so began the drafting of the story in my mind with Rejuvenation's style of writing. No, I don't mean to have 96 characters in the game. I mean to actually get to hang out with the characters and have them grow along the way and also to have an interesting story. I know there's plenty of people on here that think that Rejuvenation is a poorly written messy story. I don't really agree at all since it feels like there's all these little puzzle pieces that connect together.
After writing some horrible fanfics in high school, I wanted to grow as a writer. The prologue and the first chapter of the game was simple. Foreshadow some villains, establish the threat of the evil team, have the player fight back, introduce the rival friends, introduce McGuffins, and get the badge. Chapter 2 is about world building, foreshadow the player's importance to the plot, and shed some light as to why the McGuffins are important. Chapter 3 is just grabbing one of the McGuffins and saving a town. Honestly, I could list some more example, but I don't want to bore you guys with all that. I've kept you here long enough as it is. TLDR: Making a game made me tired and 16.5 won't be worked on for awhile. I was inspired by other things and pointed out some examples of the story. Thanks for reading this and I hope to see you guys at some point. Take care!
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Addressing unfinished features
Hey everyone! I wanted to talk about some things regarding the release of v16. As you know, v16 is the finale of the game and a lot of you may be curious on the status of gym leader rematches and the recap. Let me tell you all something, the recap might be finished in the a future release. This will be called 16.5. The reason why I'm splitting this up is because I need a break after working on 16 versions. 16.5 will have the gym leader rematches and the recap finished. Although there won't be one in the Darkrai path of act 3. Something else I wanted to say is that boy, are the other map designs rough? Let's be real, I had no clue on how to do this stuff but I eventually figured it out. Oh yeah, I'm gonna hate making the Great Glacier since making mountains is like, my biggest weakness. v15 probably has my best maps ever if I'll real. I'll start v16 at some point this week. After it's finished, I have no idea when this hypothetical 16.5 will actually be made. Thanks for understanding and I hope to see you soon.
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V15 announcement
So how's it going guys? End of the year am I right? Well I have to preface this by saying that the final act will come out next year. V15 will most likely be worked on in January. However, the only things I did this month was work on maps and made Icy's sprites. Take a a look at some screenshots of these maps.
That's right folks! What you're seeing here is the final city of the game: Glacier City. Since the dawn of act 2, I've been hyping up this city and we finally get to see what it looks like! Looks pretty doesn't it? Well, I still have to make the trainers and write the stories of both the Darkrai path and the True ending path. The purpose of chapter 15 is to show you the consequences of your actions. In fact, some may die in the Darkrai path. If you did the Marshadow quest, you'd have access to Gallian's journal and if you read it, it may foreshadow the Darkrai route slightly. In fact, the side quests in V14 also point to the direction that Gallian's disaster sense will most likely cause him to go after you. As to what the context is, you'd have to do those for yourself. That's all I got. Please come back soon as I discuss what made me do the route split in the first place.
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Merry Christmas folks! It's been crazy year hasn't it? I remember thinking that my game never be finished and 14 versions and I think I lied to myself. Consider that patch to be my gift to you all. That being said, I want to tell you all more background info on the project. Okay so to start, I
did think about act 2 a bit but not as much as act 1. Act 2 kinda just sat there in my mind for a little while. I had a rough time trying to piece to together what it actually would have. Then, Pokemon Mystery Dungeon: Guiding Light caught my interest and I wanted to put two of the names into my game to pay homage to those characters. Hence why the alolan ninetales in my game is named Shane and the absol is named Gallian.
Another thing I wanted to add is that people seem to think that Umbreon and Espeon form gates to infinity are shallow and mean nothing to the plot. So I made them actual siblings in my game and added a whole backstory and everything to flesh them out more. I could go on and on about some more details but I'll leave it here until the game is done. Thanks for taking the time to read this!
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v14 snippets
Here we are. The end of act 2 and the start of act 3. This will be very significant mainly because the choice that you make here will affect the ending that you'll get in act 3. I know I sound like a broken record here, but I can't believe that this game's almost done! Like, I kinda just posted the game to see how big it could actually get and it's been blowing up for a while now. To be honest, I'm not sure what'll I'll do with myself after it's done with. Maybe I'll pass college and get a job. I don't know. But for now, let's focus on the present. Mapping is already done and as always, I'll only show the non spoiler stuff.
These two maps are sections of Withered Savanna. Fun fact, it was actually a dungeon name from Pokémon mystery dungeon: Gate's to infinity.
Despite how negative people are about that game, it had some pretty cool things such as the story and some QOL stuff. Do people really want things to be "edgy" that badly? Regardless, this area has some significance due to a side quest that I thought of while sleeping. The Absol isn't the only one getting a side quest. His Zoroark friend get's one too. Anyway, this place is known for being quite humid in the summer time
and it's one of the most hottest places in the region along with Oceanview Town and Scorching Desert. Better bring a water type!
Oh, and speaking of Scorching Desert, here it is. This place is known for housing the Regis and for hiking as well. There's a couple paths that they could take. One of them leads to an oasis. The Absol will get a side quest here involving a heatran. This desert also has a volcano nearby and sometimes hikers go there. This desert also happens to have a lab home to professor Glen, the ground gym leader. He studies earthquakes around the region and works with the Eevee siblings from time to time.
Well, that's all we got here! I'll hopefully see you guys when this updates gets released. I'm excited to hear about your reactions to all the story content v14 has to offer. Thank you for following up on my game's development and I will see you guys later!
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Most popular characters of Pokémon Sky (main game)
I bet you expected to see updates on v14 didn't you? The reality of the situation is that I'm not gonna work on it for quite some time and I there was something I wanted to know. Who are the fan favorite characters of the main game. I actually was thinking of doing this for awhile and this is just something I thought of doing for fun. So without further ado, cast your votes down below! Be aware that it will close in a few days.
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v13 snippets
It's that time again folks! I have some maps fresh from the oven! Take a look!
So my first one is an area called Shadow Forest. Shadow Forest is infamous for the trickster dark types living there. It also has one of the most prettiest forests in the region. President Jacob had a manor tucked away in these very woods and according to rumors, it's haunted. Sometimes at night, people can hear whispers coming from Jacob's backyard.
And lastly, we have Shadow Village. A place where it's populated mostly by dark type Pokémon and very rarely do outsiders actually come to this village. However, it changed a bit when the bug leader moved in and set up their gym. There was a young Absol and Zorua child that lived here but were separated from their parents at some point.
And that's all I have out of the oven at the moment. v13's development is a lot more smoother than v12. There will be some actual testing be put in so that people don't get swamped with bugs like v12. See you guys soon!
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Okay, I want to apologize for releasing such a buggy version. V12 wasn't supposed to be as buggy as it was. Originally, I was gonna test it but surprise, laziness caught up to me and said, "Let's not test this game." That was a disaster. There were some softlocks and everything. In terms of gameplay, v12 was a mess. In terms of story, I think it was fine. But let me say that v13 won't actually be as buggy as v12. V13's development won't be until the 10th of this month since you know, exams and stuff. But, I will actually put some planning into it. I already got the story and side quests figured out. Now I just need to sketch the maps and make sure things actually work before release. Thanks for taking your time to read this.