I use qol compilation btw
Exception: NoMethodError
Message: undefined method `overlayTypeChange' for #<PokeBattle_Move_000:0x000000763f9efdd0 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 @spedup=true, @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @scene=#<PokeBattle_Scene:0x000000763fe86240 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[1, 0, 0, 0], @pkmnwindows=[, , , ], @sprites={"battlebg"=>#<AnimatedPlane:0x000000763fce5648 @__sprite=#<Sprite:0x000000763fce55a8 @resizedX=0, @resizedY=0, @resizedOx=0, @
/storage/rejuvenation/Data/Mods/Rejuvenation Battle Bond Extended.rb:319:in `pbSuccessCheck'
Battler:4700:in `block in pbProcessMoveAgainstTarget'
Battler:4682:in `each'
Battler:4682:in `pbProcessMoveAgainstTarget'
Battler:5533:in `block in pbUseMove'
Battler:5455:in `loop'
Battler:5455:in `pbUseMove'
Battler:5926:in `block in pbProcessTurn'
PBDebug:4:in `logonerr'
Battler:5925:in `pbProcessTurn'
Battle:3912:in `block in pbAttackPhase'
Battle:3911:in `each'
Battle:3911:in `pbAttackPhase'
Battle:3524:in `block (2 levels) in pbStartBattle'
PBDebug:4:in `logonerr'
Battle:3522:in `block in pbStartBattle'
Battle:3511:in `loop'
Battle:3511:in `pbStartBattle'
Trainers:353:in `block (2 levels) in pbTrainerBattle'
Field:696:in `pbSceneStandby'
Trainers:352:in `block in pbTrainerBattle'
Field:1047:in `pbBattleAnimation'
Trainers:351:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:258:in `eval'