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Tetrisdjinn

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  1. The code for salt cure is a bit of a mess. Not only is the condition set so that the damage is only doubled if the target is not a steel type and water type but it also ignores the doubling part completely since pbReduceHP is run before the math is done. This means that right now the target will always take 1/8 of their hp as damage regardless of their type. Here is a suggestion for a change that fixes both the aforementioned issues. Code is in Scripts/PokeBattle_Battle.rb line 4633. Also I have no clue how to code in Ruby so feel free to call me an idiot if there is something obvious I missed.
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