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cyberspunkman_52903

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  1. can anyone explain to me how this shelly volbeat is so bulky? it's obviously not eviolite as it doesn't evolve and it's clearly damp rock as it's item. and I checked the damage calc even WITH the evs on it and it's still not matching up. multipliers at shelly?
  2. this is honestly fine and I ended up finding MOST of what I needed I'll place down what I've found. I'm still looking for the 1 variable that changes the mon in the route 1 nature center that supposedly gives me the options of Skarmory Lapras Feebas Dhelmise Minior Bruxish or Torkoal but judging by the looks of it it might be an e18 or mod only thing. I can probably manage (reborn EX doesn't have passwords) but thanks anyways! have a nice day!
  3. So i have certain pokemon that I'm wanting to have based on a certain challenge run I'm doing (basically pseudo nuxlocke but I choose the encounters encouraged no fainting and only 1 normal and static encounter per route) obviously reborn has various statics in opal peridot the slums onyx beryl mystery egg malchous north obsidia pyrous chrysolia and route 1 center and I think it's stupid having to restart the entire game just to get a certain mon only to go back there and not get a mon that's useful. like I'm ALWAYS wanting that pachirisu over zigzaggon because bide is based and there's a lot of debug denyers that discourage the variable thing and will be like "bro just degug the mons yourself" I would if it weren't for the fact some of these static mons have fixed egg moves that are lost if I debug them. that's the beauty of the statics most of the time. (and before people state of debugging the egg moves I'm playing Rebron EX so I want to keep it fair and not just remind moves like I feel like it just to get a 4 moveset of eggmoves I know obviously some fo which are not fixed and some are) from what I can tell the mystery egg is 228 the peridot one is 356 and 226 the slums is 353 if anyone knows the variables for the rest of them by all means please send them in my way.
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