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Moony

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Everything posted by Moony

  1. Week 2 Sapphire Moony vs Shiny Meganium Won, gg: http://replay.pokemonshowdown.com/reborn-ou-25850
  2. Week 1 Sapphire Division Moony vs jelly http://replay.pokemonshowdown.com/reborn-ou-24150 (won 6-0) won, gg bro
  3. Forum Name: moony Server Name: moony Opinion of your own skills: moony/10 (10/10) Timezone: GMT - 4 Hours best for you: 3:30 pm - 11 pm on most weedays, 9 in the morning to 12 at night for weekends Hours worst for you: anytime not listed above Anticipated time away: none
  4. char y is such a threat to so many teams in oras right now, so i decided to build around it. chomper has good synergy with it and sets up rocks while weavile is there to pursuit trap latis and deal damage to the rest of the team, jirachi is to spong dragon and fairy type attacks, lati is to provide hazard control for char y and hw to any of the aforementioned, clef is there to check stuff like dd altaria, manaphy, and other mons
  5. skitty's team lO kyu-b and magnezone form a formidable core, with magnezone telling the steels (ferro and scizor) that are a thorn in kyurem's side. starmie is keep hazards under control and to be a powerhouse, bronzong because i needed a ground resist that checked clefable while packing a punch, and tr bronzong does all of that, dealing about 70 - 80 % to clef with heavy slam, supports kyu-b's matchup against hyper offense, garchomp is there to revenge kill stuff like char x and other mons and get stealth rock up, altaria is there as an all purpose check to many checks and appreciates tr from bronzong
  6. mega beedrill is pretty decent in this meta, has a really good speed and can revenge kill a lot of shit, magnezone is there to trap skarm and ferro, which mega beedrill hates, rotom is for a talon check and has good synergy with the team, latias is to control hazards and hw to beedrill if need be, hippo + exca round out the team as exca wall breaks with sd for mega beedrill and hippo fills in the role of a char x check and rocks
  7. @ authorreborn av goodra fills a niche of checking char y and other special attackers, appreciates u-turn / volt switch to bring it in, and rotom-w has good synergy with it so it fit in, mega scizor provides a diancie check and u-turns for goodra to get in, lo exca + ttar forms a great offensive core that works well with the team, latias is to provide healing wish and hazard removal, and has good synergy with the team
  8. replace chansey, sash the terrakion and put rocks over eq and taunt over sd, use better clef and togekiss sets, make bisharp lo or scarf, and hp ice > magnet rise on manectric
  9. shadow tack's team cm suicune hates stuff like latios, celebi, and so, i added pursuit weavile, fairies were a problem and wish support is always nice so spdef rachi fit in, status (sleep on cune, burn / para on jirachi) is annoying so i added unaware clef to cleric and check stuff like manaphy and lure in scizor, scizor was still a problem even with clef and char y was a problem, so char x fit in very well, last slot i needed rocks + hazard control and so, excadrill was a great fit etesian's team chandelure's nice in ou is checking stuff like char y, other mons, and tricking stuff like chansey and clef, gyarados has very nice synergy with it, both offensive and defensive, lati is for hazard control, to lure in ferro for gyara, and to hw to either gyara or chandelure, gyarados really likes tspikes support for stuff like keldeo and chesnaught and the team needed a clefable check, so dragalge was the next member, ferro fits in nicely to check the latis, mega gyara to an extent, and for rocks, finally, cb azumarill can break defensive mons for mega gyara to clean up later
  10. AuthorReborn's team mega ampharos really appreciates the np boost from mew, mew has taunt to shut down ferro, skarm, hippo etc, torn-t provides a check to latios keld etc and likes the np boost as well, rh chomp to check physical attackers (so good in this meta), starmie to spin and get the np from mew if a heatran comes in on the mew, scizor for last for a mega diancie check and for a bulky pivot and physical attacker and clef check
  11. almost a house and darvan, i'm going to refuse your requests, for the former i feel mega banette and scarf porygon-z don't do well at all in the ou metagame and would be more of a gimmick team, for the latter, i don't play vgc so i can't help, my apologies deadpool's team sd crawdaunt work well together, crawdaunt gets free set up on ttar's pursuit while latios can pull holes with its cm set, celebi is there for mega diancie and to rend ferrothorn useless, heatran for rocks and talonflame check, mega lopunny for good offensive synergy, hw to crawdaunt and tran, and for bisharp, scarf chomp can revenge stuff like char x and gyara, which is huge for this team
  12. sorry, i don't play uu so i can't help much, my apologies more teams: built around np mew bp to multiple threats (torn-t, keldeo, altaria), they all fill a role that is important to the team and can play without the np pass, rh chomp for a physical attacker check etc, and scarf pursuit bisharp for clef, altaria, and to trap latis, could go bandnite over keldeo to fulfill renzo's request, loves all of the other members beating clef for it Tickle Wobbufett + Pursuit Weavile work really well together, get something like hippo to -6 def and weavile kos it on the switch and mega lopunny destroys after, hw on mega lopunny for wobbuffett and azumarill, bd azumarill works really well with encore wobbufett, torn-t as a check to keldeo, latias, etc, chople heatran for rocks and to beat mega gardevoir and char y all requests done for now, hype
