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Nickd91

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  1. Sorry, reread your post and that definitely sounded like a bug, I admit I misread your post because it has 2 bugs, I think. My previous post definitely fixes that. This new one is a change that when lowered to 0 the ev stays at 0, allowing each consecutive stat lowering berry use to lower 1 iv each time. I did this because the growth model doesn't make sense in the backwards direction, as the ev would normally end up in the 200s and cause an overall higher stat, which would be easy to exploit. Not that there aren't countless other ways to exploit any Pokemon game. You might like this one better overall. SWM - EvOverflow.rb
  2. Don't think that is a bug, but intended. I like the idea though and made the change myself. Haven't tested yet, but try this. SWM - EvOverflow.rb
  3. Do you have the dependency file for that mod? It is AMB - MonkeyPatched_PokeBattle_Battle_pbGainEXP.rb Looking further, the code for the excess candy is in the second file, and the first just tells the second that its okay to give the candy. It also only works if you have the EXP Share or EXP All on, if I am reading it right.
  4. Fix for Generate Specific ID bug: If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post. 1) Open script in text editor 2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course. 2) Replace: next if pkmn.abilityIndex > 0 && dataset[2] == 1 next if dataset[2] != pkmn.abilityIndex With: next if pkmn.abilityIndex > 0 && dataset[2] == 0 next if pkmn.abilityIndex < 2 && dataset[2] == 1 3) Profit I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice. Debug, Rejuvenated 1.1.rb
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