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Reborn Development Blog
Rejuvenation Development Blog
Desolation Dev Blog
Everything posted by Fae Witch
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This mod allows you to change what Types Pokemon have, though those changed types are only shown in-battle (and can be checked using Inspect), not in the summary screen or Pokedex. It's highly configurable, with you being able to change the settings within Options, and allows you to choose from a variety of modes The modes allow you to determine if you want the mod to only effect monotype Pokemon, only effect dual-typed Pokemon, modify a Pokemon's primary type, modify a Pokemon's secondary type, set a Pokemon to a particular Type or Type combination, and combinations thereof. All modes have explanations that are are shown when a mode is selected. The mod also allows you to determine if only Player Pokemon are effected, only NPC Pokemon, all Pokemon, or all Pokemon but Player and NPC Pokemon each are effected differently. You can also choose whether this mod applies on top of certain transformations like Mega Evolutions, Silvally Memories, and Arceus Plates. Does not effect the results of the move Transform. You can, of course, also select the Types in the Options menu as well. This includes the ???/QMARK/Bird type and the Shadow type, though I have not tested those and they may cause issues. This mod *is* compatible with Alemi's QoL Mod Compilation Pack, though for some reason whether those settings or this mod's settings come first seems to change. Planned additions: Progression mode that changes types based on the number of gyms completed and MonoMono which removes the second type of any dual-typed Pokemon Google Drive Downloads Reborn Rejuvenation Desolation forcedTypingReborn.rb forcedTypingRejuv.rb forcedTypingDeso.rb
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- rejuvenation
- reborn
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I've made a seeded wild Pokemon randomizer for Rejuvenation! By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp. Static encounters are included. NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING. If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0 At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future Google Drive: https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing seededRandomizer.rb
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mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
To make such a mod compatible with the PULSE-3 mod, you'd either need to work off the PULSE-3 mod's montext, or you'd need to do a replaceall in your mod's montext to replace all lines starting with ' :GrowthRate => ' with ' :PulseAbilities => [], :PulseExclusions => [], :GrowthRate => ' Then you'd need to add :STALL to Sableye's :PulseExclusions array, :KLUTZ to the :PulseExclusions arrays of Buneary, Lopunny, Woobat, Swoobat, Audino, Golett, Golurk, Stufful, and Bewear, and :TRUANT to Durant's :PulseExclusions array. Edits to the other somethingtext.rb scripts that need to get compiled shouldn't have any affect on the mod. If you make additions or modifications to the AI or battle stuff in your mod's implementation, you'll need to look at the PULSE-3 mod's code to see if it edits the same method or function. -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
This mod was made to be implemented in my Reborn-like fangame, which uses Reborn as its base. Basically I wanted people to test this so when I added it in as a password in my fangame it would work. The Reborn team, the makers of the Rejuvenation Gen 9 mod, and the members of the Reborn Community Cooperation Initiative (which I am a part of) are currently working together on implementing Gen 9 into the codebase, as in adding code to handle Gen 9 abilities, moves, and such. So this mod will be made compatible with Gen 9 shortly after this update is released. I'll obviously need to update this mod to v19.6, and I'll probably wait until someone releases a mod that has all the gen 9 Pokemon actually added (Rejuvenation's montext is formatted differently and I don't want to deal with that). As for making it just generally compatible with mods that add more Pokemon? I guess I have a solution for that, but it's not a clean one. I'd have to make a Ruby Script that reads the montext.rb file, finds all lines starting with ' :GrowthRate => '. replaces them with ' :PulseAbilities => [], :PulseExclusions => [], :GrowthRate => ', runs compileMons (which compiles Pokemon information), then tells the player the game needs to be fully closed and reopened in order for all Pokemon to be made PULSE-3 compatible (the cache needs to be cleared in order for the newly compiled information to be loaded, which means that the game needs to be fully closed and reopened), then it needs to close the game, and then needs to rename itself to add something like .disabled at the end so that it doesn't run again. I'm not sure if that last part is possible since it would need to run after the game has closed itself, but it would be pretty easy to get around that part by have the code that actually calls the functions doing all that stuff in a separate file which would be renamed instead, so that I could do that before closing the game. -
