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Zelly_9191

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  1. I did as well. They should work fine chances are you forgot to put the graphics for the typebattleicons in the folder with the RB file. You can use the compatability graphics from the main post or the regular graphics. As long as the mod and the typebattleicon graphic are in the same folder. (Regular graphics should be in the zip with the swm files Talked with pyro they are working with the current reborn team to implement the full mod and then some into the base game. This lite version will eventually be superfluous.
  2. It seems that the item finder mod struggles with moving cameras and stuff like rock climb. I don't currently have a save to test it with but I'm working on getting that and I can DM you when I have one. In the meantime the best place to see these effects in action is victory road when clicking on the maps and using rock climb. Oddly enough it has no issue with sliding on ice? I don't know if there is a check for it or not. Edit: Ah also the hidden item icon doesn't disappear when you grab an item you have to walk away first forgot to mention that.
  3. If you still want that feature swm was updated. :)
  4. How does one calculate the catching power of the reusable premier balls. Like what's the math equation the game uses?
  5. Hey guys i made a texture pack for this mod that fits with my updated Pyrolusitium Z2 v3 lite pack You can find it over on that thread if you are interested
  6. Hey everybody Pyro gave me permission to update the lite version of the mod to work with 19.5.x as in the texture pack. As a result I'm proud to present Pyrolusitium Z2 e19 v3 lite edition You can download it here on google drive: https://drive.google.com/file/d/1DGdvWG0wdDvt3eZ1j6_iva-ln2uY56hc/view?usp=sharing Additionally for those of you who are using the using the Show Move Effectiveness Mod I've made a Texture pack for that mod that fits with the style of pyrolusitiumz2 You'll be able to grab it here: https://drive.google.com/file/d/1EKZPHvceXibsya668QPvIZddNev7PQNf/view?usp=sharing I hope you all enjoy. i know its not the full experience but at least its something. if you notice anything misaligned or something that looks off send me a dm or hit me up on discord. (if it looks off i probably left a beta texture in (it should be good though)) (With SWM now being updated to 19.5 you can use the compatibility textures in the main post if you want those too.) (credit to PHantomHP for the move tutor pokegear texture)
  7. Sorry I think I didn't explain it well enough. My pokemon doesn't know psychic. It's in the TMX menu twice and not in the pokemon menu. You should be able to see it in the save file I sent you. :)
  8. Awesome! I'm glad to hear that. Thanks for all your hard work. I'll let you know if anything else comes up Oh that reminds me with the easy HM's code psychic appears twice in the tmx menu
  9. Well i have one for you already lol fighting a grunt in the glassworks and when he sends out his alolan golem the game locks up with his pokeball on the field. its caused by type battle icons. The game doesn't provide any error sadly. i've made a backup of the save if you need it i can send it in a private message to you. Edit: Haven't tested type battle announcer but if it uses similar methods that might also crash
  10. For those wondering it seems like the texture pack is compatible with 19.5's stable release or at least until this mod gets fully integrated into reborn Edit: while it work it certainly has a few issues here and there and some textures don't work the majority of them do work I wanted to clarify this. It's not 100% compatible.
  11. Considering 19.5 is officially out now. Is there anything I can do to help with testing? (Also in 19.0.16 if you use reusable Premier balls on the route 1 forest honey encounters the total premier balls will still go down. As the ball is deflected.)
  12. [deleted] my mistake was on the wrong version
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