  13. done will jelly's, will post other teams soon (next four hours) i hope Based around the core, added skarm w/ spikes to handle the obvious threats of latios and mega diancie and add spikes for breloom to ohko offensive mega venu with +2 double edge, chomp for rocks and physical attacker check, scarf tran to revenge kill important threads, dd altaria as it has really good offensive synergy with breloom and lando-t started around the core, issue was that it was very diancie weak and thundurus weak, added celebi with evs to survive both of diancie's attacks after rocks (2 moonblasts / 2 diamound storms), added tran for rocks and back up talon check, last mon scarf kyu-b as manaphy check and late game cleaner, team is sort of hazard weak, but can probably play around
  14. i am bored, co​me to me for requesting teams because jelly is shit (nah, jelly's decent). I will refuse requests that are bad, thanks for coming and have a nice day. SAMPLE TEAMS:
  15. same argument people had last time for clear skies, saying it would get enuf activity smh,,, how well did that work out, eh? gonna drop some stuff real quick,,, 'What's the point of implementing Wifi Clause if it's not going to be mandatory? It's like Clear Skies tier, no one used it just because it wasn't the mandatory tier. That will also be the case with Wifi Clause. I find much more battles with no preview than with Wifi just because Wifi clause is not mandatory. It is also because of the fact that not a lot of people even know about the implementation of Wifi Clause. The ladder is meant for competitive play, and most of the competent battlers here support the implementation of Wifi Clause as being mandatory because it's better than having no preview (read other thread). Those are my thoughts, I think it should definitely be mandatory. ' 'There's not enough people just in AO to keep the ladder up and active. Without enough people, the tier's ladder will die and this will all be for nothing,,, And besides, shouldn't Wifi Clause be mandatory in the ladder as the ladder is for competitive playing? I think it was majorly agreed that Wifi Clause is more competitive than not having it (last thread)' 'Hazards in Wifi are just as good as hazards in No Preview, sr is on every single team in Wifi and spikes are still good, just not as commonly used. Wifi is more competitive than No Preview, there's a reason it's used in most competitive Pokemon battles (Smogon World Cup for an example), because you actually know the shit on the other person's team. If there's a Ditto in non preview and you set a mon and lose to that Ditto, is that competitive? I say no and a lot of people would likely agree. How are you supposed to know you shouldn't set up if you don't know there's a Ditto? You can't know if there's a Ditto in the back, and if there is, you can get swept by that Ditto you didn't even know was in the back. That's not competitive at all,,,' 'New people have actually left Reborn just because Wifi Clause wasn't the default on the ladder.' sorry for tl;dr post, those are my thoughts on the wifi clause, moony be out here,,, coming thru,,, ʕ•ᴥ•ʔ
  16. I completely agree with Neo in the fact that Wifi should be the standard. New people have actually left Reborn just because Wifi Clause wasn't the default on the ladder.
  17. Hazards in Wifi are just as good as hazards in No Preview, sr is on every single team in Wifi and spikes are still good, just not as commonly used. Wifi is more competitive than No Preview, there's a reason it's used in most competitive Pokemon battles (Smogon World Cup for an example), because you actually know the shit on the other person's team. If there's a Ditto in non preview and you set a mon and lose to that Ditto, is that competitive? I say no and a lot of people would likely agree. How are you supposed to know you shouldn't set up if you don't know there's a Ditto? You can't know if there's a Ditto in the back, and if there is, you can get swept by that Ditto you didn't even know was in the back. That's not competitive at all,,,
  18. There's not enough people just in AO to keep the ladder up and active. Without enough people, the tier's ladder will die and this will all be for nothing,,, And besides, shouldn't Wifi Clause be mandatory in the ladder as the ladder is for competitive playing? I think it was majorly agreed that Wifi Clause is more competitive than not having it (last thread)
  19. You're seeming to point the finger at us AO members. Sure it was 'our thing', but it was shown that a lot of people not in AO supported Wifi Clause in the last thread. What's the point of implementing Wifi Clause if it's not going to be mandatory? It's like Clear Skies tier, no one used it just because it wasn't the mandatory tier. That will also be the case with Wifi Clause. I find much more battles without no priview than with Wifi just because Wifi clause is not mandatory. It is also because of the fact that not a lot of people even know about the implementation of Wifi Clause. The ladder is meant for competitive play, and most of the competent battlers here support the implementation of Wifi Clause as being mandatory because it's better than having no preview (read other thread). Those are my thoughts, I think it should definitely be mandatory. Coming thru out here,,, Moony out,,,
  20. great idea mate, couldn't come up with anything better,,,
  21. y, i'm leaving because i don't like the lineup !_!
  22. Sry, rampardos hits HARD, does over a ton to defensive landorus-t with play rough Mawile is not broken, it's slow, crippled by WoW from stuff like Rotom-W and Char X and relies on Sucker Punch to kill stuff, so it's not that reliable. It's walled by a ton of shit if it doesn't have the right coverage move, let it be iron head or fire fang.
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