If you're talking about space it takes up on the hard drive or SSD, then it'd be less than a gigabyte
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mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.09 Bug Fix Update Changelog Fixed bug caused by pbIsPhysical not being provided any arguments Added LAWDS PULSE-3 code for Zoroark crest (it not being there caused an error, and it was more convenient for me to add the code in now than to remove all Zoroark Crest code now and then re-add it when I make the Rejuvenation port. Fixed bug that stopped Swift Swim from working Moved on faint effects from where they are in LAWDS to where they are in Reborn 19.5 to prevent error Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.08 Bug Fix Update Changelog 1. Fixed bug where abilities that change the type of a move (Glaciate, Normalize, Pixillate, etc.) wouldn't work. They now work. Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Fix to the LAWDS Macho Brace Reborn Port Fixed bug where selecting a nature would give you a different nature than what you selected. LAWDS Macho Brace Reborn Port - Fix.zip -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.07 Content Update Changelog 1. Added Klutz to the PULSE exclusions of all Pokemon with the Klutz ability, meaning that PULSE-3 Pokemon will not longer have Klutz. 2. Added Truant to the PULSE exclusions of Durant, so Durant will no longer have Truant when it's a PULSE-3 Pokemon Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.06 Content Update Changelog: 1. Implemented field abilities Pickup, Super Luck, and Compound Eyes Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.05 Bugfix Changelog: 1. Fixed bug that happened whenbattling a trainer with a power of alchemy Pokemon 2. Made it so moxie doesn't run twice I'm gonna make a github repository for this so I don't forget what change I made again Downloads have been updated -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
I updated the credits, Moto and Haru are not the original creators, they're just the ones LAWDS got their code from, Azery and demICE are the original creators Sorry to Azery and demICE for not crediting you when I should have, that was my bad. -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta v0.04 Changelog Bug Fix: There was an error when a Pokemon's Moxie tried to activate due to some LAWDS code. The part of the LAWDS code causing the issue was removed. Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta v0.03 Changelog Fixed bug with Forewarn causing error (though one that could be skipped and battle would continue like normal) Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta v0.02 Changelog Fixed AI bug that caused an error and stopped battle from progressing. Cause: LAWDS AI code that dealt with PULSE stuff but that I don't think is relevant to non-LAWDS Edit: Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
I realized I forgot to add a Google Drive download link, there is one now. -
I have been working on a PULSE-3 Mod, a port of the PULSE-3 password from Rejuvenation's LAWDS mod, which is now working and is ready for beta. PULSE-3 allows ALL the abilities a Pokemon is capable of having to be on a Pokemon at once. So, for example, Azumarill with PULSE-3 active would have Huge Power, Sap Sipper, and Thick Fat, while Slaking, which only has a single ability, would still only have Truant, and Blaziken, which has two abilities, would have both Blaze and Speed Boost. This mod adds PULSE-3 for both your own Pokemon and opposing Pokemon separately, so you can toggle each individually. As such, they are both off by default, and you need to enable them as passwords. 1. pulse3me enables PULSE-3 for wild/gift Pokemon and allows you to use Ability Capsules to toggle PULSE-3 on your Pokemon. 2. pulse3opp makes it so all opposing Pokemon have PULSE-3 3. pulse3 is a group password that enables both pulse3me and pulse3opp What is the second attached file/download? The LAWDS Macho Brace Reborn Port? In the LAWDS mod for Rejuvenation, the Macho Brace allows the user to edit the EVs, IVs, Nature, Ability, and Hidden Power type of their Pokemon at will. This ports that over. To use, get a Macho Brace. If you didn't have one before, getting one will put it in your Key Items slot. Then, once you have a Macho Brace, select it then press use, then select the Pokemon you want to use it on. Okay, cool. Why is it here? That's because not only is this mod compatible with PULSE-3, it also allows you to toggle whether a Pokemon is PULSE-3 or not, like an ability capsule, except not consumable. This only works if you have the pulse3me password enabled. This mod is incompatible with any mods that do the following: 1. Add new Pokemon or forms 2. Edit existing Pokemon or forms 3. Add or edit the Inspect menu 4. Add or edit the Pokemon Summary menus 5. Edit how abilities (as a whole) work 6. Add or edit passwords 7. Edit how Ability Capsules work This mod may be incompatible with any mods that do the following 1. Edit battling 2. Edit how specific abilities work 3. Edit or add secondary aspects of moves, such as Knock Off knocking items off Pokemon, or False Swipe not knocking out Pokemon, or Nuzzle paralyzing a Pokemon 4. Edit or add status moves 5. Any mod that edits how ability-interacting moves (such as Transform and Role Play) work. THIS MOD IS CURRENTLY IN BETA PHASE I've only done the