
dudeguyman
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By the way, saying that Melia can't possibly have built Clear and Kieran because she can't possibly become a good engineer is weak: Paragon Melia went from n00b to 1337 h4x0r in a few months inside the Zeight. But there is a much more solid evidence for Melia not being Madam X: Madam X, at first, didn't recognize the MC. While that might be attributed to the MC appearing in different ways to different people, there's no way Malia wouldn't instantly figure out who that eerily quiet person glued to Melia's back is.
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But did she actually try to kill Melia at Blacksteeple? She knows Melia has the archetype, and that the archetype activates when the host dies, and if she really really wanted Melia dead, she should have just used the time crystal to kill her, like she did with Nancy. If anything, Melia is more worthy of spending the time crystal on than Nancy. If anything, that Madam X went that far just to kill Nancy, it means that she wants to be resented by the Interceptor, and she allowed Aelita to be born for the Interceptor to have a powerful ally (Clear said that "she hit the wrong target with Yveltal", but who's buying it? Especially from a compulsive liar like Clear).
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U-Turn, Moonblast, and Quiver Dance. The Bug STAB isn't very valuable, Sticky Web is fine, but the only teammate that really takes advantage of it is Togekiss, everything else is in a speed tier where it will most likely be outspeed by the opponent's threats Sticky Web or not, it doesn't have a lot of valuable coverage (literally just Psychic and Energy Ball, under Misty Terrain Energy Ball has no single type matchup where it does more damage, and Psychic only hits Poison-types for more damage, and Nature Power is just a consistency for strength trade compared to Psychic), it learns a bunch of status moves, by they have anti-synergy with Misty Terrain, it could be healing (Draining Kiss/Roost), but it's not great on a frail offensive pokemon. At the end of the day, it doesn't really matter too much, because it's going to be the move you're clicking less. For sure, Ribombee would be a far better user of the Interceptium-Z than Comfey: it actually outspeeds a lot of stuff (the Galar wolfs I think are the only steel-types faster than Ribombee, and among poison-types I think only Crobat, Mega Gengar and Mega Beedril outspeed Ribombee) and hits harder. I'm really not that excited about A-Sygiliph's poison neutrality, because A-Gastrodon and G-Weezing are already neutral, and Mawile is immune. This team really struggles with Steel-types, but there's not much you can do about it with the current options (I hope we can catch Iron Valiant or that a Fire/Fairy Aevian form is added in v14, or are the devs gonna leave a glaring weakness in Allen's team?). I just don't think if provides anything the other team members aren't already doing. It could be a secondary Misty Terrain setter, but that's about it.
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Coming from a mono-Fairy run, I can tell you that A-Gastrodon is the best addition to the game's Fairy pool: its type is great, compared to Sinnohan Gastrodon, it trades the quad weakness to Grass for normal weakness to Ice, Grass, and Steel, which, overall, makes it easier to hit but without a silver bullet type, and with its bulk to averages out to an overall better staying power. In doubles it's better to run a Special set, because, paired with Sparkling Aria/Surf Primarina, it starts hitting real hard after a couple of turns. Sticking those two is straight-up a win condition: Primarina puts heavy pressure with massive spread damage, while Gastrodon keeps hitting harder and harder with both single target (Earth Power, Strange Steam, Scorching Sands) and spread (Dazzling Gleam) damage. with poison and electric types that would threaten Primarina checked by A-Gastrodon. All the rest of the team need to do is to counter possible opposing steel and grass types. (No, no, please not Ferrothorn! Everything but Ferrothorn! AAAAAHHHH!) In a weather/terrain team you really a pivot, so that you can reset the terrain'weather without losing momentum, but a problem with a mono-Fairy is that you don't have much access to switch moves. Dedenne gets Volt Switch, but while it's fast for the team, it's not really fast. and it dies to a sneeze. Ribombee gets U-Turn, and it's actually fast, and it also dies to sneeze. Grimsnarl doesn't get Parting Shot, for some reason. Gardevoir gets Teleport, but it has negative priority and Gardevoir is physically frail even after mega. Mawile gets Baton Pass, but do you want to spend your mega on that? Calm Mind-Baton Pass Sylveon would be interesting, but, afaik, you can't get the Calm Mind TM in 13.5. I actually don't dislike Ribombee over Comfee on this team: if the Misty Terrain is up, it can threaten massive damage with Moonblast without having spend a turn for Quiver Dance, provides speed control in the form of Sticky Web (if you can figure out a breeding chain that lets it learn both it and Moonblast or are willing to run Dazzling Gleam) and Stun Spore, and can pivot out of unfavorable matchups with U-Turn. Plus, it fills the role of a late-game sweeper, which this very bulky team really needs access to.
