Look at my Team, now look at yours..... Now back at mine, Then to yours.... Sadly it isn't mine... but if you stopped using OU crazy pokemon and started thinking outside of the Box it could Look like mine... but in all honesty, lets look at me team
The Accursed Mummy
@ Leftovers
Trait: Mummy
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Power Split
- Toxic
- Will-O-Wisp
- Memento
Coffagirigus is a nice tanky pokemon, sadly its attack and special attacks are mildly lack luster in a way... but after i looked at those attacks i just though of somthing. " why not use something to give me the Ultimate Set Up." and well here his. I made sure to set his attack and Special attack to 1 (kinda like how people do it for Ferrothorn's speed). The good thing about Power split is that it equals out both my no attacking mummy for something that will maybe try to set up. Next up we have Toxic and Will-O-Wisp, these moves are chosen based solely on what kind of sweeper he is facing, if its physical... the will, if Speacil, TOXIC. Memento is the final move i have because though it may seem useless, it is REALLY great if used in this way. (also mummy as ability cause its only ability)
The Gears of MADNESS
@ Chesto Berry
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Shift Gear
- Gear Grind
- Wild Charge
- Rest
Thanks to the update in Black & White 2.... Klinklank gets Wild Charge... what does this mean... it means PHYSICAL KLINK IS VALUABLE KLINK. anyways the Gears (which is what ima gonna call it for now) is my secound pokemon i switch out after the mummy does his set up (that or the secound pokemon which you will learn of later). Shift gear is a VALUABLE move... its basicly Dragon dance... but with +2 speed instead of one, and its only for him! YA! Gear Grind is his secound move seeing as its the only Physical Steel type move it knows.... and its a good one... Two hits with Stab? Good Bye Subbers. Wild Charge is one of the new moves that GAVE the gears his new more powerful use, its nice, does a LOT of damage, and well... it HURTS. Rest is the final move because Wild Charge is gonna Take CHUNKS out of you after a while. also... Clear body as the ability.... you should know why
The Shadow
@ Red Card
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Energy Ball
- Sludge Bomb
- Psychic
Gengar... what can i say, useful since first gen and still is useful to this day. Shadow ball should be a givin cause... well come on... its a Ghost type, and Stab is always a good choice. Energy ball because of them Pesky Ground types, Rock Types, and even Water types too.... nice little surprise. Sludge Bomb cause.. well another Stab move... but POISON. Psychic....... well its a good move in general plus i can kill Poison types with it thens. also i choose red card cause i don't want to switch out Gengar after i use a certain move if i have only 1 tank... speaking of Tanks....
The Creature From the Depths
@ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Ingrain
- Seed Bomb
- Stone Edge
Cradilly... you Sneaky... Sneaky little Tank. Curse = Super defence as well as SUPER OFFENSE... good move when Careful is your nature. Ingrain + Leftovers = SUPER HEAL, Nothing will be stalling you for a long time... unless poison. Seed Bomb and Stone Edge because.... well your gonna have a Lot of attack at one point, and your gonna need to put it in good use at ONE point.
Science Gone Wrong
@ Lum Berry
Trait: Download
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Signal Beam
- Thunderbolt
- Ice Beam
- Flamethrower
Genesect... Cool name... and Speacil cousin of Scizor... so much Speacil that you can kill things EASILY... sadly... you have no priority moves. Signal Beam cause STAB.... you should all get it by now. Thunder Bolt..... for the Birds man.... THE BIRDS. Ice Beam because you can cover EVERYTHING with these certain moves... well almost everythin. Flamethrower... cause some people just want to see the world burn. oh by the by Lum Berry cause Paralysis sucks.... but i might change it soons.
SINGING KING OMASTAR
@ Focus Sash
Trait: Weak Armor
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Ice Beam
- Earth Power
- Scald
Omastar... the best singer you will ever meat... and one of the few SPECIAL attacking Shell Smashers, next to macargo. Omastar here is the SECOUND pokemon i use after the set up from Cofagirigus. Shell Smash is a VERY good move whether you like it or not, and add in the fact that my opponent got there attacking stats reduced, there either gonna Switch, or do To Little Damage, meaning you can Possibly get off Two Shell Smashes. Ice Beam because Rock Types and that suck... oh and Dragons. Earth Power because POWER OF THE EARTH IS IN YOUR HANDS. Scald for last because..... BURN BABY BURN. Also key note, you WANT to keep Focus sash cause after that secound Shell smash you will have NO defense meaning you will get hit HARD, but with Weak Armor.... your gonna get FASTER from it... at the cost of no defense whats so ever.... but key tip... DO NOT and i repeat DO NOT SHELL SMASH a SECOUND TIME if you know your opponent has Priority
And there you have it people... My Team..... so yea. how do ya think it is?