say, for some reason, that i want to create a kiddie pool that is
2x2
fishable (pulls from any given map's fishing pools in enctext)
not walkable, surfable, or otherwise interactable outside of fishing
animated (3 or 4 frames)
how would i go by doing that?
seems like something that could be sort of easily programmed by stealing data from murkwater, but i don't know how that could be programmed into an entity that could be inserted in multiple maps