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[Fanwork] Aevian Snorlax
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
I like this concept, especially because you find regular Snorlax in the Honec Woods, which are basically just next to the Darchlight Woods: it's easy to imagine a Snorlax wandering a bit too far and paying for it. Rest with no drawbacks!? That's busted. Btw, a resisted STAB Sleep Evermore does the same damage as a neutral 90BP non-STAB move, so, after a couple of Calm Minds can it score some OHKOs even on resisted hits. So, I'd rather run Flamethrower than Focus Blast as coverage: it actually hits, it's supereffective against bug-types, which threaten 4x damage, and this is especially important, since Focus Blast is resisted by bug-types and would end up doing less damage than Sleep Evermore, it's still supereffective against Steel-types, and it still hits Drak-types neutrally, neither of which threatens supereffective damage. -
Galarica Cuff/Wreath
dudeguyman replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
I should remember to have my coffee before checking the messages. -
Galarica Cuff/Wreath
dudeguyman replied to CrunchwrapSupreme's topic in Official Rejuvenation Club's Discussions
I think Enatsyrte is referring to the Kecleon shop at the very south of route 2. -
Completed Karma.files with Flower Pokemon
dudeguyman replied to Wintergem's topic in Official Rejuvenation Club's Discussions
Shadow Lurantis gets what!? A 120 base power Bulk Up on a mon with 105 base Attack is totally never going to get out of hand. -
Completed Karma.files with Flower Pokemon
dudeguyman replied to Wintergem's topic in Official Rejuvenation Club's Discussions
Some other team options for people who might want to try this challenge: Venusaur: Mega option, and Poison typing allows it to hit opposing grass and fairy mons supereffectively, and changes the defensive makeup of the grass type pretty substantially. It's very bulky and can deal good damage on special side, and, with its hidden ability, it's a threat under the sun, especially in doubles thanks to its supporting moves. Vileplume: Venusaur at home. Jumpluff: Unique typing, fast, bulky especially on the special side, but it doesn't really do much with that outside of spamming powders. It might work as a defensive pivot with U-Turn in singles, but I'd primarily keep an eye for it in doubles. Roserade: What if Venusaur hit harder but died to any contact move? Lurantis: A good bulky attacker. It can work both as a setup attacker with Leaf Storm and Contrary (Pulse Clawitzer flashbacks), sort of a Serperior at home, and under the sun with its physical Solar Beam clone. -
Soundtrack sheet music when?
dudeguyman replied to HoplashTheGuy's topic in Official Rejuvenation Club's Discussions
Steve Vai can transcribe a Frank Zappa piece after hearing it once, just get good bro. Jokes aside, I don't think it's even possible for the developers to release the sheet music for all the tracks: it's easy with the tracks that are direct renderings from the DS since you can just extract the MIDI track from the ROM, but most of the tracks in the game are random rearrangements found on the internet. -
How is team xen pronounced
dudeguyman replied to HoplashTheGuy's topic in Official Rejuvenation Club's Discussions
Emoji pickers. The unicode input mode of fcitx, to be exact. -
How is team xen pronounced
dudeguyman replied to HoplashTheGuy's topic in Official Rejuvenation Club's Discussions
I pronounce it like you would the greek ξένος (xenos), that the average american might better know as the "xen-" in "xenophobia", but I don't know if americans pronounce it "xinophobia", and I don't care enough to check. I get the "e" being not so clear about how it should be read, but Is there an english world where "x" isn't read "ks"? -
[Potential Spoilers] Karma files
dudeguyman replied to Jonsnoww's topic in Official Rejuvenation Club's Discussions
There are two versions of the legendary beasts event depending on of you saved Karen at the Castle Zygara (defaults to you didn't if you didn't do the side quest), and they proc at different spots in Alamissa, and I don't quite remember where. The Amber event is at her house, but that happens a lot earlier iirc. -
[Potential Spoilers] Karma files
dudeguyman replied to Jonsnoww's topic in Official Rejuvenation Club's Discussions
I think it's the one at Alamissa Urben. -
I think the late game is going to be very doable because Trick Room Mega Mawile, but the Terjuma and GDC arcs are gonna be really though, Angie especially without any access to Steel and Fighting types except for base Mawile.
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It crashes/freezes when I heal or catch a mon, which makes the game unplayable. I fixed the healing part by rendering the MIDI music effect with Fluidsynth and preplacing the original MIDI with the rendered file. I can't fix the catching, though. Btw, I use Arch.