most basic of tests, I haven't tested moves or abilities that interact with abilities, such as Role Play, Trace, or Transform. Please tell me if you notice any bugs or get any errors (as long as they relate to this mod). Additionally, most of the code for this mod was taken from LAWDS (Credit to them), so some ability interactions might not be the intuitive way they'd interact, due to LAWDS prioritizing difficulty over faithfulness to Pokemon mechanics, while I'm doing the opposite, prioritizing faithfulness to Pokemon mechanics (as far as I can when implementing something not in Pokemon) over increased difficulty. As such, if you notice any strange ability interactions (with other abilities, items, fields, or moves), please tell me so I can figure out if I want to change it or not. Credit goes to LAWDS and its developers (who made the code I based my own off of), wingdings (The LAWDS developer who I believe is the one that actually wrote LAWDS's PULSE-3 code, is the one that gave me permission to use their code, and also helped me find some issues in the mod), Moto and Haru (who LAWDS got the PULSE-3 code from), Azery and DemICE (the original creators of PULSE-3) Discord thread on Reborn Evolved Discord Server Installation: Extract the contents into your Reborn directory. As in, the patch folder inside the zip file should be put into your Reborn directory (the same folder your Game.exe is). Your patch/Data folder should now have a mons.dat file, and your patch/Mods folder should now have a Pulse3 Reborn.rb file. PULSE-3 Download: https://drive.google.com/file/d/1e2fw2k1KxNvZr9JtnbwhpTkSclCyVo2Q/view?usp=drive_link Installation: Same as above, but your patch/Data should have an items.dat instead of a mons.dat, and your patch/mods should have a LAWDS Macho Brace Reborn Port.rb file instead of a Pulse3 Reborn.rb file. LAWDS Macho Brace Reborn Port Download: https://drive.google.com/file/d/1wWa5a-c5a8grXd947EFcp5pl1MtmJ4mO/view?usp=drive_link LAWDS Macho Brace Reborn Port - Fix.zip PULSE-3 Mod Reborn Beta V0.09.zip
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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
Fae Witch replied to Fae Witch's topic in Fan-game Exposé
Progress update I've gotten permission to use literally anything I want from Reborn, as long as I give credit, and I started working on the game a few days ago. I've been using Pokemon Zero (which is free to use as long as I give credit) as a base alongside Reborn and the Rejuvenation Gen 9 mod (which I also got permission for as long as I give credit). I've finished the intro and have made good progress on Pallet Town. I've been delayed on Pallet Town because I keep running into script stuff I need to do first, like converting Pokemon Zero's trainer data into something Reborn's code base can use. I'll almost certainly finish Pallet Town today, or at least the early-game portion of it, there is some post-game stuff that I think I disabled.- 6 replies
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If you were to become the protagonist of one of the Reborn-like games, which would you choose? You can choose which player you'll become. You have all their powers and talent, and will start as skilled at all aspects of being a Pokemon trainer as you were in those aspects in video game Pokemon. You can use passwords, but the following are banned: field passwords, freemegaz, anything that lowers opponent levels, EVs, or IVs, passwords that solely debuff opposing trainers without buffing the player, nobattles/storymode, yoink (snag machine password), and debug Note: For Reborn, while you'll be an actual person and not merely an avatar for the player, you'll retain the powers that the protagonist had as an avatar for a player (save and load, pausing, HUDs, etc.). This does mean you don't get any increase in talent, since canonically the protagonist had the talent of the player.
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- reborn
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Also, I fixed it so vsTrainer will install correctly onto Aevia instead of Aevis for Rejuvenation
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- desolation
- reborn
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Changelog: Edited vsTrainer1.png Fixed shading, I'd previously forgotten to give the added hair over her eye a shadow Changed mouth to a smile/smirk I moved her nose a pixel to the right Increased elevation of chin slightly because her mouth is closed now
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- desolation
- reborn
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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
Fae Witch replied to Fae Witch's topic in Fan-game Exposé
Progress update: I've asked Ame (Reborn's creator) about what I'm allowed to use from Reborn, as soon as I have the answer I'll make the Github repository for the fangame- 6 replies
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- recruitment
- kanto
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fangame Pokemon Deviation / Kanto Rebornification Project (WIP)
Fae Witch replied to Fae Witch's topic in Fan-game Exposé
Thank you so much! This looks like it'll be super helpful- 6 replies
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- recruitment
- kanto
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