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Blast

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  1. What is the new type thing thats being talked about?

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    1. Show previous comments  1 more
    2. anethia

      anethia

      Fairy Type. Deal with it.

    3. Blast

      Blast

      like clefairy? ._.

    4. Sarleeko

      Sarleeko

      Gardevoir, Marill, and Jigglypuff are now dual types with fairy and eevee's new evolution is a fairy type. It's actually not that girly from what I've seen on Serebii. It's good against dragon.

  2. Do you have to complete all 3 or 2/3 of the objectives, or just the first one to complete of them?
  3. I'm in aswell Meh Summoner name is: TheProxyMoron And Palutena=Awesome host
  4. http://prntscr.com/189gfj First time Pantheon, I thinks he's Op
  5. It might just be me but, I see a nerf on Vi coming. Her closing speed + breaking of armour + the range with her abilties is practicly unstoppable.
  6. I don't like just sitting there waiting for poison and weather to kill my enemy for me; that takes way too long. Is that a challenge?
  7. That me feel when you have a 20+ kill game but your internet crashes and you miss the last 5 minutes of it and lose the match and the possible 30+ kill game Q~Q
  8. What's your YouTube name thing, so I can subcibe in advanced and all that?
  9. So, hello~ *Kabutops-> Id suggest Rock Slide > Stone Edge 1 for the accuracy boost 2 for the flich possibility. As frial as he is, the occasional flinch could save its life *Garchomp-> Sand Veil+BrightPowder( or whatever the evasion boosting item is called) The boosted evasion is just as effective as speed be boosted with Scarf imo. Grats on the #1 rank, again.
  10. Hi Silver A Water/Ground Pokemon, like Quagsire or Marshstomp could cause some problems, so I'd suggest Energy Ball > Recover on Alakazam. Or a Grass type over Alakazam alltogether- Perhaps Tech-Breloom or Curse-Cradily. Cradily could cover a Water weakness that Infernape has and when Jolteon cant handle it. why not a mix set for Infernape? If this is for league, Heat Wave would help a lot. Nice team nonetheless!~
  11. Thats awkward. But no, it's a team I made, just an odd coincidence (I like the 12HP)
  12. That feel when, you only have one friend on there ._.
  13. Thanks again for the thoughts. I wanted to embrace the stall aspect of Glisor, by have defensive EVs, being able to tank most moves. But, I'll try the Attack/Speed ones.
  14.   &What exactly do you mean by "Blissey has no place where she takes Residual Damage. At all."? She needs more defense?
  15. Hmm, I'll try that, the feeling of getting a SD up, then forced to switch is horrible. Thanks for the tip.
  16. It's, for the most part, fixed now.
  17. So, hi. I wanted to make a stall team, that can counter the "un-counterable Terrakion. SO I based this team aroun Unaware Quagsire. Enjoy~ Tyranitar (F) @ Choice Band Trait: Sand Stream EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Stone Edge - Superpower - Pursuit To lead my team is Banded-Tyranitar. This --guy-- girl can Crunch the ever-popular Deoxys-S/Deoxys-D, and Stone Edge or Superpower Forretress. T-Tar is basicly a counter-lead/ late game sweeper. With Choice Band, her attack is high enough to use Superpower around twice, until being forced to switch out to Blissey to tank Special attacks, and Gliscor/Quagsire/Forretress for Physical attacks. http://%20http://sprites.pokecheck.org/i/242.gif%20 Blissey (F) @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Bold Nature (+Def, -Atk) - Softboiled - Stealth Rock - Seismic Toss - Toxic This team, before stalling, likes to set up hazards, this is the first step. After SR is up, Bliisey will Toxic-Softboiled until the opponent is dead. When another member is in, I can switch her in to sponge any Special move. On some occasions, she will go attack mode and Seismic Toss the hell out of things, with a whopping 100 damage! ._. Gliscor (F) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 36 Def / 220 Spd Impish Nature (+Def, -SAtk) - Protect - Earthquake - Ice Fang - Swords Dance Ahh, Toxic-Stall Gliscor, beautiful isn't it? Can'y say much about this basic set. Usually try to set up a SD to counter Latios/Latias, Ice Fang usually 2HitKO's them, if it isn't killed in the in between. E-Quake+ Ice Fang are great coverage for mostly anything that switches in , Breloom is usually killed by this, yay countering. http://%20http://sprites.pokecheck.org/i/195.gif%20 Quagsire (F) @ Leftovers Trait: Unaware EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Scald - Earthquake - Toxic - Recover The star of this team, Quagsire, counter any non-Grass type pokemon that sets up. SD Terrakion? No problem. SD Sczior? No Problem. SD Breloom? Latias says Hello. A mix-attack set makes sure to counter most pokemon. Latios/Latias can be Toxic-stalled out by spamming Recover. If a Grass type comes up, I switch in Latias to counter it, and maybe sat up a CM. Without Quagsire, my yeam would be wrecked by these Swords Dancing hooligans that are popular nowadays. Latias (F) @ Leftovers Trait: Levitate EVs: 12 HP / 252 SAtk / 244 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Dragon Pulse - Surf - Recover This along with T-Tar, are my main Sweepers/Attackers. I had HP-Fire, but I found Surf a great counter to Sun Teams who lost the weather war, and a Landorus who feels brave enough to try to set up a Rock Polish. As stated before, Latias is my Grass counter. If Latias is taken out, my team is highly susectible to any Grass type, especially ones with Toxic Heal or a Poison countertype, like Amoongus. http://%20http://sprites.pokecheck.org/i/205.gif%20 Forretress (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 24 Def / 232 SDef Calm Nature (+SDef, -Atk) - Spikes - Rapid Spin - Toxic - Volt Switch Step 2 in the setting-up of hazards, Spikes shall be laid. Another brick in the Toxic brigade of Toxicing. I ususally switch in this --guy-- girl against Ferrothorn, spinning away the predicted Leech Seed and/or any hazards that are laid. If I can survive a hit from Shadow Tag Chandelure (not likely) I can Volt Switch away, avoinding the trap. That's all for my third RMT. Please constructive critizize away. I hoped you enjoyed my version of a "stall" team.
  18. I take that the server is not running/down?