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Is there still a way to get Rockruff?
dudeguyman replied to NoxiousNights's topic in Official Desolation Club's Discussions
The thing is, Rockruff gets Steadfast as hidden ability, not Own Tempo. Own Tempo Rockruff is basically its own specie, kinda like Battle Bond Greninja, so, even with the Ability Capsule, you still need a specific Own Tempo Rockruff event. Still, Midday form is actually faster, even if it doesn't hit as hard, but it's extremely relevant if you want to use its signature Z move to break the field once it's available, and it gets Sand Rush if you're planning to make a sand team and it can get quite bulky since with 112 base speed under Sand Rush it already outspeeds pretty much anything wihtout speed investment. -
[Fanwork] Aevian Hydreigon
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
For keeping child-like features in adulthood, that usually means rounder features (which would be mostly covered by the fur in this case), bigger head, bigger eyes, increased playfulness, and sometimes more specie-specific things, like meowing and purring in cats. Long story short, all things cute. -
i cant unlock the move relearner
dudeguyman replied to dani-990's topic in Official Rejuvenation Club's Discussions
Where are you stuck exactly? I couldn't get to Mirage Town for a long time, until I figure out that there's an hidden cut tree on the right of where you find the TM, and it was pretty much a smooth sailing from there. -
[Fanwork] Aevian Hydreigon
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
There is one thing I don't like about the lore: Storm 9 happened 50 years before Rejuv, that's not a lot of time for "generations upon generations" of Hydreigons. Making its origin in Miera and make it an imported specie makes a lot more sense. Also, you've forgot (or consciously neglected?) to consider the one trait common to all domesticated species: neoteny. First of all, this line should be smaller than its wild counterpart. Deino 0.7m, Zweilous 1.2m, and Hydreigon 1.5m (so, just slightly taller than a wild Zweilous) should just about do it. Second, it's longer childhood and teens. The Hydreigon line really doesn't need help in that department, but since it's a pseudo you can only obtain late in the story, and training an entire new team is a complete non-issue in Rejuv, we can get away with it. I say Deino should evolve at level 64, and for Zweilous, I see two ways to go about it: just make it level 75/80, or by frienship, to reference it needing a skill trainer to achieve inner piece and evolve. Third, is keeping childish traits even in adulthood. For this, I think that making the central head not much different than a Deino head should suffice. For how you're going to get it, a reward for a side quest sounds about right. -
I've made it all the way to Addenfall town, I've chased the foxes that were attacking the girl in her house, and now I'm supposed to chase them. North, route 3, is where I came from, and, unsurprisingly, there's nothing there. I can't go west because the game says that's not the right way, if I go south, route 4, the path is blocked by two NPCs, and every last building in Addenfall are locked. I have no idea where the game wants me to go.
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[Fanwork] A crest for Wigglytuff
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
Isn't that exactly what -1 priority does? It loses the buffs after attacking. The idea is that Wigglytuff has to accumulate air to attack, so it moves last. After it's inflated, it becomes stronger (with a UI message being like: "Wigglytuff sucks up air!" followed by the stats increases), then, after it attacks, it loses that air, so it should lose the buffs (with a UI message like: "Wigglytuff returns normal."). The funny thing is, since it loses the stats after attacking, if for whatever reason, let's say a Fake Out, it won't lose the increases, and next turn, if you use a sound-based move again, it will stack another stage at the start of the turn, and but only lose one after attacking. Faking Out your own Wigglytuff to gain a stat boost won't be too much difference than attacking your own sweeper to activate a Weakness Policy, except you basically skip an entire turn, but on a naturally bulky mon that just got +1 Defense and Sp. Defense you can afford that, of course you can only trigger it on command in doubles. There is one thing holding this Wigglytuff Crest back: let's say your opponent tries to wall Wigglytuff's Hyper Voice with a Ghost-type. In Gen 9 Wigglytuff gets Alluring Voice, but Rejuv is Gen 8, Alluring Voice doesn't exist yet, the best Fairy-type sound-based move is Disarming Voice, which still would hit weaker than non-buffed Dazzling Gleam. So, are you going to run Disarming Voice for the defense buff or Dazzling Gleam to just hit harder? You also don't get the defense buff if you go for a status move, unless it's Sing with its 55% accuracy. If we're going for strict competitive viability, I think that flat -50% speed, flat +50% to sound-based moves, flat +20% to defenses is the better option because Trick Room exists, but I think Snorlax still fits the niche of the bulky Trick Room sweeper better. A secondary effect you could add on top of either version of it is to make Sing 70% accurate, like D/P Hypnosis. (80% is pre-nerf Dark Void. You don't want pre-nerf Dark Void, and it was broken on Smeargle.) This buff alone would make it viable in doubles. -
[Fanwork] A crest for Wigglytuff
dudeguyman replied to Enatsyrte's topic in Official Rejuvenation Club's Discussions
You know that Competitive doesn't trigger if the pokemon lowrs its own stats, right? If we're going off of lore, doesn't make it wore sense to give -1 priority and +50% power to sound-based moves instead of a permament -1 speed? This way it works a lot better as a bulky wallbreaker/support outside of Trick Room, but it's not a juicy Trick Room sweeper. - If a sound-based move is selected, at the start of the turn, raises Attack, Defense, Sp. Attack, and Special Defense until it attacks, but moves last. -
i cant unlock the move relearner
dudeguyman replied to dani-990's topic in Official Rejuvenation Club's Discussions
The Sheridan Move Relearner is found in a cave west of Mirage Town. You can get to Mirage Town by completing the disappearing tree puzzle in the Mirage Woods north-west of Route 3.