Turning into you
Dw team late bw1
Yo guys, Skwayz here. Bringing a good old sand team I used to run late bw1 and got me #1 lots of time in smogon DW ladder, with some improvment. We can say it's pretty classical; although I tried to do my best to be a little original. DW was a super fast metagame with some broken shit, and sand was used 9999% of the time by the top players cuz it was the best in this format. Name of the rmt is just because I randomly took a song from my Ipod, and found it pretty nice. Pokemons are named after [AO] members, cuz they're good friend and good battlers. Anyway, here it comes !
The Team
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Hucking Filarious @ Choice Band
Trait: Download
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Iron Head
- Quick Attack
- Selfdestruct
Because Hucking Filarious don't give a shit and is only here to lol at other mons. Choice band is actually a really underestimated set. It works wonder with chandelure, and always grab a surprise kill with a +1 something. This hit 850 with a download boost, meaning it deal around 80% to bulky defensive toed,75% to Sdef jirachi and even 70% to bold 252 def chansey. It was before used as a scarf user, but I don't feel he was actually doing the job I wanted him to do.
Those EVs are actually doing wonders, as 52 speed allow him to outspeed most rotom-w variants, that's pretty much the only thing it need. 204HP allow him to be bulky (like, alot). Even a stab thunder from Thundu-T don't kill it. 252 atk and adamant for obvious reason.
U-turn because it's a really powerful stab and the reason why he's here, to obviously scout.
Iron Head because powerful stab too, not so much used though. It's cool for late game cleaning or grab a surprise kill on Terrakion.
Quick Attack is pretty damn nice. A +1 QA deal around 45% to Dnite, 50% to lando, and around 60% to those pesky scarfmence.
Selfdestruct because sometime, you need to go out with a BOOM. Or just simply OHKO tales when you predict a switch/or first turn. It's the button you hit when you can't switch anymore cuz SR kill you, or simply because he won't be useful for the match.
Credit to Hucking filarious for the EV spread. Really pro.
Slant (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef,-Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Roar
Slant because he's the one who create the whole thing. Without Slant, no AO, no sandstorm. He's basically the one that made this team work. This set is pretty classical except for a move. Sdef because I want him to be as bulky as possible, he's the one that take care of latios who's a pain to this team. He also bring the SR, even if it's not that easy.
EVs are pretty simple, bulk and bulky. 4Satk cuz fireblast.
Pursuit because Chandy, latios, annoying stuff like that. Can also grab a kill on toed.
Fire blast because ferro or skarm like to come in and put some EH.
Roar mainly because crep; it also help him to survive to ennemy duggy if he's at full HP.
Stealth rock because rofl, stealth rock.
Kamina (M) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 252 Spd / 4Sdef
Timid Nature (+Spd, -Atk)
- Flamethrower
- Energy Ball
- Shadow Ball
- Hidden Power [ice]
Kamina is the chandelure. That OP shit that actually made everyone put shed shell on their loom, skarm, ferro, ammong and other stuff. I just feel like Kamina should be the broken thing on the team. Cuz y'know. Kamina is OP :3. Choice scarf because, choice scarf. Nothing to describe here. Standard and everywhere. He works wonder with Cb genesect.
Timid because that way, I outspeed adamant dnite at +1, who actually deal alot of pain to this team. And I don't need the extra-pinch of power that modest provide. EVs are pretty obvious too. Moar power, moar speed.
Flamethrower because overheat suck. It KO what I want him to KO.
Energy ball mainly for toed, rotom,keldeo., quaggy and gastro. It sucks to be lock on that; it let volca set-up, and I have to sac something so I can bring excadrill. But lol, I won't run psychic.
Shadow Ball cuz stab, hit things hard, and that's all.
HP Ice cuz dragonite, gliscor. Those two being pain in the ass for this team.
Sunshine! @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Sunshine because he's the dude that like everyone. Rotom-W fit everywhere, so it seems legit. Rotom is too sexy for this meta, and with good prediction is ALWAYS a pain to deal with. Set is pretty common. I could run ChestoRest but I don't like passive dammage from sand to play without lefties. Bulky water for rain teams.
Modest because it's the best way to go with him, HP for bulk, allow him to check gene and torna-t better, and speed so it can outspeed toxic stall gliscor and stuff like that.
Volt Switch because scouting is pro, do decent dammage.
Hydro Pump because it's the only stab and hit hard when I want him to hit hard.
WoW because dunno, they like to switch on ferro or even gastro. Cripple also dumb stuff like lefties dnite to setup on him.
Pain split because it's pretty easy to predict a switch, and is actually so damn good against blobs and gastro. Good recovery move overall.
Skwayz (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 Sdef / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin
Exca is me because I'm too powerful for this meta, they had to ban me. Pretty obvious set; baloon because I don't like being ditto'd or just looks dumb against other excadrill with ballons. It helps to switch on spikes or stuff like that without taking dammage, and spin those shit away.
Adamant cuz power, enough speed already. EVs are obvious.
Swords Dance because if you grab a SD, you've got power. Too much.
Earthquake because powerful Stab.
Rock Slide because edgequake combo, great coverage.
Rapid spin because spikes hurt me, and Iron head suck, lol.
Rupe (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover
Rupe because he's bulky, he hit hard, and he looks cool. Rupe is da man and a second bulky mon for rain and sun teams. This set over CM set as it never really worked for me in DW except on bulky offense. As this team is offensive, I wanted an offensive latias. It actually hit damn hard, while being bulky enough to do the work so damn right.
Timid and full speed because we want to be fast in DW. 72HP because it provides more bulk, and 184 SAtk for power.
Draco Meteor is OP as fuck, hit damn hard, and yeah, that's all.
HP fire because ferrothorn and genesect on the switch.
Psyshock because stab, and OHKO 252 sdef ammonguss.
Recover because passive dammage from sand and LO.
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Importable
Alright guys, that's about it. Thanks to DeviantArt for the pics. Feel free to hate, steal, and rate !