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    1. Epic C

      Epic C

      Hi Han Squirtle. :DD

  19. So, Hi -Mixed T-Tar isn't my idea of embracing his potential, so maybe try this? Tyranitar (M) @ Shed Shell Trait: Sand Stream EVs: 56 Atk / 56 Def / 144 SDef / 252 Spd Hardy Nature - Hone Claws - Pursuit - Stone Edge - ThunderPunch -Maybe Garchomp > Excadrll, Might stay in longer from the opponents moves missing, with the same SD set-up Great team and congrats on #1
  20. Thanks, Life Orb Infernape sounds awesome, but the Sash does do me in for a revenge kill. I didnt even think about the sash on Armaldo, thanks.
  21. So, I decided do do a RMT on a recent team I created. So, constructive criticism away! At a glance : Staraptor (F) @ Life Orb Trait: Reckless EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Brave Bird - Double-Edge - U-turn This Staraptor is basically a kamikaze. I use it as my "anti-lead" lead. U-Turn is just a filler, I can't think of a different choice, other moves are the basic Staraptor set. Starmie @ Leftovers Trait: Natural Cure EVs: 252 SAtk /4 Hp / 252 Spd Modest Nature (+SAtk, -Atk) - Rapid Spin - Psyshock - Hydro Pump - Thunder Wave This guy is my spinner, every team needs one right? While also packing T-Wave to cripple possible sweepers if possible, while Psyshock > Psychic, for those bulky walls. Eelektross (M) @ Leftovers Trait: Levitate EVs: 4 HP / 196 Def / 112 SAtk / 196 SDef Modest Nature (+SAtk, -Atk) - Discharge - Flamethrower - Acid Spray - Hidden Power [Water] Throughout my team the is a massive Water/Ice weakness. So this guy, to me, is the perfect fit. Discharge is a good pick for triples battles. While Flamethrower and HP Water provide some coverage. Acid Spray seemed like a viable idea since he is a Special Attacker. Infernape (F) @ Focus Sash Trait: Blaze EVs: 140 Atk / 116 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Heat Wave - Rock Slide - Close Combat - Mach Punch So, I saw this set while scrolling through random trainer cards and I love it. Heat Wave and Rock Slide are amazing during Triples, then Close Combat for some decent STAB. Mach Punch for the Focus Sash users that need to be done with. Armaldo (F) @ Focus Sash Trait: Swift Swim EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - X-Scissor - Bulldoze - Stone Edge - Aqua Tail This guy is the ultimate anti-rain pokemon. While countering all/most Swift Swimmers, it's speed excedes 400+ in rain. X-Scissor&Stone Edge for awesome STAB, Bulldoze for dropping the oppenents spped to easily go in for the kill, the Aqua Tail for the Water/Rain boost. Haxorus (F) @ Lum Berry Trait: Mold Breaker EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Outrage - Brick Break - Dragon Dance - Earthquake Last but not least is my favorite Dragon type of all time Haxorus. This guy is an all out, balls out attacker. If I get the Salac Berry boost this guy is a monster. Brick Break is mainly for pesky Steel types that seem so wall my team, Rock Slide for triples, and E-Quake + Mold Breaker is for the Electric types with Levitate. So that is my team, please leave whatever comments/suggestions you want. Thank you~
  22. Pop-Tarts~~The building blocks for an artificially flavored breakfeast

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    1. Shanco

      Shanco

      I hope you're not knocking them

    2. Epic C

      Epic C

      *Inb4 he is knocking them*

    3. Blast

      Blast

      *Inb4 what do you mean by "knocking"

  23. In my long span of Pokemon playing Ruby - White 2, I have never saw a shiny pokemon ._.
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